From c68ff0ceb1586e2e3801b10e5924d7c921c0fd7e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 25 十二月 2018 13:56:21 +0800
Subject: [PATCH] 2677 【1.4】仙魔之争,角色在准备倒计时时死亡,角色会倒在地图内,不会弹结算

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py
index 9961324..1f31053 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py
@@ -366,8 +366,8 @@
 # @return 返回值无意义
 # @remarks 玩家主动离开副本.
 def DoPlayerDead(curPlayer):
-    if GameWorld.GetGameFB().GetFBStep() != FB_Step_Fighting:
-        return
+#    if GameWorld.GetGameFB().GetFBStep() != FB_Step_Fighting:
+#        return
     
     HPPer = __GetHPPer(curPlayer)
     __SendPKResult(curPlayer, 0, 1, HPPer)

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