From c2acfe7cf4641bc560a8454a985af16cf349f3ad Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 25 六月 2021 17:42:38 +0800
Subject: [PATCH] 5090 【主干】【BT2】【BT3】【bt2_1.100.1】【gt_1.100.7】循环活动优化-日期活动结束后周循环开启异常(修复活动日期时间头尾衔接导致的活动开启异常问题)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 75 +++++++++++++++++++++++++++++++++++--
1 files changed, 70 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index 5426941..bfea990 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -40,9 +40,11 @@
import ChConfig
import PlayerControl
import FamilyRobBoss
+import NPCCustomRefresh
import EventShell
import FBLogic
import FBCommon
+import ShareDefine
import EventReport
import ItemCommon
import PyGameData
@@ -74,6 +76,8 @@
#调用副本开启触发器
FBLogic.OnOpenFB(tick)
+
+ GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosOpen)
return
## 副本关闭
@@ -92,8 +96,10 @@
gameFBMgr = gameWorld.GetGameFB()
gameFBMgr.SetPlayerLogoffTick(0)
gameFBMgr.SetIsSafeClose(0)
-
- GameWorld.Log("FB Close! lineID = %s, openState = %s"%(gameWorld.GetLineID(), gameWorld.GetOpenState()))
+
+ lineID = gameWorld.GetLineID()
+ copyMapID = gameWorld.GetCopyMapID()
+ GameWorld.Log("FB Close! lineID = %s, openState = %s"%(lineID, gameWorld.GetOpenState()))
gameWorld.SetOpenState(IPY_GameWorld.fbosClosed)
gameMap = gameWorld.GetMap()
@@ -102,9 +108,23 @@
if fbType == 0:
return
+ if fbType == IPY_GameWorld.fbtSingle:
+ ownerID = gameFBMgr.GetGameFBDictByKey(ChConfig.Def_FB_SingleFBPlayerID)
+ if ownerID in PyGameData.g_fbHelpBattlePlayerDict:
+ PyGameData.g_fbHelpBattlePlayerDict.pop(ownerID)
+ GameWorld.DebugLog("清除单人副本镜像助战信息: ownerID=%s" % ownerID)
+ elif fbType == IPY_GameWorld.fbtTeam:
+ teamID = gameWorld.GetPropertyID()
+ if teamID in PyGameData.g_teamFBMemRelationDict:
+ PyGameData.g_teamFBMemRelationDict.pop(teamID)
+ GameWorld.DebugLog("清除组队副本队员关系信息: teamID=%s" % teamID)
+
#副本关闭时统一清怪
FBCommon.ClearFBNPC()
+ if lineID in PyGameData.g_fbRobotJobDict:
+ PyGameData.g_fbRobotJobDict.pop(lineID)
+
mapID = FBCommon.GetRecordMapID(gameMap.GetMapID())
#清理物品
unPickItemDict = {}
@@ -135,9 +155,15 @@
#发送未拾取的物品给玩家
if mapID in ChConfig.Def_SendUnPickItemMailMapIDList and unPickItemDict:
+ isCrossServer = GameWorld.IsCrossServer()
+ playerServerGroupIDDict = PyGameData.g_crossPlayerServerGroupIDInfo.get(copyMapID, {})
for ownerID, mailItemList in unPickItemDict.items():
GameWorld.Log("发送未拾取的物品给玩家: %s" % mailItemList, ownerID)
- PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
+ if isCrossServer:
+ serverGroupID = playerServerGroupIDDict.get(ownerID, 0)
+ PlayerControl.SendCrossMail(serverGroupID, "ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
+ else:
+ PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
playerManager = gameWorld.GetMapCopyPlayerManager()
@@ -151,6 +177,26 @@
#根据是否收缩型FB处理
FreeOrClearFBByAutoSize(gameWorld)
+ GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed)
+
+ gameWorld.SetPropertyID(0)
+ PyGameData.g_crossPlayerServerGroupIDInfo.pop(copyMapID, None)
+ return
+
+def GameServer_DynamicLineMapStateChange(gameWorld, state):
+ if gameWorld.GetMapID() not in ChConfig.Def_CrossDynamicLineMap:
+ return
+
+ realMapID, copyMapID = gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()
+ if state == IPY_GameWorld.fbosWaitForClose:
+ crossFuncLineDataCache = FBLogic.OnGetCrossFuncLineDataCache()
+ msgInfo = [realMapID, copyMapID, state, crossFuncLineDataCache]
+ else:
+ msgInfo = [realMapID, copyMapID, state]
+
+ msgInfo = str(msgInfo)
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapStateChange", msgInfo, len(msgInfo))
+ GameWorld.Log("DynamicLineMapStateChange realMapID=%s, copyMapID=%s, PropertyID=%s, state=%s" % (realMapID, copyMapID, gameWorld.GetPropertyID(), state))
return
##根据表中的收缩类型释放或者清空副本状态
@@ -232,6 +278,7 @@
##踢人
__KickAllPlayerAndCloseFB(gameWorld, tick)
+ GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed)
return
## 副本踢出玩家逻辑
@@ -505,6 +552,9 @@
#仙盟归属boss定时处理
FamilyRobBoss.OnFamilyOwnerBossProcess(tick)
+
+ #地图自定义随机刷怪
+ NPCCustomRefresh.ProcessMapRandomRefreshNPC(gameWorld, tick)
return
## 通知RouteServer 消息
@@ -569,6 +619,11 @@
if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
msgInfo = str([gameWorld.GetMapID(), gameWorld.GetLineID(), gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()])
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CommMapServerInitOK", msgInfo, len(msgInfo))
+
+ if gameWorld.GetMapID() in ChConfig.Def_CrossDynamicLineMap and gameWorld.GetCopyMapID() == gameWorld.GetGameWorldCount() - 1:
+ msgInfo = str([gameWorld.GetRealMapID(), gameWorld.GetGameWorldCount()])
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapInitOK", msgInfo, len(msgInfo))
+
return
@@ -578,6 +633,9 @@
# @remarks 函数详细说明.
def CloseFB(tick):
GameWorld.GetGameWorld().SetCloseFBTick(tick)
+
+ gameWorld = GameWorld.GetGameWorld()
+ GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosWaitForClose)
return
## 玩家离开地图时,尝试关闭副本
@@ -603,8 +661,15 @@
def IsNoPlayerNeedCloseFB():
## 副本中无玩家是否需要自动关闭的副本
- return GameWorld.GetMap().GetAutoSize() and GameWorld.GetMap().GetMapID() not in ChConfig.Def_NoPlayerNotCloseAutoSizeMap
-
+ if GameWorld.GetMap().GetAutoSize():
+ if GameWorld.GetMap().GetMapID() in ChConfig.Def_NoPlayerNotCloseAutoSizeMap:
+ return False
+ return True
+ else:
+ if GameWorld.GetMap().GetMapID() in ChConfig.Def_NoPlayerCloseNotAutoSizeMap:
+ return True
+ return False
+
#//08 06 根据国家统计的玩家数目#tagMPlayerCountByCountry
#tagMPlayerCountByCountry * GettagMPlayerCountByCountry();
#
--
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