From c562008bec642a25245295eeec567081bc4e4c42 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 18 四月 2019 14:29:23 +0800 Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(草园) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 15 --------------- 1 files changed, 0 insertions(+), 15 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py index 4716142..87b5128 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py @@ -1222,20 +1222,6 @@ return -## 获取哥布林功能NPC类型掉血值 -def GetGoblinLostHP(defender, hurtValue): - if not defender: - return hurtValue - - defObjType = defender.GetGameObjType() - if defObjType == IPY_GameWorld.gotNPC: - npcFuncType = defender.GetFunctionType() - if npcFuncType == ChConfig.Def_NPCFuncType_Goblin: - goblinHurtValue = int(ReadChConfig.GetEvalChConfig('GoblinHurtValue')) - hurtValue = min(hurtValue, goblinHurtValue) - - return hurtValue - ## 技能伤血 # @param curObj 当前对象 # @param skillTypeID 技能类型ID @@ -1257,7 +1243,6 @@ ## 后续有其他情况也应考虑进来,如镖车是否某状态不掉血 return - #lostValue = GetGoblinLostHP(curObj, lostValue) curObjType = curObj.GetGameObjType() curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, 1) -- Gitblit v1.8.0