From c68d28b333ae625e4a0fd0ebefa3ebb74d352d00 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 14 三月 2019 16:25:42 +0800
Subject: [PATCH] 6356 【主干】补充合成双属性聚魂消耗材料流向记录
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py | 8 +++++---
1 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
index 27b7ad0..45152c8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
@@ -420,16 +420,18 @@
materialsIDList = []
materialsLVDict = {}
- indexList1 = [] #背包的聚魂索引
- indexList2 = [] #孔索引
+ indexList1, dataList1 = [], [] #背包的聚魂索引
+ indexList2, dataList2 = [], [] #孔索引
for i, placeType in enumerate(packList):
index = indexList[i]
if placeType == 0:
GatherSoulData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (ShareDefine.rptGatherSoul, index)) # 聚魂背包中的值
indexList1.append(index)
+ dataList1.append(GatherSoulData)
else:
GatherSoulData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GatherSoulHoleData % (index), 0)
indexList2.append(index)
+ dataList2.append(GatherSoulData)
if not GatherSoulData:
continue
GatherSoulItemID = ItemControler.GetGatherSoulItemID(GatherSoulData)
@@ -500,7 +502,7 @@
curItem = ItemControler.GetOutPutItemObj(tagItemID)
curItem.SetUserAttr(ShareDefine.Def_IudetGatherSoulLV, tagItemLV)
PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
- PlayerItemControler.PutInItem(ShareDefine.rptGatherSoul, curItem, event=[ChConfig.ItemGive_ItemCompound, False, {'indexList1':indexList1, 'indexList2':indexList2, 'soulDust':totalPoint}])
+ PlayerItemControler.PutInItem(ShareDefine.rptGatherSoul, curItem, event=[ChConfig.ItemGive_ItemCompound, False, {'indexList1':dataList1, 'indexList2':dataList2, 'soulDust':totalPoint}])
GameWorld.DebugLog(' 聚魂合成 成功')
curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitGatherSoulCompound, 1)
return
--
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