From c409f8d2d3ac5530b7dc1f14c15715beb3bb1da7 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 14 三月 2019 17:42:47 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(GM命令修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipPartPlusLV.py | 80 +++++++++++++++++----------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipPartStar.py | 40 ++++++++++++++++++-
2 files changed, 72 insertions(+), 48 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipPartPlusLV.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipPartPlusLV.py
index f8f110c..4825741 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipPartPlusLV.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipPartPlusLV.py
@@ -23,6 +23,7 @@
import GameWorld
import ItemCommon
import IpyGameDataPY
+import PlayerControl
#---------------------------------------------------------------------
#逻辑实现
## GM命令执行入口
@@ -36,9 +37,29 @@
return
packType = IPY_GameWorld.rptEquip
curPack = curPlayer.GetItemManager().GetPack(packType)
- if len(cmdList) == 2:
- setStarLV = cmdList[1]
+
+ if len(cmdList) == 1: #设置所有
+ setStarLV = cmdList[0]
+ equipMaxClasslv = IpyGameDataPY.GetFuncCfg('EquipMaxClasslv')
+ for equipPlace in ChConfig.Pack_EquipPart_CanPlusStar.get(packType, []):
+ for classlv in xrange(1, equipMaxClasslv+1):
+ ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classlv, equipPlace)
+ if not ipyData:
+ continue
+ gridIndex = ipyData.GetGridIndex()
+ curEquip = curPack.GetAt(gridIndex)
+ ChEquip.SetEquipPartPlusLV(curPlayer, packType, gridIndex, curEquip, setStarLV)
+ ChEquip.SetEquipPartProficiency(curPlayer, packType, gridIndex, 0)
+ ChEquip.SetEquipPartPlusEvolveLV(curPlayer, packType, gridIndex, 0)
+ #刷新所有属性
+ ChEquip.RefreshPlayerEquipAttribute(curPlayer)
+ playControl = PlayerControl.PlayerControl(curPlayer)
+ playControl.RefreshPlayerAttrState()
+ ChEquip.NotifyEquipPartPlusLV(curPlayer)
+ GameWorld.DebugAnswer(curPlayer, "设置所有部位强化等级为: %s" % (setStarLV))
+ elif len(cmdList) == 2:
classLV = cmdList[0]
+ setStarLV = cmdList[1]
for equipPlace in ChConfig.Pack_EquipPart_CanPlusStar.get(packType, []):
ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
if not ipyData:
@@ -48,7 +69,7 @@
ChEquip.SetEquipPartPlusLV(curPlayer, packType, gridIndex, curEquip, setStarLV)
ChEquip.SetEquipPartProficiency(curPlayer, packType, gridIndex, 0)
ChEquip.SetEquipPartPlusEvolveLV(curPlayer, packType, gridIndex, 0)
- Operate_EquipPlus.DoLogic_OnEquipPartStarLVChange(curPlayer, packType, classLV)
+ Operate_EquipPlus.DoLogic_OnEquipPartStarLVChange(curPlayer, packType, classLV)
ChEquip.NotifyEquipPartPlusLV(curPlayer)
GameWorld.DebugAnswer(curPlayer, "设置%s阶所有部位强化等级为: %s" % (classLV, setStarLV))
return
@@ -58,65 +79,34 @@
return
classLV, equipPlace, starLV = cmdList
- if packType not in ChConfig.Pack_EquipPart_CanPlusStar:
- __GMHelpAnswer(curPlayer, "packType不存在!")
- return
if equipPlace not in ChConfig.Pack_EquipPart_CanPlusStar[packType]:
- __GMHelpAnswer(curPlayer, "index索引不存在!")
+ __GMHelpAnswer(curPlayer, "部位不存在!")
return
ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
if not ipyData:
return
gridIndex = ipyData.GetGridIndex()
curEquip = curPack.GetAt(gridIndex)
- if not ItemCommon.CheckItemCanUse(curEquip):
- return
- maxStarLV = ItemCommon.GetItemMaxPlusLV(curPlayer, gridIndex, curEquip)
- starLV = min(starLV, maxStarLV)
+# if not ItemCommon.CheckItemCanUse(curEquip):
+# return
+# maxStarLV = ItemCommon.GetItemMaxPlusLV(curPlayer, gridIndex, curEquip)
+# starLV = min(starLV, maxStarLV)
ChEquip.SetEquipPartPlusLV(curPlayer, packType, gridIndex, curEquip, starLV)
ChEquip.SetEquipPartProficiency(curPlayer, packType, gridIndex, 0)
Operate_EquipPlus.DoLogic_OnEquipPartStarLVChange(curPlayer, packType, classLV)
+ ChEquip.NotifyEquipPartPlusLV(curPlayer, packType, gridIndex)
+ GameWorld.DebugAnswer(curPlayer, "设置%s阶%s部位强化等级为: %s" % (classLV, equipPlace, starLV))
return
def __GMHelpAnswer(curPlayer, errorMsg=""):
if errorMsg:
GameWorld.DebugAnswer(curPlayer, "%s" % errorMsg)
+ GameWorld.DebugAnswer(curPlayer, "SetEquipPartPlusLV 等级 设置所有")
+ GameWorld.DebugAnswer(curPlayer, "SetEquipPartPlusLV 阶级 强化等级")
+ GameWorld.DebugAnswer(curPlayer, "SetEquipPartPlusLV 阶级 部位 强化等级")
- packTypeStrDict = {
- IPY_GameWorld.rptEquip:"装备背包",
- IPY_GameWorld.rptHorseEquip:"坐骑装备背包",
- }
-
-#===============================================================================
-# indexStrDict = {
-# "%s_%s" % (IPY_GameWorld.rptEquip, IPY_GameWorld.retMask):"头盔",
-# "%s_%s" % (IPY_GameWorld.rptEquip, IPY_GameWorld.retClothes):"衣服",
-# "%s_%s" % (IPY_GameWorld.rptEquip, IPY_GameWorld.retArm):"护手",
-# "%s_%s" % (IPY_GameWorld.rptEquip, IPY_GameWorld.retTrousers):"裤子",
-# "%s_%s" % (IPY_GameWorld.rptEquip, IPY_GameWorld.retShoes):"鞋子",
-# "%s_%s" % (IPY_GameWorld.rptEquip, IPY_GameWorld.retNeck):"项链",
-# "%s_%s" % (IPY_GameWorld.rptEquip, IPY_GameWorld.retRingLeft):"左戒指",
-# "%s_%s" % (IPY_GameWorld.rptEquip, IPY_GameWorld.retRingRight):"右戒指",
-# "%s_%s" % (IPY_GameWorld.rptEquip, ShareDefine.retWeapon):"右手武器",
-# "%s_%s" % (IPY_GameWorld.rptEquip, ShareDefine.retWeapon2):"左手武器",
-# "%s_%s" % (IPY_GameWorld.rptEquip, IPY_GameWorld.retAmulet):"护符",
-# "%s_%s" % (IPY_GameWorld.rptEquip, IPY_GameWorld.retBelt):"腰带",
-#
-# }
-#===============================================================================
-
- #===========================================================================
- # GameWorld.DebugAnswer(curPlayer, "SetEquipPartPlusLV 参数[packType, index, starLV]")
- # for pType, indexList in ChConfig.Pack_EquipPart_CanPlusStar.items():
- # GameWorld.DebugAnswer(curPlayer, " packType=%s(%s)时" % (pType, packTypeStrDict.get(pType, "")))
- # indexStr = "index="
- # for i in indexList:
- # indexStr += "%s(%s)," % (i, indexStrDict.get("%s_%s" % (pType, i), ""))
- # GameWorld.DebugAnswer(curPlayer, " %s" % indexStr)
- #
- # GameWorld.DebugAnswer(curPlayer, " SetEquipPartPlusLV 强化等级 可重置所有部位为对应的强化等级")
- # GameWorld.DebugAnswer(curPlayer, "------------------------------")
+
#===========================================================================
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipPartStar.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipPartStar.py
index 3a69ff9..eb6af53 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipPartStar.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipPartStar.py
@@ -20,6 +20,8 @@
import ChEquip
import GameWorld
import IpyGameDataPY
+import ChConfig
+import IPY_GameWorld
#---------------------------------------------------------------------
#逻辑实现
## GM命令执行入口
@@ -31,7 +33,36 @@
if not cmdList:
__GMHelpAnswer(curPlayer)
return
-
+ if len(cmdList) == 1:
+ starLV = cmdList[0]
+ equipMaxClasslv = IpyGameDataPY.GetFuncCfg('EquipMaxClasslv')
+ for equipPlace in ChConfig.Pack_EquipPart_CanPlusStar.get(IPY_GameWorld.rptEquip, []):
+ for classlv in xrange(1, equipMaxClasslv+1):
+ ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classlv, equipPlace)
+ if not ipyData:
+ continue
+ equipPackIndex = ipyData.GetGridIndex()
+ ChEquip.SetEquipPartStar(curPlayer, equipPackIndex, starLV)
+ ChEquip.NotifyEquipPartStar(curPlayer)
+ ChEquip.RefreshPlayerEquipAttribute(curPlayer)
+ playControl = PlayerControl.PlayerControl(curPlayer)
+ playControl.RefreshPlayerAttrState()
+ GameWorld.DebugAnswer(curPlayer, "设置所有部位星数为: %s" % (starLV))
+ elif len(cmdList) == 2:
+ classLV, starLV = cmdList
+ for equipPlace in ChConfig.Pack_EquipPart_CanPlusStar.get(IPY_GameWorld.rptEquip, []):
+
+ ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
+ if not ipyData:
+ continue
+ equipPackIndex = ipyData.GetGridIndex()
+ ChEquip.SetEquipPartStar(curPlayer, equipPackIndex, starLV)
+ ChEquip.NotifyEquipPartStar(curPlayer)
+ ChEquip.RefreshPlayerEquipAttribute(curPlayer, classLV)
+ playControl = PlayerControl.PlayerControl(curPlayer)
+ playControl.RefreshPlayerAttrState()
+ GameWorld.DebugAnswer(curPlayer, "设置%s阶所有部位星数为: %s" % (classLV, starLV))
+
if len(cmdList) != 3:
return
classlv, equipPlace, starLV = cmdList
@@ -45,12 +76,15 @@
ChEquip.RefreshPlayerEquipAttribute(curPlayer, classlv)
playControl = PlayerControl.PlayerControl(curPlayer)
playControl.RefreshPlayerAttrState()
+ GameWorld.DebugAnswer(curPlayer, "设置%s阶%s部位星数为: %s" % (classLV, equipPlace, starLV))
return
-def __GMHelpAnswer(curPlayer, errorMsg="参数列表 [classlv, equipPlace, starLV]"):
+def __GMHelpAnswer(curPlayer, errorMsg=""):
if errorMsg:
GameWorld.DebugAnswer(curPlayer, "%s" % errorMsg)
-
+ GameWorld.DebugAnswer(curPlayer, "SetEquipPartStar 星数")
+ GameWorld.DebugAnswer(curPlayer, "SetEquipPartStar 阶级 星数")
+ GameWorld.DebugAnswer(curPlayer, "SetEquipPartStar 阶级 部位 星数")
return
--
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