From c2ea18fd93c7b954f36a9b578c55a6065af2f863 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 28 九月 2018 14:01:42 +0800 Subject: [PATCH] 3623 子 任务修改 / 【后端】新增任务接口 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 4 +++- 1 files changed, 3 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py index 69947bd..f34a7fb 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py @@ -33,6 +33,7 @@ import Operate_EquipStone import Operate_EquipSuitCompose import IpyGameDataPY +import EventShell #--------------------------------------------------------------------- ## 放不下主角背包放入万能背包的逻辑, curGiveItem 要先 SetCount @@ -893,7 +894,7 @@ Operate_EquipStone.DoMoveEquipStone(curPlayer, packEquipIndex) #套装降级处理 Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, packEquipIndex) - + EventShell.EventRespons_EquipStar(curPlayer) self.RefreshStartEquipCount() return packEquipIndex if result else -1 @@ -990,6 +991,7 @@ self.RefreshStartEquipCount() #套装降级处理 Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, equipIndex) + EventShell.EventRespons_EquipStar(curPlayer) #=============================================================================== # #destItemPlace = 卸下物品的位置 # destItemPlace = curPack.GetAt(packIndex) -- Gitblit v1.8.0