From c48c06a3e9465bd2a4dda0cf8d8e3a5a6bc6eedd Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 08 十一月 2018 14:06:42 +0800
Subject: [PATCH] 4623 【1.2】【后端】全局击杀掉落支持数量配置

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 2444a95..16ce277 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -625,10 +625,10 @@
 # @param curNPC NPC实例
 # @param summonID 召唤兽的NPCID
 # @return 召唤兽数量
-def GetSummonCountByNPCID(curNPC, summonID):
+def GetSummonCountByNPCID(gameObj, summonID):
     count = 0
-    for i in range(0, curNPC.GetSummonCount()):
-        summonNPC = curNPC.GetSummonNPCAt(i)
+    for i in range(0, gameObj.GetSummonCount()):
+        summonNPC = gameObj.GetSummonNPCAt(i)
         
         if not summonNPC:
             continue

--
Gitblit v1.8.0