From c67a2d59e881e3d1df1a4142983e76e8fb5db24a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十二月 2018 21:26:28 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(匹配规则优化,优先匹配同段位的,同段位不足两个人的支持按段位区间匹配)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 180 ++++++++++++++++++++++++++++++++++++++++-----
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 4
2 files changed, 162 insertions(+), 22 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
index 80188df..39b927b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -18,6 +18,7 @@
import GameWorld
import PlayerControl
import CrossRealmMsg
+import DataRecordPack
import ChPyNetSendPack
import CrossRealmPlayer
import PyGameDataStruct
@@ -50,12 +51,19 @@
self.pkScore = 0
self.danLV = 0
self.matchTick = 0
+ self.prepareOKTick = 0
self.cWinCount = 0 # 连胜次数
self.ondayScore = 0 # 过天时的积分
self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
self.seasonID = 0 # 赛季ID
return
+
+ def GetDRInfo(self):
+ ## 流向记录信息
+ return {"accID":self.accID, "playerID":self.playerID, "fightPower":self.fightPower, "pkScore":self.pkScore,
+ "danLV":self.danLV, "matchTick":self.matchTick, "prepareOKTick":self.prepareOKTick, "cWinCount":self.cWinCount,
+ "ondayScore":self.ondayScore, "serverGroupID":self.serverGroupID, "ondayScore":self.ondayScore}
class CrossPKRoom():
## 跨服PK房间类
@@ -70,9 +78,13 @@
self.roomState = ShareDefine.Def_VsRoom_State_WaitPlayer # 默认状态
self.roomPlayerIDList = [] # 对战玩家ID列表
self.readyPlayerIDList = [] # 已经准备好的玩家ID列表
- self.isMapOpen = False # 地图是否已经开启该房间,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线
+ self.mapFBOpenTick = 0 # 地图开启该房间tick,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线
return
+ def GetDRInfo(self):
+ return {"zoneID":self.pkZoneID, "seasonID":self.seasonID, "roomID":self.roomID, "mapID":self.mapID, "openTick":self.openTick,
+ "readyTick":self.readyTick, "roomPlayerIDList":self.roomPlayerIDList, "mapFBOpenTick":self.mapFBOpenTick}
+
#跨服PK排行榜管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
class CrossPKBillboardManager(object):
@@ -901,7 +913,7 @@
vsRoomID = playerInfoDict["vsRoomID"] # 所属对战房间ID
if vsRoomID in PyGameData.g_crossPKRoomDict:
pkRoom = PyGameData.g_crossPKRoomDict[vsRoomID]
- if pkRoom.isMapOpen or pkRoom.readyTick:
+ if pkRoom.mapFBOpenTick or pkRoom.readyTick:
GameWorld.Log("跨服对战房间已经开启了线路,或者双方数据都已传输完毕,不可再取消匹配!vsRoomID=%s" % vsRoomID)
return
@@ -936,6 +948,11 @@
PyGameData.g_crossPKRoomDict.pop(roomID)
GameWorld.Log(" 移除房间: popRoomID=%s" % (roomID))
+
+ # 记录流向
+ dataDict = {"cancelPlayerID":playerID}
+ dataDict.update(pkRoom.GetDRInfo())
+ DR_CrossReamlPK("CancelRoom", dataDict)
break
return
@@ -953,8 +970,9 @@
if playerID not in PyGameData.g_crossPKPlayerDict:
GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战玩家信息!vsRoomID=%s,playerID=%s" % (vsRoomID, playerID))
return
- #pkPlayer = PyGameData.g_crossPKPlayerDict[playerID]
-
+ pkPlayer = PyGameData.g_crossPKPlayerDict[playerID]
+ pkPlayer.prepareOKTick = tick
+
if vsRoomID not in PyGameData.g_crossPKRoomDict:
GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战房间(%s)!可能对手已取消!" % vsRoomID)
return
@@ -1014,6 +1032,45 @@
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKReadyOKRoomList, sendReadyOKRoomList, serverGroupIDList)
return
+#
+#def TestAddMatch(tick, addCount, maxDanLV=None, isClear=False):
+# if isClear:
+# PyGameData.g_crossPKPlayerDict = {}
+# PyGameData.g_crossPKZoneMatchPlayerDict = {}
+# PyGameData.g_crossPKRoomDict = {}
+# PyGameData.g_crossPKRoomID = 0
+#
+# ipyDataMgr = IpyGameDataPY.IPY_Data()
+# if maxDanLV == None:
+# maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1
+# for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
+# zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
+# pkZoneID = zoneIpyData.GetZoneID()
+#
+# addPlayerList = []
+# zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
+# maxPlayerID = pkZoneID * 1000 if not zoneMatchPlayerList else max(zoneMatchPlayerList)
+# for i in xrange(1, addCount + 1):
+# playerID = maxPlayerID + i
+#
+# pkPlayer = CrossPKPlayer()
+# pkPlayer.playerID = playerID
+# danLV = random.randint(0, maxDanLV)
+# pkPlayer.danLV = danLV
+# pkPlayer.matchTick = tick
+# pkPlayer.pkScore = danLV * 1000 + random.randint(0, 999)
+# pkPlayer.pkZoneID = pkZoneID
+# pkPlayer.seasonID = 1
+#
+# PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
+# addPlayerList.append([playerID, danLV])
+# # 加入赛区匹配列表
+# zoneMatchPlayerList.append(playerID)
+# PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
+# GameWorld.Log("Add zoneID=%s,addPlayerList=%s" % (pkZoneID, addPlayerList))
+#
+# #GameWorld.Log("PyGameData.g_crossPKPlayerDict=%s" % PyGameData.g_crossPKPlayerDict)
+# return
def OnPKMatchProcess(tick):
## 玩家跨服PK匹配定时处理逻辑
@@ -1075,6 +1132,8 @@
matchPlayerVSList = matchPlayerVSList[:maxGroupCnt]
__DoSetVSRoom(pkZoneID, matchPlayerVSList, tick)
GameWorld.Log("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
+ #GameWorld.Log("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
+ #GameWorld.Log("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
return
@@ -1087,11 +1146,11 @@
for i, matchPlayer in enumerate(matchTickSortList):
# 只有一个玩家
if len(scoreSortList) <= 1:
- GameWorld.Log(" 当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
+ #GameWorld.Log(" 当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
break
if tick - matchPlayer.matchTick < outTimeTick:
- GameWorld.Log(" i=%s,玩家未超时,不再匹配!" % (i))
+ #GameWorld.Log(" i=%s,玩家未超时,不再匹配!" % (i))
break
GameWorld.Log(" i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)"
@@ -1155,22 +1214,25 @@
GameWorld.Log(" 积分分段个数: %s, %s" % (len(danList), danList))
- # 日志输出分组明细
- for danLV in danList:
- strList = []
- for player in danPlayerListDict[danLV]:
- strList.append((player.playerID, player.pkScore, player.fightPower))
- GameWorld.Log(" 积分段组, danLV=%s, %s" % (danLV, str(strList)))
-
+ # 优先匹配相同段位
doCount = 0
while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
doCount += 1
isMatchOK = False
+# # 日志输出分组明细
+# GameWorld.Log(" -------------")
+# for danLV in danList:
+# strList = []
+# for player in danPlayerListDict[danLV]:
+# strList.append((player.playerID, player.pkScore, player.fightPower))
+# GameWorld.Log(" 积分段组, danLV=%s, %s" % (danLV, str(strList)))
+# # -------------------------------
+
for danLV in danList:
danPlayerList = danPlayerListDict[danLV]
danPlayerCount = len(danPlayerList)
if danPlayerCount < 2:
- GameWorld.Log(" 段位人数少于2个,此段位本轮轮空!doCount=%s,danLV=%s" % (doCount, danLV))
+ #GameWorld.Log(" 段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV))
continue
vsIndexList = random.sample(xrange(danPlayerCount), 2) # 随机取两个索引对战
@@ -1180,8 +1242,7 @@
matchPlayerVSList.append([aPlayer, bPlayer])
isMatchOK = True
- GameWorld.Log(" 成功匹配玩家: aPlayerID=%s,aScore=%s,aFP=%s VS bPlayerID=%s,bScore=%s,bFP=%s"
- % (aPlayer.playerID, aPlayer.pkScore, aPlayer.fightPower, bPlayer.playerID, bPlayer.pkScore, bPlayer.fightPower))
+ GameWorld.Log(" 成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV))
if len(matchPlayerVSList) >= maxGroupCnt:
GameWorld.Log(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
@@ -1189,6 +1250,67 @@
if not isMatchOK:
GameWorld.Log(" 已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount))
+ break
+
+ # 不足再匹配范围段位
+ doCount = 0
+ while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
+ doCount += 1
+ isMatchOK = False
+# # 日志输出分组明细
+# GameWorld.Log(" -------------")
+# for danLV in danList:
+# strList = []
+# for player in danPlayerListDict[danLV]:
+# strList.append((player.playerID, player.pkScore, player.fightPower))
+# GameWorld.Log(" 积分段组, danLV=%s, %s" % (danLV, str(strList)))
+# # -------------------------------
+
+ for danLV in danList:
+ danMatchRange = []
+ danMatchPlayerList = []
+ danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
+ matchDanRange = [] if not danIpyData else danIpyData.GetMatchRange()
+ if matchDanRange and len(matchDanRange) == 2:
+ danMatchRange = range(matchDanRange[0], matchDanRange[1] + 1)
+
+ if danLV not in danMatchRange:
+ danMatchRange.append(danLV)
+
+ for matchDanLV in danMatchRange:
+ if matchDanLV not in danPlayerListDict:
+ continue
+ danMatchPlayerList += danPlayerListDict[matchDanLV]
+
+ #matchPlayerIDList = [matchPlayer.playerID for matchPlayer in danMatchPlayerList]
+ #GameWorld.Log("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList))
+ matchPlayerCount = len(danMatchPlayerList)
+ if matchPlayerCount < 2:
+ #GameWorld.Log(" 段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange))
+ continue
+
+ vsIndexList = random.sample(xrange(matchPlayerCount), 2) # 随机取两个索引对战
+ aPlayer, bPlayer = danMatchPlayerList[vsIndexList[0]], danMatchPlayerList[vsIndexList[1]]
+
+ aDanPlayerList = danPlayerListDict.get(aPlayer.danLV, [])
+ bDanPlayerList = danPlayerListDict.get(bPlayer.danLV, [])
+ if aPlayer in aDanPlayerList and bPlayer in bDanPlayerList:
+ aDanPlayerList.remove(aPlayer)
+ bDanPlayerList.remove(bPlayer)
+ else:
+ continue
+
+ matchPlayerVSList.append([aPlayer, bPlayer])
+ isMatchOK = True
+ GameWorld.Log(" 成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s"
+ % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange))
+
+ if len(matchPlayerVSList) >= maxGroupCnt:
+ GameWorld.Log(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
+ break
+
+ if not isMatchOK:
+ GameWorld.Log(" 已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount))
break
return
@@ -1235,6 +1357,11 @@
GameWorld.Log(" 开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID))
vsRoomDict[roomID] = [mapID, [[aServerGroupID, aPlayerID], [bServerGroupID, bPlayerID]]]
+ # 记录流向
+ dataDict = {"aPlayer":aPlayer.GetDRInfo(), "bPlayer":bPlayer.GetDRInfo()}
+ dataDict.update(newRoom.GetDRInfo())
+ DR_CrossReamlPK("OpenRoom", dataDict)
+
serverGroupIDList.append(aServerGroupID)
serverGroupIDList.append(bServerGroupID)
@@ -1269,7 +1396,7 @@
serverGroupIDList = []
roomTimeout = IpyGameDataPY.GetFuncCfg("CrossRealmPKCfg", 2) * 1000 # 这个时间尽量长点,目前暂时不确定玩家从准备到进入到地图的时长
for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
- if pkRoom.isMapOpen or not pkRoom.readyTick:
+ if pkRoom.mapFBOpenTick or not pkRoom.readyTick:
continue
if tick - pkRoom.readyTick <= roomTimeout:
continue
@@ -1288,22 +1415,25 @@
timeoutRoomDict[roomID] = roomPlayerInfo
PyGameData.g_crossPKRoomDict.pop(roomID)
+ # 记录流向
+ DR_CrossReamlPK("TimeoutRoom", pkRoom.GetDRInfo())
+
# 将超时房间广播到子服
if timeoutRoomDict:
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKTimeoutRoomList, timeoutRoomDict, serverGroupIDList)
return
-def MapServer_CrossPKRoomOpen(msgList):
+def MapServer_CrossPKRoomOpen(msgList, tick):
roomID = msgList[0]
if roomID not in PyGameData.g_crossPKRoomDict:
GameWorld.ErrLog("MapServer_CrossPKRoomOpen => PK房间不存在!roomID=%s" % roomID)
return
pkRoom = PyGameData.g_crossPKRoomDict[roomID]
- pkRoom.isMapOpen = True
+ pkRoom.mapFBOpenTick = tick
GameWorld.Log("MapServer_CrossPKRoomOpen => roomID=%s" % roomID)
return
-def MapServer_CrossPKOver(infoList):
+def MapServer_CrossPKOver(infoList, tick):
## 收到MapServer副本跨服PK结果同步
GameWorld.Log("收到MapServer_跨服PK战斗结果: %s" % str(infoList))
@@ -1434,6 +1564,11 @@
% (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
# 同步子服
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
+
+ # 记录流向
+ dataDict = {"roundWinnerIDList":roundWinnerIDList, "overType":overType, "winner":winner.GetDRInfo(), "loser":loser.GetDRInfo()}
+ dataDict.update(vsRoom.GetDRInfo())
+ DR_CrossReamlPK("PKOverRoom", dataDict)
return
##================================== 以下是子服逻辑 ==========================================
@@ -1759,4 +1894,9 @@
% (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID)
return
+def DR_CrossReamlPK(eventName, dataDict={}):
+ drDataDict = {}
+ drDataDict.update(dataDict)
+ DataRecordPack.SendEventPack("CrossPK_%s" % eventName, drDataDict)
+ return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index 083e90c..549d5d7 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -529,12 +529,12 @@
#跨服匹配PK战斗结算
if callName == "CrossPKOver":
- CrossRealmPK.MapServer_CrossPKOver(eval(resultName))
+ CrossRealmPK.MapServer_CrossPKOver(eval(resultName), tick)
return
#跨服匹配房间开启
if callName == "CrossPKRoomOpen":
- CrossRealmPK.MapServer_CrossPKRoomOpen(eval(resultName))
+ CrossRealmPK.MapServer_CrossPKRoomOpen(eval(resultName), tick)
return
#跨服匹配PK取消匹配
--
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