From c4a89283031373e5a651f95efb5c651b2d56965b Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 29 十一月 2024 17:30:50 +0800 Subject: [PATCH] 10318 【英文】【越南】【BT】【砍树】统一增加奖励获得封包(增加战令领奖通知,eventName为Zhanling) --- ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py | 65 +++++++++++++++++++++++++++++++- 1 files changed, 63 insertions(+), 2 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py index 3debd06..da18f36 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py @@ -12,7 +12,17 @@ # #--------------------------------------------------------------------- +g_dbPlayerIDMap = {} # DBPlayer玩家表ID映射关系 {playerID:accID, ...} + +g_allMapServerInitOK = False + +g_noPlayerLoginWarningMailState = 0 # 服务器启动后无玩家登录预警邮件状态; 0-未处理;1-已发送;2-有玩家登录了 + g_pyGameDataManager = None + +g_onlinePlayerMgr = None # 玩家在线管理 + +g_billboardMgrMgr = None # 本服榜单管理 g_commMapLineInfo = {} # 地图线路真实地图虚拟线信息 {(dataMapID, lineID):(realMapID, copyMapID), ...} g_commMapLineRouteDict = {} # 地图线路路由服务索引信息 {(dataMapID, lineID):routeServerIndex, ...} @@ -68,6 +78,7 @@ g_todayPlayerLVDict = {} #今日玩家等级字典 {playerID:lv,..} g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..} +g_onedayJobPlayerLoginoffTimeDict = {} #近24小时登录/离线的玩家职业数 {职业:{playerID:loginoffTime, ...}} g_ctgOfflinePlayerInfo = {} # {playerID:[[ctgInfo], ...], ...} # 离线玩家CTG信息缓存 g_gmtOfflinePlayerInfo = {} # {(queryType, playerFind):[gmtInfo, ...], ...} # 离线玩家GMT信息缓存 @@ -75,17 +86,43 @@ g_questionIDHistory = {}#出过的题记录 {familyid:[出过的题id,..]} g_familyAnswerDict = {} #仙盟答题数量 {familyid:[答题数量,tick],..} g_familyPartyTopInfo = [] #仙盟宴会答题王 [playerID,名字] -g_partyheroAnswerDict = {} #仙盟宴会玩家答题数量 {playerid:答题数量,..} +g_partyheroAnswerDict = {} #仙盟宴会玩家答对题目数量 {playerid:答题数量,..} +g_familyAnswerPlayerIDDict = {} #仙盟宴会玩家参与答题数量 {playerID:[题目ID, ...], ...} +g_chuangongPlayerDict = {} #传功玩家信息 {playerID:[目标玩家ID, ...], ...} +g_chuangongTagPlayerDict = {} #协助传功玩家信息 {playerID:协助玩家ID, ...} + +g_redPacketMgr = None # RedPacketMgr g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick} g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...} -g_fbHelpBattleRecord = {} # 未同步的副本助战记录 {playerID:[FBHelpBattleRecord, ...], ...} + +g_marryReqInfo = {} # 当前进行中的求亲信息 {请求玩家ID:MarryReq, ...} +g_marryCandyInfo = {} # 进行中的喜糖信息 {(playerIDA, playerIDB):MarryCandy, ...} +g_marryCandySortList = [] # 按结算时间排序后的喜糖列表,升序 +g_marryBreakInfo = {} # 进行中的离婚信息{(playerIDA, playerIDB):MarryCandy, ...} +g_marryBreakSortList = [] # 按提交时间排序后的喜糖列表,升序 + +g_arenaPlayerBattleRecDict = {} # 本服竞技场玩家挑战记录缓存 {playerID:[ArenaBattleRec, ...], ...} +g_arenaPlayerMatchDict = {} # 本服竞技场玩家匹配记录缓存 {playerID:[ArenaMatchPlayer, ...], ...} +g_arenaRobotLVList = [] # 本服竞技场机器人等级列表 g_autoViceleaderDict = {}#自动安排副盟主的玩家记录{familyID:[]} g_forbidAutoViceleaderFamily = [] #禁止自动安排副盟主的仙盟[familyID,..] g_crossZoneName = "" # 跨服分区名 + +g_crossServerTimeInfo = [0, 0, 0] # 跨服时间信息 [crossServerTime, curServerTime, syncMapTime] + +g_luckyCloudBuyNumDict = {} # 幸运云购购买记录 {zoneID:[LuckyCloudBuyNum, ...], ...} +g_luckyCloudBuyLotteryDict = {} # 幸运云购开奖记录 {zoneID:[LuckyCloudBuyLottery, ...], ...} +g_unNotifyCloudBuyNumDict = {} # 未通知的跨服云购购买信息 {playerID:msgData, ...} +g_luckyCloudBuyRemainCountDict = {} # 幸运云购剩余购买份数 {zoneID:remainCount, ...} - 子服用 + +g_crossActInfoDict = None # 跨服运营活动信息 {actName:{actInfoDict}, ...} + +g_playerDelMailGUIDDict = {} # 玩家邮件GUID信息 {playerID:[GUID, ...], ...} 仅触发删除才有数据,且并不一定所有GUID都存在,仅作为删除邮件时用到 +g_crossMailPlayerDict = {} # 有跨服邮件的玩家ID信息 {playerID:tick, ...} g_crossPlayerViewCache = {} # 查看跨服玩家信息 {playerID:[cacheInfo, updTick], ...} @@ -94,8 +131,12 @@ g_crossPKZoneMatchRobotPlayerDict = {} # 跨服PK匹配机器人的玩家字典 {playerID:PKPlayer, ...} g_crossPKRoomDict = {} # 跨服PK房间字典 {roomID:PKRoom, ...} g_crossPKRoomID = 0 # 跨服PK当前已经创建到的房间ID,自增创建 +g_crossPKTodayPKRecordInfo = {} # 跨服PK玩家今日PK记录 {playerID:[[tagPlayerID, winnerID], ...]} +g_crossPKBesureMatchRobotInfo = {} # 跨服PK玩家必定匹配机器人次数信息 {playerID:besureMatchRobotCount, ...} g_crossPKUnNotifyOverInfo = {} # 跨服PK未同步的结算信息 {player:[overInfo], ...} + +g_unNotifyKillCrossBossDict = {} # 未通知成功的击杀跨服boss {playerID:[killInfo], ...},主要为了防刷(击杀马上下线导致通知不到,然后上线捡东西) g_crossMapNPCInfo = {} # 跨服地图NPC信息 {mapID:[tick, npcInfo], ...} @@ -107,3 +148,23 @@ g_crossFBFuncLinePlayerCountInfo = {} # 跨服副本功能线路人数信息,本服缓存 {mapID:{funcLineID:[playerCount], ...}, ...} +g_unNotifyPlayerCrossMsgDict = {} # 未通知玩家的跨服命令 {playerID:{msgType:[msgInfo], ...}, ...} + +g_crossBattlefieldBuyInfo = {} # 跨服战场购买记录 {zoneID:{hmNum:{playerID:CrossBattlefieldBuy, ...}, ...}, ...} +g_crossBattlefieldSysCallBuyList = [] # 跨服战场系统场次购买召集玩家ID列表 [playerID, ...] +g_openDateTime = None # 本场次开启的时间 +g_overPlayerIDList = [] # 本场次已经结算的玩家ID列表 + +g_championshipMgr = None # 跨服排位争霸赛管理 + +g_crossActAllRechargeInfo = {} # 跨服全民充值信息,本服用 {zoneID:{playerID:总充值, ...}, ...} +g_crossYaomoBossHurtInfo = {} # 跨服妖魔boss伤害信息,本服用 {playerID:hurtTotal, ...} + +g_requestPlayerPackDataInfo = {} # 请求玩家打包数据汇总信息 {requestID:{"msgInfo":msgInfo, "packDataDict":packDataDict}, ...} + +g_familyTalkCache = {} #{familyID:[[time,content,extras],..]} +g_worldTalkCache = [] #[[time,name, playerID, content,extras],..] + +g_xiangongCanLikeTimeDict = {} # 本服玩家对应仙宫可点赞最新时间信息 {playerID:{仙宫ID:addTime, ...}, ...} + +g_unTJLogoffTime = {} #非脱机离线时间 {playerID:time, ...} -- Gitblit v1.8.0