From c44ec183b6e00bec7bfc1322a884e786744c27fd Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 05 八月 2021 19:07:06 +0800
Subject: [PATCH] 9134 【BT3】【主干】新增物品获得活动积分(增加给货币通用效果ID264,A值数量,B值货币类型)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py |    9 +++++----
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                    |    1 +
 2 files changed, 6 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index e0a2e18..d735f9d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -475,6 +475,7 @@
 Def_Effect_ItemGiveTreasureScore = 254      #使用道具给予寻宝积分
 Def_Effect_VIPLVCard = 256    #VIP等级直升卡 直接升到VIPx级,只加经验,享受VIP特权    效果值A: vip等级    效果值B: 领取是否默认直接使用
 Def_Effect_AddArenaBattleCount = 257    #增加竞技场挑战次数,A值为增加次数
+Def_Effect_ItemGiveMoney = 264    #通用给货币道具,A值数量,B值货币类型
 #----以下未使用或代码依然存在的---
 Def_Effect_ItemGiveGongXun = 1920        #使用道具给予功勋
 Def_Effect_ItemGiveRuneJH = 1925       #使用道具给予符印精华
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py
index 63e25d4..428157f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py
@@ -15,7 +15,6 @@
 # @change: "2012-04-09 14:30" jiang 流向记录
 # @change: "2012-06-18 18:00" jiang 修改ItemCommon.DelItem函数的参数用于Oss事件记录
 # @change: "2013-12-26 20:20" Alee 减少流向记录
-# @change: "2014-02-19 20:10" Alee 给用户银票(恶魔精华)
 # @change: "2015-01-14 00:30" hxp 增加事件汇报
 # @change: "2015-05-20 16:00" hxp 增加批量使用逻辑
 # @change: "2016-07-20 14:30" hxp 统一函数
@@ -55,8 +54,7 @@
     giveMoneyDict = {}
     for i in range(effectCount):
         curEff = curRoleItem.GetEffectByIndex(i)
-        curEffID = curEff.GetEffectID()
-        moneyType = GetAddMoneyType(curEffID)
+        moneyType = GetAddMoneyType(curEff)
         if moneyType == -1:
             continue
         
@@ -124,7 +122,8 @@
 #  @param curEffID: 道具的效果ID
 #  @return: 金钱的类型 如果根据效果ID找不到的话返回-1
 #  @remarks: 根据道具的效果ID获得需要给的金钱的类型 D找不到的话返回-1
-def GetAddMoneyType(curEffID):
+def GetAddMoneyType(curEff):
+    curEffID = curEff.GetEffectID()
     if curEffID == ChConfig.Def_Effect_GivePlayerMoneySilver:
         return IPY_GameWorld.TYPE_Price_Silver_Money
     elif curEffID == ChConfig.Def_Effect_GivePlayerMoneyGift:
@@ -153,5 +152,7 @@
         return ShareDefine.TYPE_Price_SoulCore
     elif curEffID == ChConfig.Def_Effect_ItemGiveTreasureScore:
         return ShareDefine.TYPE_Price_TreasureScore
+    elif curEffID == ChConfig.Def_Effect_ItemGiveMoney:
+        return curEff.GetEffectValue(1)
     return -1
     

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