From c2bc7f00ca8508e767f478109970f1707fb590fe Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 九月 2018 18:08:30 +0800
Subject: [PATCH] 1 礼包卡以权限分应用
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py | 39 ++++++++++++++++++++++++---------------
1 files changed, 24 insertions(+), 15 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
index 297b2e9..f39b17a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -123,7 +123,10 @@
# @param lineID 线路id
# @return None
def __CheckEnter(curPlayer, mapID, lineID):
- if lineID == 0 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
+ if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
+ GameWorld.DebugLog("爵位境界功能未开启, 无法开启渡劫!curLV=%s" % curPlayer.GetLV())
+ return False
+ if lineID == 0 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader or (lineID == 1 and curPlayer.GetTeamID() == 0):
curRealmLV = curPlayer.GetOfficialRank()
realmIpyData = PlayerPrestigeSys.GetRealmIpyData(curRealmLV)
if not realmIpyData:
@@ -139,9 +142,7 @@
# if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBIsOpen) != 1:
# return False
- if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
- GameWorld.DebugLog("爵位境界功能未开启, 无法开启渡劫!curLV=%s" % curPlayer.GetLV())
- return False
+
return True
@@ -172,13 +173,19 @@
# @return 无意义
# @remarks 玩家进入副本
def DoEnterFB(curPlayer, tick):
+ gameFB = GameWorld.GetGameFB()
+ fbStep = gameFB.GetFBStep()
+ if fbStep == FB_Step_LeaveTime:
+ PlayerControl.PlayerLeaveFB(curPlayer)
+ return
+
lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
if not FBCommon.GetHadSetFBPropertyMark():
FBCommon.SetFBPropertyMark(lineID)
FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
- gameFB = GameWorld.GetGameFB()
+ fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
DuJieFBCfg = GetRealmFBTimeCfg()
if not gameFB.GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
#重置属性加成
@@ -187,11 +194,12 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBAttrAdd % attrID, 0)
GameWorld.DebugLog('玩家进入副本')
- if lineID == 0 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
+
+ if fbPlayerCnt == 1 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
__SetFBLeaderPlayer(curPlayer)
if gameFB.GetFBStep() == FB_Step_Fighting:
__OnDuJieFBStart(tick)
- isHelpFight = lineID == 1 and curPlayer.GetTeamLV() != IPY_GameWorld.tmlLeader
+ isHelpFight = lineID == 1 and curPlayer.GetTeamLV() != IPY_GameWorld.tmlLeader and fbPlayerCnt > 1
joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_Start, joinType)
@@ -368,11 +376,12 @@
curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
realmLV = gameFB.GetGameFBDictByKey(DuJieFB_RealmLV)
-
+ realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
lineID = FBCommon.GetFBPropertyMark()
leaveTick = invadeCfg[Def_Time_Leave] * 1000
overDict = {FBCommon.Over_costTime:costTime,FBCommon.Over_grade:curStar, FBCommon.Over_leaderID:leaderPlayerID}
- for i in xrange(copyMapPlayerManager.GetPlayerCount()):
+ playerCnt = copyMapPlayerManager.GetPlayerCount()
+ for i in xrange(playerCnt):
curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
@@ -393,20 +402,20 @@
FBCommon.SyncFBEnterTick(curPlayer)
else:
#帮忙打的给奖励
- __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar)
+ __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar)
EventShell.EventRespons_DujieFBHelpPass(curPlayer)
-
- realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
+ FBCommon.AddFBHelpPoint(curPlayer, ChConfig.Def_FBMapID_DuJie, 1)
+
if realmIpyData and realmIpyData.GetIsBigRealm():
#成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DujieFBHelpPass, 1)
-
+ if playerCnt > 1: #多人组队渡劫
+ EventShell.EventRespons_FBEvent(curPlayer, 'teamdujie')
return
-def __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar):
+def __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar):
#帮忙打的给奖励
- realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
if not realmIpyData:
return
teamAwardDict = realmIpyData.GetTeamAward()
--
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