From c5b488899ed30a315f18b960207d1a0b04c0dd06 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 20 二月 2025 19:36:20 +0800
Subject: [PATCH] 10403 【越南】【BT】【GM】【英文】【GM版本】境界相关修改(增加境界任务类型7:完成xx主线任务)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py |   34 ++++++++++++++++++++++++++++++++++
 1 files changed, 34 insertions(+), 0 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
index c15a5ac..ce7e55d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -24,6 +24,9 @@
 import CrossActCTGBillboard
 import PlayerActBossTrial
 import PlayerActXianXiaMJ
+import PlayerActGubao
+import PlayerActHorsePetTrain
+import PlayerActLianqi
 import CrossRealmMsg
 import PyGameData
 import PlayerFB
@@ -629,6 +632,15 @@
                 elif actName == ShareDefine.CrossActName_XianXiaMJ:
                     PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                     
+                elif actName == ShareDefine.CrossActName_Gubao:
+                    PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+                    
+                elif actName == ShareDefine.CrossActName_HorsePetTrain:
+                    PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+                    
+                elif actName == ShareDefine.CrossActName_Lianqi:
+                    PlayerActLianqi.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+                    
                 else:
                     actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
                     
@@ -642,6 +654,19 @@
                               % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
                 actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
                 
+            # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+            if state:
+                if actName == ShareDefine.CrossActName_BossTrial:
+                    PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                elif actName == ShareDefine.CrossActName_XianXiaMJ:
+                    PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                elif actName == ShareDefine.CrossActName_Gubao:
+                    PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                elif actName == ShareDefine.CrossActName_HorsePetTrain:
+                    PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                elif actName == ShareDefine.CrossActName_Lianqi:
+                    PlayerActLianqi.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                    
             # 仅活动有配置参与时间段的会触发
             if actID and dbActID == actID and dbStateJoin != stateJoin:
                 GameWorld.Log("    参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
@@ -656,6 +681,15 @@
                     elif actName == ShareDefine.CrossActName_XianXiaMJ:
                         PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                         
+                    elif actName == ShareDefine.CrossActName_Gubao:
+                        PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+                        
+                    elif actName == ShareDefine.CrossActName_HorsePetTrain:
+                        PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+                        
+                    elif actName == ShareDefine.CrossActName_Lianqi:
+                        PlayerActLianqi.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+                        
             GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
             # 非活动中的处理完关闭后,最后删除
             if not state and isEnd:

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