From c67a2d59e881e3d1df1a4142983e76e8fb5db24a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十二月 2018 21:26:28 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(匹配规则优化,优先匹配同段位的,同段位不足两个人的支持按段位区间匹配)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py |  180 +++++++++++++++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 160 insertions(+), 20 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
index 80188df..39b927b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -18,6 +18,7 @@
 import GameWorld
 import PlayerControl
 import CrossRealmMsg
+import DataRecordPack
 import ChPyNetSendPack
 import CrossRealmPlayer
 import PyGameDataStruct
@@ -50,12 +51,19 @@
         self.pkScore = 0
         self.danLV = 0
         self.matchTick = 0
+        self.prepareOKTick = 0
         self.cWinCount = 0 # 连胜次数
         self.ondayScore = 0 # 过天时的积分
         self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
         self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
         self.seasonID = 0 # 赛季ID
         return
+    
+    def GetDRInfo(self):
+        ## 流向记录信息
+        return {"accID":self.accID, "playerID":self.playerID, "fightPower":self.fightPower, "pkScore":self.pkScore, 
+                "danLV":self.danLV, "matchTick":self.matchTick, "prepareOKTick":self.prepareOKTick, "cWinCount":self.cWinCount, 
+                "ondayScore":self.ondayScore, "serverGroupID":self.serverGroupID, "ondayScore":self.ondayScore}
     
 class CrossPKRoom():
     ## 跨服PK房间类
@@ -70,9 +78,13 @@
         self.roomState = ShareDefine.Def_VsRoom_State_WaitPlayer # 默认状态
         self.roomPlayerIDList = [] # 对战玩家ID列表
         self.readyPlayerIDList = [] # 已经准备好的玩家ID列表
-        self.isMapOpen = False # 地图是否已经开启该房间,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线
+        self.mapFBOpenTick = 0 # 地图开启该房间tick,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线
         return
     
+    def GetDRInfo(self):
+        return {"zoneID":self.pkZoneID, "seasonID":self.seasonID, "roomID":self.roomID, "mapID":self.mapID, "openTick":self.openTick, 
+                "readyTick":self.readyTick, "roomPlayerIDList":self.roomPlayerIDList, "mapFBOpenTick":self.mapFBOpenTick}
+        
 #跨服PK排行榜管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
 class CrossPKBillboardManager(object):
     
@@ -901,7 +913,7 @@
     vsRoomID = playerInfoDict["vsRoomID"] # 所属对战房间ID
     if vsRoomID in PyGameData.g_crossPKRoomDict:
         pkRoom = PyGameData.g_crossPKRoomDict[vsRoomID]
-        if pkRoom.isMapOpen or pkRoom.readyTick:
+        if pkRoom.mapFBOpenTick or pkRoom.readyTick:
             GameWorld.Log("跨服对战房间已经开启了线路,或者双方数据都已传输完毕,不可再取消匹配!vsRoomID=%s" % vsRoomID)
             return
         
@@ -936,6 +948,11 @@
             
         PyGameData.g_crossPKRoomDict.pop(roomID)
         GameWorld.Log("    移除房间: popRoomID=%s" % (roomID))
+        
+        # 记录流向
+        dataDict = {"cancelPlayerID":playerID}
+        dataDict.update(pkRoom.GetDRInfo())
+        DR_CrossReamlPK("CancelRoom", dataDict)
         break
     
     return
@@ -953,8 +970,9 @@
     if playerID not in PyGameData.g_crossPKPlayerDict:
         GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战玩家信息!vsRoomID=%s,playerID=%s" % (vsRoomID, playerID))
         return
-    #pkPlayer = PyGameData.g_crossPKPlayerDict[playerID]
-        
+    pkPlayer = PyGameData.g_crossPKPlayerDict[playerID]
+    pkPlayer.prepareOKTick = tick
+    
     if vsRoomID not in PyGameData.g_crossPKRoomDict:
         GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战房间(%s)!可能对手已取消!" % vsRoomID)
         return
@@ -1014,6 +1032,45 @@
         CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKReadyOKRoomList, sendReadyOKRoomList, serverGroupIDList)
         
     return
+#
+#def TestAddMatch(tick, addCount, maxDanLV=None, isClear=False):
+#    if isClear:
+#        PyGameData.g_crossPKPlayerDict = {}
+#        PyGameData.g_crossPKZoneMatchPlayerDict = {}
+#        PyGameData.g_crossPKRoomDict = {}
+#        PyGameData.g_crossPKRoomID = 0
+#        
+#    ipyDataMgr = IpyGameDataPY.IPY_Data()
+#    if maxDanLV == None:
+#        maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1
+#    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
+#        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
+#        pkZoneID = zoneIpyData.GetZoneID()
+#        
+#        addPlayerList = []
+#        zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
+#        maxPlayerID = pkZoneID * 1000 if not zoneMatchPlayerList else max(zoneMatchPlayerList)
+#        for i in xrange(1, addCount + 1):
+#            playerID = maxPlayerID + i
+#            
+#            pkPlayer = CrossPKPlayer()
+#            pkPlayer.playerID = playerID
+#            danLV = random.randint(0, maxDanLV)
+#            pkPlayer.danLV = danLV
+#            pkPlayer.matchTick = tick
+#            pkPlayer.pkScore = danLV * 1000 + random.randint(0, 999)
+#            pkPlayer.pkZoneID = pkZoneID
+#            pkPlayer.seasonID = 1
+#            
+#            PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
+#            addPlayerList.append([playerID, danLV])
+#            # 加入赛区匹配列表
+#            zoneMatchPlayerList.append(playerID)
+#        PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
+#        GameWorld.Log("Add zoneID=%s,addPlayerList=%s" % (pkZoneID, addPlayerList))
+#        
+#    #GameWorld.Log("PyGameData.g_crossPKPlayerDict=%s" % PyGameData.g_crossPKPlayerDict)
+#    return
 
 def OnPKMatchProcess(tick):
     ## 玩家跨服PK匹配定时处理逻辑
@@ -1075,6 +1132,8 @@
         matchPlayerVSList = matchPlayerVSList[:maxGroupCnt]
         __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick)
         GameWorld.Log("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
+        #GameWorld.Log("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
+        #GameWorld.Log("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
     return
 
 
@@ -1087,11 +1146,11 @@
     for i, matchPlayer in enumerate(matchTickSortList):        
         # 只有一个玩家
         if len(scoreSortList) <= 1:
-            GameWorld.Log("    当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
+            #GameWorld.Log("    当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
             break
         
         if tick - matchPlayer.matchTick < outTimeTick:
-            GameWorld.Log("    i=%s,玩家未超时,不再匹配!" % (i))
+            #GameWorld.Log("    i=%s,玩家未超时,不再匹配!" % (i))
             break
         
         GameWorld.Log("    i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)" 
@@ -1155,22 +1214,25 @@
     
     GameWorld.Log("    积分分段个数: %s, %s" % (len(danList), danList))
     
-    # 日志输出分组明细
-    for danLV in danList:
-        strList = []
-        for player in danPlayerListDict[danLV]:
-            strList.append((player.playerID, player.pkScore, player.fightPower))
-        GameWorld.Log("        积分段组, danLV=%s, %s" % (danLV, str(strList)))
-        
+    # 优先匹配相同段位
     doCount = 0
     while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
         doCount += 1
         isMatchOK = False
+#        # 日志输出分组明细
+#        GameWorld.Log("    -------------")
+#        for danLV in danList:
+#            strList = []
+#            for player in danPlayerListDict[danLV]:
+#                strList.append((player.playerID, player.pkScore, player.fightPower))
+#            GameWorld.Log("    积分段组, danLV=%s, %s" % (danLV, str(strList)))
+#        # -------------------------------
+        
         for danLV in danList:
             danPlayerList = danPlayerListDict[danLV]
             danPlayerCount = len(danPlayerList)
             if danPlayerCount < 2:
-                GameWorld.Log("    段位人数少于2个,此段位本轮轮空!doCount=%s,danLV=%s" % (doCount, danLV))
+                #GameWorld.Log("    段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV))
                 continue
             
             vsIndexList = random.sample(xrange(danPlayerCount), 2) # 随机取两个索引对战
@@ -1180,8 +1242,7 @@
             
             matchPlayerVSList.append([aPlayer, bPlayer])
             isMatchOK = True
-            GameWorld.Log("    成功匹配玩家: aPlayerID=%s,aScore=%s,aFP=%s VS bPlayerID=%s,bScore=%s,bFP=%s" 
-                          % (aPlayer.playerID, aPlayer.pkScore, aPlayer.fightPower, bPlayer.playerID, bPlayer.pkScore, bPlayer.fightPower))
+            GameWorld.Log("    成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV))
             
             if len(matchPlayerVSList) >= maxGroupCnt:
                 GameWorld.Log("    已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
@@ -1189,6 +1250,67 @@
             
         if not isMatchOK:
             GameWorld.Log("    已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount))
+            break
+        
+    # 不足再匹配范围段位
+    doCount = 0
+    while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
+        doCount += 1
+        isMatchOK = False
+#        # 日志输出分组明细
+#        GameWorld.Log("    -------------")
+#        for danLV in danList:
+#            strList = []
+#            for player in danPlayerListDict[danLV]:
+#                strList.append((player.playerID, player.pkScore, player.fightPower))
+#            GameWorld.Log("    积分段组, danLV=%s, %s" % (danLV, str(strList)))
+#        # -------------------------------
+        
+        for danLV in danList:
+            danMatchRange = []
+            danMatchPlayerList = []
+            danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
+            matchDanRange = [] if not danIpyData else danIpyData.GetMatchRange()
+            if matchDanRange and len(matchDanRange) == 2:
+                danMatchRange = range(matchDanRange[0], matchDanRange[1] + 1)
+                
+            if danLV not in danMatchRange:
+                danMatchRange.append(danLV)
+                
+            for matchDanLV in danMatchRange:
+                if matchDanLV not in danPlayerListDict:
+                    continue
+                danMatchPlayerList += danPlayerListDict[matchDanLV]
+                
+            #matchPlayerIDList = [matchPlayer.playerID for matchPlayer in danMatchPlayerList]
+            #GameWorld.Log("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList))
+            matchPlayerCount = len(danMatchPlayerList)
+            if matchPlayerCount < 2:
+                #GameWorld.Log("    段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange))
+                continue
+            
+            vsIndexList = random.sample(xrange(matchPlayerCount), 2) # 随机取两个索引对战
+            aPlayer, bPlayer = danMatchPlayerList[vsIndexList[0]], danMatchPlayerList[vsIndexList[1]]
+            
+            aDanPlayerList = danPlayerListDict.get(aPlayer.danLV, [])
+            bDanPlayerList = danPlayerListDict.get(bPlayer.danLV, [])
+            if aPlayer in aDanPlayerList and bPlayer in bDanPlayerList:
+                aDanPlayerList.remove(aPlayer)
+                bDanPlayerList.remove(bPlayer)
+            else:
+                continue
+            
+            matchPlayerVSList.append([aPlayer, bPlayer])
+            isMatchOK = True
+            GameWorld.Log("    成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s" 
+                          % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange))
+            
+            if len(matchPlayerVSList) >= maxGroupCnt:
+                GameWorld.Log("    已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
+                break
+            
+        if not isMatchOK:
+            GameWorld.Log("    已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount))
             break
         
     return
@@ -1235,6 +1357,11 @@
         GameWorld.Log("    开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID))
         vsRoomDict[roomID] = [mapID, [[aServerGroupID, aPlayerID], [bServerGroupID, bPlayerID]]]
         
+        # 记录流向
+        dataDict = {"aPlayer":aPlayer.GetDRInfo(), "bPlayer":bPlayer.GetDRInfo()}
+        dataDict.update(newRoom.GetDRInfo())
+        DR_CrossReamlPK("OpenRoom", dataDict)
+        
         serverGroupIDList.append(aServerGroupID)
         serverGroupIDList.append(bServerGroupID)
         
@@ -1269,7 +1396,7 @@
     serverGroupIDList = []
     roomTimeout = IpyGameDataPY.GetFuncCfg("CrossRealmPKCfg", 2) * 1000 # 这个时间尽量长点,目前暂时不确定玩家从准备到进入到地图的时长
     for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
-        if pkRoom.isMapOpen or not pkRoom.readyTick:
+        if pkRoom.mapFBOpenTick or not pkRoom.readyTick:
             continue
         if tick - pkRoom.readyTick <= roomTimeout:
             continue
@@ -1288,22 +1415,25 @@
         timeoutRoomDict[roomID] = roomPlayerInfo
         PyGameData.g_crossPKRoomDict.pop(roomID)
         
+        # 记录流向
+        DR_CrossReamlPK("TimeoutRoom", pkRoom.GetDRInfo())
+        
     # 将超时房间广播到子服
     if timeoutRoomDict:
         CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKTimeoutRoomList, timeoutRoomDict, serverGroupIDList)
     return
 
-def MapServer_CrossPKRoomOpen(msgList):
+def MapServer_CrossPKRoomOpen(msgList, tick):
     roomID = msgList[0]
     if roomID not in PyGameData.g_crossPKRoomDict:
         GameWorld.ErrLog("MapServer_CrossPKRoomOpen => PK房间不存在!roomID=%s" % roomID)
         return
     pkRoom = PyGameData.g_crossPKRoomDict[roomID]
-    pkRoom.isMapOpen = True
+    pkRoom.mapFBOpenTick = tick
     GameWorld.Log("MapServer_CrossPKRoomOpen => roomID=%s" % roomID)
     return
 
-def MapServer_CrossPKOver(infoList):
+def MapServer_CrossPKOver(infoList, tick):
     ## 收到MapServer副本跨服PK结果同步
     
     GameWorld.Log("收到MapServer_跨服PK战斗结果: %s" % str(infoList))
@@ -1434,6 +1564,11 @@
                   % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
     # 同步子服
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
+    
+    # 记录流向
+    dataDict = {"roundWinnerIDList":roundWinnerIDList, "overType":overType, "winner":winner.GetDRInfo(), "loser":loser.GetDRInfo()}
+    dataDict.update(vsRoom.GetDRInfo())
+    DR_CrossReamlPK("PKOverRoom", dataDict)
     return
 
 ##================================== 以下是子服逻辑 ==========================================
@@ -1759,4 +1894,9 @@
                   % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID)
     return
 
+def DR_CrossReamlPK(eventName, dataDict={}):
+    drDataDict = {}
+    drDataDict.update(dataDict)
+    DataRecordPack.SendEventPack("CrossPK_%s" % eventName, drDataDict)
+    return
 

--
Gitblit v1.8.0