From c562008bec642a25245295eeec567081bc4e4c42 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 四月 2019 14:29:23 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(草园)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |  417 +++++++++++++++++++++++++++--------------------------------
 1 files changed, 190 insertions(+), 227 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index d2d9578..c0661a5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,36 +68,32 @@
 Def_BuffValue_Count = 3     # buff记录的value个数
 
 #游戏对象属性--------------------------------------------
-Def_Calc_AllAttrType_MAX = 125
+Def_Calc_AllAttrType_MAX = 132
 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
 TYPE_Calc_AttrList = (
-#基础属性
 TYPE_Calc_Metal,                        # 金 1
 TYPE_Calc_Wood,                         # 木 2
 TYPE_Calc_Water,                        # 水 3
 TYPE_Calc_Fire,                         # 火 4
-TYPE_Calc_Earth,                        # 土 5
 
-#战斗属性
-TYPE_Calc_AttrMaxHP,                    # 最大血量 6
-TYPE_Calc_AttrMaxMP,                    # 最大魔法值 7
-TYPE_Calc_AttrDEF,                      # 防御力 8
-TYPE_Calc_AttrHit,                      # 命中 9
-TYPE_Calc_AttrMiss,                     # 闪避 10
-TYPE_Calc_AttrATKMin,                   # 最小攻击力 11
-TYPE_Calc_AttrATKMax,                   # 最大攻击力 12
-TYPE_Calc_AttrHP,                       # 当前HP 13
-TYPE_Calc_AttrMP,                       # 当前MP 14
-#TYPE_Calc_AttrMATKMin,                  # 最小魔法攻击力    #废弃:NPC表字段代表境界                                                
-#TYPE_Calc_AttrMATKMax,                  # 最大魔法攻击力    #废弃
-TYPE_Calc_Luck,                         # 气运 15
+TYPE_Calc_AttrHP,                       # 当前HP 5
+TYPE_Calc_AttrMP,                       # 当前MP 6
+TYPE_Calc_AttrMaxHP,                    # 最大血量 7
+TYPE_Calc_AttrMaxMP,                    # 最大魔法值 8
+TYPE_Calc_AttrATKMin,                   # 最小攻击力 9
+TYPE_Calc_AttrATKMax,                   # 最大攻击力 10
+TYPE_Calc_Earth,                        # 土 11                                             
+TYPE_Calc_Luck,                         # 气运 12
+TYPE_Calc_AttrDEF,                      # 防御力 13
+TYPE_Calc_AttrHit,                      # 命中 14
+TYPE_Calc_AttrMiss,                     # 闪避 15
 TYPE_Calc_AttrSpeed,                    # 移动速度 16
 TYPE_Calc_AttrAtkSpeed,                 # 攻击速度 17
 
 TYPE_Calc_SuperHitRate,                 # 暴击概率 18 
 TYPE_Calc_SuperHit,                     # 暴击伤害(固定值) 19 
 TYPE_Calc_SuperHitRateReduce,           # 暴击概率抗性 20
-TYPE_Calc_SuperHitReducePer,            # 暴击伤害减免 21
+TYPE_Calc_SuperHitReduce,            # 暴击伤害减免固定值 21
 
 TYPE_Calc_GreatHitRate,                 # 卓越一击几率 22
 TYPE_Calc_GreatHit,                     # 卓越一击伤害倍率 23
@@ -105,9 +101,9 @@
 TYPE_Calc_GreatHitReducePer,            # 卓越一击伤害减免 25
 
 TYPE_Calc_LuckyHitRate,                 # 会心一击几率 26
-TYPE_Calc_LuckyHit,                     # 会心一击伤害倍率 27
+TYPE_Calc_LuckyHit,                     # 会心一击伤害固定值 27
 TYPE_Calc_LuckyHitRateReduce,           # 会心一击概率抗性 28
-TYPE_Calc_LuckyHitReducePer,            # 会心一击伤害减免 29
+TYPE_Calc_LuckyHitReduce,            # 会心一击伤害减免固定值 29
 
 TYPE_Calc_IgnoreDefRate,                # 无视防御几率, 攻击时百分比无视目标的防御 30
 TYPE_Calc_IgnoreDefRateReduce,          # 无视防御概率抗性, 受击时减少对方的无视防御属性 31
@@ -160,15 +156,15 @@
 TYPE_Calc_ReduceSkillCD,                # 减技能CD
 TYPE_Calc_SkillAtkRate,                 # 技能攻击比例加成
 TYPE_Calc_SkillAtkRateReduce,           # 技能攻击比例减少 75
-TYPE_Calc_DamagePer,                    # 伤害输出计算百分比
-TYPE_Calc_AttrDamReduce,                # 减少伤害
+TYPE_Calc_DamagePVP,                    # 伤害输出固定值
+TYPE_Calc_DamagePVPReduce,                # 减少伤害固定值
 TYPE_Calc_HurtPer,                      # 受伤计算百分比
 TYPE_Calc_BleedDamage,                  # 流血伤害
 TYPE_Calc_FinalHurt,                    # 最终固定伤害增加 80
 TYPE_Calc_FinalHurtReduce,              # 最终固定伤害减少
 TYPE_Calc_DamagePerPVP,                 # 伤害输出计算百分比PVP
 TYPE_Calc_DamagePerPVPReduce,           # 伤害输出计算百分比PVP减少
-TYPE_Calc_DamagePerPVE,                 # 伤害输出计算百分比PVE
+TYPE_Calc_DamagePVE,                 # 伤害输出计算固定值PVE
 TYPE_Calc_NPCHurtAddPer,                # 对怪物伤害加成 85
 TYPE_Calc_JobAHurtAddPer,               # 目标战士伤害加成
 TYPE_Calc_JobBHurtAddPer,               # 目标法师伤害加成
@@ -190,27 +186,34 @@
 TYPE_Calc_BaseDefAddPer,                # 基础防御百分比
 TYPE_Calc_BaseHitAddPer,                # 基础命中百分比
 TYPE_Calc_BaseMissAddPer,               # 基础闪避百分比
-TYPE_Calc_GodWeaponMaxHPPer,            # 神兵生命百分比 110
-TYPE_Calc_GodWeaponAtkPer,              # 神兵攻击百分比
+TYPE_Calc_GodWeaponMaxHPPer,            # 神兵生命百分比 
+TYPE_Calc_GodWeaponAtkPer,              # 神兵攻击百分比 105
 TYPE_Calc_StoneMaxHPPer,                # 宝石生命百分比
 TYPE_Calc_StoneAtkPer,                  # 宝石攻击百分比
 TYPE_Calc_HPCureEnhance,                # 血瓶恢复效果增加
-TYPE_Calc_OnlyFinalHurt,                # 额外输出伤害 115
-TYPE_Calc_PVPAtkBackHP,                 # PVP攻击回血
+TYPE_Calc_OnlyFinalHurt,                # 额外输出伤害 
+TYPE_Calc_PVPAtkBackHP,                 # PVP攻击回血 110
 TYPE_Calc_HitSucessRate,                # 命中成功率
 TYPE_Calc_MissSucessRate,               # 闪避成功率
 TYPE_Calc_AtkInterval,                  # NPC攻击频率
-TYPE_Calc_FuncDef,                      # 功能层防御 120
-TYPE_Calc_CurePer,                      # 治疗效果加成,默认100%
+TYPE_Calc_FuncDef,                      # 功能层防御 
+TYPE_Calc_CurePer,                      # 治疗效果加成,默认100% 115
 TYPE_Calc_BeHurtPer,                    # 加深受到伤害百分比
 TYPE_Calc_HorseAtkPer,                  # 坐骑攻击百分比
 TYPE_Calc_StoneBasePer,                 # 宝石基础属性百分比
-TYPE_Calc_RealmBasePer,                 # 境界基础属性百分比 125
-TYPE_Calc_PetSkillAtkRate,              # 宠物技能攻击比例加成
+TYPE_Calc_RealmBasePer,                 # 境界基础属性百分比 
+TYPE_Calc_PetSkillAtkRate,              # 宠物技能攻击比例加成 120
 TYPE_Calc_WingHPPer,                    # 翅膀生命百分比
 TYPE_Calc_SuiteBasePer,                 # 套装基础属性百分比
 TYPE_Calc_PlusBaseAtkPer,               # 强化基础攻击百分比
-TYPE_Calc_ProDef,                       # 当前防护值 130
+TYPE_Calc_ProDef,                       # 当前防护值 
+TYPE_Calc_NormalHurt,                   # 普通攻击增伤 125
+TYPE_Calc_NormalHurtPer,                # 普通攻击加成 
+TYPE_Calc_FabaoHurt,                    # 法宝技能增伤 
+TYPE_Calc_FabaoHurtPer,                 # 法宝技能加成 
+TYPE_Calc_SuperHitPer,                  # 暴击伤害万分率加成
+TYPE_Calc_LuckyHitPer,                  # 会心一击伤害万分率加成 130
+TYPE_Calc_FinalHurtReducePer,           # 最终伤害减少百分比
 ) = range(1, Def_Calc_AllAttrType_MAX)
 
 
@@ -220,10 +223,6 @@
 
 # 衰减递增的属性列表, 衰减递增算法: 1-(1-a1)*(1-a2);   非衰减递增算法:  a1+a2
 TYPE_Calc_DeclineList = []
-#TYPE_Calc_DeclineList = [TYPE_Calc_SuperHitReducePer, TYPE_Calc_LuckyHitRateReduce, TYPE_Calc_SkillAtkRateReduce, 
-#                         TYPE_Calc_AttrDamReduce, TYPE_Calc_DamagePerPVPReduce, 
-#                         TYPE_Calc_IgnoreDefRate, TYPE_Calc_IgnoreDefRateReduce, TYPE_Calc_DamChanceDef,
-#                         TYPE_Calc_FaintRate, TYPE_Calc_FaintDefRate, TYPE_Calc_ProDefAbsorb]
 
 #宠物属性列表
 Def_Pet_Attr = []
@@ -532,8 +531,6 @@
 Def_Item_Effect_MissionMove = 2001
 #鱼竿
 Def_Item_Effect_FishTool = 2000
-#摆摊证
-Def_Item_Effect_ShopItem = 1900
 #坐骑进阶
 Def_Item_Eff_HorseUpdate = 2819
 #官爵进阶
@@ -688,7 +685,6 @@
 Def_SkillID_Red = 20021         # 红名
 Def_SkillID_ReviveTired = 20030    # 复活疲劳 SkillID
 Def_SkillID_SkillReBorn = -1  # 技能复活ID
-Def_SkillID_ShopItem = -1   # 摆摊技能ID
 Def_SkillID_LimitSuperBuff = 10000    # 有限无敌BUFF SkillID
 Def_SkillID_TJGSuperBuff = 20039    # 脱机挂死亡复活保护
 Def_SkillID_Somersault = 190    # 翻滚快速闪避
@@ -756,7 +752,8 @@
 Def_HurtType_Zhansha,     # 斩杀 12
 Def_HurtType_Zhuxian,     # 诛仙一击 13
 Def_HurtType_ZhognjiZhansha,     # 终极斩杀 14
-) = range(1, 15)
+Def_HurtType_DeadlyHit,     # 致命一击 15
+) = range(1, 16)
 #Def_HurtType_SuckBlood,      # 吸血 
 
 (
@@ -805,8 +802,6 @@
 Def_PlayerTotalMoney_Silver = 2000000000
 #流向记录变更最小金币值(小于该值的暂不记录, 仅限金币)
 Def_DRRecord_Min_Silver = 500000
-#大额度交易记录
-Def_LargeTrade_Gold = 50 * 1000
 Def_LargeTrade_Silver = 1000 * 1000
 #初始化装备背包格子数
 Def_PackCnt_Equip = 130
@@ -1108,14 +1103,6 @@
 Def_PlayerCanAttackBalk = 1
 #玩家攻击距离扩大N格子
 Def_PlayerAttackDistZoom = 2
-#致命一击的攻击力是普通攻击的2倍
-Def_SuperHitPercent = 20000
-#幸运一击的攻击力相对普攻倍值
-Def_LuckyHitVal = 11000
-#卓越一击的攻击力相对普攻倍值
-Def_GreatHitVal = 12500
-#富豪一击的攻击力相对普攻倍值
-Def_FuhaoHitVal = 11000
 #服务器统一使用万分率(用于计算百分比 10000为100%)
 Def_MaxRateValue = ShareDefine.Def_MaxRateValue
 Def_AtkSpeedBase = 1000.0   # 玩家攻击速度基础标准 1000毫秒
@@ -1410,12 +1397,6 @@
 Def_GameEventExpLVDiff = 5
 #组队经验加成
 Def_TeamMemberExp=[1,1,1.1,1.15,1.2,1.25,1.3]
-
-#摆摊--------------------------------------------
-#可以摆摊的状态
-Def_ShopItem_PlayerState = [IPY_GameWorld.paNull, IPY_GameWorld.paAttack]
-#摆摊距离
-Def_ShopItem_Dist = 10
 #物品--------------------------------------------
 
 #人物背包最大个数
@@ -1742,7 +1723,7 @@
 Def_FBMapID_DuJie = 31110
 
 #麒麟之府
-Def_FBMapID_KirinHome = 31190
+Def_FBMapID_KirinHome = 311900
 
 #个人BOSS
 Def_FBMapID_PersonalBoss = 31240
@@ -1783,23 +1764,36 @@
 Def_FBMapID_CrossRealmPK = 32010
 #跨服蓬莱仙境
 Def_FBMapID_CrossPenglai = 32020
+#跨服妖王
+Def_FBMapID_CrossDemonKing = 32030
+#本服妖王
+Def_FBMapID_DemonKing = 22030
 #多仙盟Boss
 Def_FBMapID_AllFamilyBoss = 31260
 #骑宠Boss
 Def_FBMapID_HorsePetBoss = 31200
+#缥缈宝藏
+Def_FBMapID_FairyTreasure = 31190
+#跨服灵草园
+Def_FBMapID_CrossGrasslandLing = 32040
+#跨服仙草园
+Def_FBMapID_CrossGrasslandXian = 32050
 
 #注册上传跨服服务器数据后直接进入跨服服务器的地图
-RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
+RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
 #跨服地图
-Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai]
+Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
 #跨服分区对应地图配置表名
 Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
                              }
+#需要动态分配线路的跨服地图
+Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
 
 #副本关闭时未拾取的物品邮件发放给玩家
 #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
 Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, 
-                                   Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss]
+                                   Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss, 
+                                   Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing]
 
 #金钱不掉物品直接给玩家的地图
 Def_GiveMoneyMapIDList = []
@@ -1813,7 +1807,8 @@
 Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
                       
 # 进入副本需要发送到GameServer的地图
-Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
+Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_DemonKing,
+                              Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
 
 ## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
 #Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
@@ -1883,11 +1878,14 @@
                 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
                 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
                 'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
+                'CrossDemonKing':[Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing], #妖王
+                'CrossGrassland':[Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian], #草园
                 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
                 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
                 'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
                 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
                 'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
+                'FairyTreasure':[Def_FBMapID_FairyTreasure],#缥缈宝藏
                 }
 
 #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -2102,7 +2100,8 @@
 DropOwnerType_Faction, # 阵营 5
 DropOwnerType_Special, # 特殊 6
 DropOwnerType_Family, # 仙盟 7
-) = range(8)
+DropOwnerType_Contend, # 争夺 8 第一个攻击的获得归属,击杀当前归属者的玩家成为新归属者
+) = range(9)
 
 #------------------------------------------------
 #技能类型
@@ -2293,7 +2292,7 @@
                       1000 * 10     ,           #9 战盟战10秒刷新排行榜
                       1000 * 60     ,           #10 每分钟触发事件
                       1000 * 60 * 5 ,           #11 五分钟触发事件
-                      800,                      #12 BOSS 镖车的AI间隔
+                      1000,                     #12 BOSS 镖车的AI间隔
                       3000,                     #13 宠物AI特殊处理间隔
                       ]
 
@@ -2974,6 +2973,11 @@
 Def_NPC_Dict_AtkDelayTick = "AtkDelayTick" # 延迟攻击时长
 Def_NPC_Dict_AtkStartTick = "AtkStartTick" # 开始攻击tick
 
+# 按时间掉血的NPC
+Def_NPC_Dict_TimeLostHPTick = 'TimeLostHPTick' # 上次按时间掉血tick
+Def_NPC_Dict_TimeLostHPPlayerCountTick = 'TimeLostHPPlayerCountTick ' # 上次刷新按时间掉血人数tick
+Def_NPC_Dict_TimeLostHPPlayerCount = 'TimeLostHPPlayerCount' # 按时间掉血有效人数
+
 #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
 Def_PlayerStateList = (
     Def_PlayerState_Normal, # 无 0
@@ -3001,6 +3005,14 @@
 
 #---SetDict 玩家字典KEY,不存于数据库---
 # key的长度不能超过29个字节
+Def_PlayerKey_SelectObjID = "selectID"   # 锁定模式选中,不用SetActionObj
+Def_PlayerKey_SelectObjType = "selectType"   # 锁定模式选中
+Def_PlayerKey_LuckyHitPer = "LuckyHitPer"   # 会心一击伤害万分率
+Def_PlayerKey_SuperHitPer = "SuperHitPer" # 暴击伤害万分率
+Def_PlayerKey_NormalHurt = "NormalHurt"   # 属性普通攻击增伤:普通攻击附加的固定值伤害
+Def_PlayerKey_NormalHurtPer = "NormalHurtPer"    # 属性普通攻击加成:普通攻击附加的伤害百分比
+Def_PlayerKey_FabaoHurt = "FabaoHurt"    # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害
+Def_PlayerKey_FabaoHurtPer = "FabaoHurtPer"    # 属性法宝技能加成:法宝技能攻击附加的伤害百分比
 Def_PlayerKey_AddBuffLayer = "addBuffLayer" # buff当前层数
 Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
 Def_PlayerKey_Zhansha = "zhansha"   # 斩杀标志
@@ -3014,6 +3026,8 @@
 Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s"     # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
 Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff"   # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
 Def_PlayerKey_ClientCustomScene = "ClientCustomScene"     # 客户端自定义场景状态
+Def_PlayerKey_ClientCustomSceneMapID = "ClientCustomSceneMapID"     # 客户端自定义场景地图ID
+Def_PlayerKey_ClientCustomSceneLineID = "ClientCustomSceneLineID"     # 客户端自定义场景功能线路ID
 Def_PlayerKey_ChangeMapID = "ChangeMapID"     # 请求切换的地图ID
 Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX"     # 请求切换副本多合一地图功能线路ID
 Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY"     # 请求切换副本多合一地图功能线路ID
@@ -3030,7 +3044,6 @@
 Def_PlayerKey_PowerPartCount = "PowerPartCount"     # 蓄力技能能量次数
 Def_PlayerKey_ClientMaxHurtValue = "CMaxHValue"     # 缓存单次技能攻击的最大伤害, 减少计算量
 Def_Player_RefreshAttr = "Player_RefreshAttr"   # 玩家刷新属性标志
-Def_Player_NoSave_Dict_SendInviteCode = "SendInviteCode_0"    # 玩家提交邀请码次数验证
 Def_PlayerKey_LoadMapIsLogin = 'LoadMapIsLogin'    # 本次进入地图是否是登录的
 Def_PlayerKey_NotifyAllAttrState = 'NotifyAllAttrState'    # 是否同步过所有属性,切图时第一次刷属性需要同步
 Def_PlayerKey_LoginTick = 'PlayerKey_LoginTick'    # 玩家上线的当前服务器tick
@@ -3095,8 +3108,9 @@
 Def_PlayerKey_AttrComboDamPer = "ComboDamPer"        #连击伤害
 Def_PlayerKey_SkillAtkRateReduce = "SkillAtkRateReduce"    #技能攻击比例减少
 Def_PlayerKey_AttrDropEquipPer = "DropEquipPer"    #装备掉率
-Def_PlayerKey_AttrDamagePer = "DamagePer"    #伤害输出计算百分比
-Def_PlayerKey_AttrDamagePerPVE = "DamagePerPVE"    #伤害输出计算百分比PVE
+Def_PlayerKey_AttrDamagePVP = "DamagePVP"    #PVP固定伤害输出
+Def_PlayerKey_AttrDamagePVPReduce = "DamagePVPReduce"    #PVP固定伤害减少
+Def_PlayerKey_AttrDamagePVE = "DamagePVE"    #伤害输出计算固定值PVE
 Def_PlayerKey_AttrDamagePerPVP = "DamagePerPVP"    #伤害输出计算百分比PVP
 Def_PlayerKey_AttrDamagePerPVPReduce = "DamagePerPVPReduce"    #伤害输出计算百分比PVP减少
 Def_PlayerKey_AttrHurtPer = "AttrHurtPer"    #受伤计算百分比
@@ -3125,6 +3139,7 @@
 Def_PlayerKey_FBCommendFightPower = "FBCommendFightPower" # 副本推荐战斗力
 Def_PlayerKey_RecordXPValue = "RecordXPValue"    #临时记录XP值
 Def_PlayerKey_CollectNPCObjID = "CollectNPCObjID"    #采集的NPC对象id
+Def_PlayerKey_ContendNPCObjID = "ContendNPCObjID"    #竞争归属的NPC实例ID
 Def_PlayerKey_AreaRewardMultiple = "AreaRewardMultiple"    #玩家所在区域福利倍值,默认1
 Def_PlayerKey_AttrActivatyNotify = "AttrActivatyNotify" # 属性激活提示类型
 Def_PlayerKey_AttrActivatyRecordStarLV = "AttrActivatyRecordStarLV" # 属性激活记录 - 强化星级
@@ -3143,13 +3158,13 @@
 Def_PlayerKey_JobAAtkReducePer = "JobAAtkReducePer"  # 战士攻击伤害减免
 Def_PlayerKey_JobBAtkReducePer = "JobBAtkReducePer"  # 法师攻击伤害减免
 Def_PlayerKey_JobCAtkReducePer = "JobCAtkReducePer"  # 弓手攻击伤害减免
-Def_PlayerKey_LuckyHitReducePer = "LuckyHitReducePer"  # 会心一击伤害减免
+Def_PlayerKey_LuckyHitReduce = "LuckyHitReduce"  # 会心一击伤害减免固定值
 Def_PlayerKey_GreatHitReducePer = "GreatHitReducePer"  # 卓越一击伤害减免
-Def_PlayerKey_SuperHitReducePer = "SuperHitReducePer"  # 致命一击伤害减免
+Def_PlayerKey_SuperHitReduce = "SuperHitReduce"  # 暴击伤害减免固定值
 Def_PlayerKey_IgnoreDefReducePer = "IgnoreDefReducePer"  # 无视防御伤害减免
 Def_PlayerKey_LuckyHitRateReduce = "LuckyHitRateReduce"  # 抗会心一击概率
 Def_PlayerKey_GreatHitRateReduce = "GreatHitRateReduce"  # 抗卓越一击概率
-Def_PlayerKey_SuperHitRateReduce = "SuperHitRateReduce"  # 抗致命一击概率
+Def_PlayerKey_SuperHitRateReduce = "SuperHitRateReduce"  # 抗暴击概率
 Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce"  # 抗无视防御概率
 Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
 Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
@@ -3157,6 +3172,7 @@
 Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
 Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
 Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
+Def_PlayerKey_FinalHurtReducePer = "FHReducePer" # 最终伤害减免百分比
 Def_PlayerKey_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
 Def_PlayerKey_FinalHurt = "FinalHurt" # 最终固定伤害增加
 Def_PlayerKey_BleedDamage = "BleedDamage" # 流血伤害
@@ -3181,7 +3197,6 @@
 Def_PlayerKey_StoneAtkPer = "StoneAtkPer" # 宝石攻击百分比
 Def_PlayerKey_HPCureEnhance = "HPCureEnhance" # 血瓶恢复效果
 Def_PlayerKey_HadInitFruitAttr = "HadInitFruitAttr" # 是否已经刷新过果实属性
-Def_PlayerKey_LastReinTick = 'LastReinTick' #上次转生时间
 Def_PlayerKey_OnlyFinalHurt = "OnlyFinalHurt"   # 额外输出伤害
 Def_PlayerKey_PVPAtkBackHP = "PVPAtkBackHP"   # PVP攻击回血
 Def_PlayerKey_HitSucessRate = "HitSucessRate"   # 命中成功率
@@ -3237,34 +3252,21 @@
 #玩家存数据库字典类型定义
 (
 Def_PDictType_Default,  # 默认
-Def_PDictType_OnlinePrize,  # 在线奖励(暂停使用),领取后重新计时型
-Def_PDictType_FBWipeOut,  # fb扫荡
 Def_PDictType_FlashSale, #限时抢购
 Def_PDictType_TJGNotify,  # 脱机挂结果通知
-Def_PDictType_LVAward,  # 等级奖励领取信息记录5
-Def_PDictType_GoldGift,  # 充值豪礼
+Def_PDictType_LVAward,  # 等级奖励领取信息记录
 Def_PDictType_OpenServerCampaign,  # 开服活动
 Def_PDictType_WeekParty, #周狂欢
 Def_PDictType_FeastWeekParty,    # 节日巡礼
 Def_PDictType_LoginAward,    # 登录奖励运营活动
-Def_PDictType_OfficialRank,    # 官爵
 Def_PDictType_Horse,    # 坐骑
-Def_PDictType_Wing,    # 翅膀
 Def_PDictType_FB,    # 副本相关
-Def_PDictType_FightPower,    # 战斗力15
-Def_PDictType_16,
-Def_PDictType_Activity,    # 活跃度
+Def_PDictType_FightPower,    # 战斗力
 Def_PDictType_GoldInvest,    # 投资理财
-Def_PDictType_19,
-Def_PDictType_Success,   #成就20
+Def_PDictType_Success,   #成就
 Def_PDictType_GFPassive, # 被动功法
-Def_PDictType_Totem, # 图腾
-Def_PDictType_GroupFRecharge,    # 首充团购
-Def_PDictType_Element, # 元素
-Def_PDictType_Reincarnation, # 转生
 Def_PDictType_GreatMaster, # 大师
-Def_PDictType_BloodElf, # 血魔
-) = range(28)
+) = range(15)
 
 # 玩家字典key定义规则, key的长度不能超过29个字节, 注意尽量避免命名重复
 # 新增参数TYPE 用于字典分类,默认0
@@ -3321,9 +3323,6 @@
 Def_Player_Dict_CabinetCount_WeaponCoat = "CabinetCount_WeaponCoat_40"    #武器收纳柜
 Def_Player_Dict_CabinetCount_DressCoat = "CabinetCount_DressCoat_41"     #时装收纳柜
 Def_Player_Dict_CabinetCount_Horse = "CabinetCount_Horse_42"    #马匹收纳柜
-Def_Player_Dict_OffDaysAward = "OffDaysAward_45"    #玩家回归奖励
-Def_Player_Dict_CheckInviteCode = "CheckInviteCode_46"    #检查玩家发送的邀请码
-Def_Player_Dict_JM_OpenXW = "JM%s_OpenXw_54"  # 经脉被开启的穴位数 %s对应经脉类型
 Def_Player_Dict_PackCount_Item = "PackCount_Item_72"    #玩家物品背包格子数
 Def_Player_Dict_PackCount_Warehouse = "PackCount_Warehouse_73"    #仓库背包格子数
 Def_Player_Dict_PlayerMapSignCnt = "PlayerMapSignCnt_75"    # 大地图标记数量
@@ -3334,6 +3333,7 @@
 Def_Player_Dict_FBFirstEnterRecord = "FBFEntRec"  # 记录副本是否参与过,按位0 1 存储表示
 Def_FBStar_MaxKeyCnt = 5 # 暂时每个副本ID支持9*5个lineID记录
 Def_Player_Dict_ReqFBFuncLine = "ReqFBFuncLine" # 请求进入的副本功能线路
+Def_Player_Dict_ReqCrossFBFuncLine = "ReqCrossFBFuncLine" # 请求进入跨服的副本功能线路
 Def_Player_Dict_TeamFBAverageLV = "TeamFBAverageLV" # 请求进入的组队副本平均等级, 临时用,进入副本设置完后删除
 Def_Player_Dict_TeamFBMaxLV = "TeamFBMaxLV" # 请求进入的组队副本最大等级, 临时用,进入副本设置完后删除
 Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
@@ -3452,7 +3452,8 @@
 Def_PDict_KillPlayerAddActive = "KillPlayerAddActiveByDay"  # 杀人每日获得活跃度
 Def_PDict_LoginDayCnt = "PLoginDayCnt"  # 累计登陆天数
 Def_PDict_LoginDayAward = "PLoginDayAward"  # 累计登陆领取情况
-Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s"   # 采集NPCID对应每日对应采集次数,%sNPCID
+Def_PDict_CollNpcIDCollTime = "NPCIDCollTime_%s"   # 采集NPCID对应每日对应采集次数,%sNPCID
+Def_PDict_CollNpcIDCollTimeTotal = "NPCIDCollTimeTotal_%s"   # 采集NPCID对应对应采集总次数,%sNPCID
 Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s"   # 商店NPC商品已购买次数,itemIndex
 Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s"   # 神秘限购商品开卖时间,itemIndex
 Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s"   # 神秘商店商品ID,索引
@@ -3472,6 +3473,8 @@
 Def_PDict_AddPointValue = "AddPointValue_%s"  # 已加属性点数, 参数(属性ID)
 Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s"  # 已吃属性果实个数,参数为物品id
 Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s"  # 已吃属性果实增加的属性,参数为物品id
+Def_PDict_AttrFruitAddItemCnt = "FruitAddItemCnt_%s"  # 已吃增幅丹个数,参数为果实物品id
+
 
 Def_PDict_NobleLV = "NobleLV" # 贵族等级, 0位为不同贵族模式版本切换标记位, 从1位开始表示每种等级贵族开通情况, 1-已开通过;9-永久
 Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始
@@ -3488,6 +3491,7 @@
 Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
 
 Def_PDict_NPCKillCount = "NPCKillCount_%s"   # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
+Def_PDict_NPCAttackCount = "NPCAttackCount_%s"   # NPC已攻击次数, 参数(NPCID)
 
 Def_PDict_RedPacketInviteGet = "RedPacketInviteGet"  # 红包邀请领取
 Def_PDict_RedPacketGetState = "RedPacketGetState"  # 红包领取状态
@@ -3707,11 +3711,6 @@
 Def_PDict_LuckyTreasurePoint = "LuckyTreasurePoint" #幸运值
 Def_PDict_LuckyTreasureCnt = "LuckyTreasureCnt" #鉴宝次数
 #-------------------------------------------------------------------------------
-#类型 Def_PDictType_OnlinePrize
-Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt"  # 新手在线已领取奖励次数
-Def_PDict1_OnlinePrizeTime = "OnlinePrizeTime"  # 新手在线奖励时间总和
-Def_PDict1_DayOnlinePrizeCnt = "DayOnlinePrizeCnt"  # 今日在线已领取奖励次数
-Def_PDict1_DayOnlinePrizeTime = "DayOnlinePrizeTime"  # 今日在线奖励时间总和
 
 #开服活动,Def_PDictType_OpenServerCampaign
 #奖励记录 - 从低位到高位,每位表示:0-不可领;1-可领取;2-已领
@@ -3744,7 +3743,7 @@
 
 Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_Horse]
 
-# 每日活跃度 Def_PDictType_Activity
+# 每日活跃度
 Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s"  # 活跃度类型对应完成次数
 Def_PDict_Activity_TotalPoint = "Activity_TotalPoint"  # 当前总活跃值
 Def_PDict_ActivityAwardRecord = "ActivityAwardRecord"  # 活跃度奖励领取记录,按二进制位标识
@@ -3753,6 +3752,8 @@
 Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint"  # 多倍活动额外获得的修行点
 # 每日活动
 Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s"  # 每日活动今日完成次数 参数每日活动ID
+Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s"  # 每日活动今日购买次数 参数每日活动ID
+Def_PDict_DailyActionDayItemTimes = "DADayItemTimes_%s"  # 每日活动今日物品增加次数 参数每日活动ID
 Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s"  # 每日活动本周完成次数 参数每日活动ID
 #仙盟活跃
 Def_PDict_FamilyActivityFinishCnt = "FamilyActivityFinishCnt%s"  # 已完成次数
@@ -3770,12 +3771,6 @@
 Def_PDict_Success_CntValue = "Su_%s_%s" # 当前次数值,参数(成就类型、条件)
 Def_PDict_Success_FinishTime = "Succ_FinishTime_%s" # 成就是否已完成,参数(索引)
 Def_PDict_Success_CheckVersion = "Succ_CheckVersion" #老玩家某些功能成就检查版本
-
-# 转生 Def_PDictType_Reincarnation
-Def_PDict_Reinc_Reiki = "Reinc_Reiki" # 当前转生灵力
-Def_PDict_Reinc_ChangeReikiCnt = "Reinc_ChangeReikiCnt" # 今日已兑换灵力次数
-Def_PDict_Reinc_ChangeReikiAddCnt = "Reinc_ChangeReikiAddCnt" # 今日物品增加的兑换灵力次数
-Def_PDict_Reinc_AwardRecord = "Reinc_AwardRecord" # 转生奖励领取记录
 
 # 大师 Def_PDictType_GreatMaster
 Def_PDict_Master_Exp = "Master_Exp" # 当前大师经验
@@ -3842,9 +3837,11 @@
 #炼丹炉
 Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
 Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验
-Def_PDict_AlchemyCount = "AlchemyCount_%s" #特殊炼丹次数产出设定已累计次数, 参数(配方ID)
-Def_PDict_AlchemyCountSpec = "AlchemyCountSpec_%s" #特殊炼丹次数产出设定已累计次数, 参数(配方ID)
-Def_PDict_AlchemyOutputCount = "AlchemyOutputCount_%s" #炼丹特殊产出物品已产出次数,参数(物品ID)
+Def_PDict_AlchemyLearnState = "AlchemyLearnState%s" #丹方是否已学习 
+Def_PDict_AlchemyItemID = "AlchemyItemID_%s" #炼丹中的丹药ID  参数丹药类型
+Def_PDict_AlchemyStartTime = "AlchemyStartTime_%s" #炼丹开始时间    参数丹药ID
+
+
 Def_PDict_AlchemyPrayCnt = "AlchemyPrayCnt" #炼丹祈福次数
 
 Def_PDict_GFPassiveIndex = "GFP_%s_%s"   # 被动功法 页数-索引
@@ -3880,7 +3877,13 @@
 #装备部位星数
 Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
 
-
+#缥缈仙域
+Def_PDict_FairyDomainState = "FairyDomainState" #是否寻访中  0未寻访 1寻访中 2任务标记可寻访
+Def_PDict_FairyDomainEventState = "FairyDomainEventState%s" #单个事件状态1-未拜访  2-拜访中 3-已拜访   参数事件ID
+Def_PDict_FairyDomainEventID = "FairyDomainEventID%s" #事件ID 参数第n个事件
+Def_PDict_FairyDomainEnergy = "FairyDomainEnergy" #体力值
+Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #寻访总次数
+Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID
 #-------------------------------------------------------------------------------
 #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
 
@@ -3946,8 +3949,8 @@
 AttrName_PoisonDef = "PoisonDef"    # 毒防
 AttrName_ThunderDef = "ThunderDef"  # 雷防
 AttrName_WindDef = "WindDef"  # 风攻
-AttrName_DamReducePer = "DamReduce"  # 伤害吸收
-AttrName_DamagePer = "DamagePer"  # 增加伤害
+AttrName_DamagePVPReduce = "DamagePVPReduce"  # PVP固定减伤
+AttrName_DamagePVP = "DamagePVP"  # pvp固定伤害
 AttrName_Speed = "Speed"    # 移动速度
 AttrName_BothAtk = "BothAtk"    # 双攻物魔
 AttrName_Hit = "Hit"    # 命中
@@ -3955,7 +3958,7 @@
 AttrName_GreatHitRate = "GreatHitRate"    # 卓越一击几率
 AttrName_GreatHit = "GreatHit"    # 卓越一击伤害倍率
 AttrName_LuckyHitRate = "LuckyHitRate"    # 会心一击几率
-AttrName_LuckyHit = "LuckyHit"    # 会心一击伤害倍率
+AttrName_LuckyHit = "LuckyHit"    # 会心一击伤害固定值
 AttrName_IgnoreDefRate = "IgnoreDefRate"    # 无视防御几率
 AttrName_AtkSpeed = "AtkSpeed"    # 攻击速度
 AttrName_ReduceSkillCD = "ReduceSkillCD"    # 减技能CD值
@@ -3972,8 +3975,8 @@
 AttrName_GameExpRate = "GameExpRate"  # 游戏事件经验倍率
 AttrName_SkillAtkRate = "SkillAtkRate"  # 技能伤害加成 (用作伤害加成)
 AttrName_AtkBackHPPer = "AtkBackHPPer"    # 攻击回复血量比率
-AttrName_SuperHit = "SuperHit"  # 致命一击伤害
-AttrName_SuperHitRate = "SuperHitRate"  # 致命一击概率
+AttrName_SuperHit = "SuperHit"  # 暴击伤害固定值
+AttrName_SuperHitRate = "SuperHitRate"  # 暴击概率
 AttrName_NPCHurtAddPer = "NPCHurtAddPer"  # 对怪物伤害加成
 AttrName_JobAHurtAddPer = "JobAHurtAddPer"  # 目标战士伤害加成
 AttrName_JobBHurtAddPer = "JobBHurtAddPer"  # 目标法师伤害加成
@@ -3982,13 +3985,13 @@
 AttrName_JobAAtkReducePer = "JobAAtkReducePer"  # 战士攻击伤害减免
 AttrName_JobBAtkReducePer = "JobBAtkReducePer"  # 法师攻击伤害减免
 AttrName_JobCAtkReducePer = "JobCAtkReducePer"  # 弓手攻击伤害减免
-AttrName_LuckyHitReducePer = "LuckyHitReducePer"  # 会心一击伤害减免
+AttrName_LuckyHitReduce = "LuckyHitReduce"  # 会心一击伤害减免固定值
 AttrName_GreatHitReducePer = "GreatHitReducePer"  # 卓越一击伤害减免
-AttrName_SuperHitReducePer = "SuperHitReducePer"  # 致命一击伤害减免
+AttrName_SuperHitReduce = "SuperHitReduce"  # 暴击伤害减免固定值
 AttrName_IgnoreDefReducePer = "IgnoreDefReducePer"  # 无视防御伤害减免
 AttrName_LuckyHitRateReduce = "LuckyHitRateReduce"  # 抗会心一击概率
 AttrName_GreatHitRateReduce = "GreatHitRateReduce"  # 抗卓越一击概率
-AttrName_SuperHitRateReduce = "SuperHitRateReduce"  # 抗致命一击概率
+AttrName_SuperHitRateReduce = "SuperHitRateReduce"  # 抗暴击概率
 AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce"  # 抗无视防御概率
 AttrName_FinalHurtPer = "FinalHurtPer"  # 最终伤害百分比
 AttrName_FuhaoHitRate = "FuhaoHitRate"  # 富豪一击概率
@@ -4018,7 +4021,7 @@
     ShareDefine.Def_Effect_Miss:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
     ShareDefine.Def_Effect_SuperHitRate:[[TYPE_Calc_SuperHitRate], False, TYPE_Linear],
     ShareDefine.Def_Effect_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear],
-    ShareDefine.Def_Effect_SuperHitReduce:[[TYPE_Calc_SuperHitReducePer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_SuperHitReduce:[[TYPE_Calc_SuperHitReduce], False, TYPE_Linear],
     ShareDefine.Def_Effect_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear],
     ShareDefine.Def_Effect_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
     ShareDefine.Def_Effect_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
@@ -4073,7 +4076,7 @@
     AttrName_GreatHit:[[TYPE_Calc_GreatHit], False, TYPE_Linear],
     AttrName_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
     AttrName_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear],
-    AttrName_LuckyHitReducePer:[[TYPE_Calc_LuckyHitReducePer], False, TYPE_Linear],
+    AttrName_LuckyHitReduce:[[TYPE_Calc_LuckyHitReduce], False, TYPE_Linear],
     AttrName_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
     AttrName_IgnoreDefRate:[[TYPE_Calc_IgnoreDefRate], False, TYPE_Linear],
     AttrName_IgnoreDefRateReduce:[[TYPE_Calc_IgnoreDefRateReduce], False, TYPE_Linear],
@@ -4095,8 +4098,8 @@
     ShareDefine.Def_Effect_FaintDefRate:[[TYPE_Calc_FaintDefRate], False, TYPE_Linear],
     ShareDefine.Def_Effect_SkillAtkRate:[[TYPE_Calc_SkillAtkRate], False, TYPE_Linear],
     ShareDefine.Def_Effect_SkillAtkRateReduce:[[TYPE_Calc_SkillAtkRateReduce], False, TYPE_Linear],
-    ShareDefine.Def_Effect_DamagePer:[[TYPE_Calc_DamagePer], False, TYPE_Linear],
-    ShareDefine.Def_Effect_DamReducePer:[[TYPE_Calc_AttrDamReduce], False, TYPE_Linear],
+    ShareDefine.Def_Effect_DamagePVP:[[TYPE_Calc_DamagePVP], False, TYPE_Linear],
+    ShareDefine.Def_Effect_DamagePVPReduce:[[TYPE_Calc_DamagePVPReduce], False, TYPE_Linear],
     ShareDefine.Def_Effect_DamagePerPVP:[[TYPE_Calc_DamagePerPVP], False, TYPE_Linear],
     ShareDefine.Def_Effect_DamagePerPVPReduce:[[TYPE_Calc_DamagePerPVPReduce], False, TYPE_Linear],
     ShareDefine.Def_Effect_ComboRate:[[TYPE_Calc_ComboRate], False, TYPE_Linear],
@@ -4123,12 +4126,12 @@
     AttrName_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear],
     AttrName_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear],
     AttrName_GreatHitReducePer:[[TYPE_Calc_GreatHitReducePer], False, TYPE_Linear],
-    AttrName_SuperHitReducePer:[[TYPE_Calc_SuperHitReducePer], False, TYPE_Linear],
+    AttrName_SuperHitReduce:[[TYPE_Calc_SuperHitReduce], False, TYPE_Linear],
     AttrName_GreatHitRateReduce:[[TYPE_Calc_GreatHitRateReduce], False, TYPE_Linear],
     AttrName_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
     ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
-    AttrName_DamReducePer:[[TYPE_Calc_AttrDamReduce], False, TYPE_Linear],
-    AttrName_DamagePer:[[TYPE_Calc_DamagePer], False, TYPE_Linear],
+    AttrName_DamagePVPReduce:[[TYPE_Calc_DamagePVPReduce], False, TYPE_Linear],
+    AttrName_DamagePVP:[[TYPE_Calc_DamagePVP], False, TYPE_Linear],
     AttrName_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],
     AttrName_FuhaoHitRate:[[TYPE_Calc_FuhaoHitRate], False, TYPE_Linear],
     ShareDefine.Def_Effect_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear],
@@ -4155,7 +4158,12 @@
     ShareDefine.Def_Effect_ProDefAbsorb:[[TYPE_Calc_ProDefAbsorb], False, TYPE_Linear],
     ShareDefine.Def_Effect_OnlyFinalHurt:[[TYPE_Calc_OnlyFinalHurt], False, TYPE_Linear],
     ShareDefine.Def_Effect_PVPAtkBackHP:[[TYPE_Calc_PVPAtkBackHP], False, TYPE_Linear],
-    
+    ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHitPer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_NormalHurt:[[TYPE_Calc_NormalHurt], False, TYPE_Linear],
+    ShareDefine.Def_Effect_NormalHurtPer:[[TYPE_Calc_NormalHurtPer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_FabaoHurt:[[TYPE_Calc_FabaoHurt], False, TYPE_Linear],
+    ShareDefine.Def_Effect_FabaoHurtPer:[[TYPE_Calc_FabaoHurtPer], False, TYPE_Linear],
+
     #战斗非线性
     ShareDefine.Def_Effect_MaxHPPer:[[TYPE_Calc_AttrMaxHP], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
@@ -4163,8 +4171,8 @@
     ShareDefine.Def_Effect_MissRate:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear],
     #ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear],
+    ShareDefine.Def_Effect_LuckPer:[[TYPE_Calc_Luck], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear],
     #ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
@@ -4261,90 +4269,62 @@
 #刷属性功能分类索引
 CalcAttrFuncList = (
 Def_CalcAttrFunc_RoleBase, # 角色基础 0
-Def_CalcAttrFunc_1,
-Def_CalcAttrFunc_2,
-Def_CalcAttrFunc_LingGenQuailty, # 灵根品质附加属性 3
-Def_CalcAttrFunc_LingGen, # 灵根 4
+Def_CalcAttrFunc_LingGen, # 灵根 1
+Def_CalcAttrFunc_LingGenQuailty, # 灵根品质附加属性 2
+Def_CalcAttrFunc_Equip, # 装备 3
+Def_CalcAttrFunc_Star, # 升星 4
 Def_CalcAttrFunc_Plus, # 装备位强化 5
-Def_CalcAttrFunc_6,
-Def_CalcAttrFunc_Stone, # 装备宝石 7
-Def_CalcAttrFunc_8,
-Def_CalcAttrFunc_Wing, # 翅膀 9
-Def_CalcAttrFunc_Wash, # 洗练 10
-Def_CalcAttrFunc_Pet, # 灵宠 11
-Def_CalcAttrFunc_Horse, # 坐骑 12
-Def_CalcAttrFunc_Prestige, # 境界 13
-Def_CalcAttrFunc_GodWeapon, # 神兵 14
-Def_CalcAttrFunc_Dienstgrad, # 称号 15
-Def_CalcAttrFunc_Rune, # 符印 16
-Def_CalcAttrFunc_17,
-Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 18
-Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 19
-Def_CalcAttrFunc_20,
-Def_CalcAttrFunc_Success, # 成就属性 21
-Def_CalcAttrFunc_VIP, # VIP属性 22
-Def_CalcAttrFunc_Stove, # 炼丹炉 23
-Def_CalcAttrFunc_FamilyTech, # 仙盟心法 24
-Def_CalcAttrFunc_MagicWeapon2, # 魔族法宝属性 25
-Def_CalcAttrFunc_EquipDecompose, # 装备分解属性 26
-Def_CalcAttrFunc_MagicWeapon3, # 仙族法宝属性 27
-Def_CalcAttrFunc_PetSoul, # 宠物魂石 28
-Def_CalcAttrFunc_HorseSoul, # 坐骑魂石 29
-Def_CalcAttrFunc_HorseSkill,    # 坐骑技能属性 30
-Def_CalcAttrFunc_PetSkill,    # 宠物技能属性 31
-Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32
-Def_CalcAttrFunc_PetSign, # 宠物签到 33
-Def_CalcAttrFunc_34,
-Def_CalcAttrFunc_Dogz, # 神兽35
-Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
-Def_CalcAttrFunc_DogzEquip, # 神兽装备37
-Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38
-Def_CalcAttrFunc_GatherSoul, # 聚魂39
-Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40
-Def_CalcAttrFunc_Coat, # 时装41
-Def_CalcAttrFunc_ZXEquip, # 诛仙装备42
-Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43    -     废弃
-Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44    -     废弃
-Def_CalcAttrFunc_45,
-Def_CalcAttrFunc_Equip1, # 境界装备1阶 46
-Def_CalcAttrFunc_Equip2, # 境界装备2阶 47
-Def_CalcAttrFunc_Equip3, # 境界装备3阶 48
-Def_CalcAttrFunc_Equip4, # 境界装备4阶 49
-Def_CalcAttrFunc_Equip5, # 境界装备5阶 50
-Def_CalcAttrFunc_Equip6, # 境界装备6阶 51
-Def_CalcAttrFunc_Equip7, # 境界装备7阶 52
-Def_CalcAttrFunc_Equip8, # 境界装备8阶 53
-Def_CalcAttrFunc_Equip9, # 境界装备9阶 54
-Def_CalcAttrFunc_Equip10, # 境界装备10阶 55
-Def_CalcAttrFunc_Equip11, # 境界装备11阶 56
-Def_CalcAttrFunc_Equip12, # 境界装备12阶 57
-Def_CalcAttrFunc_Equip13, # 境界装备13阶 58
-Def_CalcAttrFunc_Equip14, # 境界装备14阶 59
-Def_CalcAttrFunc_Equip15, # 境界装备15阶 60
-) = range(61)
+Def_CalcAttrFunc_Stone, # 装备宝石 6
+Def_CalcAttrFunc_Wash, # 洗练 7
+Def_CalcAttrFunc_Wing, # 翅膀 8
+Def_CalcAttrFunc_Pet, # 灵宠 9
+Def_CalcAttrFunc_Horse, # 坐骑 10
+Def_CalcAttrFunc_Prestige, # 境界 11
+Def_CalcAttrFunc_GodWeapon, # 神兵 12
+Def_CalcAttrFunc_Dienstgrad, # 称号 13
+Def_CalcAttrFunc_Rune, # 符印 14
+Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 15
+Def_CalcAttrFunc_Success, # 成就属性 16
+Def_CalcAttrFunc_VIP, # VIP属性 17
+Def_CalcAttrFunc_Stove, # 炼丹炉 18(废弃)
+Def_CalcAttrFunc_FamilyTech, # 仙盟心法 19
+Def_CalcAttrFunc_EquipDecompose, # 装备分解属性 20
+Def_CalcAttrFunc_PetSoul, # 宠物魂石 21
+Def_CalcAttrFunc_HorseSoul, # 坐骑魂石 22
+Def_CalcAttrFunc_HorseSkill,    # 坐骑技能属性 23
+Def_CalcAttrFunc_PetSkill,    # 宠物技能属性 24
+Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 25
+Def_CalcAttrFunc_PetSign, # 宠物签到 26
+Def_CalcAttrFunc_Dogz, # 神兽 27
+Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能 28
+Def_CalcAttrFunc_DogzEquip, # 神兽装备 29
+Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化 30
+Def_CalcAttrFunc_GatherSoul, # 聚魂 31
+Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 32
+Def_CalcAttrFunc_MagicWeapon2, # 魔族法宝属性 33
+Def_CalcAttrFunc_MagicWeapon3, # 仙族法宝属性 34
+Def_CalcAttrFunc_MagicWeapon4, # 王者法宝 35
+Def_CalcAttrFunc_Coat, # 时装 36
+) = range(37)
 
-# 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
-CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
-                      Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
-                      Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign
-                      ]
-
-# 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定
-CalcAttrExFuncListNoFightPower = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill]
-
+# 技能功能点列表  - 默认不算战力,不享受百分比加成,技能功能点暂时配置,之后优化技能属性逻辑后可去掉
+CalcAttrFuncSkillList = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill]
+# 不计算战力的功能点列表 - 由其他方式计算的战力的功能点,如装备用评分计算
+CalcAttrFuncNoFightPowerList = [Def_CalcAttrFunc_Equip, Def_CalcAttrFunc_DogzEquip]
 
 #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
+#***注意***: 以下功能点需包含上面定义的所有功能点,不然会导致有些属性无法加上
 MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
-# 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
-#                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipOutOfPrint],
+                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_Equip, Def_CalcAttrFunc_EquipOutOfPrint],
                             ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen],
+                            ShareDefine.Def_MFPType_Star:[Def_CalcAttrFunc_Star],
                             ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
                             ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
                             ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
                             ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
-                            ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign],
+                            ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_PetSkill],
                             ShareDefine.Def_MFPType_PetSoul:[Def_CalcAttrFunc_PetSoul],
-                            ShareDefine.Def_MFPType_Horse:[Def_CalcAttrFunc_Horse],
+                            ShareDefine.Def_MFPType_Horse:[Def_CalcAttrFunc_Horse, Def_CalcAttrFunc_HorseSkill],
                             ShareDefine.Def_MFPType_HorseSoul:[Def_CalcAttrFunc_HorseSoul],
                             ShareDefine.Def_MFPType_Prestige:[Def_CalcAttrFunc_Prestige],
                             ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon],
@@ -4357,24 +4337,7 @@
                             ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
                             ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
                             ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
-                            # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
-                            ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
-                            #ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
-                            ShareDefine.Def_MFPType_Equip1:[Def_CalcAttrFunc_Equip1],
-                            ShareDefine.Def_MFPType_Equip2:[Def_CalcAttrFunc_Equip2],
-                            ShareDefine.Def_MFPType_Equip3:[Def_CalcAttrFunc_Equip3],
-                            ShareDefine.Def_MFPType_Equip4:[Def_CalcAttrFunc_Equip4],
-                            ShareDefine.Def_MFPType_Equip5:[Def_CalcAttrFunc_Equip5],
-                            ShareDefine.Def_MFPType_Equip6:[Def_CalcAttrFunc_Equip6],
-                            ShareDefine.Def_MFPType_Equip7:[Def_CalcAttrFunc_Equip7],
-                            ShareDefine.Def_MFPType_Equip8:[Def_CalcAttrFunc_Equip8],
-                            ShareDefine.Def_MFPType_Equip9:[Def_CalcAttrFunc_Equip9],
-                            ShareDefine.Def_MFPType_Equip10:[Def_CalcAttrFunc_Equip10],
-                            ShareDefine.Def_MFPType_Equip11:[Def_CalcAttrFunc_Equip11],
-                            ShareDefine.Def_MFPType_Equip12:[Def_CalcAttrFunc_Equip12],
-                            ShareDefine.Def_MFPType_Equip13:[Def_CalcAttrFunc_Equip13],
-                            ShareDefine.Def_MFPType_Equip14:[Def_CalcAttrFunc_Equip14],
-                            ShareDefine.Def_MFPType_Equip15:[Def_CalcAttrFunc_Equip15],
+                            ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquip, Def_CalcAttrFunc_DogzEquipPlus, Def_CalcAttrFunc_DogzBattleSkill],
                             ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
                             }
 
@@ -4430,7 +4393,7 @@
 TriggerType_AttackOverPassive, # 攻击(对敌技能)后被动技能被触发在其他被动效果处理后调用,触发顺序原因 47
 TriggerType_Buff_BeAttackSubLayer,  # BUFF类:被攻击减buff层,0消失 48
 TriggerType_OneDamage,   # 伤害降低到1点 49
-TriggerType_LuckyHit, # 会心一击时增加会心伤害百分比 50
+TriggerType_LuckyHit, # 会心一击时增加会心伤害固定值 50
 TriggerType_ChangeHurtToHP, # 把受到伤害的xx%转化为生命值 51
 TriggerType_AddLayer, # BUFF层级增加时 52
 TriggerType_ForbidenCure, # 禁止治疗 53
@@ -4451,11 +4414,10 @@
 TriggerType_SuperHitSkipCD, # 暴击无冷却 68
 TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
 TriggerType_4074PerValue, # 特殊效果的加成 70
-) = range(1, 71)
+TriggerType_dFinalHurtReducePer,    # 防守方的最终伤害减少百分比 71
+TriggerType_IsDealy,    # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义  
+) = range(1, 73)
 
-
-# NPC功能类型定义
-Def_NPCFuncType_Goblin = 70 # 盗宝哥布林
 
 #不可以佩戴翅膀的地图
 CanNotWearWingMapIDList = []
@@ -4559,6 +4521,8 @@
 Def_Cost_LuckyTreasure, #幸运鉴宝
 Def_Cost_MysteryShopRefresh, # 神秘商店刷新
 Def_Cost_AuctionBid, # 拍卖行竞价
+Def_Cost_BuyDailyActionCnt, # 购买活动次数
+Def_Cost_FBBuyBuff, # 副本买buff
 #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
 Def_Cost_RefreshArrestTask, # 刷新悬赏任务
 Def_Cost_OffLineExp, # 兑换离线经验
@@ -4566,8 +4530,6 @@
 Def_Cost_FinishTruck, # 完成镖车
 Def_Cost_RefreshTimeShop, # 刷新神秘商店
 Def_Cost_OpenNoble, # 开通贵族
-Def_Cost_Reincarnation, # 转生
-Def_Cost_BuyStallItem, # 购买摆摊物品
 Def_Cost_Warehouse, # 仓库
 Def_Cost_BuyItemBack, # 回购
 Def_Cost_Trade, # 交易
@@ -4633,8 +4595,6 @@
 Def_Cost_Transport:"Transport",
 Def_Cost_OffLineExp:"OffLineExp",
 Def_Cost_GameServer:"GameServer",
-Def_Cost_Reincarnation:"Reincarnation",
-Def_Cost_BuyStallItem:"BuyStallItem",
 Def_Cost_Trade:"Trade",
 Def_Cost_Rename:"Rename",
 Def_Cost_SkillLvUp:"SkillLvUp",
@@ -4653,6 +4613,8 @@
 Def_Cost_LuckyTreasure:"LuckyTreasure",
 Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
 Def_Cost_AuctionBid:"AuctionBid",
+Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
+Def_Cost_FBBuyBuff:"FBBuyBuff",
 }
 ## -----------------------------------------------------
 
@@ -4679,7 +4641,7 @@
 Def_GiveMoney_SellPackItem, # 出售背包物品
 Def_GiveMoney_CollectNPC, # 采集NPC
 Def_GiveMoney_20,
-Def_GiveMoney_StallItem, # 摆摊
+Def_GiveMoney_21,
 Def_GiveMoney_Trade, # 交易
 Def_GiveMoney_Truck, # 运镖
 Def_GiveMoney_FreeGoods, # 极品白拿 
@@ -4713,7 +4675,6 @@
 Def_GiveMoney_Warehouse:"Warehouse",
 Def_GiveMoney_SellPackItem:"SellPackItem",
 Def_GiveMoney_CollectNPC:"CollectNPC",
-Def_GiveMoney_StallItem:"StallItem",
 Def_GiveMoney_Trade:"Trade",
 Def_GiveMoney_Truck:"Truck",
 Def_GiveMoney_FreeGoods:"FreeGoods",
@@ -4999,8 +4960,9 @@
 ntDestructible, #场景内可破坏的 19
 ntHelpBattleRobot, #助战机器人 20
 ntRobot, #机器人21
+ntMonsterTime, #按时间掉血的怪物 22
 ntMax
-) = range(23)
+) = range(24)
 
 
 (Def_SkillFuncType_Common, #0为通用技能
@@ -5138,7 +5100,8 @@
 Def_RewardType_NewFairyCParty, # 新仙界盛典全民来嗨24
 Def_RewardType_FeastWeekPartyAct, # 领取节日巡礼活动奖励25
 Def_RewardType_FeastWeekPartyPoint, # 领取节日巡礼积分奖励26
-)= range(27)
+Def_RewardType_FairyAdventuresAward, #缥缈奇遇领取27
+)= range(28)
 
 
 #boss复活相关活动定义

--
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