From c5b0df325fe592a22c885a313eee2219d2ae54b5 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 04 六月 2019 20:21:57 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 被动触发被动的处理

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py |   61 ++++++++++++++++++++++++++----
 1 files changed, 53 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
index 0a68d1a..fb1f598 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -29,6 +29,9 @@
 import SkillCommon
 import SkillShell
 import PlayerSuccess
+import DataRecordPack
+import PlayerWeekParty
+import ItemControler
 
 import time
 
@@ -64,6 +67,8 @@
     
     # 设置成功后才能刷技能
     PassiveBuffEffMng.PlayerDogzSkill(curPlayer)
+    if not isFight:
+        DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Dogz, {'dogzID':dogzID})
     return
 
 
@@ -108,7 +113,7 @@
     for equipIndex in equipIndexList:
         dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
         curEquip = dogzItemPack.GetAt(equipIndex)
-        if not ItemCommon.CheckItemCanUse(curEquip):
+        if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip):
             GameWorld.DebugLog("物品为空或不可用: equipIndex=%s" % equipIndex, playerID)
             continue
         if not ItemCommon.GetIsDogzEquip(curEquip):
@@ -138,8 +143,12 @@
             continue
         
         destEquip = dogzEquipPack.GetAt(equipPackIndex)
+        desItemID, desUserData = [0, ''] if destEquip.IsEmpty() else [destEquip.GetItemTypeID(), destEquip.GetUserData()]
+        srcItemID, srcUserData = curEquip.GetItemTypeID(), curEquip.GetUserData()
         if ItemCommon.DoLogicSwitchItem(curPlayer, curEquip, destEquip, ShareDefine.rptDogzEquip):
             succIndexList.append(equipIndex)
+            dataDict = {'dotype':'EquipDogzItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}
+            DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
     
     GameWorld.DebugLog("    穿戴成功索引列表: %s" % succIndexList, playerID)
     if not succIndexList:
@@ -284,6 +293,7 @@
                 GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
                 return
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
+        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Dogz, dogzID, False)
         
     isFight = True if batteState else False
     GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
@@ -293,10 +303,11 @@
     
     if isFight and ipyData.GetHelpBattleNotify():
         curTime = int(time.time())
+        playerName = curPlayer.GetPlayerName()
         notifyKey, notifyParamList, notifyCD = ipyData.GetHelpBattleNotify()
         lastNotifyTime = g_helpBattleNotifyTimeDict.get(dogzID, 0)
         if curTime - lastNotifyTime >= notifyCD * 60: 
-            PlayerControl.WorldNotify(0, notifyKey, notifyParamList)
+            PlayerControl.WorldNotify(0, notifyKey, [playerName] + notifyParamList)
             g_helpBattleNotifyTimeDict[dogzID] = curTime
     return
 
@@ -335,6 +346,7 @@
     GameWorld.DebugLog("购买神兽助战位! updBuyCount=%s" % updBuyCount, playerID)
     
     Sync_DogzInfo(curPlayer)
+    PlayerControl.WorldNotify(0, "DogzNumberUp", [curPlayer.GetPlayerName(), needItemID, curHelpFightCount + 1])
     return
 
 
@@ -508,6 +520,9 @@
     totalPlusLv = 0 #出战神兽装备总强化等级
     fightPowerEx = 0
     allAttrList = [{} for _ in range(4)]
+    allAttrListEquip = [{} for _ in range(4)]
+    allAttrListEquipPlus = [{} for _ in range(4)]
+    equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
     
     dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
     equipPackCount = dogzEquipPack.GetCount()
@@ -538,6 +553,8 @@
             if curEquip.IsEmpty():
                 continue
             
+            equipScoreTotal += ItemCommon.GetEquipGearScore(curEquip)
+            
             #itemID = curEquip.GetItemTypeID()
             # 装备基础属性
             for effIndex in xrange(curEquip.GetEffectCount()):
@@ -548,8 +565,8 @@
                 if not effID or effID == ChConfig.Def_Effect_DogzEquipPlusExp:
                     continue
                 effValue = curEffect.GetEffectValue(0)
-                PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrList)
-                #GameWorld.DebugLog("    装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrList))
+                PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListEquip)
+                #GameWorld.DebugLog("    装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrListEquip))
                 
             # 强化属性
             curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
@@ -561,18 +578,25 @@
                 if plusAttrTypeList and len(plusAttrTypeList) == len(plusAttrValueList):
                     for plusIndex, plusAttrID in enumerate(plusAttrTypeList):
                         plusAttrValue = plusAttrValueList[plusIndex]
-                        PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrList)
-                        #GameWorld.DebugLog("    装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrList))
+                        PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrListEquipPlus)
+                        #GameWorld.DebugLog("    装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrListEquipPlus))
                         
             # 传奇属性
-            ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrList)
-            #GameWorld.DebugLog("    装备传奇: itemID=%s,%s" % (itemID, allAttrList))
+            ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrListEquip)
+            #GameWorld.DebugLog("    装备传奇: itemID=%s,%s" % (itemID, allAttrListEquip))
             
         # 附加战力
         fightPowerEx += ipyData.GetFightPowerEx()
         
     # 保存计算值
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dogz, allAttrList)
+    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquip, allAttrListEquip)
+    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquipPlus, allAttrListEquipPlus)
+    
+    #计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
+    equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
+    #GameWorld.DebugLog("神兽装备评分战力: equipScoreTotal=%s,equipFightPowerEx=%s" % (equipScoreTotal, equipFightPowerEx))
+    fightPowerEx += equipFightPowerEx
     curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dogz, fightPowerEx)
     
     # 技能属性,从Def_CalcAttrFunc_Dogz获取
@@ -584,6 +608,27 @@
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv)
     return
 
+def GetFightDogzTotalPlusLv(curPlayer):
+    #出战的神兽装备总强化等级
+    totalPlusLv = 0
+    dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
+    equipPackCount = dogzEquipPack.GetCount()
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for dogzIndex in xrange(ipyDataMgr.GetDogzCount()):
+        if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, dogzIndex):
+            continue
+        ipyData = ipyDataMgr.GetDogzByIndex(dogzIndex)
+        dogzID = ipyData.GetDogzID()
+        startIndex = (dogzID - 1) * DogzEquipCount
+        for equipIndex in range(startIndex, startIndex + DogzEquipCount):
+            if equipIndex < 0 or equipIndex >= equipPackCount:
+                break
+            curEquip = dogzEquipPack.GetAt(equipIndex)            
+            if curEquip.IsEmpty():
+                continue
+            curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
+            totalPlusLv += curPlusLV
+    return totalPlusLv
 
 # 助战神兽技能属性,必须在 SetDogzIsHelpFight后调用
 def CalcDogzBattleSkillAttr(curPlayer):

--
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