From c68d28b333ae625e4a0fd0ebefa3ebb74d352d00 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期四, 14 三月 2019 16:25:42 +0800 Subject: [PATCH] 6356 【主干】补充合成双属性聚魂消耗材料流向记录 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py | 8 +++++--- 1 files changed, 5 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py index 27b7ad0..45152c8 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py @@ -420,16 +420,18 @@ materialsIDList = [] materialsLVDict = {} - indexList1 = [] #背包的聚魂索引 - indexList2 = [] #孔索引 + indexList1, dataList1 = [], [] #背包的聚魂索引 + indexList2, dataList2 = [], [] #孔索引 for i, placeType in enumerate(packList): index = indexList[i] if placeType == 0: GatherSoulData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (ShareDefine.rptGatherSoul, index)) # 聚魂背包中的值 indexList1.append(index) + dataList1.append(GatherSoulData) else: GatherSoulData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GatherSoulHoleData % (index), 0) indexList2.append(index) + dataList2.append(GatherSoulData) if not GatherSoulData: continue GatherSoulItemID = ItemControler.GetGatherSoulItemID(GatherSoulData) @@ -500,7 +502,7 @@ curItem = ItemControler.GetOutPutItemObj(tagItemID) curItem.SetUserAttr(ShareDefine.Def_IudetGatherSoulLV, tagItemLV) PlayerItemControler = ItemControler.PlayerItemControler(curPlayer) - PlayerItemControler.PutInItem(ShareDefine.rptGatherSoul, curItem, event=[ChConfig.ItemGive_ItemCompound, False, {'indexList1':indexList1, 'indexList2':indexList2, 'soulDust':totalPoint}]) + PlayerItemControler.PutInItem(ShareDefine.rptGatherSoul, curItem, event=[ChConfig.ItemGive_ItemCompound, False, {'indexList1':dataList1, 'indexList2':dataList2, 'soulDust':totalPoint}]) GameWorld.DebugLog(' 聚魂合成 成功') curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitGatherSoulCompound, 1) return -- Gitblit v1.8.0