From c44bea139b816bd54a98a3b9fbc33b708a12b83d Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 09 十月 2018 18:14:57 +0800 Subject: [PATCH] 2103 【主干】上古战场报错 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_222.py | 28 +++++++++++++++------------- 1 files changed, 15 insertions(+), 13 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_222.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_222.py index 19a9280..2f8641a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_222.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_222.py @@ -58,7 +58,7 @@ npcControl = NPCCommon.NPCControl(curNPC) #刷新自己仇恨度列表 - npcControl.RefreshAngryList(tick, 1000) # 为确保踩陷阱体验,暂定1秒 + npcControl.RefreshAngryList(tick, 500) # 为确保踩陷阱体验,暂定1秒 #遍历仇恨列表找到最近的,并触发 for i in range(0, curNPC.GetNPCAngry().GetAngryCount()): curAngry = curNPC.GetNPCAngry().GetAngryValueTag(i) @@ -73,7 +73,7 @@ #有NPC靠近,当超过攻击距离 if GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), - curObj.GetPosX(), curObj.GetPosY()) > curNPC.GetSight(): + curObj.GetPosX(), curObj.GetPosY()) > curNPC.GetAtkDist(): continue #进入战斗 @@ -128,15 +128,17 @@ GameObj.SetHP(curNPC, 0) return -def OnGetOwnerRelation(curNPC, owner): - # 陷阱与主人的关系 - - if owner.GetGameObjType() == IPY_GameWorld.gotPlayer: - #自由PK区 or 非安全区内开全体 时可攻击主人 - if GameMap.GetAreaTypeByMapPos(owner.GetPosX(), owner.GetPosY()) == IPY_GameWorld.gatFreePK \ - or (GameMap.GetAreaTypeByMapPos(owner.GetPosX(), owner.GetPosY()) != IPY_GameWorld.gatSafe and \ - owner.GetAttackMode() == IPY_GameWorld.amAll): - return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None - - return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None +#=============================================================================== +# def OnGetOwnerRelation(curNPC, owner): +# # 陷阱与主人的关系 +# +# if owner.GetGameObjType() == IPY_GameWorld.gotPlayer: +# #自由PK区 or 非安全区内开全体 时可攻击主人 +# if GameMap.GetAreaTypeByMapPos(owner.GetPosX(), owner.GetPosY()) == IPY_GameWorld.gatFreePK \ +# or (GameMap.GetAreaTypeByMapPos(owner.GetPosX(), owner.GetPosY()) != IPY_GameWorld.gatSafe and \ +# owner.GetAttackMode() == IPY_GameWorld.amAll): +# return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None +# +# return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None +#=============================================================================== -- Gitblit v1.8.0