From c423a6c497c74ad9983e0800c9b5d7903c9f0399 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 16 十一月 2023 14:30:40 +0800
Subject: [PATCH] 5502 【BT0.1】线下活动配置(修复邮件参数充值额度数值bug及领奖广播参数;包含累计充值活动,单笔累充活动,多日连充,跨服充值排行活动)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 427 ++++++++++++++++++++++++++++-------------------------
1 files changed, 224 insertions(+), 203 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 3da6842..9c220f0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -16,124 +16,69 @@
# @change: "2016-05-18 16:00" hxp 战盟有官员成员缓存不清除
#---------------------------------------------------------------------
#"""Version = 2016-05-18 16:00"""
-#------------------------------------------------------------------------------
+#---------------------------------------------------------------------
+
import GameWorld
-import ChPyNetSendPack
-import IPY_PlayerDefine
-import PlayerFamilyAction
import PlayerControl
import NetPackCommon
-import ReadChConfig
-import PlayerFamily
-import IPY_GameServer
+import GameWorldArena
+import ChPyNetSendPack
import PlayerFBHelpBattle
+import GameWorldSkyTower
+import CrossChampionship
+import CrossBattlefield
+import PyGameDataStruct
import IpyGameDataPY
+import PyDataManager
import ShareDefine
import ChConfig
-import time
-import cPickle
import json
+import time
-ViewCacheMgr = GameWorld.GameWorldData.GetPlayerViewCacheMgr()
-
-
-# 优先取缓存数据,后取可保存数据
-def GetItemData(curCache):
- result = curCache.GetItemDataNoSave()
- if not result:
- return curCache.GetItemData()
-
- return result
-
-def GetPlusData(curCache):
- result = curCache.GetPlusDataNoSave()
- if not result:
- return curCache.GetPlusData()
-
- return result
-
-##更新缓存数据
-# @param PlayerID, PropData, ItemData, PlusData, isSaveDB
-# @return None
-def UpdatePlayerCache(PlayerID, PropData, ItemData, PlusData, isSaveDB=False):
- curCache = ViewCacheMgr.FindCache(PlayerID)
- if not curCache:
- curCache = ViewCacheMgr.AddNewCache(PlayerID)
- curCache.SetUpdateTime(GameWorld.GetCurrentDataTimeStr())
-
-
- GameWorld.DebugLog('ViewCache### UpdatePlayerCache PlayerID %s, \
- PropData(len %s): %s, \
- ItemData(len %s): %s, \
- PlusData(len %s): %s'%
- (PlayerID, len(PropData), PropData,len(ItemData), ItemData, len(PlusData), PlusData)
- )
- #2017-12-21 由于保存数据库的数据(realtime)过多根据需求分SetItemData和SetItemDataNoSave
- # 关服尽量只保存基础数据,默认使用不保存接口 SetItemDataNoSave
-
- curCache.SetPropData(PropData,len(PropData))
- if curCache.GetItemData() or (isSaveDB and IsNeedSaveViewCacheAllInfo(PlayerID)):
- curCache.SetItemData(ItemData,len(ItemData))
- curCache.SetPlusData(PlusData,len(PlusData))
- curCache.SetItemDataNoSave("",0) # 避免占用内存
- curCache.SetPlusDataNoSave("",0)
- else:
- # 低级号不处理保存
- curCache.SetItemDataNoSave(ItemData,len(ItemData))
- curCache.SetPlusDataNoSave(PlusData,len(PlusData))
- curCache.SetNeedSaveDB(isSaveDB) #设置需要保存到数据库
-
- # 同步更新助战信息
- if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
- PropDataDict = cPickle.loads(PropData)
- fightPower = PropDataDict.get("FightPower", 0)
- familyID = PropDataDict.get("FamilyID", 0)
- playerName = PropDataDict.get("Name", "")
- PlayerFBHelpBattle.UpdateCheckInPlayerInfo(PlayerID, fightPower, familyID, playerName)
-
- #暂时关闭
- #===========================================================================
- # FamilyIDKey = "FamilyID"
- # if FamilyIDKey in PropData:
- # PropDataDict = eval(PropData)
- # familyID = PropDataDict[FamilyIDKey]
- # if familyID > 0:
- # PlayerFamilyAction.UpdFamilyOfficerModelEquip(familyID, PlayerID)
- #===========================================================================
- return
-
-
-##玩家下线缓存数据
-# @param PlayerID, PlayerLV, PropData, ItemData, PlusData
-# @return None
-def OnPlayerLogout(PlayerID, PlayerLV, PropData, ItemData, PlusData):
- #不需要保存离线数据的,直接删除缓存数据
- if not IsNeedSaveLogoutPlayer(PlayerID, PlayerLV):
- ViewCacheMgr.DeleteCache(PlayerID)
- return
- #更新数据,并设置需要保存数据库
- UpdatePlayerCache(PlayerID, PropData, ItemData, PlusData, True)
+def DoOnDayEx():
+ DelOutofTimeViewCacheData()
return
-## 根据规则判定是否需要继续保存离线玩家数据
-# @param PlayerID, PlayerLV
-# @return None
-def IsNeedSaveLogoutPlayer(PlayerID, PlayerLV):
- if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
+def IsSaveDBViewCache(playerID, playerLV):
+ ## 是否保存基本的缓存数据
+ if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
+ return True
+
+ if GameWorldArena.IsArenaBattlePlayer(playerID):
+ return True
+
+ if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
+ return True
+
+ if CrossChampionship.IsChampionshipPlayer(playerID):
+ return True
+
+ if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
return True
SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
#校验玩家等级
- if PlayerLV < SaveDBLimitLV:
+ if playerLV < SaveDBLimitLV:
return False
return True
-# 上榜用户
-def IsNeedSaveViewCacheAllInfo(PlayerID):
- if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
+def IsSaveAllViewCache(playerID):
+ ## 是否保存所有缓存数据
+
+ if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
return True
+
+ if GameWorldArena.IsArenaBattlePlayer(playerID):
+ return True
+
+ if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
+ return True
+
+ if CrossChampionship.IsChampionshipPlayer(playerID):
+ return True
+
NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
#校验玩家是否上排行榜
billboardMgr = GameWorld.GetBillboard()
@@ -141,116 +86,193 @@
curBillboard = billboardMgr.FindBillboard(BillBoardType)
if not curBillboard:
continue
- if curBillboard.FindByID(PlayerID):
+ if curBillboard.FindByID(playerID):
return True
-
+
+ #跨服榜单上的默认保留
+ if GameWorld.IsCrossServer():
+ billboardMgr = PyDataManager.GetCrossBillboardManager()
+ for billboardType in ShareDefine.CrossBillboardTypeList:
+ groupList = billboardMgr.GetBillboardGroupList(billboardType)
+ for billboardType, groupValue1, groupValue2 in groupList:
+ billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
+ if billboardObj.FindByID(playerID):
+ return True
+
return False
-
-# #校验玩家是否上排行榜
-# billboardMgr = GameWorld.GetBillboard()
-# for BillBoardType in NeedCheckBillBoardType:
-# curBillboard = billboardMgr.FindBillboard(BillBoardType)
-# if not curBillboard:
-# continue
-# if curBillboard.FindByID(PlayerID):
-# return True
-#
-# #校验玩家竞技场是否进入排名
-# hightLadderMgr = GameWorld.GetHightLadderMgr()
-# hightLadderData = hightLadderMgr.FindPlayerData(PlayerID)
-# if hightLadderData:
-# if hightLadderData.GetOrder() < HighLadderLimitOrder:
-# return True
-#
-# curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
-# if curPlayer:
-# # 非普通成员需保存
-# if PlayerFamily.GetPlayerFamilyMemberLV(curPlayer) != IPY_GameServer.fmlMember:
-# return True
-#
-# return False
-
-
-## //04 01 地图同步玩家数据到GameServer#tagMGUpdatePlayerCache
-# @param routeIndex, mapID, curPackData, tick
-# @return None
-def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
- GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache in %s'%curPackData.OutputString())
- PlayerID = curPackData.PlayerID
- PlayerLV = curPackData.PlayerLV
- if curPackData.IsLogouting:
- OnPlayerLogout(PlayerID, PlayerLV, \
- curPackData.PropData, curPackData.ItemData, curPackData.PlusData)
- else:
- # 此处保存设置为True是为安全防范,比如突然断电,宕机等情况 导致误以为不保存,故等级可设置高一点
- UpdatePlayerCache(PlayerID, curPackData.PropData, \
- curPackData.ItemData, curPackData.PlusData, True if PlayerLV > 150 else False)
- GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache out')
+def DelOutofTimeViewCacheData():
+ ## 删除过期的查看缓存数据
+
+ curTime = int(time.time())
+ MaxTime = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3) * 3600 * 24
+
+ pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
+ playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
+ for playerID, viewCache in playerViewCachePyDict.items():
+
+ passTime = curTime - viewCache.OffTime
+ if passTime < MaxTime:
+ continue
+ if IsSaveAllViewCache(playerID):
+ continue
+ playerViewCachePyDict.pop(playerID)
+
return
-## //04 02 地图查询玩家缓存数据#tagMGQueryPlayerCache
-# @param routeIndex, mapID, curPackData, tick
-# @return None
+def DeleteViewCache(playerID):
+ ## 删除玩家缓存
+ pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
+ playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
+ playerViewCachePyDict.pop(playerID, None)
+ GameWorld.DebugLog("删除查看缓存!", playerID)
+ return
+
+def FindViewCache(playerID, isAddNew=False, newPropData={}):
+ ## 查找玩家缓存
+ # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
+ curCache = None
+ pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
+ playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
+ if playerID in playerViewCachePyDict:
+ curCache = playerViewCachePyDict[playerID]
+ elif isAddNew:
+ curCache = PyGameDataStruct.tagPlayerViewCachePy()
+ curCache.PlayerID = playerID
+ if newPropData:
+ curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
+ curCache.PropDataSize = len(curCache.PropData)
+ playerViewCachePyDict[playerID] = curCache
+ return curCache
+
+def GetCachePropDataDict(curCache):
+ ## 获取缓存基础属性字典信息
+ if not hasattr(curCache, "PropDataDict"):
+ curCache.PropDataDict = {}
+ if not curCache.PropDataDict and curCache.PropData:
+ curCache.PropDataDict = eval(curCache.PropData)
+ return curCache.PropDataDict
+
+#//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
+#
+#struct tagMGUpdatePlayerCache
+#{
+# tagHead Head;
+# DWORD PlayerID; //玩家ID
+# WORD PlayerLV; //玩家等级
+# BYTE IsLogouting; //本次是否为下线同步
+# DWORD OffTime; // 下线时间戳
+# WORD PropDataSize;
+# char PropData[PropDataSize]; //属性记录
+# WORD PlusDataSize;
+# char PlusData[PlusDataSize]; //扩展记录
+# WORD ItemDataSize1;
+# char ItemData1[ItemDataSize1]; //1阶装备数据
+# ... ...
+# WORD ItemDataSize20;
+# char ItemData20[ItemDataSize20];
+#};
+def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
+ playerID = curPackData.PlayerID
+ playerLV = curPackData.PlayerLV
+ isLogout = curPackData.IsLogouting
+ GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache isLogout=%s' % isLogout, playerID)
+ isSaveAll = True # 是否保存所有数据
+ if isLogout:
+ #不需要保存离线数据的,直接删除缓存数据
+ if not IsSaveDBViewCache(playerID, playerLV):
+ DeleteViewCache(playerID)
+ return
+ isSaveAll = IsSaveAllViewCache(playerID)
+ GameWorld.DebugLog(" isSaveAll=%s" % isSaveAll, playerID)
+
+ curCache = FindViewCache(playerID, True)
+ if not curCache:
+ return
+ curCache.LV = curPackData.PlayerLV
+ curCache.OffTime = curPackData.OffTime
+ if isLogout:
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer:
+ curCache.GeTuiID = curPlayer.GetGeTuiClientID()
+ curCache.GeTuiIDSize = len(curCache.GeTuiID)
+
+ curCache.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
+ curCache.PropData = curPackData.PropData
+ curCache.PropDataSize = curPackData.PropDataSize
+ curCache.PlusData = curPackData.PlusData
+ curCache.PlusDataSize = curPackData.PlusDataSize
+
+ #GameWorld.DebugLog(" 更新Prop数据: size=%s, %s" % (curCache.PropDataSize, curCache.PropData), playerID)
+ #GameWorld.DebugLog(" 更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
+
+ # 装备数据存储,不保存装备数据的话则清空
+ for classLV in xrange(1, 20 + 1):
+ if not isSaveAll:
+ itemDataSize = 0
+ itemData = ""
+ else:
+ itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
+ if not itemDataSize:
+ continue
+ itemData = getattr(curPackData, "ItemData%s" % classLV)
+ setattr(curCache, "ItemData%s" % classLV, itemData)
+ setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
+ #GameWorld.DebugLog(" 更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
+
+ #GameWorld.DebugLog(" %s" % curCache.outputString())
+ # 同步更新助战信息
+ if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
+ PropDataDict = GetCachePropDataDict(curCache)
+ fightPower = PropDataDict.get("FightPower", 0)
+ familyID = PropDataDict.get("FamilyID", 0)
+ playerName = PropDataDict.get("Name", "")
+ PlayerFBHelpBattle.UpdateCheckInPlayerInfo(playerID, fightPower, familyID, playerName)
+
+ return
+
+#//04 02 地图查询玩家缓存数据#tagMGQueryPlayerCache
+#struct tagMGQueryPlayerCache
+#{
+# tagHead Head;
+# DWORD PlayerID; //玩家ID
+# DWORD FindPlayerID; //要查询的玩家ID
+# BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息
+#};
def OnMGQueryPlayerCache(routeIndex, mapID, curPackData, tick):
- GameWorld.DebugLog('ViewCache### OnMGQueryPlayerCache in')
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
findPlayerID = curPackData.FindPlayerID
- curCache = ViewCacheMgr.FindCache(findPlayerID)
+ equipClassLV = curPackData.EquipClassLV
+ curCache = FindViewCache(findPlayerID)
if not curCache:
PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+ return
+ Sync_PlayerCache(curPlayer, curCache, equipClassLV)
+ return
+
+def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0):
+ ## 同步玩家缓存
+ if equipClassLV:
+ itemData = ""
+ if hasattr(curCache, "ItemDataSize%s" % equipClassLV):
+ itemData = getattr(curCache, "ItemData%s" % equipClassLV)
+ sendPack = ChPyNetSendPack.tagSCPlayerEquipCacheResult()
+ sendPack.PlayerID = curCache.PlayerID
+ sendPack.EquipClassLV = equipClassLV
+ sendPack.ItemData = itemData
+ sendPack.ItemDataSize = len(sendPack.ItemData)
+ NetPackCommon.SendFakePack(curPlayer, sendPack)
return
#回包客户端
sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
- sendPack.PlayerID = findPlayerID
- if not curCache:
- #失败回包 空数据
- GameWorld.DebugLog("PlayerCache## OnMGQueryPlayerCache %s no found"%findPlayerID)
- sendPack.PropData = ""
- sendPack.PropDataSize = len(sendPack.PropData)
- sendPack.ItemData = ""
- sendPack.ItemDataSize = len(sendPack.ItemData)
- sendPack.PlusData = ""
- sendPack.PlusDataSize = len(sendPack.PlusData)
- else:
- #成功回包 缓存数据
- sendPack.PropData = json.dumps(cPickle.loads(curCache.GetPropData()), ensure_ascii=False)
- sendPack.PropDataSize = len(sendPack.PropData)
- sendPack.ItemData = json.dumps(cPickle.loads(GetItemData(curCache)), ensure_ascii=False)
- sendPack.ItemDataSize = len(sendPack.ItemData)
- sendPack.PlusData = json.dumps(cPickle.loads(GetPlusData(curCache)), ensure_ascii=False)
- sendPack.PlusDataSize = len(sendPack.PlusData)
-
+ sendPack.PlayerID = curCache.PlayerID
+ sendPack.PropData = curCache.PropData
+ sendPack.PropDataSize = len(sendPack.PropData)
+ sendPack.PlusData = curCache.PlusData
+ sendPack.PlusDataSize = len(sendPack.PlusData)
NetPackCommon.SendFakePack(curPlayer, sendPack)
- GameWorld.DebugLog('ViewCache### OnMGQueryPlayerCache out')
return
-
-## 获取玩家缓存模型装备信息
-def GetPlayerCacheEquipView(findPlayerID):
- curCache = ViewCacheMgr.FindCache(findPlayerID)
- if not curCache:
- return
-
- itemData = GetItemData(curCache)
- if not itemData:
- return
-
- playerEquipList = []
- equipItemList = cPickle.loads(itemData)
- for equipItemDict in equipItemList:
- equipIndex = equipItemDict["ItemIndex"]
- if equipIndex not in ShareDefine.RoleEquipType:
- continue
-
- itemID = equipItemDict["ItemID"]
- if not itemID:
- continue
-
- playerEquipList.append([itemID, equipIndex, equipItemDict.get("StarLV", 0), 0])
-
- return playerEquipList
-
#===============================================================================
# //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
@@ -266,7 +288,7 @@
answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
answerPack.Clear()
if not tagPlayer:
- curCache = ViewCacheMgr.FindCache(clientPack.PlayerID)
+ curCache = FindViewCache(clientPack.PlayerID)
if not curCache:
# 实在找不到设置为初始化数据
answerPack.PlayerID = clientPack.PlayerID
@@ -277,16 +299,18 @@
answerPack.OnlineType = ChConfig.Def_Offline
answerPack.ServerGroupID = 0
else:
- cacheDict = cPickle.loads(curCache.GetPropData())
-
+ cacheDict = GetCachePropDataDict(curCache)
answerPack.PlayerID = clientPack.PlayerID
answerPack.PlayerName = cacheDict["Name"]
answerPack.Job = cacheDict["Job"]
answerPack.LV = cacheDict["LV"]
answerPack.RealmLV = cacheDict["RealmLV"]
answerPack.OnlineType = ChConfig.Def_Offline
- answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
+ if GameWorld.IsCrossServer():
+ answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
+ else:
+ answerPack.ServerGroupID = GameWorld.GetServerGroupID()
else:
answerPack.PlayerID = clientPack.PlayerID
answerPack.PlayerName = tagPlayer.GetName()
@@ -303,17 +327,14 @@
def OnPlayerFamilyChange(playerID, familyID, familyName):
GameWorld.DebugLog("ViewCache->OnPlayerFamilyChange", playerID)
- curCache = ViewCacheMgr.FindCache(playerID)
+ curCache = FindViewCache(playerID)
if not curCache:
return
- PropData = cPickle.loads(curCache.GetPropData())
+ PropData = GetCachePropDataDict(curCache)
PropData["FamilyID"] = familyID
PropData["FamilyName"] = familyName
- playerLV = PropData["LV"]
-
- PropData = cPickle.dumps(PropData, 2)
- ItemData = GetItemData(curCache)
- PlusData = GetPlusData(curCache)
- UpdatePlayerCache(playerID, PropData, ItemData, PlusData, True if playerLV > 150 else False)
+ PropData = json.dumps(PropData, ensure_ascii=False).replace(" ", "")
+ curCache.PropData = PropData
+ curCache.PropDataSize = len(curCache.PropData)
return
--
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