From c5bf012252c2f379745bf07f6e55a214326f2652 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 06 六月 2019 19:18:42 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 -- 扣血百分比例问题 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_20.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_20.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_20.py index 7b3aa5f..a784c20 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_20.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_20.py @@ -23,7 +23,7 @@ ## 群体攻击百分比掉血,被攻击者各自计算百分比 def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick): skillEffect = curSkill.GetEffect(0) - skillPer = skillEffect.GetEffectValue(0) + skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue) skillEnhance = skillEffect.GetEffectValue(1) #---攻击遍历起点优先级 1.找指定点 2.防守者(包括自己)--- -- Gitblit v1.8.0