From c38e918b531d7d524f7c38117928d1822795876b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 18 一月 2019 11:14:34 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(同步玩家等级、称号变更到跨服,增加读写try,增加同步CD配置开关)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
index 6551fe4..66c8424 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
@@ -25,6 +25,7 @@
 import SkillShell
 import PassiveBuffEffMng
 import DataRecordPack
+import CrossPlayerData
 
 import time
 #-------------------------------------------------------------
@@ -130,6 +131,8 @@
     for skillID in skillList:
         __GiveSkill(curPlayer, skillID)
         
+    CrossPlayerData.OnDienstgradChange(curPlayer, dienstgradID, 1)
+    
     #重新刷新角色属性
     if isRefreshAttr:
         CalcAllDienstgradAttr(curPlayer)
@@ -221,6 +224,8 @@
         # 删除对应技能
         __DelSkill(curPlayer, curDienstgradData)
     DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Title, {'dienstgradID':dienstgradID})
+    
+    CrossPlayerData.OnDienstgradChange(curPlayer, dienstgradID, 0)
     #重新刷新角色属性
     if isRefreshAttr:
         CalcAllDienstgradAttr(curPlayer)

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