From c613115bfffc33e6daa7ba37ec0628c580d232d3 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 30 十二月 2018 10:38:44 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(查看玩家信息增加标记是否跨服玩家) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 350 ++++++++++++++++++++++++++++++++++++++++++++++----------- 1 files changed, 279 insertions(+), 71 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py index 7c54f4a..c1fae3c 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py @@ -36,14 +36,16 @@ import ChPyNetSendPack import PlayerDBGSEvent import PlayerUniversalGameRec +import PlayerCompensation import IpyGameDataPY -import MergePlayer import PyGameDataStruct import PyDataManager import PlayerControl import CommFunc import PyGameData import PlayerGeTui +import IPY_GameServer + import time @@ -109,8 +111,8 @@ isMapNeedShunt = IsMapNeedBossShunt(mapID) isAlive = __GetIsAlive(bossID) - GameWorld.DebugLog("击杀世界boss DoGameWorldBossOnKilled...bossID=%s,hurtValue=%s,mapID=%s,tick=%s,isMapNeedShunt=%s,isAlive=%s" - % (bossID, hurtValue, mapID, tick, isMapNeedShunt, isAlive)) + GameWorld.Log("击杀世界boss DoGameWorldBossOnKilled...bossID=%s,hurtValue=%s,mapID=%s,tick=%s,isMapNeedShunt=%s,isAlive=%s" + % (bossID, hurtValue, mapID, tick, isMapNeedShunt, isAlive)) if isMapNeedShunt and not isAlive: GameWorld.DebugLog("需要分流的地图boss被击杀,但是当前boss全局状态为死亡状态,不再更新boss击杀信息!") return @@ -131,7 +133,10 @@ # 全服广播世界boss变更信息 Sync_BossInfo(None, [bossID]) SendMapServerBossKilledCnt(bossID) - + + horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1) + if bossID in horsePetRobBossIDList: + OnFamilyKillHorsePetRobBoss(killPlayerName) return def __UpdateBossRefreshList(bossID, killedTime=0, refreshTime=0): @@ -147,11 +152,8 @@ GameWorld.DebugLog(' PyGameData.g_sortBOSSRefreshList=%s'%PyGameData.g_sortBOSSRefreshList) return -## 世界boss重生 -# @param msgList 信息列表 -# @param tick 时间戳 -# @return None -def DoGameWorldBossOnReborn(msgList, tick): +def OnGameWorldBossStateChange(msgList, tick): + ## 世界boss状态变更 if len(msgList) <= 0: return @@ -159,45 +161,47 @@ isAlive = msgList[1] mapID = msgList[2] if len(msgList) > 2 else None lineID = msgList[3] if len(msgList) > 3 else None - GameWorld.DebugLog("世界boss DoGameWorldBossOnReborn...mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick)) + GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick)) if bossID <= 0: return + bossShuntMapIDList = IpyGameDataPY.GetFuncEvalCfg("BossShunt") + isBossShuntMap = mapID in bossShuntMapIDList isMapNeedShunt = IsMapNeedBossShunt(mapID) if not isAlive: DoRemoveBossShuntPlayerByNPCID(mapID, lineID, bossID) - if isMapNeedShunt: - __UpdBossLineState(bossID, lineID, isAlive) + if isBossShuntMap: + __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt) #__GetBossRecDataByID(bossID) # 检查是否有该boss记录,没有的话创建新纪录 if isAlive != __GetIsAlive(bossID): __SetIsAlive(bossID, isAlive) # 全服广播世界boss变更信息 Sync_BossInfo(None, [bossID]) + + # 仙盟归属boss的重置 + if isAlive and bossID in PyGameData.g_familyOwnerBossInfo: + PyGameData.g_familyOwnerBossInfo.pop(bossID) return - -def __UpdBossLineState(bossID, lineID, isAlive): +def __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt): if lineID == None: return - bossDeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, []) - if isAlive and lineID in bossDeadLineList: - bossDeadLineList.remove(lineID) - elif not isAlive and lineID not in bossDeadLineList: - bossDeadLineList.append(lineID) - else: + bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {}) + if bossLineStateDict.get(lineID) == isAlive: + return + bossLineStateDict[lineID] = isAlive + PyGameData.g_bossShuntLineState[bossID] = bossLineStateDict + # 为方便内网清除开服天测试,状态都更新 + + if not isMapNeedShunt: return - PyGameData.g_bossShuntDeadLine[bossID] = bossDeadLineList - if not bossDeadLineList: - PyGameData.g_bossShuntDeadLine.pop(bossID) - - if bossID not in PyGameData.g_bossShuntDeadLineChangeBoss: - PyGameData.g_bossShuntDeadLineChangeBoss.append(bossID) - #GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine) - GameWorld.DebugLog(" boss已死亡线路变更: %s" % PyGameData.g_bossShuntDeadLine) + if bossID not in PyGameData.g_bossShuntStateChangeBoss: + PyGameData.g_bossShuntStateChangeBoss.append(bossID) + GameWorld.Log(" 分流Boss线路状态变更: %s" % PyGameData.g_bossShuntLineState) return @@ -301,6 +305,20 @@ # # return +#// A9 04 查询boss信息 #tagCGQueryBossInfo +# +# +#struct tagCGQueryBossInfo +#{ +# tagHead Head; +# BYTE Count; //数量 +# DWORD BossIDList[Count]; //boosid +#}; +def OnQueryBossInfo(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + bossIDList = clientData.BossIDList + Sync_BossInfo(curPlayer, bossIDList) + return ## 同步boss相关信息 @@ -329,6 +347,7 @@ killedTime = universalRecData.GetValue2() refreshTime = __GetBossRefreshTime(bossInfoObj.BossID) bossInfoObj.RefreshSecond = max(0, refreshTime - (curTime - killedTime)) + bossInfoObj.RefreshCD = refreshTime #bossInfoObj.KilledCnt = __GetKilledCnt(universalRecData) bossInfo.BossInfoList.append(bossInfoObj) @@ -461,6 +480,7 @@ state = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_OperationActionState % ShareDefine.OperationActionName_BossReborn) if state: Sync_BossRebornPoint(curPlayer) + Sync_DogzNPCRefreshTime(curPlayer) return ## 地图启动ok通知 @@ -471,7 +491,15 @@ __SendMapServerAliveBoss() if IsMapNeedBossShunt(0): GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntPlayer, PyGameData.g_bossShuntPlayerInfo) - GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine) + GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState) + #通知一个参数 + bossID = IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2) + onlineCnt = __GetBossOnlineHeroCnt(bossID)[0] + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt % bossID, onlineCnt) + + #仙盟击杀骑宠boss数 + if PyGameData.g_familyKillHorsePetRobBossCntDict: + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict) return @@ -552,15 +580,6 @@ playerCntDict[bossid] = playerCntDict.get(bossid, 0) + 1 GameWorld.DebugLog(' boss等级信息对应本服在线人数 %s' % playerCntDict) - # 此处需要统计累加当前在跨服服务器的玩家 - mergeServerOnlinePlayerDict = MergePlayer.GetMergeServerOnlinePlayerInfo() - for playerInfo in mergeServerOnlinePlayerDict.values(): - findLV = playerInfo[MergePlayer.Def_MSOLPlayer_LV] - for bossid, lvLimit in bossRebornDict.items(): - if lvLimit[0] <= findLV <= lvLimit[1]: - playerCntDict[bossid] = playerCntDict.get(bossid, 0) + 1 - GameWorld.DebugLog(' boss等级信息对应本服及跨服在线人数 %s' % playerCntDict) - for bossid, curOnlineCnt in playerCntDict.items(): SetBossOnlineHeroCnt(bossid, curOnlineCnt) @@ -586,6 +605,8 @@ newNum = newOnlieCnt * 100 + unUpdataCnt PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_GameWorldBossOnlineCnt % bossid, newNum) + if bossid == IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2): + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt % bossid, newOnlieCnt) GameWorld.DebugLog("设置计算boss刷新时间用的在线人数 Change:bossid=%s, beforeOnlineCnt = %s, newOnlieCnt = %s, unUpdataCnt=%s" % (bossid, beforeOnlineCnt, newOnlieCnt, unUpdataCnt)) return @@ -601,10 +622,16 @@ if not ipyData: return onlineCnt = __GetBossOnlineHeroCnt(bossid)[0] + LVLimit = ipyData.GetLVLimit() + openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + if openServerDay != 0 and LVLimit and len(LVLimit) == 2: + yesterdayCnt = len([1 for lv in PyGameData.g_yesterdayPlayerLVDict.values() if LVLimit[0]<=lv <= LVLimit[1]]) #参数昨日活跃人数 + else: + yesterdayCnt = IpyGameDataPY.GetFuncCfg('FirstDayActivePlayerCnt') refreshTime = eval(ipyData.GetRefreshTime()) PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRefreshTime % bossid, refreshTime) __UpdateBossRefreshList(bossid, killedTime, refreshTime) - GameWorld.DebugLog(' 设置boss刷新时间 BossID=%s,onlineCnt=%s,refreshTime=%s' % (bossid, onlineCnt, refreshTime)) + GameWorld.DebugLog(' 设置boss刷新时间 BossID=%s,onlineCnt=%s,yesterdayCnt=%s,refreshTime=%s' % (bossid, onlineCnt, yesterdayCnt, refreshTime)) return @@ -789,10 +816,10 @@ def DoCheckWorldBossShuntInfo(curTime, tick): ## 定时检查boss分流信息数据 - if PyGameData.g_bossShuntDeadLineChangeBoss and curTime % 2 == 0: - GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine) - Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntDeadLineChangeBoss) - PyGameData.g_bossShuntDeadLineChangeBoss = [] + if PyGameData.g_bossShuntStateChangeBoss and curTime % 5 == 0: + GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState) + Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntStateChangeBoss) + PyGameData.g_bossShuntStateChangeBoss = [] if curTime % 10 != 0: return @@ -847,16 +874,23 @@ def Sync_BossShuntLineInfo(curPlayer=None, syncBOSSIDList=[]): if not syncBOSSIDList: - syncBOSSIDList = PyGameData.g_bossShuntDeadLine.keys() + syncBOSSIDList = PyGameData.g_bossShuntLineState.keys() bossShuntLineInfo = ChPyNetSendPack.tagGCBossShuntLineStateInfo() bossShuntLineInfo.Clear() bossShuntLineInfo.BossLineStateInfo = [] for bossID in syncBOSSIDList: + bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {}) + lineIDList = [] + stateList = [] + for lineID, state in bossLineStateDict.items(): + lineIDList.append(lineID) + stateList.append(state) bossLineState = ChPyNetSendPack.tagGCBossShuntLineState() bossLineState.BossID = bossID - bossLineState.DeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, []) - bossLineState.DeadLineCount = len(bossLineState.DeadLineList) + bossLineState.LineIDList = lineIDList + bossLineState.StateList = stateList + bossLineState.LineCount = len(bossLineState.LineIDList) bossShuntLineInfo.BossLineStateInfo.append(bossLineState) bossShuntLineInfo.Count = len(bossShuntLineInfo.BossLineStateInfo) @@ -888,7 +922,7 @@ return totalPoint = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_BossRebornNeedPoint) if not totalPoint: - totalPoint = __SetBossRebornNeedPoint() + totalPoint = SetBossRebornNeedPoint() if not totalPoint: GameWorld.Log(' 增加boss复活点 没有总点数!!!!') return @@ -898,10 +932,13 @@ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint, updPoint) if curPoint+addPoint >= totalPoint: #重生boss + rebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt) + PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, rebornCnt+1) + killBossCntLimitDict = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 1, {}) canRebornBossIDList = [] for bidlist, bkey in killBossCntLimitDict.items(): - if bkey not in [0, 1]: + if bkey not in [ShareDefine.Def_Boss_Func_World, ShareDefine.Def_Boss_Func_Home]: continue canRebornBossIDList += list(bidlist) @@ -917,8 +954,10 @@ refreshTime = 0 PyGameData.g_sortBOSSRefreshList[i] = [bossID, killedTime, refreshTime] bossIDList.append(bossID) + curTime = int(time.time()) + PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1]))) GameWorld.Log(' boss复活活动 重生boss bossIDList=%s'%bossIDList) - g_lastBossRebornTime = int(time.time()) + g_lastBossRebornTime = curTime else: #广播 needNotifyPointPerList = IpyGameDataPY.GetFuncEvalCfg('BossRebornNotify') @@ -935,27 +974,37 @@ def ResetBossRebornPoint(): ## 重置boss复活点 PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint, 0) - Sync_BossRebornPoint() + PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, 0) + # 活动开启时设置参数 服务器人数 + lvLimit = IpyGameDataPY.GetFuncCfg('ServerActivePlayerCnt') + yesterdayPlayerCnt = len([1 for lv in PyGameData.g_yesterdayPlayerLVDict.values() if lv >= lvLimit]) #参数昨日活跃人数 + serverActivePlayerCnt = eval(IpyGameDataPY.GetFuncCompileCfg('ServerActivePlayerCnt', 2)) + PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BRServerPlayerCnt, serverActivePlayerCnt) + GameWorld.Log(' boss复活活动开启时设置昨日活跃人数yesterdayPlayerCnt=%s'%yesterdayPlayerCnt) #重新计算需要总点数 - __SetBossRebornNeedPoint() + SetBossRebornNeedPoint() + + Sync_BossRebornPoint() return -def __SetBossRebornNeedPoint(): +def SetBossRebornNeedPoint(isSync=False): totalPointList = IpyGameDataPY.GetFuncEvalCfg('BossRebornTotalPoint') - worldLVList = IpyGameDataPY.GetFuncEvalCfg('BossRebornTotalPoint', 2) + playerCntList = IpyGameDataPY.GetFuncEvalCfg('BossRebornTotalPoint', 2) - actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_BossReborn) + BRServerPlayerCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BRServerPlayerCnt) - index = len(worldLVList)-1 - for i, lv in enumerate(worldLVList): - prelv = 0 if i ==0 else worldLVList[i-1] - if prelv <=actWorldLV < lv: + index = len(playerCntList)-1 + for i, cnt in enumerate(playerCntList): + preCnt = 0 if i ==0 else playerCntList[i-1] + if preCnt <=BRServerPlayerCnt < cnt: index = i break totalPoint = totalPointList[-1] if index >= len(totalPointList) else totalPointList[index] GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_BossRebornNeedPoint, totalPoint) + if isSync: + Sync_BossRebornPoint() return totalPoint def BossRebornWorldNotify(curTime): @@ -974,6 +1023,11 @@ ##通知BOSS复活点数 packData = ChPyNetSendPack.tagGCBossRebornPoint() packData.Point = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint) + totalPoint = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_BossRebornNeedPoint) + if not totalPoint: + totalPoint = SetBossRebornNeedPoint() + packData.TotalPoint = totalPoint + packData.RebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt) playerManager = GameWorld.GetPlayerManager() if not curPlayer: for i in xrange(playerManager.GetActivePlayerCount()): @@ -989,20 +1043,24 @@ NetPackCommon.SendFakePack(curPlayer, packData) return +def Sync_DogzNPCRefreshTime(curPlayer=None): + #同步神兽副本NPC刷新时间 + refreshTimeDict = PyGameData.g_dogzNPCRefreshTimeDict -def Sync_OperationAction_BossReborn(ipyData, curPlayer=None): - ## 通知boss复活活动信息 - if not ipyData: + if not refreshTimeDict: return - - bossRebornInfo = ChPyNetSendPack.tagGCBossRebornInfo() - bossRebornInfo.Clear() - bossRebornInfo.StartDate = ipyData.GetStartDate() - bossRebornInfo.EndtDate = ipyData.GetEndDate() - bossRebornInfo.WorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_BossReborn) - bossRebornInfo.LimitLV = ipyData.GetLVLimit() + curTime = int(time.time()) + packData = ChPyNetSendPack.tagGCDogzNPCRefreshTime() + packData.InfoList=[] + for npcid, timeinfo in refreshTimeDict.items(): + lastRefreshTime, nextNeedTime = timeinfo + remainTime = max(0, nextNeedTime - curTime + lastRefreshTime) + timeInfo = ChPyNetSendPack.tagDogzTimeInfoObj() + timeInfo.NPCID = npcid + timeInfo.RefreshSecond = remainTime + packData.InfoList.append(timeInfo) + packData.Cnt = len(packData.InfoList) if not curPlayer: - # 全服广播在线玩家 playerManager = GameWorld.GetPlayerManager() for i in xrange(playerManager.GetActivePlayerCount()): curPlayer = playerManager.GetActivePlayerAt(i) @@ -1010,9 +1068,159 @@ continue if PlayerControl.GetIsTJG(curPlayer): continue - NetPackCommon.SendFakePack(curPlayer, bossRebornInfo) + NetPackCommon.SendFakePack(curPlayer, packData) else: if PlayerControl.GetIsTJG(curPlayer): return - NetPackCommon.SendFakePack(curPlayer, bossRebornInfo) + NetPackCommon.SendFakePack(curPlayer, packData) return + +## ----------------------------------------------------------------------------------------------- + +def OnFamilyKillHorsePetRobBoss(killFamilyName): + ## 仙盟击杀骑宠boss + + family = GameWorld.GetFamilyManager().FindFamilyByName(killFamilyName) + if not family: + GameWorld.ErrLog("找不到该仙盟名: killFamilyName=%s" % killFamilyName) + return + + familyID = family.GetID() + PyGameData.g_familyKillHorsePetRobBossCntDict[familyID] = PyGameData.g_familyKillHorsePetRobBossCntDict.get(familyID, 0) + 1 + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict) + GameWorld.Log("骑宠争夺仙盟击杀Boss数统计: %s" % PyGameData.g_familyKillHorsePetRobBossCntDict) + return + +def SyncMapServer_HorsePetRobBossPlayerCount(): + ## 活动开始前,同步有效活动人数到地图,作为Boss属性成长系数用 + + diffWorldLV = int(IpyGameDataPY.GetFuncCfg("FairyGrabBossID", 3)) + funcLimitLV = PlayerControl.GetFuncLimitLV(ShareDefine.GameFuncID_HorsePetRobBoss) + curWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv) + minLV = max(funcLimitLV, curWorldLV + diffWorldLV) + + playerCount = 0 + playerManager = GameWorld.GetPlayerManager() + for i in xrange(playerManager.GetActivePlayerCount()): + findPlayer = playerManager.GetActivePlayerAt(i) + if findPlayer == None or not findPlayer.GetInitOK(): + continue + + if PlayerControl.GetIsTJG(findPlayer): + continue + + if not findPlayer.GetFamilyID(): + continue + + if findPlayer.GetLV() < minLV: + continue + + playerCount += 1 + + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_HorsePetRobBossPlayerCount, playerCount) + GameWorld.Log("同步骑宠争夺有效参与人数: playerCount=%s,minLV=%s,funcLimitLV=%s,curWorldLV=%s,diffWorldLV=%s" + % (playerCount, minLV, funcLimitLV, curWorldLV, diffWorldLV)) + return + +def OnHorsePetRobBossActionChange(isOpen): + ## 骑宠争夺活动状态变更 + + # 无论开关都重置, 服务器活动中维护暂时不处理 + PyGameData.g_familyKillHorsePetRobBossCntDict = {} + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt, PyGameData.g_familyKillHorsePetRobBossCntDict) + + + return + +def MapServer_HorsePetRobBossHurtPlayer(msgInfo): + ## 骑宠争夺boss伤血玩家同步 + GameWorld.Log("骑宠争夺boss伤血玩家同步: %s" % str(msgInfo)) + if not isinstance(msgInfo, list) and len(msgInfo) != 2: + return + + bossID, familyHurtPlayerIDListDict = msgInfo + PyGameData.g_horsePetRobBossHurtPlayerIDInfo[bossID] = familyHurtPlayerIDListDict + GameWorld.Log("伤血玩家汇总: %s" % PyGameData.g_horsePetRobBossHurtPlayerIDInfo) + + # 判断是否都同步上来了 + horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1) + for needBossID in horsePetRobBossIDList: + if needBossID not in PyGameData.g_horsePetRobBossHurtPlayerIDInfo: + return + + # 结算活动参与奖励 + joinAwardItemList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 2) + joinPlayerIDList = [] + for familyHurtPlayerIDDict in PyGameData.g_horsePetRobBossHurtPlayerIDInfo.values(): + for playerIDList in familyHurtPlayerIDDict.values(): + for playerID in playerIDList: + if playerID not in joinPlayerIDList: + joinPlayerIDList.append(playerID) + + GameWorld.Log("结算骑宠争夺参与奖玩家: joinPlayerIDList=%s" % joinPlayerIDList) + PlayerCompensation.SendMailByKey("FairyGrabBossJoin", joinPlayerIDList, joinAwardItemList) + PyGameData.g_horsePetRobBossHurtPlayerIDInfo = {} + return + +def MapServer_FamilyOwnerBossInfo(msgInfo): + ## 地图同步仙盟归属boss信息 + + #GameWorld.DebugLog("地图同步仙盟归属boss信息: %s" % msgInfo) + if not isinstance(msgInfo, dict): + return + + PyGameData.g_familyOwnerBossInfo.update(msgInfo) + #GameWorld.DebugLog(" PyGameData.g_familyOwnerBossInfo=%s" % PyGameData.g_familyOwnerBossInfo) + return + +#// AC 04 查询仙盟抢Boss所有Boss当前进度 #tagCGQueryAllFamilyBossHurt +# +#struct tagCGQueryAllFamilyBossHurt +#{ +# tagHead Head; +#}; +def OnQueryAllFamilyBossHurt(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + + hurtPack = ChPyNetSendPack.tagGCAllFamilyBossHurtInfoList() + hurtPack.NPCHurtInfo = [] + for npcID, hurtInfo in PyGameData.g_familyOwnerBossInfo.items(): + curHP, maxHP, firstFamilyID, firstFamilyName = hurtInfo + hurtInfo = ChPyNetSendPack.tagGCFamilyBossHurtInfo() + hurtInfo.NPCID = npcID + hurtInfo.CurHP = curHP%ShareDefine.Def_PerPointValue + hurtInfo.CurHPEx = curHP/ShareDefine.Def_PerPointValue + hurtInfo.MaxHP = maxHP%ShareDefine.Def_PerPointValue + hurtInfo.MaxHPEx = maxHP/ShareDefine.Def_PerPointValue + hurtInfo.FamilyID = firstFamilyID + hurtInfo.FamilyName = firstFamilyName + hurtInfo.NameLen = len(hurtInfo.FamilyName) + hurtPack.NPCHurtInfo.append(hurtInfo) + hurtPack.NPCCount = len(hurtPack.NPCHurtInfo) + NetPackCommon.SendFakePack(curPlayer, hurtPack) + return + +#// AC 05 召集仙盟成员打boss #tagCGCallupFamilyMemberToBoss +# +#struct tagCGCallupFamilyMemberToBoss +#{ +# tagHead Head; +# DWORD NPCID; +#}; +def OnCallupFamilyMemberToBoss(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + playerID = curPlayer.GetPlayerID() + npcID = clientData.NPCID + + curFamily = curPlayer.GetFamily() + if curFamily == None: + return + curMember = curFamily.FindMember(playerID) + if curMember == None: + return + if curMember.GetFamilyLV() == IPY_GameServer.fmlMember: + GameWorld.DebugLog("普通成员无法召集!", playerID) + return + PlayerControl.FamilyNotify(curFamily.GetID(), "FairyGrabBossHelp", [curPlayer.GetName(), npcID]) + return + -- Gitblit v1.8.0