From c67589d9f19e98d24e7459bcbfdcd60b340c0a4b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 17 一月 2019 00:34:18 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(跨服掉落好物品同步到本分区所有服务器)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py | 99 +++++++++++++++++++++++++++++++++++++++++++++----
1 files changed, 91 insertions(+), 8 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
index f93b284..a84a0b0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -1250,7 +1250,10 @@
if tagMember.GetFamilyLV() != pack_FamilyLv:
#XW_JZ_AppointFamily <n color="255,255,0">恭喜</n><n color="0,190,255">{%S1%}</n><n color="255,255,0">,被任命为{%S2%}!</n> 25 - -
NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_AppointFamily", [tagMember.GetName(), pack_FamilyLv])
-
+ if tagMember.GetFamilyLV() == IPY_GameServer.fmlViceLeader and tagMember.GetPlayerID() in PyGameData.g_autoViceleaderDict.get(familyID, []):
+ #自动安排的副盟主被撤职则该盟不再自动安排
+ if familyID not in PyGameData.g_forbidAutoViceleaderFamily:
+ PyGameData.g_forbidAutoViceleaderFamily.append(familyID)
#更改家族等级
ChangeFamilyMemberLv(tagMember, pack_FamilyLv)
@@ -1492,6 +1495,20 @@
if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):
PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
return
+ #判断退出时间间隔
+ curTime = int(time.time())
+ lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer)
+ if lastLeaveFamilyTime > 100:
+ remainTime = IpyGameDataPY.GetFuncCfg('ExitFairyTime', 2) - (curTime - lastLeaveFamilyTime)
+ if remainTime > 0:
+ PlayerControl.NotifyCode(curPlayer, "ExitFairyTime", [remainTime*1000])
+ return
+ updTime = 1 if IpyGameDataPY.GetFuncCfg('ExitFairyTime') > 1 else curTime
+ elif lastLeaveFamilyTime >= IpyGameDataPY.GetFuncCfg('ExitFairyTime')-1:
+ updTime = curTime
+ else:
+ updTime = lastLeaveFamilyTime+1
+ PlayerControl.SetLeaveFamilyTime(curPlayer, updTime)
#XW_JZ_LeaveFamily <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n> 25 - -
NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
@@ -1507,7 +1524,7 @@
__DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
- familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV)
+ familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
if curFamily.GetCount() == 0:
#玩家离开后, 家族没有人了 , 删除这个家族
@@ -1528,6 +1545,8 @@
__OnFamilyNameChange(leavePlayerID, '')
AddFamilyIDToFightPowerChangeList(curFamily.GetID())
PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
+ if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
+ PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
return
#//////////////////////////////////////////////////////////////
@@ -1790,7 +1809,6 @@
def PlayerForceLeaveFamily(curPlayer, tick):
if curPlayer == None:
return
-
#设置当天加入家族
GameWorld.GetPlayerManager().SetForbiddenEnterFamily(curPlayer.GetPlayerID(), True)
# 通知map玩家不能参加家族活动
@@ -1806,6 +1824,7 @@
#弹劾信息封包
SendPackClientImpeachMsg(curPlayer, 0, 0)
PlayerTeam.OnTeamMemFamilyRefresh(curPlayer, 0)
+
return
#---------------------------------------------------------------------
@@ -2302,6 +2321,7 @@
#上面已经验证过了,家族肯定存在的
curFamily = curPlayer.GetFamily()
curFamilyID = curFamily.GetID()
+ curPlayerID = curPlayer.GetID()
# curFamilyTrig = PlayerDBGSEvent.FindDBGSTrig_ByEventID(curFamilyID , PlayerDBGSEvent.Def_Key_RenameFamily)
#
# if not curFamilyTrig:
@@ -2336,20 +2356,20 @@
curMemberID = curMember.GetPlayerID()
__OnFamilyNameChange(curMemberID, familyName)
memberIDList.append(curMemberID)
- curPlayer = playerManager.FindPlayerByID(curMemberID)
+ player = playerManager.FindPlayerByID(curMemberID)
#玩家不在线
- if not curPlayer:
+ if not player:
continue
- curPlayerMapID = GameWorld.GetQueryPlayerMapID(curPlayer)
+ curPlayerMapID = GameWorld.GetQueryPlayerMapID(player)
if not curPlayerMapID:
continue
- msgStr = str([curPlayer.GetPlayerID(), familyName])
+ msgStr = str([curPlayerID, familyName])
playerManager.MapServer_QueryPlayer(0, 0, curMemberID, curPlayerMapID, 'FamilyNameRefresh',
msgStr, len(msgStr),
- curPlayer.GetRouteServerIndex())
+ player.GetRouteServerIndex())
PlayerCompensation.SendMailByKey('FamilyNameChange', memberIDList, [], [oldName, familyName])
PlayerControl.WorldNotify(0, 'Family_ChangeName', [oldName, familyName])
@@ -2600,7 +2620,70 @@
family = familyManager.GetAt(i)
#自动传位
__AutoChangeLeader(family)
+
+ __AutoChangeFamilyJobLV(family)
return
+
+def __AutoChangeFamilyJobLV(family):
+ ##开服2天内新创建的仙盟,系统自动为仙盟安排两位副盟主
+ familyID = family.GetID()
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
+ if openServerDay >= IpyGameDataPY.GetFuncCfg('FairyFMZ'):
+ #GameWorld.DebugLog('自动为仙盟安排两位副盟主 开服天超过 familyID=%s'%familyID)
+ return
+
+ if familyID in PyGameData.g_forbidAutoViceleaderFamily:
+ #GameWorld.DebugLog('自动为仙盟安排两位副盟主 被禁止 familyID=%s'%familyID)
+ return
+ createTime = family.GetCreateTime()
+ pastHour = GameWorld.GetPastHour(createTime)
+ if pastHour < IpyGameDataPY.GetFuncCfg('FairyFMZ', 2):
+ #GameWorld.DebugLog('自动为仙盟安排两位副盟主 建盟未超过X小时 familyID=%s,pastHour=%s'%(familyID, pastHour))
+ return
+ if (pastHour - IpyGameDataPY.GetFuncCfg('FairyFMZ', 2)) % IpyGameDataPY.GetFuncCfg('FairyFMZ', 3) != 0:
+ GameWorld.DebugLog('自动为仙盟安排两位副盟主 间隔没到 familyID=%s,pastHour=%s'%(familyID, pastHour))
+ return
+
+ tofmlv = IPY_GameServer.fmlViceLeader
+ viceLeaderCnt = 0 #副盟主数量
+ changeMemberList = []
+ for i in xrange(family.GetCount()):
+ familyMember = family.GetAt(i)
+ if familyMember.GetFamilyLV() == tofmlv:
+ viceLeaderCnt += 1
+ continue
+ if familyMember.GetFamilyLV() < tofmlv:
+ changeMemberList.append(familyMember)
+
+ maxCnt = GetFamilySetting(family, ChConfig.Def_FamilyPowLvChangeFamilySettingDict[tofmlv])
+ #GameWorld.DebugLog('自动为仙盟安排两位副盟主 familyID=%s,viceLeaderCnt=%s,changeMemberList=%s'%(familyID, viceLeaderCnt, changeMemberList))
+ if viceLeaderCnt >= maxCnt or not changeMemberList:
+ return
+
+ if familyID not in PyGameData.g_autoViceleaderDict:
+ PyGameData.g_autoViceleaderDict[familyID] = []
+
+ changeMemberList.sort(cmp=CmpAutoMemberSort)
+ for i, member in enumerate(changeMemberList):
+ if viceLeaderCnt + i >= maxCnt:
+ break
+ ChangeFamilyMemberLv(member, tofmlv)
+ playerID = member.GetPlayerID()
+ if playerID not in PyGameData.g_autoViceleaderDict[familyID]:
+ PyGameData.g_autoViceleaderDict[familyID].append(playerID)
+ GameWorld.Log('自动为仙盟安排副盟主 familyID=%s,playerID=%s'%(familyID, playerID))
+
+ return
+
+def CmpAutoMemberSort(member1, member2):
+ ## 排序规则: 等级>战力>入盟先后
+ ret = -cmp(member1.GetLV(), member2.GetLV())
+ if ret == 0:
+ ret = -cmp(GetMemberFightPower(member1), GetMemberFightPower(member2))
+ if ret == 0:
+ return cmp(GetMemberJoinTime(member1), GetMemberJoinTime(member2))
+ return ret
+
#---------------------------------------------------------------------
##通知地图服务器, 玩家家族属性刷新
# @param curFamily 家族实例
--
Gitblit v1.8.0