From c562008bec642a25245295eeec567081bc4e4c42 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 四月 2019 14:29:23 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(草园)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearCollectNPCCnt.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 1
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py | 9
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 108 +++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py | 11
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py | 65 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py | 2
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 108 +++++++
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 4
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py | 17 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 35 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_196.py | 352 +++++-----------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 72 ++++
PySysDB/PySysDBPY.h | 13
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 15 -
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 7
24 files changed, 529 insertions(+), 316 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 48e5362..4ac2fac 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -1023,6 +1023,19 @@
BYTE NotifyCollectResult; //是否通知采集结果
};
+//宝箱怪表
+
+struct tagTreasureNPC
+{
+ DWORD _NPCID; //宝箱怪NPCID
+ dict AttackCountDropWeightInfo; //攻击次数对应掉落权重饼图 {次数:[[权重, [物品ID,个数,是否拍品]], ...], ...}
+ list AttackDropWeightList; //常规攻击权重饼图 [[权重, [物品ID,个数,是否拍品]], ...]
+ list AttackDropWeightListEx; //额外掉落权重饼图库,每次攻击都会掉落 [[权重, [物品ID,个数,是否拍品]], ...]
+ BYTE DropCountEx; //额外库执行次数
+ BYTE AlchemyDiffLV; //过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品
+ char NotDropNotify; //没有掉落时提示信息
+};
+
//宝箱表开启
struct tagChests
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index d3f3dda..74be579 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -15532,6 +15532,114 @@
#------------------------------------------------------
+# A3 25 NPC已攻击次数信息 #tagMCNPCAttackCountInfo
+
+class tagMCNPCAttackCount(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("NPCID", c_int),
+ ("AttackCount", c_ubyte), #已攻击次数
+ ]
+
+ def __init__(self):
+ self.Clear()
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.NPCID = 0
+ self.AttackCount = 0
+ return
+
+ def GetLength(self):
+ return sizeof(tagMCNPCAttackCount)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// A3 25 NPC已攻击次数信息 //tagMCNPCAttackCountInfo:
+ NPCID:%d,
+ AttackCount:%d
+ '''\
+ %(
+ self.NPCID,
+ self.AttackCount
+ )
+ return DumpString
+
+
+class tagMCNPCAttackCountInfo(Structure):
+ Head = tagHead()
+ Count = 0 #(BYTE Count)
+ NPCAttackCountList = list() #(vector<tagMCNPCAttackCount> NPCAttackCountList)
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ self.Head.Cmd = 0xA3
+ self.Head.SubCmd = 0x25
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.Count):
+ temNPCAttackCountList = tagMCNPCAttackCount()
+ _pos = temNPCAttackCountList.ReadData(_lpData, _pos)
+ self.NPCAttackCountList.append(temNPCAttackCountList)
+ return _pos
+
+ def Clear(self):
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xA3
+ self.Head.SubCmd = 0x25
+ self.Count = 0
+ self.NPCAttackCountList = list()
+ return
+
+ def GetLength(self):
+ length = 0
+ length += self.Head.GetLength()
+ length += 1
+ for i in range(self.Count):
+ length += self.NPCAttackCountList[i].GetLength()
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteBYTE(data, self.Count)
+ for i in range(self.Count):
+ data = CommFunc.WriteString(data, self.NPCAttackCountList[i].GetLength(), self.NPCAttackCountList[i].GetBuffer())
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ Head:%s,
+ Count:%d,
+ NPCAttackCountList:%s
+ '''\
+ %(
+ self.Head.OutputString(),
+ self.Count,
+ "..."
+ )
+ return DumpString
+
+
+m_NAtagMCNPCAttackCountInfo=tagMCNPCAttackCountInfo()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCNPCAttackCountInfo.Head.Cmd,m_NAtagMCNPCAttackCountInfo.Head.SubCmd))] = m_NAtagMCNPCAttackCountInfo
+
+
+#------------------------------------------------------
# A3 26 NPCID已采集次数信息 #tagMCNPCIDCollectionCntInfo
class tagMCNPCIDCollectionCnt(Structure):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 50ac56d..9aa5544 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -271,7 +271,8 @@
PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
# 需要发送到地图服务器处理的
- elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd]:
+ elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd,
+ ShareDefine.CrossServerMsg_NPCAttackCount]:
MapServer_ClientServerReceiveMsg(msgType, msgData)
elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 845d9f9..778f451 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -206,12 +206,12 @@
PlayerControl.SetCrossMapID(curPlayer, 0)
return
-def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
+def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
# 发送跨服账号注册上传数据
# 设置上传数据的活动类型
curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
- sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY])
+ sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY, lineID])
curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg))
GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s"
% (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index 81bd7b6..b22e5d8 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -154,14 +154,14 @@
return
playerIDList = [playerID]
- retInfo = [playerIDList, dataMapID, mapID, copyMapID]
+ retInfo = [playerIDList, dataMapID, mapID, copyMapID, funcLineID]
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
return
def CrossServerMsg_EnterFBRet(msgData, tick):
## 收到跨服服务器动态分配的跨服副本进入信息
- playerIDList, dataMapID, mapID, copyMapID = msgData
+ playerIDList, dataMapID, mapID, copyMapID, funcLineID = msgData
dynamicLineMapDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 1)
if dataMapID not in dynamicLineMapDict:
@@ -176,7 +176,7 @@
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer:
continue
- CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, posX, posY)
+ CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, posX, posY, lineID=funcLineID)
return
@@ -277,6 +277,7 @@
return
copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
copyMapObj.openState = 1
+ funcLineID = copyMapObj.funcLineID
# 通知子服等待中的玩家可以进入副本
serverPlayerIDListDict = {}
@@ -291,7 +292,7 @@
GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: dataMapID=%s,mapID=%s,copyMapID=%s,serverPlayerIDListDict=%s"
% (dataMapID, mapID, copyMapID, serverPlayerIDListDict))
for serverGroupID, playerIDList in serverPlayerIDListDict.items():
- retInfo = [playerIDList, dataMapID, mapID, copyMapID]
+ retInfo = [playerIDList, dataMapID, mapID, copyMapID, funcLineID]
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 7d79f26..1fe0aaf 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1211,6 +1211,7 @@
CrossServerMsg_CollectNPCOK = "CollectNPCOK" # 采集NPC完成
CrossServerMsg_EnterFBRet = "EnterFBRet" # 请求进入跨服副本返回信息
CrossServerMsg_FBEnd = "FBEnd" # 完成跨服副本
+CrossServerMsg_NPCAttackCount = "NPCAttackCount" # 攻击NPC次数记录
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 945c1a5..c0661a5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3026,6 +3026,8 @@
Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
+Def_PlayerKey_ClientCustomSceneMapID = "ClientCustomSceneMapID" # 客户端自定义场景地图ID
+Def_PlayerKey_ClientCustomSceneLineID = "ClientCustomSceneLineID" # 客户端自定义场景功能线路ID
Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID
Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID
Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY" # 请求切换副本多合一地图功能线路ID
@@ -3331,6 +3333,7 @@
Def_Player_Dict_FBFirstEnterRecord = "FBFEntRec" # 记录副本是否参与过,按位0 1 存储表示
Def_FBStar_MaxKeyCnt = 5 # 暂时每个副本ID支持9*5个lineID记录
Def_Player_Dict_ReqFBFuncLine = "ReqFBFuncLine" # 请求进入的副本功能线路
+Def_Player_Dict_ReqCrossFBFuncLine = "ReqCrossFBFuncLine" # 请求进入跨服的副本功能线路
Def_Player_Dict_TeamFBAverageLV = "TeamFBAverageLV" # 请求进入的组队副本平均等级, 临时用,进入副本设置完后删除
Def_Player_Dict_TeamFBMaxLV = "TeamFBMaxLV" # 请求进入的组队副本最大等级, 临时用,进入副本设置完后删除
Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
@@ -3488,6 +3491,7 @@
Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
+Def_PDict_NPCAttackCount = "NPCAttackCount_%s" # NPC已攻击次数, 参数(NPCID)
Def_PDict_RedPacketInviteGet = "RedPacketInviteGet" # 红包邀请领取
Def_PDict_RedPacketGetState = "RedPacketGetState" # 红包领取状态
@@ -4414,9 +4418,6 @@
TriggerType_IsDealy, # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义
) = range(1, 73)
-
-# NPC功能类型定义
-Def_NPCFuncType_Goblin = 70 # 盗宝哥布林
#不可以佩戴翅膀的地图
CanNotWearWingMapIDList = []
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index d3f3dda..74be579 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -15532,6 +15532,114 @@
#------------------------------------------------------
+# A3 25 NPC已攻击次数信息 #tagMCNPCAttackCountInfo
+
+class tagMCNPCAttackCount(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("NPCID", c_int),
+ ("AttackCount", c_ubyte), #已攻击次数
+ ]
+
+ def __init__(self):
+ self.Clear()
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.NPCID = 0
+ self.AttackCount = 0
+ return
+
+ def GetLength(self):
+ return sizeof(tagMCNPCAttackCount)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// A3 25 NPC已攻击次数信息 //tagMCNPCAttackCountInfo:
+ NPCID:%d,
+ AttackCount:%d
+ '''\
+ %(
+ self.NPCID,
+ self.AttackCount
+ )
+ return DumpString
+
+
+class tagMCNPCAttackCountInfo(Structure):
+ Head = tagHead()
+ Count = 0 #(BYTE Count)
+ NPCAttackCountList = list() #(vector<tagMCNPCAttackCount> NPCAttackCountList)
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ self.Head.Cmd = 0xA3
+ self.Head.SubCmd = 0x25
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.Count):
+ temNPCAttackCountList = tagMCNPCAttackCount()
+ _pos = temNPCAttackCountList.ReadData(_lpData, _pos)
+ self.NPCAttackCountList.append(temNPCAttackCountList)
+ return _pos
+
+ def Clear(self):
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xA3
+ self.Head.SubCmd = 0x25
+ self.Count = 0
+ self.NPCAttackCountList = list()
+ return
+
+ def GetLength(self):
+ length = 0
+ length += self.Head.GetLength()
+ length += 1
+ for i in range(self.Count):
+ length += self.NPCAttackCountList[i].GetLength()
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteBYTE(data, self.Count)
+ for i in range(self.Count):
+ data = CommFunc.WriteString(data, self.NPCAttackCountList[i].GetLength(), self.NPCAttackCountList[i].GetBuffer())
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ Head:%s,
+ Count:%d,
+ NPCAttackCountList:%s
+ '''\
+ %(
+ self.Head.OutputString(),
+ self.Count,
+ "..."
+ )
+ return DumpString
+
+
+m_NAtagMCNPCAttackCountInfo=tagMCNPCAttackCountInfo()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCNPCAttackCountInfo.Head.Cmd,m_NAtagMCNPCAttackCountInfo.Head.SubCmd))] = m_NAtagMCNPCAttackCountInfo
+
+
+#------------------------------------------------------
# A3 26 NPCID已采集次数信息 #tagMCNPCIDCollectionCntInfo
class tagMCNPCIDCollectionCnt(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearCollectNPCCnt.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearCollectNPCCnt.py
index e2b742e..88c7341 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearCollectNPCCnt.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearCollectNPCCnt.py
@@ -50,5 +50,8 @@
NPCCommon.SyncCollNPCTime(curPlayer, resetNPCIDList)
GameWorld.DebugAnswer(curPlayer, "重置采集NPC成功")
+
+ npcID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
+ NPCCommon.UpdateNPCAttackCount(curPlayer, npcID, 0)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
index 7754419..301da44 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
@@ -188,7 +188,7 @@
ownerName = curPlayer.GetPlayerName()
giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, funcLineID, eventID, isOwner)
GameWorld.Log("玩家奖励: %s" % giveItemList, playerID)
- ChItem.DropItem(curPlayer, giveItemList, bossID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True)
+ ChItem.DoMapDropItem(curPlayer, giveItemList, bossID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True)
#curPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, ChConfig.Def_FBPickupItemTime, True)
if not isCrossServer:
__SetDemonKingVisitState(curPlayer, mapID, funcLineID, PlayerFairyDomain.FDEventState_Visited)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
index 4bf5191..d71abe4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
@@ -22,15 +22,21 @@
import IpyGameDataPY
import PyGameData
import NPCCommon
+import PlayerControl
+import ChConfig
-def DoResetCrossGrassland(curPlayer, eventType):
+def DoResetCrossGrassland(curPlayer, eventType, fdeventID):
## 草园重置
resetCollectType = 10 + eventType
NPCCommon.DoResetCollectNPCTimeByType(curPlayer, [resetCollectType])
# 宝箱怪次数重置
-
+ if eventType == PlayerFairyDomain.FDEventType_GrasslandXian:
+ npcID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
+ if npcID:
+ NPCCommon.UpdateNPCAttackCount(curPlayer, [npcID], 0)
+
return
def __SetGrasslandVisitState(curPlayer, mapID, lineID, state):
@@ -111,10 +117,55 @@
__SetGrasslandVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
return
-## 给自定义副本奖励后续处理
-## @return: 返回结算副本over信息字典,不含jsonItem信息
-def OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID):
+def DoCheckUpdateGrasslandEnd(curPlayer):
+ ## 检查更新草园已拜访完成
+
+ grasslandMapIDList = [ChConfig.Def_FBMapID_CrossGrasslandLing, ChConfig.Def_FBMapID_CrossGrasslandXian]
+ crossMapID = PlayerControl.GetCrossMapID(curPlayer)
+ clientCustomSceneMapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID)
+ if crossMapID in grasslandMapIDList:
+ mapID = crossMapID
+ lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqCrossFBFuncLine)
+ elif clientCustomSceneMapID in grasslandMapIDList:
+ mapID = clientCustomSceneMapID
+ lineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID)
+ else:
+ return
+
+ # 采集次数是否已用完
+ collNPCIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("MapRefreshNPC", mapID)
+ if not collNPCIpyDataList:
+ return
+
+ for collIpyData in collNPCIpyDataList:
+ npcIDList = collIpyData.GetNPCIDList()
+ for npcID in npcIDList:
+ collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+ if not collectNPCIpyData:
+ return
+ limitMaxTime = collectNPCIpyData.GetMaxCollectCount()
+ totalCollTime = NPCCommon.GetTodayCollectCount(curPlayer, npcID)
+ if totalCollTime < limitMaxTime:
+ GameWorld.DebugLog("草园NPC采集次数未用完! npcID=%s,totalCollTime=%s < limitMaxTime=%s" % (npcID, totalCollTime, limitMaxTime))
+ return
+
+ # 宝箱怪攻击次数是否已用完
+ if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
+ boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
+ boxNPCIpyData = IpyGameDataPY.GetIpyGameDataNotLog("TreasureNPC", boxNPCID)
+ if not boxNPCIpyData:
+ return
+ attackCountDropWeightInfo = boxNPCIpyData.GetAttackCountDropWeightInfo()
+ if not attackCountDropWeightInfo:
+ return
+ maxAttackCount = max(attackCountDropWeightInfo)
+ attackCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_NPCAttackCount % boxNPCID)
+ if attackCount < maxAttackCount:
+ GameWorld.DebugLog("草园宝箱怪攻击次数未用完! boxNPCID=%s,attackCount=%s < maxAttackCount=%s" % (boxNPCID, attackCount, maxAttackCount))
+ return
+
__SetGrasslandVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
- overDict = {}
- return overDict
+ GameWorld.DebugLog("设置草园已完成!mapID=%s, lineID=%s" % (mapID, lineID))
+ return
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index ed73d5e..8eaff69 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -825,6 +825,16 @@
("BYTE", "NotifyCollectResult", 0),
),
+ "TreasureNPC":(
+ ("DWORD", "NPCID", 1),
+ ("dict", "AttackCountDropWeightInfo", 0),
+ ("list", "AttackDropWeightList", 0),
+ ("list", "AttackDropWeightListEx", 0),
+ ("BYTE", "DropCountEx", 0),
+ ("BYTE", "AlchemyDiffLV", 0),
+ ("char", "NotDropNotify", 0),
+ ),
+
"Chests":(
("DWORD", "ChestsItemID", 1),
("DWORD", "CostItemID", 0),
@@ -3096,6 +3106,27 @@
def GetAlchemyDiffLV(self): return self.AlchemyDiffLV # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品
def GetNotifyCollectResult(self): return self.NotifyCollectResult # 是否通知采集结果
+# 宝箱怪表
+class IPY_TreasureNPC():
+
+ def __init__(self):
+ self.NPCID = 0
+ self.AttackCountDropWeightInfo = {}
+ self.AttackDropWeightList = []
+ self.AttackDropWeightListEx = []
+ self.DropCountEx = 0
+ self.AlchemyDiffLV = 0
+ self.NotDropNotify = ""
+ return
+
+ def GetNPCID(self): return self.NPCID # 宝箱怪NPCID
+ def GetAttackCountDropWeightInfo(self): return self.AttackCountDropWeightInfo # 攻击次数对应掉落权重饼图 {次数:[[权重, [物品ID,个数,是否拍品]], ...], ...}
+ def GetAttackDropWeightList(self): return self.AttackDropWeightList # 常规攻击权重饼图 [[权重, [物品ID,个数,是否拍品]], ...]
+ def GetAttackDropWeightListEx(self): return self.AttackDropWeightListEx # 额外掉落权重饼图库,每次攻击都会掉落 [[权重, [物品ID,个数,是否拍品]], ...]
+ def GetDropCountEx(self): return self.DropCountEx # 额外库执行次数
+ def GetAlchemyDiffLV(self): return self.AlchemyDiffLV # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品
+ def GetNotDropNotify(self): return self.NotDropNotify # 没有掉落时提示信息
+
# 宝箱表开启
class IPY_Chests():
@@ -4560,6 +4591,8 @@
self.ipyResourcesBackLen = len(self.ipyResourcesBackCache)
self.ipyCollectNPCCache = self.__LoadFileData("CollectNPC", IPY_CollectNPC)
self.ipyCollectNPCLen = len(self.ipyCollectNPCCache)
+ self.ipyTreasureNPCCache = self.__LoadFileData("TreasureNPC", IPY_TreasureNPC)
+ self.ipyTreasureNPCLen = len(self.ipyTreasureNPCCache)
self.ipyChestsCache = self.__LoadFileData("Chests", IPY_Chests)
self.ipyChestsLen = len(self.ipyChestsCache)
self.ipyChestsAwardCache = self.__LoadFileData("ChestsAward", IPY_ChestsAward)
@@ -5018,6 +5051,8 @@
def GetResourcesBackByIndex(self, index): return self.ipyResourcesBackCache[index]
def GetCollectNPCCount(self): return self.ipyCollectNPCLen
def GetCollectNPCByIndex(self, index): return self.ipyCollectNPCCache[index]
+ def GetTreasureNPCCount(self): return self.ipyTreasureNPCLen
+ def GetTreasureNPCByIndex(self, index): return self.ipyTreasureNPCCache[index]
def GetChestsCount(self): return self.ipyChestsLen
def GetChestsByIndex(self, index): return self.ipyChestsCache[index]
def GetChestsAwardCount(self): return self.ipyChestsAwardLen
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index d6ece9a..94d6e0b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -53,6 +53,7 @@
import NPCCommon
import FBCommon
+import random
import json
#---------------------------------------------------------------------
#导入
@@ -1781,7 +1782,7 @@
#---------------------------------------------------------------------
-def DropItem(curPlayer, itemList, npcID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True):
+def DoMapDropItem(curPlayer, itemList, npcID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True):
if not itemList:
return
if isDropDisperse:
@@ -1800,6 +1801,7 @@
else:
dropItemList = itemList
+ random.shuffle(dropItemList) # 打乱顺序
index = 0
playerID = curPlayer.GetPlayerID()
gameMap = GameWorld.GetMap()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index 0b599b0..ba70411 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -2074,6 +2074,23 @@
itemDict["UserData"] = itemInfo.GetUserData()
return itemDict
+def GetWeightItemListByAlchemyDiffLV(curPlayer, weightList, alchemyDiffLV):
+ ## 根据炼丹等级差异等级过滤权重列表中不满足的物品,返回新的权重列表
+ resultWeightList = []
+ if alchemyDiffLV:
+ curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
+ for itemInfo in weightList:
+ itemID = itemInfo[1][0]
+ itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
+ if not itemData:
+ continue
+ if GetItemClassLV(itemData) > curAlchemyLV + alchemyDiffLV:
+ continue
+ resultWeightList.append(itemInfo)
+ else:
+ resultWeightList = weightList
+ return resultWeightList
+
## =======================================================================================
def SyncMakeItemAnswer(curPlayer, makeType, isSuccess, makeItemID):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_196.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_196.py
index c3c6f73..c290592 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_196.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_196.py
@@ -1,70 +1,38 @@
#!/usr/bin/python
# -*- coding: GBK -*-
-#---------------------------------------------------------------------
+#-------------------------------------------------------------------------------
#
-#---------------------------------------------------------------------
-##@package AIType_196
-# @todo: 盗宝哥布林AI
+##@package NPCAI.AIType_196
#
-# @author: hxp
-# @date 2013-11-05
-# @version 1.9
+# @todo:盗宝哥布林/宝箱怪
+# @author hxp
+# @date 2019-04-18
+# @version 1.0
#
-# @note:
-# @change: "2013-11-08 18:00" hxp 修改逻辑
-# @change: "2013-11-12 14:50" hxp 掉落矩阵改为按掉落个数掉落
-# @change: "2013-12-27 12:40" hxp 增加地精夺宝地图不广播
-# @change: "2014-01-17 11:00" hxp 修改不掉落物品由NPC是否掉落决定,增加指定可掉落配置
-# @change: "2015-03-05 11:30" hxp 修复可能会停在无法攻击区域的问题
-# @change: "2015-03-30 19:30" hxp 增加击杀流向; 击杀广播可配置特殊NPCID对应广播
-# @change: "2015-04-21 16:00" hxp 检查纠正哥布林位置(防止处于安全区或障碍点)
-# @change: "2015-04-22 11:20" xmnathan NPC死亡时防范取到NPCID为0的情况
-# @change: "2015-07-13 11:30" ljd 非一线隐藏哥布林
-#---------------------------------------------------------------------
-"""Version = 2015-07-13 11:30"""
-#---------------------------------------------------------------------
-import IPY_GameWorld
+# 详细描述: 盗宝哥布林/宝箱怪
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2019-04-18 15:00"""
+#-------------------------------------------------------------------------------
+
+import GameMap
+import ChConfig
import GameWorld
import NPCCommon
-import ChConfig
-import ReadChConfig
-import PetControl
-import GameMap
-import DataRecordPack
+import IPY_GameWorld
import PlayerControl
+import IpyGameDataPY
+import AttackCommon
+import ItemCommon
+import GameObj
+import ChItem
import random
+
#---------------------------------------------------------------------
-#---SetDict NPC字典KEY,不存于数据库---
+
Def_NPCKey_Goblin_AttackedTick = 'Goblin_AttackedTick' # 哥布林被攻击时间
Def_NPCKey_Goblin_MoveDir = 'Goblin_MoveDir' # 哥布林移动方向
-
-(
-Def_DropItemType_Money, # 掉落物品类型 - 金钱
-Def_DropItemType_Goods, # 掉落物品类型 - 道具
-Def_DropItemType_Equip, # 掉落物品类型 - 装备
-) = range(3)
-
-(
-Def_StopTime, # 多长时间未被攻击则进入呆滞状态,毫秒
-Def_AttackedDropItemCountRate, # 每次被攻击掉落的物品个数饼图概率
-Def_AttackedDropItemTypeRate, # 每次被攻击掉落的物品类型饼图概率
-Def_DieDropGoodsCountRate, # 死亡掉落的道具个数饼图概率
-Def_DieDropEquipCountRate, # 死亡掉落的装备个数饼图概率
-Def_DieDropCountRate, # 死亡掉落物品总个数饼图概率
-Def_DropGoodsRate, # 移动/死亡掉落的道具掉落饼图概率及道具id
-Def_DropEquipModelNum, # 移动/死亡掉落装备规则模板编号,模板文件GoblinDropEquip_模板文件编号.txt
-) = range(8)
-
-
-g_filterEquipDict = {} # 装备掉落过滤字典缓存
-(
-Def_EquipModel_EquipType, # 掉落装备类型
-Def_EquipModel_LVLimit, # 掉落装备等级限制
-Def_EquipModel_QualityRate, # 掉落装备品质概率
-Def_EquipModel_DropItemList, # NPC不掉落,但这里可掉落的物品id列表
-) = range(4)
-
# 移动方向
MoveDirList = (
@@ -87,9 +55,7 @@
# @remarks 函数详细说明.
def DoInit(curNPC):
curNPC.GetNPCAngry().Init(ChConfig.Def_NormalNPCAngryCount)
- curNPC.SetDict(Def_NPCKey_Goblin_AttackedTick, 0) # 设置被攻击时间
-
- DoHideGoblin(curNPC)
+ #curNPC.SetDict(Def_NPCKey_Goblin_AttackedTick, 0) # 设置被攻击时间
return
@@ -99,15 +65,13 @@
# @return None
# @remarks 函数详细说明.
def ProcessAI(curNPC, tick):
- if DoHideGoblin(curNPC):
- return
npcControl = NPCCommon.NPCControl(curNPC)
if curNPC.GetCurAction() == IPY_GameWorld.laNPCDie or not curNPC.IsAlive():
#NPC死亡, 进入死亡倒计时
if npcControl.DieTick(tick) == 0:
return
-
+
# 上一次被攻击时间
attackedTick = curNPC.GetDictByKey(Def_NPCKey_Goblin_AttackedTick)
@@ -116,10 +80,8 @@
__CheckCorrectGoblinPos(curNPC)
return
- aiConfig = __GetGoblinConfig(curNPC.GetNPCID())
-
# 一定时间内未被攻击,则停止
- if tick - attackedTick >= aiConfig[Def_StopTime]:
+ if tick - attackedTick >= 3000:
__GoblinStop(curNPC)
return
@@ -127,7 +89,7 @@
# 如果不是移动状态,则执行移动
if curNPCAction != IPY_GameWorld.laNPCMove:
__Runaway(curNPC, npcControl, tick)
-
+
return
@@ -157,7 +119,7 @@
dist = ChConfig.Def_Screen_Area * 2
cPosX, cPosY = 0, 0
- for i in range(0, dist * dist):
+ for _ in xrange(0, dist * dist):
cPosX = random.randint(posX - dist, posX + dist)
cPosY = random.randint(posY - dist, posY + dist)
@@ -176,11 +138,7 @@
return
-## 哥布林移动走开
-# @param curNPC 当前npc
-# @param npcControl
-# @param tick
-# @return None
+## 移动走开
def __Runaway(curNPC, npcControl, tick):
posX = curNPC.GetPosX()
posY = curNPC.GetPosY()
@@ -189,7 +147,7 @@
tagPosX, tagPosY = 0, 0
# 寻找目标坐标点
- for i in range(len(MoveDirList)):
+ for _ in range(len(MoveDirList)):
tagPosX, tagPosY = __GetRandomPos(posX, posY, moveArea, moveDir)
# 如果返回0,0点,或者位置不变,则改变移动方向
if (tagPosX == 0 and tagPosY == 0) or (tagPosX == posX and tagPosY == posY):
@@ -247,7 +205,7 @@
GameWorld.ErrLog("moveDir=%s not in MoveDirList" % moveDir)
return (0, 0)
- for i in range(0, dist * dist):
+ for _ in range(0, dist * dist):
if moveDir == Def_MoveDir_Up: # 上
resultX = posX
resultY = posY + dist
@@ -288,210 +246,78 @@
# @param tick
# @return 具体伤害值
def OnAttacked(atkObj, curNPC, skill, tick):
+ npcControl = NPCCommon.NPCControl(curNPC)
+ if GameObj.GetHP(curNPC) < GameObj.GetMaxHP(curNPC) / 2:
+ GameObj.SetHP(curNPC, GameObj.GetMaxHP(curNPC))
+ GameWorld.DebugLog("半血回满血!")
curNPC.SetDict(Def_NPCKey_Goblin_AttackedTick, tick) # 设置被攻击时间
# 每次被攻击掉落物品
- __OnAttackedDropItem(atkObj, curNPC)
+ __OnAttackedDropItem(atkObj, curNPC, npcControl)
return
+
+def OnCheckCanDie(atkObj, curNPC, skill, tick):
+ ## 检查NPC是否可死亡
+ GameObj.SetHP(curNPC, GameObj.GetMaxHP(curNPC))
+ GameWorld.DebugLog("死亡回满血!")
+ return False
## 每次被攻击掉落物品
# @param atkObj 攻击发起者
# @param curNPC 被攻击NPC
# @return None
-def __OnAttackedDropItem(atkObj, curNPC):
- npcControl = NPCCommon.NPCControl(curNPC)
- dropType = ChConfig.Def_NPCHurtTypeAll
- ownerID = 0
-
- atkObjType = atkObj.GetGameObjType()
-
- # 如果是玩家,则物品拥有者属于该玩家
- if atkObjType == IPY_GameWorld.gotPlayer:
- dropType = ChConfig.Def_NPCHurtTypePlayer
- ownerID = atkObj.GetPlayerID()
-
- # 如果是召唤兽或宠物,则物品拥有者属于对应主人
- elif atkObjType == IPY_GameWorld.gotNPC:
- npcObjType = atkObj.GetGameNPCObjType()
- # 判断召唤兽主人
- if npcObjType == IPY_GameWorld.gnotSummon:
- curNPCDetail = GameWorld.GetObjDetail(atkObj)
-
- if curNPCDetail != None:
- curNPCOwner = curNPCDetail.GetOwner()
- summonOwner = GameWorld.GetObjDetail(curNPCOwner)
- if summonOwner != None:
- # 召唤兽主人为玩家
- if summonOwner.GetGameObjType() == IPY_GameWorld.gotPlayer:
- dropType = ChConfig.Def_NPCHurtTypePlayer
- ownerID = summonOwner.GetPlayerID()
-
- # 判断宠物主人
- elif npcObjType == IPY_GameWorld.gnotPet:
- curPlayer = PetControl.GetPetOwner(atkObj)
- if curPlayer != None:
- dropType = ChConfig.Def_NPCHurtTypePlayer
- ownerID = curPlayer.GetPlayerID()
-
- aiConfig = __GetGoblinConfig(curNPC.GetNPCID())
- # 掉落个数
- dropCount = GameWorld.GetResultByRandomList(aiConfig[Def_AttackedDropItemCountRate])
-
-## 掉落规则修改,暂屏蔽,之后有用到该AI再做修改
-# # 循环掉落
-# for i in range(dropCount):
-# dropItemType = GameWorld.GetResultByRandomList(aiConfig[Def_AttackedDropItemTypeRate])
-#
-# # 金钱
-# if dropItemType == Def_DropItemType_Money:
-# npcControl.DropMoney(ChConfig.Def_NPCMapDropRate, dropType, ownerID)
-# # 道具
-# elif dropItemType == Def_DropItemType_Goods:
-# goodsID = GameWorld.GetResultByRandomList(aiConfig[Def_DropGoodsRate])
-# npcControl.DropItem(goodsID, dropType, ownerID)
-# # 装备
-# elif dropItemType == Def_DropItemType_Equip:
-# equipID = __GetRadomDropEquipID(aiConfig[Def_DropEquipModelNum])
-# npcControl.DropItem(equipID, dropType, ownerID)
- return
-
-
-## NPC死亡处理
-# @param curNPC 死亡NPC
-# @param HurtType 掉落类型
-# @param HurtID 对应拥有者id
-# @param modulus 掉落系数
-# @return None
-def OnDie(curNPC, HurtType, HurtID):
- #GameWorld.DebugLog("OnDieDropItem...dropType=%s, ownerID=%s" % (dropType, ownerID))
- # 该死亡掉落无物品保护
- dropType = ChConfig.Def_NPCHurtTypeAll
- ownerID = 0
- npcControl = NPCCommon.NPCControl(curNPC)
-
- if curNPC.GetNPCID() == 0:
- GameWorld.ErrLog("AIType_196 OnDie NPCID=0")
+def __OnAttackedDropItem(atkObj, curNPC, npcControl):
+ attackPlayer, npcObjType = AttackCommon.GetAttackPlayer(atkObj)
+ if npcObjType:
return
- aiConfig = __GetGoblinConfig(curNPC.GetNPCID())
- dropItemIDList = [] # [[itemID, count],...]
+ if not attackPlayer:
+ return
+ npcID = curNPC.GetNPCID()
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog("TreasureNPC", npcID)
+ if not ipyData:
+ return
+ attackCountDropWeightInfo = ipyData.GetAttackCountDropWeightInfo()
+ attackDropWeightList = ipyData.GetAttackDropWeightList()
+ attackDropWeightListEx = ipyData.GetAttackDropWeightListEx()
+ dropCountEx = ipyData.GetDropCountEx()
+ alchemyDiffLV = ipyData.GetAlchemyDiffLV()
- # 道具掉落个数
- dropGoodsCount = GameWorld.GetResultByRandomList(aiConfig[Def_DieDropGoodsCountRate])
- for i in range(dropGoodsCount):
- goodsID = GameWorld.GetResultByRandomList(aiConfig[Def_DropGoodsRate])
- dropItemIDList.append([goodsID, 1]) # 增加一个掉落道具
+ mainItemWeightList = []
+ if attackCountDropWeightInfo:
+ maxCount = max(attackCountDropWeightInfo)
+ attackCount = attackPlayer.NomalDictGetProperty(ChConfig.Def_PDict_NPCAttackCount % npcID) + 1
+ if attackCount <= maxCount:
+ if attackCount in attackCountDropWeightInfo:
+ mainItemWeightList = attackCountDropWeightInfo[attackCount]
+ NPCCommon.UpdateNPCAttackCount(attackPlayer, npcID, attackCount, maxCount)
+
+ if not mainItemWeightList and attackDropWeightList:
+ mainItemWeightList = ItemCommon.GetWeightItemListByAlchemyDiffLV(attackPlayer, attackDropWeightList, alchemyDiffLV)
- # 装备掉落个数
- dropEquipCount = GameWorld.GetResultByRandomList(aiConfig[Def_DieDropEquipCountRate])
- for i in range(dropEquipCount):
- equipID = __GetRadomDropEquipID(aiConfig[Def_DropEquipModelNum])
- dropItemIDList.append([equipID, 1]) # 增加一个掉落装备
+ mainItemInfo = GameWorld.GetResultByWeightList(mainItemWeightList)
- # 掉落总个数
- dropCount = GameWorld.GetResultByRandomList(aiConfig[Def_DieDropCountRate])
- # npc超爆
- #npcControl.NPCSuperDropByItemIDExMoney(dropItemIDList, dropType, ownerID, dropCount)
- # 全服广播
- mapID = GameWorld.GetMap().GetMapID()
- if mapID not in []:
- notifyMarkDict = ReadChConfig.GetEvalChConfig("GoblinNotify")
- notifyMark = notifyMarkDict.get(curNPC.GetNPCID())
- if notifyMark:
- PlayerControl.WorldNotify(0, notifyMark, [GameWorld.GetMap().GetMapID()])
+ if not mainItemInfo:
+ notDropNotify = ipyData.GetNotDropNotify()
+ if notDropNotify:
+ PlayerControl.NotifyCode(attackPlayer, notDropNotify)
+ return
+
+ dropItemList = []
+ if mainItemInfo:
+ dropItemList.append(mainItemInfo)
+
+ if attackDropWeightListEx and dropCountEx:
+ weightListEx = ItemCommon.GetWeightItemListByAlchemyDiffLV(attackPlayer, attackDropWeightListEx, alchemyDiffLV)
+ for _ in xrange(dropCountEx):
+ itemInfo = GameWorld.GetResultByWeightList(weightListEx)
+ if itemInfo:
+ dropItemList.append(itemInfo)
+
+ if not dropItemList:
+ return
+
+ dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
+ ChItem.DoMapDropItem(attackPlayer, dropItemList, npcID, dropPosX, dropPosY, isOnlySelfSee=False)
return
-
-## 玩家击杀哥布林
-# @param curNPC
-# @param curPlayer
-# @param skill
-# @return
-def OnAttackDieByPlayer(curNPC, curPlayer, skill):
- DataRecordPack.DR_KillNPC(curPlayer, "Goblin", curNPC.GetNPCID())
- return
-
-
-## 获取对应哥布林配置
-# @param npcID
-# @return 配置信息
-def __GetGoblinConfig(npcID):
- return ReadChConfig.GetEvalChConfig('Goblin_%s' % npcID)
-
-
-## 获取随机掉落装备id
-# @param dropEquipModelNum 装备掉落规则模板编号
-# @return >0掉落装备id,返回0表示无法获取掉落装备id
-def __GetRadomDropEquipID(dropEquipModelNum):
- global g_filterEquipDict
-
- dropEquipModel = ReadChConfig.GetEvalChConfig('GoblinDropEquip_%s' % dropEquipModelNum)
-
- filterItemList = g_filterEquipDict.get(dropEquipModelNum)
- # 如果没有,则加载
- if not filterItemList:
- GameWorld.DebugLog("加载哥布林掉落装备模板GoblinDropEquip_%s.txt" % dropEquipModelNum)
- itemTypeList = dropEquipModel[Def_EquipModel_EquipType]
- itemMinLV = dropEquipModel[Def_EquipModel_LVLimit][0]
- itemMaxLV = dropEquipModel[Def_EquipModel_LVLimit][1]
- dropIDList = dropEquipModel[Def_EquipModel_DropItemList]
- filterItemList = __FilterItemFromDB(itemTypeList, itemMinLV, itemMaxLV, dropIDList)
- g_filterEquipDict[dropEquipModelNum] = filterItemList
-
- # 随机是否卓越
- quality = GameWorld.GetResultByRandomList(dropEquipModel[Def_EquipModel_QualityRate])
-
- dropEquipIdList = filterItemList[quality]
-
- if not dropEquipIdList:
- GameWorld.ErrLog("__GetRadomDropEquipID() can not find filter equip," + \
- "please check GoblinDropEquip_%s.txt!!!" % dropEquipModelNum)
- return 0
-
- return random.choice(dropEquipIdList)
-
-
-## 从数据库中查找满足要求的物品ID
-# @param itemTypeList: 获得的物品类型列表
-# @param itemMinLV: 获得的物品最低等级
-# @param itemMaxLV: 获得的物品最高等级
-# @param dropIDList: NPC不掉落,但这里可掉落的物品id列表
-# @return 找到的物品ID列表:[[非卓越装id列表], [卓越装id列表]]
-def __FilterItemFromDB(itemTypeList, itemMinLV, itemMaxLV, dropIDList):
- findItemIdList = [[], []] # [[非卓越装], [卓越装]]
-
- for itemType in itemTypeList:
-
- gameData = GameWorld.GetGameData()
- gameData.FilterItemByType(itemType) # 过滤物品类型
- for i in range(0, gameData.GetFilterItemCount()):
- curFindItem = gameData.GetFilterItem(i)
- itemID = curFindItem.GetItemTypeID()
-
- # NPC不掉落的,且不在特定掉落id列表里的不掉落
- if not curFindItem.GetCanNPCDrop() and itemID not in dropIDList:
- continue
-
- # 不在过滤等级内,跳过
- if curFindItem.GetLV() < itemMinLV or curFindItem.GetLV() > itemMaxLV:
- continue
-
- findItemIdList[1 if curFindItem.GetItemQuality() else 0].append(curFindItem.GetItemTypeID())
-
- GameWorld.DebugLog("哥布林掉落装备id列表=%s,卓越装备id列表=%s" % (str(findItemIdList[0]), str(findItemIdList[1])))
- return findItemIdList
-
-## 隐藏NPC
-def DoHideGoblin(curNPC):
-
- # 只在一线刷, 非一线设置该NPC隐身
- lineID = GameWorld.GetGameWorld().GetLineID()
- if lineID != 0:
- goblinNPCIDList = [30000,30001,30002,30003,30004,30005,30006,30007,30008,30009]
- npcID = curNPC.GetNPCID()
- if npcID in goblinNPCIDList and curNPC.GetVisible():
- curNPC.SetVisible(False)
- GameWorld.Log("非一线,隐藏该NPCID=%s!" % npcID)
- return True
-
- return False
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index fffc49e..f99b5dd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -51,6 +51,7 @@
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import GameLogic_CrossDemonKing
+import GameLogic_CrossGrassland
import PlayerWeekParty
import PlayerActLogin
import FamilyRobBoss
@@ -5675,31 +5676,34 @@
if collectCnt <= 0:
return
+ isMaxTime = False # 是否达到了采集最大次数
limitMaxTime = collectNPCIpyData.GetMaxCollectCount()
if limitMaxTime > 0:
todayCollTime = GetTodayCollectCount(curPlayer, npcID)
canCollectCnt = max(0, limitMaxTime - todayCollTime)
collectCnt = min(collectCnt, canCollectCnt)
if collectCnt <= 0:
- GameWorld.DebugLog(" 该NPC已达到最大采集次数: todayCollTime=%s,limitMaxTime=%s" % (todayCollTime, limitMaxTime))
+ GameWorld.DebugLog(" 该NPC已达到最大采集次数: npcID=%s,todayCollTime=%s,limitMaxTime=%s" % (npcID, todayCollTime, limitMaxTime))
return
- updCollTime = todayCollTime + collectCnt
+ curCollTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTime % npcID)
+ updCollTime = curCollTime + collectCnt
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, updCollTime)
SyncCollNPCTime(curPlayer, [npcID])
- GameWorld.DebugLog(" 增加采集次数: todayCollTime=%s,updCollTime=%s" % (todayCollTime, updCollTime))
+ GameWorld.DebugLog(" 增加采集次数: npcID=%s,todayCollTime=%s,curCollTime=%s,updCollTime=%s" % (npcID, todayCollTime, curCollTime, updCollTime))
+ isMaxTime = todayCollTime + collectCnt >= limitMaxTime
- awardIitemList = []
+ awardItemList = []
collectAwardCfg = collectNPCIpyData.GetCollectAward()
collectAppointAwardCfg = collectNPCIpyData.GetCollectAppointAward()
if collectAppointAwardCfg:
collTotalTime = min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTimeTotal % npcID) + 1, ChConfig.Def_UpperLimit_DWord)
if collTotalTime in collectAppointAwardCfg:
- awardIitemList.append(collectAppointAwardCfg[collTotalTime])
+ awardItemList.append(collectAppointAwardCfg[collTotalTime])
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTimeTotal % npcID, collTotalTime)
- #GameWorld.DebugLog("采集次数定制奖励: collTotalTime=%s,awardIitemList=%s" % (collTotalTime, awardIitemList))
+ #GameWorld.DebugLog("采集次数定制奖励: collTotalTime=%s,awardItemList=%s" % (collTotalTime, awardItemList))
- if not awardIitemList:
+ if not awardItemList:
alchemyDiffLV = collectNPCIpyData.GetAlchemyDiffLV()
giveItemWeightList = []
if alchemyDiffLV:
@@ -5716,15 +5720,15 @@
giveItemWeightList = collectAwardCfg
giveItemInfo = GameWorld.GetResultByWeightList(giveItemWeightList)
- awardIitemList.append(giveItemInfo)
+ awardItemList.append(giveItemInfo)
- if awardIitemList:
- for itemID, itemCount, isAuctionItem in awardIitemList:
+ if awardItemList:
+ for itemID, itemCount, isAuctionItem in awardItemList:
ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
if collectNPCIpyData.GetNotifyCollectResult():
awardPack = ChPyNetSendPack.tagMCCollectAwardItemInfo()
awardPack.CollectNPCID = npcID
- for itemID, itemCount, isAuctionItem in awardIitemList:
+ for itemID, itemCount, isAuctionItem in awardItemList:
awardItem = ChPyNetSendPack.tagMCCollectAwardItem()
awardItem.ItemID = itemID
awardItem.Count = itemCount
@@ -5736,6 +5740,10 @@
#采集成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Collect, collectCnt, [npcID])
#SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, giveItemInfoList, npcID)
+
+ if isMaxTime:
+ GameLogic_CrossGrassland.DoCheckUpdateGrasslandEnd(curPlayer)
+
return
## 采集结果同步
@@ -6097,3 +6105,45 @@
sendPack.Value = speed
curNPC.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength())
return
+
+def UpdateNPCAttackCount(curPlayer, npcID, attackCount, maxCount=0):
+ ## 更新玩家攻击NPC次数
+ GameWorld.DebugLog("更新玩家攻击NPC次数: npcID=%s,attackCount=%s,maxCount=%s" % (npcID, attackCount, maxCount))
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_NPCAttackCount % npcID, attackCount)
+
+ if GameWorld.IsCrossServer():
+ serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+ msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "NPCID":npcID, "AttackCount":attackCount, "MaxCount":maxCount}
+ GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_NPCAttackCount, msgInfo, [serverGroupID])
+ else:
+ SyncNPCAttackCount(curPlayer, [npcID])
+ if attackCount and attackCount >= maxCount:
+ GameLogic_CrossGrassland.DoCheckUpdateGrasslandEnd(curPlayer)
+ return
+
+def CrossServerMsg_NPCAttackCount(curPlayer, msgData):
+ ## 收到跨服服务器同步的攻击NPC次数
+ npcID = msgData["NPCID"]
+ attackCount = msgData["AttackCount"]
+ maxCount = msgData["MaxCount"]
+ UpdateNPCAttackCount(curPlayer, npcID, attackCount, maxCount)
+ return
+
+def SyncNPCAttackCount(curPlayer, npcIDList):
+ ## 同步NPC攻击次数
+ if not npcIDList:
+ return
+
+ clientPack = ChPyNetSendPack.tagMCNPCAttackCountInfo()
+ for npcID in npcIDList:
+ attackCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_NPCAttackCount % npcID)
+ atkCountObj = ChPyNetSendPack.tagMCNPCAttackCount()
+ atkCountObj.NPCID = npcID
+ atkCountObj.AttackCount = attackCount
+ clientPack.NPCAttackCountList.append(atkCountObj)
+ clientPack.Count = len(clientPack.NPCAttackCountList)
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
+
+
+
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
index 266e4d9..b0f4183 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -889,6 +889,8 @@
else:
refreshCD = ipyData.GetRefreshSeconds()
+ if not refreshCD:
+ continue
if tick - numLastTick < refreshCD * 1000:
continue
gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num, tick)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 9a8a79b..6b5a192 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -259,7 +259,9 @@
if curPet:
curPet.SetVisible(False)
- curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID)
GameWorld.Log("玩家开始自定义场景!", curPlayer.GetPlayerID())
if mapID:
FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
@@ -277,6 +279,8 @@
if curPet:
curPet.SetVisible(True)
curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0)
GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index a0a0b93..ec414fe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1650,7 +1650,7 @@
GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_EnterFB, msgDict)
return
- GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
+ GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID, lineID=lineID)
return
##玩家进入副本
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
index ee256ce..15b3f21 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
@@ -240,7 +240,7 @@
# 草园重置
if ipyData.GetEventType() in [FDEventType_GrasslandXian, FDEventType_GrasslandLing]:
- GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType())
+ GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType(), fdeventID)
elif state == FDEventState_Visited:
if curState != FDEventState_Visiting:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py
index c1cd578..9b42a4d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py
@@ -46,6 +46,9 @@
elif msgType == ShareDefine.CrossServerMsg_CollectNPCOK:
NPCCommon.CrossServerMsg_CollectNPCOK(curPlayer, msgData)
+ elif msgType == ShareDefine.CrossServerMsg_NPCAttackCount:
+ NPCCommon.CrossServerMsg_NPCAttackCount(curPlayer, msgData)
+
elif msgType == ShareDefine.CrossServerMsg_FBEnd:
mapID, lineID = msgData[:2]
exData = msgData[2:]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py
index f0bdca9..5565fdd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py
@@ -50,11 +50,11 @@
GameWorld.Log("GY_Query_CrossRealmReg DoResult %s" % funResult, curPlayer.GetPlayerID())
if not resultInfo:
return
- registerMap, mapID, dataMapID, copyMapID, posX, posY = resultInfo
- RegisterEnterCrossServer(curPlayer, registerMap, mapID, dataMapID, copyMapID, posX, posY)
+ registerMap, mapID, dataMapID, copyMapID, posX, posY, lineID = resultInfo
+ RegisterEnterCrossServer(curPlayer, registerMap, mapID, dataMapID, copyMapID, posX, posY, lineID)
return
-def RegisterEnterCrossServer(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
+def RegisterEnterCrossServer(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
'''
@param registerMap: 一般是dataMapID
'''
@@ -88,11 +88,12 @@
prepareEnterCrossServer.DataMapID = registerMap
NetPackCommon.SendFakePack(curPlayer, prepareEnterCrossServer)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqCrossFBFuncLine, lineID)
CrossPlayerData.OnPlayerCrossReg(curPlayer)
#curPlayer.SendMergeRegisterPlayer(mapID, dataMapID, copyMapID, posX, posY)
curPlayer.SendMergeRegisterPlayerAfterChange(CrossRealmPlayer.GetCrossPlayerName(curPlayer), mapID, dataMapID, copyMapID, posX, posY)
- GameWorld.Log(" 发送跨服玩家数据注册: registerMap=%s,zoneID=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s,GetVsRoomId=%s"
- % (registerMap, zoneID, mapID, dataMapID, copyMapID, posX, posY, curPlayer.GetVsRoomId()), playerID)
+ GameWorld.Log(" 发送跨服玩家数据注册: registerMap=%s,lineID=%s,zoneID=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s,GetVsRoomId=%s"
+ % (registerMap, lineID, zoneID, mapID, dataMapID, copyMapID, posX, posY, curPlayer.GetVsRoomId()), playerID)
return
## 跨服赛报名结果(上传数据)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 7d79f26..1fe0aaf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1211,6 +1211,7 @@
CrossServerMsg_CollectNPCOK = "CollectNPCOK" # 采集NPC完成
CrossServerMsg_EnterFBRet = "EnterFBRet" # 请求进入跨服副本返回信息
CrossServerMsg_FBEnd = "FBEnd" # 完成跨服副本
+CrossServerMsg_NPCAttackCount = "NPCAttackCount" # 攻击NPC次数记录
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 4716142..87b5128 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1222,20 +1222,6 @@
return
-## 获取哥布林功能NPC类型掉血值
-def GetGoblinLostHP(defender, hurtValue):
- if not defender:
- return hurtValue
-
- defObjType = defender.GetGameObjType()
- if defObjType == IPY_GameWorld.gotNPC:
- npcFuncType = defender.GetFunctionType()
- if npcFuncType == ChConfig.Def_NPCFuncType_Goblin:
- goblinHurtValue = int(ReadChConfig.GetEvalChConfig('GoblinHurtValue'))
- hurtValue = min(hurtValue, goblinHurtValue)
-
- return hurtValue
-
## 技能伤血
# @param curObj 当前对象
# @param skillTypeID 技能类型ID
@@ -1257,7 +1243,6 @@
## 后续有其他情况也应考虑进来,如镖车是否某状态不掉血
return
- #lostValue = GetGoblinLostHP(curObj, lostValue)
curObjType = curObj.GetGameObjType()
curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, 1)
--
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