From c2acfe7cf4641bc560a8454a985af16cf349f3ad Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 25 六月 2021 17:42:38 +0800
Subject: [PATCH] 5090 【主干】【BT2】【BT3】【bt2_1.100.1】【gt_1.100.7】循环活动优化-日期活动结束后周循环开启异常(修复活动日期时间头尾衔接导致的活动开启异常问题)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py |   36 +++++++++++++++++++++++++++---------
 1 files changed, 27 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index 8a104c0..bfea990 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -44,6 +44,7 @@
 import EventShell
 import FBLogic
 import FBCommon
+import ShareDefine
 import EventReport
 import ItemCommon
 import PyGameData
@@ -76,8 +77,7 @@
     #调用副本开启触发器
     FBLogic.OnOpenFB(tick)
     
-    if gameWorld.GetMapID() in ChConfig.Def_CrossDynamicLineMap:
-        GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosOpen)
+    GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosOpen)
     return
 
 ## 副本关闭
@@ -98,6 +98,7 @@
     gameFBMgr.SetIsSafeClose(0)
     
     lineID = gameWorld.GetLineID()
+    copyMapID = gameWorld.GetCopyMapID()
     GameWorld.Log("FB Close! lineID = %s, openState = %s"%(lineID, gameWorld.GetOpenState()))
     
     gameWorld.SetOpenState(IPY_GameWorld.fbosClosed)
@@ -154,9 +155,15 @@
         
     #发送未拾取的物品给玩家
     if mapID in ChConfig.Def_SendUnPickItemMailMapIDList and unPickItemDict:
+        isCrossServer = GameWorld.IsCrossServer()
+        playerServerGroupIDDict = PyGameData.g_crossPlayerServerGroupIDInfo.get(copyMapID, {})
         for ownerID, mailItemList in unPickItemDict.items():
             GameWorld.Log("发送未拾取的物品给玩家: %s" % mailItemList, ownerID)
-            PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
+            if isCrossServer:
+                serverGroupID = playerServerGroupIDDict.get(ownerID, 0)
+                PlayerControl.SendCrossMail(serverGroupID, "ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
+            else:
+                PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
         
     playerManager = gameWorld.GetMapCopyPlayerManager()
     
@@ -170,13 +177,16 @@
     #根据是否收缩型FB处理
     FreeOrClearFBByAutoSize(gameWorld)
     
-    if gameWorld.GetMapID() in ChConfig.Def_CrossDynamicLineMap:
-        GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed)
+    GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed)
         
     gameWorld.SetPropertyID(0)
+    PyGameData.g_crossPlayerServerGroupIDInfo.pop(copyMapID, None)
     return
 
 def GameServer_DynamicLineMapStateChange(gameWorld, state):
+    if gameWorld.GetMapID() not in ChConfig.Def_CrossDynamicLineMap:
+        return
+    
     realMapID, copyMapID = gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()
     if state == IPY_GameWorld.fbosWaitForClose:
         crossFuncLineDataCache = FBLogic.OnGetCrossFuncLineDataCache()
@@ -186,6 +196,7 @@
         
     msgInfo = str(msgInfo)
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapStateChange", msgInfo, len(msgInfo))
+    GameWorld.Log("DynamicLineMapStateChange realMapID=%s, copyMapID=%s, PropertyID=%s, state=%s" % (realMapID, copyMapID, gameWorld.GetPropertyID(), state))
     return
 
 ##根据表中的收缩类型释放或者清空副本状态
@@ -267,6 +278,7 @@
     
     ##踢人
     __KickAllPlayerAndCloseFB(gameWorld, tick)
+    GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed)
     return
 
 ## 副本踢出玩家逻辑
@@ -623,8 +635,7 @@
     GameWorld.GetGameWorld().SetCloseFBTick(tick)
     
     gameWorld = GameWorld.GetGameWorld()
-    if gameWorld.GetMapID() in ChConfig.Def_CrossDynamicLineMap:
-        GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosWaitForClose)
+    GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosWaitForClose)
     return
 
 ## 玩家离开地图时,尝试关闭副本
@@ -650,8 +661,15 @@
 
 def IsNoPlayerNeedCloseFB():
     ## 副本中无玩家是否需要自动关闭的副本
-    return GameWorld.GetMap().GetAutoSize() and GameWorld.GetMap().GetMapID() not in ChConfig.Def_NoPlayerNotCloseAutoSizeMap
-
+    if GameWorld.GetMap().GetAutoSize():
+        if GameWorld.GetMap().GetMapID() in ChConfig.Def_NoPlayerNotCloseAutoSizeMap:
+            return False
+        return True
+    else:
+        if GameWorld.GetMap().GetMapID() in ChConfig.Def_NoPlayerCloseNotAutoSizeMap:
+            return True
+        return False
+    
 #//08 06 根据国家统计的玩家数目#tagMPlayerCountByCountry
 #tagMPlayerCountByCountry       *   GettagMPlayerCountByCountry();
 #

--
Gitblit v1.8.0