From c5b488899ed30a315f18b960207d1a0b04c0dd06 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 20 二月 2025 19:36:20 +0800
Subject: [PATCH] 10403 【越南】【BT】【GM】【英文】【GM版本】境界相关修改(增加境界任务类型7:完成xx主线任务)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py | 34 ++++++++++++++++++++++++++++++++++
1 files changed, 34 insertions(+), 0 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
index c15a5ac..ce7e55d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -24,6 +24,9 @@
import CrossActCTGBillboard
import PlayerActBossTrial
import PlayerActXianXiaMJ
+import PlayerActGubao
+import PlayerActHorsePetTrain
+import PlayerActLianqi
import CrossRealmMsg
import PyGameData
import PlayerFB
@@ -629,6 +632,15 @@
elif actName == ShareDefine.CrossActName_XianXiaMJ:
PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+ elif actName == ShareDefine.CrossActName_Gubao:
+ PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+
+ elif actName == ShareDefine.CrossActName_HorsePetTrain:
+ PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+
+ elif actName == ShareDefine.CrossActName_Lianqi:
+ PlayerActLianqi.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+
else:
actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
@@ -642,6 +654,19 @@
% (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
+ # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+ if state:
+ if actName == ShareDefine.CrossActName_BossTrial:
+ PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_XianXiaMJ:
+ PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_Gubao:
+ PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_HorsePetTrain:
+ PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_Lianqi:
+ PlayerActLianqi.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+
# 仅活动有配置参与时间段的会触发
if actID and dbActID == actID and dbStateJoin != stateJoin:
GameWorld.Log(" 参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
@@ -656,6 +681,15 @@
elif actName == ShareDefine.CrossActName_XianXiaMJ:
PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_Gubao:
+ PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+
+ elif actName == ShareDefine.CrossActName_HorsePetTrain:
+ PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+
+ elif actName == ShareDefine.CrossActName_Lianqi:
+ PlayerActLianqi.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
# 非活动中的处理完关闭后,最后删除
if not state and isEnd:
--
Gitblit v1.8.0