From c67a2d59e881e3d1df1a4142983e76e8fb5db24a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十二月 2018 21:26:28 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(匹配规则优化,优先匹配同段位的,同段位不足两个人的支持按段位区间匹配)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py |   84 +++++++++++++++++++++++++++++++-----------
 1 files changed, 62 insertions(+), 22 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
index 49e85bc..db95d49 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -29,8 +29,11 @@
 import ItemCommon
 import ItemControler
 import EventReport
+import EventShell
 import ChPyNetSendPack
 import NetPackCommon
+import PlayerSuccess
+import BuffSkill
 
 import random
 import datetime
@@ -110,19 +113,26 @@
             return
     starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
     if not lineList:
-        __RandomLine(curPlayer)
+        __RandomLine(curPlayer, lineList)
     SyncIceLoddInfo(curPlayer)
     return
 
-def __RandomLine(curPlayer):
+def __RandomLine(curPlayer, oldlineList):
     # 随机今日玩法
     maxCnt, randomCnt = IpyGameDataPY.GetFuncEvalCfg('IceLodeCfg', 2)
     lineList = range(maxCnt)
-    random.shuffle(lineList)
-    for i, lineID in enumerate(lineList):
-        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, lineID, 0 if i >= randomCnt else 1)
+    newlineList = list(set(lineList) - set(oldlineList))
+    if len(newlineList) < randomCnt:
+        random.shuffle(oldlineList)
+        newlineList += oldlineList[:randomCnt-len(newlineList)]
+    else:
+        random.shuffle(newlineList)
+        newlineList = newlineList[:randomCnt]
+    #random.shuffle(lineList)
+    for lineID in lineList:
+        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, lineID, 1 if lineID in newlineList else 0)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeDayLV, curPlayer.GetLV())
-    GameWorld.DebugLog('    随机冰晶矿脉今日玩法 lineList =%s'%(lineList[:randomCnt]), curPlayer.GetID())
+    GameWorld.DebugLog('    随机冰晶矿脉今日玩法 oldlineList=%s, newlineList =%s'%(oldlineList, newlineList), curPlayer.GetID())
     return
 
 ## 是否能够通过活动查询进入
@@ -164,6 +174,7 @@
 #  @param tick
 #  @return None
 def DoEnterFB(curPlayer, tick):
+    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 2)
     playerID = curPlayer.GetPlayerID()
     mapID = GameWorld.GetGameWorld().GetMapID()
     gameFB = GameWorld.GetGameFB()
@@ -218,6 +229,7 @@
 # @param tick 时间戳
 # @return 无意义
 def DoExitFB(curPlayer, tick):
+    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
     return
 
 ##玩家主动离开副本.
@@ -225,8 +237,15 @@
 # @param tick 时间戳
 # @return 返回值无意义
 def DoPlayerLeaveFB(curPlayer, tick):
+    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
     return
 
+##玩家切换地图
+def DoPlayerChangeMapLogic(curPlayer):
+    tick = GameWorld.GetGameWorld().GetTick()
+    for buffID in IpyGameDataPY.GetFuncEvalCfg('IceLodeSpecial', 2):
+        BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
+    return
 
 def OnPickUpItem(curPlayer, curItem, tick):
     return
@@ -361,7 +380,7 @@
         npcCnt += totalMaxCnt
     NPCCustomRefresh.ProcessAllNPCRefresh(tick) # 立即出发一次标识点刷新
     gameFB.SetGameFBDict(FBPlayerDict_RemainNPCCnt, npcCnt)
-    
+    GameWorld.DebugLog('设置开始刷怪 remainNPCCnt=%s'%npcCnt)
     # 副本开始
     FBCommon.SetFBStep(FB_Step_Fighting, tick)
     FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, stepTimeCfg[Def_FightTime] * 1000)
@@ -448,12 +467,7 @@
         return False
     return True
 
-## 执行副本杀怪逻辑
-#  @param curPlayer 杀怪的人
-#  @param curNPC 被杀的怪
-#  @param tick 当前时间
-#  @return None
-def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
+def __OnKillNPC(curNPC, tick):
     gameFB = GameWorld.GetGameFB()
     npcid = curNPC.GetNPCID()
     npcCfg = GetIceLodeNPCCfg()
@@ -467,9 +481,29 @@
     
     remainNPCCnt = max(0, gameFB.GetGameFBDictByKey(FBPlayerDict_RemainNPCCnt) - 1)
     gameFB.SetGameFBDict(FBPlayerDict_RemainNPCCnt, remainNPCCnt)
-    
-    if remainNPCCnt <=0:
+    GameWorld.DebugLog('__OnKillNPC remainNPCCnt=%s'%remainNPCCnt)
+    if remainNPCCnt <=0 or npcid in IpyGameDataPY.GetFuncEvalCfg('IceLodeSpecial'):
         __DoIceLodeOver(True)
+    return
+
+def DoFB_NPCDead(curNPC):
+    __OnKillNPC(curNPC, GameWorld.GetGameWorld().GetTick())
+    return
+
+#def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+#    GameWorld.Log('__OnKillNPC 1111111111')
+#    __OnKillNPC(attacker, curNPC, tick)
+#    return
+
+## 执行副本杀怪逻辑
+#  @param curPlayer 杀怪的人
+#  @param curNPC 被杀的怪
+#  @param tick 当前时间
+#  @return None
+#def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
+#    GameWorld.Log('__OnKillNPC 2222222222')
+#    __OnKillNPC(curPlayer, curNPC, tick)
+#    
     
 #    addPoint = GetPointByNPCID(npcid)
 #    if not addPoint:
@@ -554,6 +588,9 @@
         
         jsonItemList = FBCommon.GetJsonItemList(itemList)
         overDict[FBCommon.Over_itemInfo] = jsonItemList
+        EventShell.EventRespons_FBEvent(curPlayer, 'icelode')
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, 1)
+        
     # 通知结果
     __SendIceLodeOverInfo(curPlayer, overDict)
     
@@ -562,10 +599,10 @@
     FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, FBCommon.GetFBLineStepTime(mapID)[Def_LeaveTime] * 1000)
     
     # 清怪,关闭刷怪
-    FBCommon.ClearFBNPC()
-    npcCfg = GetIceLodeNPCCfg()
-    for npcInfo in npcCfg:
-        NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)
+#    FBCommon.ClearFBNPC()
+#    npcCfg = GetIceLodeNPCCfg()
+#    for npcInfo in npcCfg:
+#        NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)
     
     return
 
@@ -618,6 +655,8 @@
                 GameWorld.DebugLog("冰晶矿脉扫荡仙玉不足!costGold=%s" % (costMoney))
                 return
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeHasSweep, 1)
+    
+    SyncIceLoddInfo(curPlayer)
     return True
 
 ## 扫荡结果
@@ -634,11 +673,12 @@
     addCnt = 0
     starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
     for lineid in lineList:
-        curStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
+        curStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, False, [mapID])
         if curStar == 0:
             addCnt += 1
         GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
     PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode, addCnt)
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, len(lineList))
     FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
 #    npcCountDict = {}
 #    iceLodeSweepDict = IpyGameDataPY.GetFuncEvalCfg('IceLodeSweep')
@@ -707,7 +747,7 @@
         if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, i):
             starCnt += GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, i, False, [ChConfig.Def_FBMapID_IceLode])
             lineList.append(i)
-    if len(lineList) != randomCnt:
+    if lineList and len(lineList) != randomCnt:
         GameWorld.ErrLog('    冰晶矿脉获取当前总星数,当前线路数量异常!lineList=%s'%lineList)
     return starCnt, lineList[:randomCnt]
 
@@ -749,7 +789,7 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeStarAwardRecord, 0)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeHasSweep, 0)
     #随机今日玩法
-    __RandomLine(curPlayer)
+    __RandomLine(curPlayer, lineList)
     #通知
     SyncIceLoddInfo(curPlayer)
     return True

--
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