From c38e918b531d7d524f7c38117928d1822795876b Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 18 一月 2019 11:14:34 +0800 Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(同步玩家等级、称号变更到跨服,增加读写try,增加同步CD配置开关) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py | 5 +++++ 1 files changed, 5 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py index 6551fe4..66c8424 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py @@ -25,6 +25,7 @@ import SkillShell import PassiveBuffEffMng import DataRecordPack +import CrossPlayerData import time #------------------------------------------------------------- @@ -130,6 +131,8 @@ for skillID in skillList: __GiveSkill(curPlayer, skillID) + CrossPlayerData.OnDienstgradChange(curPlayer, dienstgradID, 1) + #重新刷新角色属性 if isRefreshAttr: CalcAllDienstgradAttr(curPlayer) @@ -221,6 +224,8 @@ # 删除对应技能 __DelSkill(curPlayer, curDienstgradData) DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Title, {'dienstgradID':dienstgradID}) + + CrossPlayerData.OnDienstgradChange(curPlayer, dienstgradID, 0) #重新刷新角色属性 if isRefreshAttr: CalcAllDienstgradAttr(curPlayer) -- Gitblit v1.8.0