From c67a2d59e881e3d1df1a4142983e76e8fb5db24a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 28 十二月 2018 21:26:28 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(匹配规则优化,优先匹配同段位的,同段位不足两个人的支持按段位区间匹配) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 180 +++++++++++++++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 160 insertions(+), 20 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py index 80188df..39b927b 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py @@ -18,6 +18,7 @@ import GameWorld import PlayerControl import CrossRealmMsg +import DataRecordPack import ChPyNetSendPack import CrossRealmPlayer import PyGameDataStruct @@ -50,12 +51,19 @@ self.pkScore = 0 self.danLV = 0 self.matchTick = 0 + self.prepareOKTick = 0 self.cWinCount = 0 # 连胜次数 self.ondayScore = 0 # 过天时的积分 self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成 self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成 self.seasonID = 0 # 赛季ID return + + def GetDRInfo(self): + ## 流向记录信息 + return {"accID":self.accID, "playerID":self.playerID, "fightPower":self.fightPower, "pkScore":self.pkScore, + "danLV":self.danLV, "matchTick":self.matchTick, "prepareOKTick":self.prepareOKTick, "cWinCount":self.cWinCount, + "ondayScore":self.ondayScore, "serverGroupID":self.serverGroupID, "ondayScore":self.ondayScore} class CrossPKRoom(): ## 跨服PK房间类 @@ -70,9 +78,13 @@ self.roomState = ShareDefine.Def_VsRoom_State_WaitPlayer # 默认状态 self.roomPlayerIDList = [] # 对战玩家ID列表 self.readyPlayerIDList = [] # 已经准备好的玩家ID列表 - self.isMapOpen = False # 地图是否已经开启该房间,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线 + self.mapFBOpenTick = 0 # 地图开启该房间tick,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线 return + def GetDRInfo(self): + return {"zoneID":self.pkZoneID, "seasonID":self.seasonID, "roomID":self.roomID, "mapID":self.mapID, "openTick":self.openTick, + "readyTick":self.readyTick, "roomPlayerIDList":self.roomPlayerIDList, "mapFBOpenTick":self.mapFBOpenTick} + #跨服PK排行榜管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效 class CrossPKBillboardManager(object): @@ -901,7 +913,7 @@ vsRoomID = playerInfoDict["vsRoomID"] # 所属对战房间ID if vsRoomID in PyGameData.g_crossPKRoomDict: pkRoom = PyGameData.g_crossPKRoomDict[vsRoomID] - if pkRoom.isMapOpen or pkRoom.readyTick: + if pkRoom.mapFBOpenTick or pkRoom.readyTick: GameWorld.Log("跨服对战房间已经开启了线路,或者双方数据都已传输完毕,不可再取消匹配!vsRoomID=%s" % vsRoomID) return @@ -936,6 +948,11 @@ PyGameData.g_crossPKRoomDict.pop(roomID) GameWorld.Log(" 移除房间: popRoomID=%s" % (roomID)) + + # 记录流向 + dataDict = {"cancelPlayerID":playerID} + dataDict.update(pkRoom.GetDRInfo()) + DR_CrossReamlPK("CancelRoom", dataDict) break return @@ -953,8 +970,9 @@ if playerID not in PyGameData.g_crossPKPlayerDict: GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战玩家信息!vsRoomID=%s,playerID=%s" % (vsRoomID, playerID)) return - #pkPlayer = PyGameData.g_crossPKPlayerDict[playerID] - + pkPlayer = PyGameData.g_crossPKPlayerDict[playerID] + pkPlayer.prepareOKTick = tick + if vsRoomID not in PyGameData.g_crossPKRoomDict: GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战房间(%s)!可能对手已取消!" % vsRoomID) return @@ -1014,6 +1032,45 @@ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKReadyOKRoomList, sendReadyOKRoomList, serverGroupIDList) return +# +#def TestAddMatch(tick, addCount, maxDanLV=None, isClear=False): +# if isClear: +# PyGameData.g_crossPKPlayerDict = {} +# PyGameData.g_crossPKZoneMatchPlayerDict = {} +# PyGameData.g_crossPKRoomDict = {} +# PyGameData.g_crossPKRoomID = 0 +# +# ipyDataMgr = IpyGameDataPY.IPY_Data() +# if maxDanLV == None: +# maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1 +# for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()): +# zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index) +# pkZoneID = zoneIpyData.GetZoneID() +# +# addPlayerList = [] +# zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, []) +# maxPlayerID = pkZoneID * 1000 if not zoneMatchPlayerList else max(zoneMatchPlayerList) +# for i in xrange(1, addCount + 1): +# playerID = maxPlayerID + i +# +# pkPlayer = CrossPKPlayer() +# pkPlayer.playerID = playerID +# danLV = random.randint(0, maxDanLV) +# pkPlayer.danLV = danLV +# pkPlayer.matchTick = tick +# pkPlayer.pkScore = danLV * 1000 + random.randint(0, 999) +# pkPlayer.pkZoneID = pkZoneID +# pkPlayer.seasonID = 1 +# +# PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer +# addPlayerList.append([playerID, danLV]) +# # 加入赛区匹配列表 +# zoneMatchPlayerList.append(playerID) +# PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList +# GameWorld.Log("Add zoneID=%s,addPlayerList=%s" % (pkZoneID, addPlayerList)) +# +# #GameWorld.Log("PyGameData.g_crossPKPlayerDict=%s" % PyGameData.g_crossPKPlayerDict) +# return def OnPKMatchProcess(tick): ## 玩家跨服PK匹配定时处理逻辑 @@ -1075,6 +1132,8 @@ matchPlayerVSList = matchPlayerVSList[:maxGroupCnt] __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick) GameWorld.Log("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList)) + #GameWorld.Log("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys()) + #GameWorld.Log("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID]) return @@ -1087,11 +1146,11 @@ for i, matchPlayer in enumerate(matchTickSortList): # 只有一个玩家 if len(scoreSortList) <= 1: - GameWorld.Log(" 当前玩家数%s<=1,不再匹配!" % len(scoreSortList)) + #GameWorld.Log(" 当前玩家数%s<=1,不再匹配!" % len(scoreSortList)) break if tick - matchPlayer.matchTick < outTimeTick: - GameWorld.Log(" i=%s,玩家未超时,不再匹配!" % (i)) + #GameWorld.Log(" i=%s,玩家未超时,不再匹配!" % (i)) break GameWorld.Log(" i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)" @@ -1155,22 +1214,25 @@ GameWorld.Log(" 积分分段个数: %s, %s" % (len(danList), danList)) - # 日志输出分组明细 - for danLV in danList: - strList = [] - for player in danPlayerListDict[danLV]: - strList.append((player.playerID, player.pkScore, player.fightPower)) - GameWorld.Log(" 积分段组, danLV=%s, %s" % (danLV, str(strList))) - + # 优先匹配相同段位 doCount = 0 while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt: doCount += 1 isMatchOK = False +# # 日志输出分组明细 +# GameWorld.Log(" -------------") +# for danLV in danList: +# strList = [] +# for player in danPlayerListDict[danLV]: +# strList.append((player.playerID, player.pkScore, player.fightPower)) +# GameWorld.Log(" 积分段组, danLV=%s, %s" % (danLV, str(strList))) +# # ------------------------------- + for danLV in danList: danPlayerList = danPlayerListDict[danLV] danPlayerCount = len(danPlayerList) if danPlayerCount < 2: - GameWorld.Log(" 段位人数少于2个,此段位本轮轮空!doCount=%s,danLV=%s" % (doCount, danLV)) + #GameWorld.Log(" 段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV)) continue vsIndexList = random.sample(xrange(danPlayerCount), 2) # 随机取两个索引对战 @@ -1180,8 +1242,7 @@ matchPlayerVSList.append([aPlayer, bPlayer]) isMatchOK = True - GameWorld.Log(" 成功匹配玩家: aPlayerID=%s,aScore=%s,aFP=%s VS bPlayerID=%s,bScore=%s,bFP=%s" - % (aPlayer.playerID, aPlayer.pkScore, aPlayer.fightPower, bPlayer.playerID, bPlayer.pkScore, bPlayer.fightPower)) + GameWorld.Log(" 成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV)) if len(matchPlayerVSList) >= maxGroupCnt: GameWorld.Log(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount)) @@ -1189,6 +1250,67 @@ if not isMatchOK: GameWorld.Log(" 已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount)) + break + + # 不足再匹配范围段位 + doCount = 0 + while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt: + doCount += 1 + isMatchOK = False +# # 日志输出分组明细 +# GameWorld.Log(" -------------") +# for danLV in danList: +# strList = [] +# for player in danPlayerListDict[danLV]: +# strList.append((player.playerID, player.pkScore, player.fightPower)) +# GameWorld.Log(" 积分段组, danLV=%s, %s" % (danLV, str(strList))) +# # ------------------------------- + + for danLV in danList: + danMatchRange = [] + danMatchPlayerList = [] + danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV) + matchDanRange = [] if not danIpyData else danIpyData.GetMatchRange() + if matchDanRange and len(matchDanRange) == 2: + danMatchRange = range(matchDanRange[0], matchDanRange[1] + 1) + + if danLV not in danMatchRange: + danMatchRange.append(danLV) + + for matchDanLV in danMatchRange: + if matchDanLV not in danPlayerListDict: + continue + danMatchPlayerList += danPlayerListDict[matchDanLV] + + #matchPlayerIDList = [matchPlayer.playerID for matchPlayer in danMatchPlayerList] + #GameWorld.Log("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList)) + matchPlayerCount = len(danMatchPlayerList) + if matchPlayerCount < 2: + #GameWorld.Log(" 段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange)) + continue + + vsIndexList = random.sample(xrange(matchPlayerCount), 2) # 随机取两个索引对战 + aPlayer, bPlayer = danMatchPlayerList[vsIndexList[0]], danMatchPlayerList[vsIndexList[1]] + + aDanPlayerList = danPlayerListDict.get(aPlayer.danLV, []) + bDanPlayerList = danPlayerListDict.get(bPlayer.danLV, []) + if aPlayer in aDanPlayerList and bPlayer in bDanPlayerList: + aDanPlayerList.remove(aPlayer) + bDanPlayerList.remove(bPlayer) + else: + continue + + matchPlayerVSList.append([aPlayer, bPlayer]) + isMatchOK = True + GameWorld.Log(" 成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s" + % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange)) + + if len(matchPlayerVSList) >= maxGroupCnt: + GameWorld.Log(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount)) + break + + if not isMatchOK: + GameWorld.Log(" 已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount)) break return @@ -1235,6 +1357,11 @@ GameWorld.Log(" 开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID)) vsRoomDict[roomID] = [mapID, [[aServerGroupID, aPlayerID], [bServerGroupID, bPlayerID]]] + # 记录流向 + dataDict = {"aPlayer":aPlayer.GetDRInfo(), "bPlayer":bPlayer.GetDRInfo()} + dataDict.update(newRoom.GetDRInfo()) + DR_CrossReamlPK("OpenRoom", dataDict) + serverGroupIDList.append(aServerGroupID) serverGroupIDList.append(bServerGroupID) @@ -1269,7 +1396,7 @@ serverGroupIDList = [] roomTimeout = IpyGameDataPY.GetFuncCfg("CrossRealmPKCfg", 2) * 1000 # 这个时间尽量长点,目前暂时不确定玩家从准备到进入到地图的时长 for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items(): - if pkRoom.isMapOpen or not pkRoom.readyTick: + if pkRoom.mapFBOpenTick or not pkRoom.readyTick: continue if tick - pkRoom.readyTick <= roomTimeout: continue @@ -1288,22 +1415,25 @@ timeoutRoomDict[roomID] = roomPlayerInfo PyGameData.g_crossPKRoomDict.pop(roomID) + # 记录流向 + DR_CrossReamlPK("TimeoutRoom", pkRoom.GetDRInfo()) + # 将超时房间广播到子服 if timeoutRoomDict: CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKTimeoutRoomList, timeoutRoomDict, serverGroupIDList) return -def MapServer_CrossPKRoomOpen(msgList): +def MapServer_CrossPKRoomOpen(msgList, tick): roomID = msgList[0] if roomID not in PyGameData.g_crossPKRoomDict: GameWorld.ErrLog("MapServer_CrossPKRoomOpen => PK房间不存在!roomID=%s" % roomID) return pkRoom = PyGameData.g_crossPKRoomDict[roomID] - pkRoom.isMapOpen = True + pkRoom.mapFBOpenTick = tick GameWorld.Log("MapServer_CrossPKRoomOpen => roomID=%s" % roomID) return -def MapServer_CrossPKOver(infoList): +def MapServer_CrossPKOver(infoList, tick): ## 收到MapServer副本跨服PK结果同步 GameWorld.Log("收到MapServer_跨服PK战斗结果: %s" % str(infoList)) @@ -1434,6 +1564,11 @@ % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList)) # 同步子服 CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList) + + # 记录流向 + dataDict = {"roundWinnerIDList":roundWinnerIDList, "overType":overType, "winner":winner.GetDRInfo(), "loser":loser.GetDRInfo()} + dataDict.update(vsRoom.GetDRInfo()) + DR_CrossReamlPK("PKOverRoom", dataDict) return ##================================== 以下是子服逻辑 ========================================== @@ -1759,4 +1894,9 @@ % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID) return +def DR_CrossReamlPK(eventName, dataDict={}): + drDataDict = {} + drDataDict.update(dataDict) + DataRecordPack.SendEventPack("CrossPK_%s" % eventName, drDataDict) + return -- Gitblit v1.8.0