From c68ff0ceb1586e2e3801b10e5924d7c921c0fd7e Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 25 十二月 2018 13:56:21 +0800 Subject: [PATCH] 2677 【1.4】仙魔之争,角色在准备倒计时时死亡,角色会倒在地图内,不会弹结算 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py index 9961324..1f31053 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py @@ -366,8 +366,8 @@ # @return 返回值无意义 # @remarks 玩家主动离开副本. def DoPlayerDead(curPlayer): - if GameWorld.GetGameFB().GetFBStep() != FB_Step_Fighting: - return +# if GameWorld.GetGameFB().GetFBStep() != FB_Step_Fighting: +# return HPPer = __GetHPPer(curPlayer) __SendPKResult(curPlayer, 0, 1, HPPer) -- Gitblit v1.8.0