From c48c06a3e9465bd2a4dda0cf8d8e3a5a6bc6eedd Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 08 十一月 2018 14:06:42 +0800 Subject: [PATCH] 4623 【1.2】【后端】全局击杀掉落支持数量配置 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 560 ++++++++++++++++++++++++++++++++++++++++++++++++++++---- 1 files changed, 520 insertions(+), 40 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 9d231c9..fc6cd29 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -80,11 +80,14 @@ ("DWORD", "LimitMagicWeapon", 0), ("WORD", "LimiRealmLV", 0), ("DWORD", "LimitMissionID", 0), + ("BYTE", "LimitVIPLV", 0), ), "ItemCompound":( ("WORD", "ID", 1), + ("BYTE", "ComposeGroup", 0), ("list", "MakeID", 0), + ("BYTE", "IsFirstSuccMakeJobItem", 0), ("list", "UnfixedItemID", 0), ("BYTE", "UnfixedItemCount", 0), ("list", "FixedItemID", 0), @@ -92,8 +95,10 @@ ("DWORD", "NeedMoney", 0), ("WORD", "SuccessRate", 0), ("WORD", "SuccessRateMax", 0), + ("list", "SuccessRateIncrease", 0), ("BYTE", "AddonsCountMax", 0), ("char", "SysMark", 0), + ("BYTE", "SysMarkParamType", 0), ), "ItemPlus":( @@ -130,7 +135,9 @@ ("list", "BaseAttrTypes", 0), ("list", "BaseAttrValues", 0), ("list", "HelpBattleSkills", 0), + ("DWORD", "FightPowerEx", 0), ("list", "EquipPlaceColorList", 0), + ("list", "HelpBattleNotify", 0), ), "DogzEquipPlus":( @@ -289,6 +296,7 @@ ("DWORD", "NPCID", 1), ("BYTE", "IsStrengthenByPlayerCount", 0), ("BYTE", "LVStrengthenType", 0), + ("BYTE", "CmpNPCBaseLV", 0), ("DWORD", "HitTime", 0), ("DWORD", "DefCoefficient", 0), ("DWORD", "AtkCoefficient", 0), @@ -371,6 +379,9 @@ ("DWORD", "CftFaintDefRate", 0), ("DWORD", "CftAtkSpeed", 0), ("DWORD", "CftLuckyHit", 0), + ("DWORD", "CftSpeedPer", 0), + ("DWORD", "CftAtkPer", 0), + ("DWORD", "CftMaxHPPer", 0), ), "NPCDropItem":( @@ -495,6 +506,9 @@ ("DWORD", "SkillAtkRateC", 0), ("DWORD", "SpeedPerC", 0), ("DWORD", "AtkSpeedC", 0), + ("DWORD", "SkillAtkRateReduceC", 0), + ("DWORD", "HitC", 0), + ("DWORD", "MissC", 0), ), "Success":( @@ -518,6 +532,7 @@ ("DWORD", "PreTreasure", 0), ("list", "SuccID", 0), ("list", "Potentials", 0), + ("list", "SkillPower", 0), ("dict", "NeedItem", 0), ), @@ -529,6 +544,7 @@ ("list", "UnLockSkill", 0), ("DWORD", "ActiveMWID", 0), ("list", "ItemAward", 0), + ("DWORD", "ActiveSoulID", 0), ), "TreasurePrivilege":( @@ -619,11 +635,13 @@ ("list", "LimitVIPLV", 0), ("DWORD", "LimitLV", 0), ("list", "LimitCnt", 0), + ("DWORD", "ServerLimitCnt", 0), ("BYTE", "MoneyType", 0), ("DWORD", "MoneyNum", 0), ("DWORD", "MoneyOriginal", 0), ("DWORD", "LimitValue", 0), ("char", "NotifyMark", 0), + ("char", "MailKey", 0), ), "ActSpringSale":( @@ -632,9 +650,12 @@ ("char", "EndDate", 0), ("list", "StartTimeList", 0), ("list", "EndTimeList", 0), + ("WORD", "AdvanceMinutes", 0), ("WORD", "LVLimit", 0), ("BYTE", "IsDayReset", 0), ("list", "ShopTypeList", 0), + ("char", "MailKey", 0), + ("list", "MailItemPrize", 0), ), "DailyQuest":( @@ -697,6 +718,9 @@ ("DWORD", "NPCID", 1), ("DWORD", "MapID", 0), ("BYTE", "RefreshMark", 0), + ("BYTE", "IsNeedShunt", 0), + ("BYTE", "RelatedType", 0), + ("WORD", "RelatedID", 0), ("DWORD", "StoneNPCID", 0), ), @@ -745,7 +769,7 @@ ("DWORD", "DataMapID", 1), ("BYTE", "InspireType", 1), ("WORD", "InspireMaxLV", 0), - ("DWORD", "MoneyCount", 0), + ("char", "MoneyCount", 0), ), "RuneCompound":( @@ -783,6 +807,7 @@ ("list", "RandTimeList1", 0), ("list", "RandItemList2", 0), ("list", "RandTimeList2", 0), + ("dict", "RandItemByUseCount", 0), ("list", "JobItemList", 0), ("BYTE", "MoneyType", 0), ("DWORD", "MoneyCount", 0), @@ -879,6 +904,8 @@ ("dict", "GridItemInfo", 0), ("list", "JobItemList", 0), ("list", "GridItemRateListFree", 0), + ("list", "FreeGridItemRateList2", 0), + ("dict", "FreeGridItemRateList3", 0), ("list", "GridItemRateList1", 0), ("list", "GridItemRateList2", 0), ("dict", "GridItemRateList3", 0), @@ -898,9 +925,12 @@ ("char", "EndDate", 0), ("list", "StartTimeList", 0), ("list", "EndTimeList", 0), + ("WORD", "AdvanceMinutes", 0), ("WORD", "LVLimit", 0), ("BYTE", "IsDayReset", 0), - ("list", "GiftbagList", 0), + ("list", "GiftbagTypeList", 0), + ("char", "MailKey", 0), + ("list", "MailItemPrize", 0), ), "FlashGiftbag":( @@ -913,6 +943,21 @@ ("char", "NotifyKey", 0), ), + "ActExpRate":( + ("DWORD", "CfgID", 1), + ("WORD", "LVLimit", 0), + ("DWORD", "AddExpRate", 0), + ), + + "ActCostRebate":( + ("DWORD", "CfgID", 1), + ("char", "StartDate", 0), + ("char", "EndDate", 0), + ("WORD", "LVLimit", 0), + ("BYTE", "IsDayReset", 0), + ("list", "TemplateIDList", 0), + ), + "CostRebateTemplate":( ("DWORD", "TemplateID", 1), ("DWORD", "NeedCostGold", 0), @@ -921,12 +966,27 @@ ("char", "NotifyKey", 0), ), + "ActBossReborn":( + ("DWORD", "CfgID", 1), + ("char", "StartDate", 0), + ("char", "EndDate", 0), + ("BYTE", "ResetType", 0), + ("WORD", "LVLimit", 0), + ("BYTE", "TemplateID", 0), + ), + "BossReborn":( ("BYTE", "TemplateID", 1), ("BYTE", "ID", 1), ("DWORD", "TotalTimes", 0), ("WORD", "SingleTimes", 0), ("list", "Reward", 0), + ), + + "ActRealmPoint":( + ("DWORD", "CfgID", 1), + ("WORD", "Multiple", 0), + ("WORD", "LVLimit", 0), ), "TrialExchange":( @@ -949,6 +1009,83 @@ ("DWORD", "Index", 1), ("DWORD", "NeedPoint", 0), ("dict", "Award", 0), + ), + + "MapEventPoint":( + ("DWORD", "MapID", 1), + ("DWORD", "NPCID", 1), + ("WORD", "LowLV", 0), + ("WORD", "HighestLV", 0), + ("DWORD", "Defense", 0), + ), + + "TalentSkill":( + ("DWORD", "SkillID", 1), + ("BYTE", "TalentType", 0), + ("BYTE", "Series", 0), + ), + + "ActFlashSale":( + ("DWORD", "CfgID", 1), + ("char", "StartDate", 0), + ("char", "EndDate", 0), + ("list", "StartTimeList", 0), + ("list", "EndTimeList", 0), + ("WORD", "AdvanceMinutes", 0), + ("WORD", "LVLimit", 0), + ("BYTE", "IsDayReset", 0), + ("list", "ShopTypeList", 0), + ("char", "MailKey", 0), + ("list", "MailItemPrize", 0), + ), + + "ActWishingWell":( + ("DWORD", "CfgID", 1), + ("char", "StartDate", 0), + ("char", "EndDate", 0), + ("BYTE", "IsDayReset", 0), + ("BYTE", "ResetType", 0), + ("WORD", "LVLimit", 0), + ("BYTE", "TemplateID", 0), + ), + + "WishingWell":( + ("BYTE", "TemplateID", 1), + ("BYTE", "IsFree", 0), + ("list", "WorldLVLimit", 0), + ("DWORD", "ItemID", 0), + ("WORD", "ItemCnt", 0), + ("BYTE", "IsBind", 0), + ("DWORD", "Weight", 0), + ("DWORD", "Mark", 0), + ), + + "FunctionForecast":( + ("DWORD", "FuncID", 1), + ("dict", "Award", 0), + ), + + "ChatBubbleBox":( + ("BYTE", "BoxID", 1), + ("WORD", "NeedLV", 0), + ("BYTE", "NeedVIPLVGift", 0), + ), + + "ActTotalRecharge":( + ("DWORD", "CfgID", 1), + ("char", "StartDate", 0), + ("char", "EndDate", 0), + ("WORD", "LVLimit", 0), + ("BYTE", "IsDayReset", 0), + ("list", "TemplateIDList", 0), + ), + + "TotalRechargeTemplate":( + ("DWORD", "TemplateID", 1), + ("DWORD", "NeedGold", 0), + ("BYTE", "AwardIndex", 0), + ("dict", "AwardItem", 0), + ("char", "NotifyKey", 0), ), } @@ -1049,21 +1186,25 @@ self.LimitLV = 0 self.LimitMagicWeapon = 0 self.LimiRealmLV = 0 - self.LimitMissionID = 0 + self.LimitMissionID = 0 + self.LimitVIPLV = 0 return def GetFuncId(self): return self.FuncId # 功能标识 def GetLimitLV(self): return self.LimitLV # 开启等级 def GetLimitMagicWeapon(self): return self.LimitMagicWeapon # 需要解锁法宝ID def GetLimiRealmLV(self): return self.LimiRealmLV # 需要境界等级 - def GetLimitMissionID(self): return self.LimitMissionID # 需要完成的任务ID + def GetLimitMissionID(self): return self.LimitMissionID # 需要完成的任务ID + def GetLimitVIPLV(self): return self.LimitVIPLV # 需要VIP等级 # 合成表 class IPY_ItemCompound(): def __init__(self): self.ID = 0 + self.ComposeGroup = 0 self.MakeID = [] + self.IsFirstSuccMakeJobItem = 0 self.UnfixedItemID = [] self.UnfixedItemCount = 0 self.FixedItemID = [] @@ -1071,12 +1212,16 @@ self.NeedMoney = 0 self.SuccessRate = 0 self.SuccessRateMax = 0 + self.SuccessRateIncrease = [] self.AddonsCountMax = 0 - self.SysMark = "" + self.SysMark = "" + self.SysMarkParamType = 0 return def GetID(self): return self.ID # 合成配置编号ID + def GetComposeGroup(self): return self.ComposeGroup # 合成归组类型 def GetMakeID(self): return self.MakeID # 可合成的道具ID,多个则随机一个 + def GetIsFirstSuccMakeJobItem(self): return self.IsFirstSuccMakeJobItem # 首次成功是否必出本职业 def GetUnfixedItemID(self): return self.UnfixedItemID # 不固定道具ID, 多个ID时则任意一种均可 def GetUnfixedItemCount(self): return self.UnfixedItemCount # 不固定道具消耗数量 def GetFixedItemID(self): return self.FixedItemID # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 @@ -1084,8 +1229,10 @@ def GetNeedMoney(self): return self.NeedMoney # 消耗铜钱 def GetSuccessRate(self): return self.SuccessRate # 成功率万分率 def GetSuccessRateMax(self): return self.SuccessRateMax # 最大成功率万分率 + def GetSuccessRateIncrease(self): return self.SuccessRateIncrease # 提高成功率道具, 道具ID|个数|提高的概率 def GetAddonsCountMax(self): return self.AddonsCountMax # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料 - def GetSysMark(self): return self.SysMark # 提示mark + def GetSysMark(self): return self.SysMark # 提示mark + def GetSysMarkParamType(self): return self.SysMarkParamType # 系统提示参数组合类型 # 物品强化效果表 class IPY_ItemPlus(): @@ -1157,14 +1304,18 @@ self.BaseAttrTypes = [] self.BaseAttrValues = [] self.HelpBattleSkills = [] - self.EquipPlaceColorList = [] + self.FightPowerEx = 0 + self.EquipPlaceColorList = [] + self.HelpBattleNotify = [] return def GetDogzID(self): return self.DogzID # 神兽ID def GetBaseAttrTypes(self): return self.BaseAttrTypes # 基础属性类型列表 def GetBaseAttrValues(self): return self.BaseAttrValues # 基础属性值列表 def GetHelpBattleSkills(self): return self.HelpBattleSkills # 助战技能ID列表 - def GetEquipPlaceColorList(self): return self.EquipPlaceColorList # 穿戴装备颜色限制 + def GetFightPowerEx(self): return self.FightPowerEx # 助战附加战力 + def GetEquipPlaceColorList(self): return self.EquipPlaceColorList # 穿戴装备颜色限制 + def GetHelpBattleNotify(self): return self.HelpBattleNotify # 助战广播 ["广播key",[参数1,参数2,...],广播CD分钟] # 神兽强化表 class IPY_DogzEquipPlus(): @@ -1490,6 +1641,7 @@ self.NPCID = 0 self.IsStrengthenByPlayerCount = 0 self.LVStrengthenType = 0 + self.CmpNPCBaseLV = 0 self.HitTime = 0 self.DefCoefficient = 0 self.AtkCoefficient = 0 @@ -1507,6 +1659,7 @@ def GetNPCID(self): return self.NPCID # NPCID def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长 def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级; + def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级 def GetHitTime(self): return self.HitTime # 受击次数 def GetDefCoefficient(self): return self.DefCoefficient # 人物防御系数 def GetAtkCoefficient(self): return self.AtkCoefficient # 人物攻击系数 @@ -1642,7 +1795,10 @@ self.CftIgnoreDefRateReduce = 0 self.CftFaintDefRate = 0 self.CftAtkSpeed = 0 - self.CftLuckyHit = 0 + self.CftLuckyHit = 0 + self.CftSpeedPer = 0 + self.CftAtkPer = 0 + self.CftMaxHPPer = 0 return def GetLV(self): return self.LV # 等级 @@ -1664,7 +1820,10 @@ def GetCftIgnoreDefRateReduce(self): return self.CftIgnoreDefRateReduce # 无视防御抗性系数 def GetCftFaintDefRate(self): return self.CftFaintDefRate # 控制抵抗系数 def GetCftAtkSpeed(self): return self.CftAtkSpeed # 攻速系数 - def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数 + def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数 + def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数 + def GetCftAtkPer(self): return self.CftAtkPer # 攻击百分比系数 + def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数 # NPC掉落表 class IPY_NPCDropItem(): @@ -1892,7 +2051,10 @@ self.SuperHitReduceC = 0 self.SkillAtkRateC = 0 self.SpeedPerC = 0 - self.AtkSpeedC = 0 + self.AtkSpeedC = 0 + self.SkillAtkRateReduceC = 0 + self.HitC = 0 + self.MissC = 0 return def GetClassLV(self): return self.ClassLV # 装备阶级 @@ -1919,7 +2081,10 @@ def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击抗性百分比系数 def GetSkillAtkRateC(self): return self.SkillAtkRateC # 技能伤害百分比系数 def GetSpeedPerC(self): return self.SpeedPerC # 移动速度百分比系数 - def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数 + def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数 + def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减伤百分比系数 + def GetHitC(self): return self.HitC # 命中系数 + def GetMissC(self): return self.MissC # 闪避系数 # 成就表 class IPY_Success(): @@ -1961,6 +2126,7 @@ self.PreTreasure = 0 self.SuccID = [] self.Potentials = [] + self.SkillPower = [] self.NeedItem = {} return @@ -1969,6 +2135,7 @@ def GetPreTreasure(self): return self.PreTreasure # 前置法宝 def GetSuccID(self): return self.SuccID # 成就ID def GetPotentials(self): return self.Potentials # 技能潜力升级 + def GetSkillPower(self): return self.SkillPower # 技能解锁战力 def GetNeedItem(self): return self.NeedItem # 需要消耗物品 # 法宝升级表 @@ -1981,7 +2148,8 @@ self.AddAttr = {} self.UnLockSkill = [] self.ActiveMWID = 0 - self.ItemAward = [] + self.ItemAward = [] + self.ActiveSoulID = 0 return def GetMWID(self): return self.MWID # 法宝ID @@ -1990,7 +2158,8 @@ def GetAddAttr(self): return self.AddAttr # 属性 def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能 def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID - def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind] + def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind] + def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID # 法宝特权表 class IPY_TreasurePrivilege(): @@ -2164,11 +2333,13 @@ self.LimitVIPLV = [] self.LimitLV = 0 self.LimitCnt = [] + self.ServerLimitCnt = 0 self.MoneyType = 0 self.MoneyNum = 0 self.MoneyOriginal = 0 self.LimitValue = 0 - self.NotifyMark = "" + self.NotifyMark = "" + self.MailKey = "" return def GetID(self): return self.ID # ID @@ -2183,12 +2354,14 @@ def GetRefreshType(self): return self.RefreshType # 刷新类型 0-不重置,1-onWeek0点,2-onWeek5点,3-OnDay0点,4-OnDay5点 def GetLimitVIPLV(self): return self.LimitVIPLV # VIP限制 def GetLimitLV(self): return self.LimitLV # 等级限制 - def GetLimitCnt(self): return self.LimitCnt # 限制数量 + def GetLimitCnt(self): return self.LimitCnt # 个人限制数量 + def GetServerLimitCnt(self): return self.ServerLimitCnt # 全服限制数量 def GetMoneyType(self): return self.MoneyType # 金钱类型 def GetMoneyNum(self): return self.MoneyNum # 金钱数量 def GetMoneyOriginal(self): return self.MoneyOriginal # 原价 def GetLimitValue(self): return self.LimitValue # 限制条件 - def GetNotifyMark(self): return self.NotifyMark # 广播提示 + def GetNotifyMark(self): return self.NotifyMark # 广播提示 + def GetMailKey(self): return self.MailKey # 背包不足时邮件KEY # 限时特惠表 class IPY_ActSpringSale(): @@ -2199,9 +2372,12 @@ self.EndDate = "" self.StartTimeList = [] self.EndTimeList = [] + self.AdvanceMinutes = 0 self.LVLimit = 0 self.IsDayReset = 0 - self.ShopTypeList = [] + self.ShopTypeList = [] + self.MailKey = "" + self.MailItemPrize = [] return def GetCfgID(self): return self.CfgID # 配置ID @@ -2209,9 +2385,12 @@ def GetEndDate(self): return self.EndDate # 结束日期 def GetStartTimeList(self): return self.StartTimeList # 开启时间列表, 支持多个时段 def GetEndTimeList(self): return self.EndTimeList # 结束时间列表, 支持多个时段 + def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动 def GetLVLimit(self): return self.LVLimit # 限制等级 def GetIsDayReset(self): return self.IsDayReset # 是否每天重置 - def GetShopTypeList(self): return self.ShopTypeList # 商店类型列表 + def GetShopTypeList(self): return self.ShopTypeList # 商店类型列表 + def GetMailKey(self): return self.MailKey # 活动更新时发送邮件key + def GetMailItemPrize(self): return self.MailItemPrize # 活动更新时发送邮件奖励物品 # 日常任务表 class IPY_DailyQuest(): @@ -2338,12 +2517,18 @@ self.NPCID = 0 self.MapID = 0 self.RefreshMark = 0 + self.IsNeedShunt = 0 + self.RelatedType = 0 + self.RelatedID = 0 self.StoneNPCID = 0 return def GetNPCID(self): return self.NPCID # ID def GetMapID(self): return self.MapID # 地图ID def GetRefreshMark(self): return self.RefreshMark # 刷新标识点 + def GetIsNeedShunt(self): return self.IsNeedShunt # 是否需要分流 + def GetRelatedType(self): return self.RelatedType # 刷怪关联类型 + def GetRelatedID(self): return self.RelatedID # 关联ID def GetStoneNPCID(self): return self.StoneNPCID # 墓碑NPCID # 古神禁地表 @@ -2441,7 +2626,7 @@ self.DataMapID = 0 self.InspireType = 0 self.InspireMaxLV = 0 - self.MoneyCount = 0 + self.MoneyCount = "" return def GetDataMapID(self): return self.DataMapID # 地图ID @@ -2516,6 +2701,7 @@ self.RandTimeList1 = [] self.RandItemList2 = [] self.RandTimeList2 = [] + self.RandItemByUseCount = {} self.JobItemList = [] self.MoneyType = 0 self.MoneyCount = 0 @@ -2530,6 +2716,7 @@ def GetRandTimeList1(self): return self.RandTimeList1 # 随机次数饼图列表1 def GetRandItemList2(self): return self.RandItemList2 # 随机物品饼图列表2 def GetRandTimeList2(self): return self.RandTimeList2 # 随机次数饼图列表2 + def GetRandItemByUseCount(self): return self.RandItemByUseCount # 宝箱开启X次对应特殊产出,与饼图列表2互斥 def GetJobItemList(self): return self.JobItemList # 职业物品列表 def GetMoneyType(self): return self.MoneyType # 货币类型 def GetMoneyCount(self): return self.MoneyCount # 货币数量 @@ -2723,6 +2910,8 @@ self.GridItemInfo = {} self.JobItemList = [] self.GridItemRateListFree = [] + self.FreeGridItemRateList2 = [] + self.FreeGridItemRateList3 = {} self.GridItemRateList1 = [] self.GridItemRateList2 = [] self.GridItemRateList3 = {} @@ -2734,6 +2923,8 @@ def GetGridItemInfo(self): return self.GridItemInfo # 格子编号对应物品信息 {"编号":[物品ID, 个数], ...} def GetJobItemList(self): return self.JobItemList # 职业物品组列表 [[职业1物品, 职业2物品, ...], ...] def GetGridItemRateListFree(self): return self.GridItemRateListFree # 免费产出格子编号饼图 [[概率, 格子编号], ...] + def GetFreeGridItemRateList2(self): return self.FreeGridItemRateList2 # 免费每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] + def GetFreeGridItemRateList3(self): return self.FreeGridItemRateList3 # 免费第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} def GetGridItemRateList1(self): return self.GridItemRateList1 # 常规产出格子编号饼图 [[概率, 格子编号], ...] def GetGridItemRateList2(self): return self.GridItemRateList2 # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] def GetGridItemRateList3(self): return self.GridItemRateList3 # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} @@ -2763,9 +2954,12 @@ self.EndDate = "" self.StartTimeList = [] self.EndTimeList = [] + self.AdvanceMinutes = 0 self.LVLimit = 0 self.IsDayReset = 0 - self.GiftbagList = [] + self.GiftbagTypeList = [] + self.MailKey = "" + self.MailItemPrize = [] return def GetCfgID(self): return self.CfgID # 配置ID @@ -2773,9 +2967,12 @@ def GetEndDate(self): return self.EndDate # 结束日期 def GetStartTimeList(self): return self.StartTimeList # 开启时间列表, 支持多个时段 def GetEndTimeList(self): return self.EndTimeList # 结束时间列表, 支持多个时段 + def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动 def GetLVLimit(self): return self.LVLimit # 限制等级 def GetIsDayReset(self): return self.IsDayReset # 是否每天重置 - def GetGiftbagList(self): return self.GiftbagList # 礼包模板类型列表 + def GetGiftbagTypeList(self): return self.GiftbagTypeList # 礼包类型列表 + def GetMailKey(self): return self.MailKey # 活动更新时发送邮件key + def GetMailItemPrize(self): return self.MailItemPrize # 活动更新时发送邮件奖励物品 # 限时礼包模板表 class IPY_FlashGiftbag(): @@ -2798,6 +2995,38 @@ def GetMainItemID(self): return self.MainItemID # 标的物品ID def GetNotifyKey(self): return self.NotifyKey # 全服广播key,默认两个参数(玩家名, 档位额度) +# 双倍经验活动表 +class IPY_ActExpRate(): + + def __init__(self): + self.CfgID = 0 + self.LVLimit = 0 + self.AddExpRate = 0 + return + + def GetCfgID(self): return self.CfgID # 配置ID + def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetAddExpRate(self): return self.AddExpRate # 经验倍率加成,万分率 + +# 消费返利活动表 +class IPY_ActCostRebate(): + + def __init__(self): + self.CfgID = 0 + self.StartDate = "" + self.EndDate = "" + self.LVLimit = 0 + self.IsDayReset = 0 + self.TemplateIDList = [] + return + + def GetCfgID(self): return self.CfgID # 配置ID + def GetStartDate(self): return self.StartDate # 开启日期 + def GetEndDate(self): return self.EndDate # 结束日期 + def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetIsDayReset(self): return self.IsDayReset # 是否每天重置 + def GetTemplateIDList(self): return self.TemplateIDList # 模板ID列表 + # 消费返利模板表 class IPY_CostRebateTemplate(): @@ -2815,6 +3044,25 @@ def GetAwardItemList(self): return self.AwardItemList # 返利物品信息列表 [(物品ID,个数,是否绑定),...] def GetNotifyKey(self): return self.NotifyKey # 全服广播key,默认两个参数(玩家名, 档位额度) +# BOSS复活活动时间表 +class IPY_ActBossReborn(): + + def __init__(self): + self.CfgID = 0 + self.StartDate = "" + self.EndDate = "" + self.ResetType = 0 + self.LVLimit = 0 + self.TemplateID = 0 + return + + def GetCfgID(self): return self.CfgID # 配置ID + def GetStartDate(self): return self.StartDate # 开启日期 + def GetEndDate(self): return self.EndDate # 结束日期 + def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置 + def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetTemplateID(self): return self.TemplateID # 模板编号 + # BOSS复活表 class IPY_BossReborn(): @@ -2831,6 +3079,19 @@ def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数 def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数 def GetReward(self): return self.Reward # 奖励物品ID1 + +# 多倍修行点活动时间表 +class IPY_ActRealmPoint(): + + def __init__(self): + self.CfgID = 0 + self.Multiple = 0 + self.LVLimit = 0 + return + + def GetCfgID(self): return self.CfgID # 配置ID + def GetMultiple(self): return self.Multiple # 倍数 + def GetLVLimit(self): return self.LVLimit # 限制等级 # 宗门试炼兑换表 class IPY_TrialExchange(): @@ -2878,6 +3139,169 @@ def GetIndex(self): return self.Index # 索引 def GetNeedPoint(self): return self.NeedPoint # 需要点数 def GetAward(self): return self.Award # 奖励 {"职业":[[物品ID,个数,是否绑定],...], ...} + +# 地图NPC配置表-挂机点 +class IPY_MapEventPoint(): + + def __init__(self): + self.MapID = 0 + self.NPCID = 0 + self.LowLV = 0 + self.HighestLV = 0 + self.Defense = 0 + return + + def GetMapID(self): return self.MapID + def GetNPCID(self): return self.NPCID + def GetLowLV(self): return self.LowLV # 推荐最低等级 + def GetHighestLV(self): return self.HighestLV # 推荐最高等级 + def GetDefense(self): return self.Defense # 推荐防御 + +# 天赋技能表 +class IPY_TalentSkill(): + + def __init__(self): + self.SkillID = 0 + self.TalentType = 0 + self.Series = 0 + return + + def GetSkillID(self): return self.SkillID # 技能ID + def GetTalentType(self): return self.TalentType # 天赋类型 + def GetSeries(self): return self.Series # 天赋系别 + +# 限时抢购表 +class IPY_ActFlashSale(): + + def __init__(self): + self.CfgID = 0 + self.StartDate = "" + self.EndDate = "" + self.StartTimeList = [] + self.EndTimeList = [] + self.AdvanceMinutes = 0 + self.LVLimit = 0 + self.IsDayReset = 0 + self.ShopTypeList = [] + self.MailKey = "" + self.MailItemPrize = [] + return + + def GetCfgID(self): return self.CfgID # 配置ID + def GetStartDate(self): return self.StartDate # 开启日期 + def GetEndDate(self): return self.EndDate # 结束日期 + def GetStartTimeList(self): return self.StartTimeList # 开启时间列表, 支持多个时段 + def GetEndTimeList(self): return self.EndTimeList # 结束时间列表, 支持多个时段 + def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动 + def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetIsDayReset(self): return self.IsDayReset # 是否每天重置 + def GetShopTypeList(self): return self.ShopTypeList # 商店类型列表 + def GetMailKey(self): return self.MailKey # 活动更新时发送邮件key + def GetMailItemPrize(self): return self.MailItemPrize # 活动更新时发送邮件奖励物品 + +# 许愿池活动时间表 +class IPY_ActWishingWell(): + + def __init__(self): + self.CfgID = 0 + self.StartDate = "" + self.EndDate = "" + self.IsDayReset = 0 + self.ResetType = 0 + self.LVLimit = 0 + self.TemplateID = 0 + return + + def GetCfgID(self): return self.CfgID # 配置ID + def GetStartDate(self): return self.StartDate # 开启日期 + def GetEndDate(self): return self.EndDate # 结束日期 + def GetIsDayReset(self): return self.IsDayReset # 是否每天重置 + def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置 + def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetTemplateID(self): return self.TemplateID # 模板编号 + +# 许愿池库模板表 +class IPY_WishingWell(): + + def __init__(self): + self.TemplateID = 0 + self.IsFree = 0 + self.WorldLVLimit = [] + self.ItemID = 0 + self.ItemCnt = 0 + self.IsBind = 0 + self.Weight = 0 + self.Mark = 0 + return + + def GetTemplateID(self): return self.TemplateID # 模板ID + def GetIsFree(self): return self.IsFree # 是否免费库 + def GetWorldLVLimit(self): return self.WorldLVLimit # 世界等级范围 + def GetItemID(self): return self.ItemID # 物品ID + def GetItemCnt(self): return self.ItemCnt # 物品数量 + def GetIsBind(self): return self.IsBind # 是否绑定 + def GetWeight(self): return self.Weight # 权重 + def GetMark(self): return self.Mark # 排序用标识 + +# 功能预告表 +class IPY_FunctionForecast(): + + def __init__(self): + self.FuncID = 0 + self.Award = {} + return + + def GetFuncID(self): return self.FuncID # 功能ID + def GetAward(self): return self.Award # 属性类型 + +# 聊天气泡表 +class IPY_ChatBubbleBox(): + + def __init__(self): + self.BoxID = 0 + self.NeedLV = 0 + self.NeedVIPLVGift = 0 + return + + def GetBoxID(self): return self.BoxID # 气泡框ID + def GetNeedLV(self): return self.NeedLV # 所需等级 + def GetNeedVIPLVGift(self): return self.NeedVIPLVGift # 所需购买VIP等级礼包 + +# 累计充值活动表 +class IPY_ActTotalRecharge(): + + def __init__(self): + self.CfgID = 0 + self.StartDate = "" + self.EndDate = "" + self.LVLimit = 0 + self.IsDayReset = 0 + self.TemplateIDList = [] + return + + def GetCfgID(self): return self.CfgID # 配置ID + def GetStartDate(self): return self.StartDate # 开启日期 + def GetEndDate(self): return self.EndDate # 结束日期 + def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetIsDayReset(self): return self.IsDayReset # 是否每天重置 + def GetTemplateIDList(self): return self.TemplateIDList # 模板ID列表 + +# 累计充值模板表 +class IPY_TotalRechargeTemplate(): + + def __init__(self): + self.TemplateID = 0 + self.NeedGold = 0 + self.AwardIndex = 0 + self.AwardItem = {} + self.NotifyKey = "" + return + + def GetTemplateID(self): return self.TemplateID # 模板ID + def GetNeedGold(self): return self.NeedGold # 需要充值仙玉数 + def GetAwardIndex(self): return self.AwardIndex # 返利奖励索引0~31,同个模板中不重复 + def GetAwardItem(self): return self.AwardItem # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]} + def GetNotifyKey(self): return self.NotifyKey # 全服广播key,默认两个参数(玩家名, 档位额度) def Log(msg, playerID=0, par=0): @@ -3069,16 +3493,42 @@ self.ipyActFlashGiftbagLen = len(self.ipyActFlashGiftbagCache) self.ipyFlashGiftbagCache = self.__LoadFileData("FlashGiftbag", IPY_FlashGiftbag) self.ipyFlashGiftbagLen = len(self.ipyFlashGiftbagCache) + self.ipyActExpRateCache = self.__LoadFileData("ActExpRate", IPY_ActExpRate) + self.ipyActExpRateLen = len(self.ipyActExpRateCache) + self.ipyActCostRebateCache = self.__LoadFileData("ActCostRebate", IPY_ActCostRebate) + self.ipyActCostRebateLen = len(self.ipyActCostRebateCache) self.ipyCostRebateTemplateCache = self.__LoadFileData("CostRebateTemplate", IPY_CostRebateTemplate) self.ipyCostRebateTemplateLen = len(self.ipyCostRebateTemplateCache) + self.ipyActBossRebornCache = self.__LoadFileData("ActBossReborn", IPY_ActBossReborn) + self.ipyActBossRebornLen = len(self.ipyActBossRebornCache) self.ipyBossRebornCache = self.__LoadFileData("BossReborn", IPY_BossReborn) self.ipyBossRebornLen = len(self.ipyBossRebornCache) + self.ipyActRealmPointCache = self.__LoadFileData("ActRealmPoint", IPY_ActRealmPoint) + self.ipyActRealmPointLen = len(self.ipyActRealmPointCache) self.ipyTrialExchangeCache = self.__LoadFileData("TrialExchange", IPY_TrialExchange) self.ipyTrialExchangeLen = len(self.ipyTrialExchangeCache) self.ipyAllPeoplePartyCache = self.__LoadFileData("AllPeopleParty", IPY_AllPeopleParty) self.ipyAllPeoplePartyLen = len(self.ipyAllPeoplePartyCache) self.ipyAllPeoplePartyAwardCache = self.__LoadFileData("AllPeoplePartyAward", IPY_AllPeoplePartyAward) self.ipyAllPeoplePartyAwardLen = len(self.ipyAllPeoplePartyAwardCache) + self.ipyMapEventPointCache = self.__LoadFileData("MapEventPoint", IPY_MapEventPoint) + self.ipyMapEventPointLen = len(self.ipyMapEventPointCache) + self.ipyTalentSkillCache = self.__LoadFileData("TalentSkill", IPY_TalentSkill) + self.ipyTalentSkillLen = len(self.ipyTalentSkillCache) + self.ipyActFlashSaleCache = self.__LoadFileData("ActFlashSale", IPY_ActFlashSale) + self.ipyActFlashSaleLen = len(self.ipyActFlashSaleCache) + self.ipyActWishingWellCache = self.__LoadFileData("ActWishingWell", IPY_ActWishingWell) + self.ipyActWishingWellLen = len(self.ipyActWishingWellCache) + self.ipyWishingWellCache = self.__LoadFileData("WishingWell", IPY_WishingWell) + self.ipyWishingWellLen = len(self.ipyWishingWellCache) + self.ipyFunctionForecastCache = self.__LoadFileData("FunctionForecast", IPY_FunctionForecast) + self.ipyFunctionForecastLen = len(self.ipyFunctionForecastCache) + self.ipyChatBubbleBoxCache = self.__LoadFileData("ChatBubbleBox", IPY_ChatBubbleBox) + self.ipyChatBubbleBoxLen = len(self.ipyChatBubbleBoxCache) + self.ipyActTotalRechargeCache = self.__LoadFileData("ActTotalRecharge", IPY_ActTotalRecharge) + self.ipyActTotalRechargeLen = len(self.ipyActTotalRechargeCache) + self.ipyTotalRechargeTemplateCache = self.__LoadFileData("TotalRechargeTemplate", IPY_TotalRechargeTemplate) + self.ipyTotalRechargeTemplateLen = len(self.ipyTotalRechargeTemplateCache) Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict)) Log("IPY_DataMgr InitOK!") return @@ -3170,22 +3620,26 @@ for i, strValue in enumerate(rowList): if i == 0: continue - fieldName = fieldList[i][1] - strValue = strValue.lstrip().rstrip() - if strValue.isdigit(): - configValue = int(strValue) - elif (strValue.startswith("{") and strValue.endswith("}")) \ - or (strValue.startswith("[") and strValue.endswith("]")) \ - or (strValue.startswith("(") and strValue.endswith(")")): - configValue = eval(strValue) - elif "_" in strValue and type(self.__StrToDict(strValue)) == dict: - configValue = self.__StrToDict(strValue) - elif ChConfig.Def_Str_Montant in strValue: - configValue = eval("(%s,)" % strValue.replace(ChConfig.Def_Str_Montant, ",")) - elif strValue in ["-", ""]: - configValue = "" - else: - configValue = self.__ToFloat(strValue) + try: + fieldName = fieldList[i][1] + strValue = strValue.lstrip().rstrip() + if strValue.isdigit(): + configValue = int(strValue) + elif (strValue.startswith("{") and strValue.endswith("}")) \ + or (strValue.startswith("[") and strValue.endswith("]")) \ + or (strValue.startswith("(") and strValue.endswith(")")): + configValue = eval(strValue) + elif "_" in strValue and type(self.__StrToDict(strValue)) == dict: + configValue = self.__StrToDict(strValue) + elif ChConfig.Def_Str_Montant in strValue: + configValue = eval("(%s,)" % strValue.replace(ChConfig.Def_Str_Montant, ",")) + elif strValue in ["-", ""]: + configValue = "" + else: + configValue = self.__ToFloat(strValue) + except BaseException: + ErrLog("SetIpyDataError: tableName=%s,key=%s,i=%s,value=%s" % ("FuncConfig", key, i, strValue)) + raise setattr(funcConfigObj, fieldName, configValue) self.ipyFuncConfigDict[key] = funcConfigObj return @@ -3407,16 +3861,42 @@ def GetActFlashGiftbagByIndex(self, index): return self.ipyActFlashGiftbagCache[index] def GetFlashGiftbagCount(self): return self.ipyFlashGiftbagLen def GetFlashGiftbagByIndex(self, index): return self.ipyFlashGiftbagCache[index] + def GetActExpRateCount(self): return self.ipyActExpRateLen + def GetActExpRateByIndex(self, index): return self.ipyActExpRateCache[index] + def GetActCostRebateCount(self): return self.ipyActCostRebateLen + def GetActCostRebateByIndex(self, index): return self.ipyActCostRebateCache[index] def GetCostRebateTemplateCount(self): return self.ipyCostRebateTemplateLen def GetCostRebateTemplateByIndex(self, index): return self.ipyCostRebateTemplateCache[index] + def GetActBossRebornCount(self): return self.ipyActBossRebornLen + def GetActBossRebornByIndex(self, index): return self.ipyActBossRebornCache[index] def GetBossRebornCount(self): return self.ipyBossRebornLen def GetBossRebornByIndex(self, index): return self.ipyBossRebornCache[index] + def GetActRealmPointCount(self): return self.ipyActRealmPointLen + def GetActRealmPointByIndex(self, index): return self.ipyActRealmPointCache[index] def GetTrialExchangeCount(self): return self.ipyTrialExchangeLen def GetTrialExchangeByIndex(self, index): return self.ipyTrialExchangeCache[index] def GetAllPeoplePartyCount(self): return self.ipyAllPeoplePartyLen def GetAllPeoplePartyByIndex(self, index): return self.ipyAllPeoplePartyCache[index] def GetAllPeoplePartyAwardCount(self): return self.ipyAllPeoplePartyAwardLen def GetAllPeoplePartyAwardByIndex(self, index): return self.ipyAllPeoplePartyAwardCache[index] + def GetMapEventPointCount(self): return self.ipyMapEventPointLen + def GetMapEventPointByIndex(self, index): return self.ipyMapEventPointCache[index] + def GetTalentSkillCount(self): return self.ipyTalentSkillLen + def GetTalentSkillByIndex(self, index): return self.ipyTalentSkillCache[index] + def GetActFlashSaleCount(self): return self.ipyActFlashSaleLen + def GetActFlashSaleByIndex(self, index): return self.ipyActFlashSaleCache[index] + def GetActWishingWellCount(self): return self.ipyActWishingWellLen + def GetActWishingWellByIndex(self, index): return self.ipyActWishingWellCache[index] + def GetWishingWellCount(self): return self.ipyWishingWellLen + def GetWishingWellByIndex(self, index): return self.ipyWishingWellCache[index] + def GetFunctionForecastCount(self): return self.ipyFunctionForecastLen + def GetFunctionForecastByIndex(self, index): return self.ipyFunctionForecastCache[index] + def GetChatBubbleBoxCount(self): return self.ipyChatBubbleBoxLen + def GetChatBubbleBoxByIndex(self, index): return self.ipyChatBubbleBoxCache[index] + def GetActTotalRechargeCount(self): return self.ipyActTotalRechargeLen + def GetActTotalRechargeByIndex(self, index): return self.ipyActTotalRechargeCache[index] + def GetTotalRechargeTemplateCount(self): return self.ipyTotalRechargeTemplateLen + def GetTotalRechargeTemplateByIndex(self, index): return self.ipyTotalRechargeTemplateCache[index] IPYData = IPY_DataMgr() def IPY_Data(): return IPYData @@ -3611,7 +4091,7 @@ '''查询条件下与对应查询字段参考值相近的数据实例;参考值小于配置表最小值时返回none,大于最大值时返回最大值对应的实例 @param dtName: 表名,不含tag @param keyName: 参考字段名 - @param keyValue: 参考字段值 + @param keyValue: 参考字段值,大于等于字段值时返回对应数据 @param conditionDict: 查询条件,{查询字段名:字段值, ...} @return: 找不到数据返回 None , 否则返回对应的 ipyData 数据实例 ''' @@ -3643,7 +4123,7 @@ for i in xrange(near - 1, low - 1, -1): nearData = dataList[i] nearValue = getattr(nearData, "%s" % keyName) - if nearValue < keyValue: + if nearValue <= keyValue: return nearData elif keyValue > nearValue: -- Gitblit v1.8.0