From c69a7bc72805a3234da12ff30ff92ca68fe11282 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 30 八月 2018 11:31:24 +0800
Subject: [PATCH] Add: 增加活动线隐藏NPC逻辑支持; 骑宠争夺伤害前x名广播提示修改;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py | 3 ++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py | 7 ++++---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py | 17 ++++++++++++++++-
3 files changed, 22 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
index 3675312..b876c90 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
@@ -86,7 +86,8 @@
return
if curNPC.GetType() not in [IPY_GameWorld.ntMonster]:
return
-
+ if not curNPC.GetVisible():
+ return
curHP = GameObj.GetHP(curNPC)
AttackCommon.NPCAddObjInHurtList(curPlayer, curNPC, curHP, curHP)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
index 63e03d9..5113087 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
@@ -258,7 +258,7 @@
curNPCPlayerOrderAwardDict = ownerFamilyPlayerOrderAwardDict.get(bossID, {})
maxOrder = max(curNPCPlayerOrderAwardDict) if curNPCPlayerOrderAwardDict else 0
curOrder = 0
- #orderPlayerNameList = []
+ orderPlayerNameList = []
for hurtPlayer in npcHisHurtPlayerList:
# 只算归属仙盟的
if hurtPlayer.familyID != ownerFamilyID:
@@ -268,13 +268,14 @@
batchPlayerIDList.append([hurtPlayer.objID])
batchAddItemList.append(awardItemList)
batchParamList.append([bossID, curOrder])
- #orderPlayerNameList.append(hurtPlayer.name)
+ orderPlayerNameList.append(hurtPlayer.name)
GameWorld.Log(" 归属仙盟第%s名额外奖励: %s" % (curOrder, awardItemList))
if curOrder >= maxOrder:
break
if batchPlayerIDList:
PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList)
- #PlayerControl.WorldNotify(0, "FairyGrabBossRank", orderPlayerNameList + [bossID])
+ orderPlayerName = ShareDefine.Def_Space.join(orderPlayerNameList)
+ PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID])
# 参与仙盟历史伤血奖励, 算历史伤血
joinAwardNeedHurtHPPer = IpyGameDataPY.GetFuncCfg("FairyGrabBoss", 2)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index 92e89fd..3ef7bf5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -46,6 +46,7 @@
import SkillShell
import FBLogic
import PassiveBuffEffMng
+import IpyGameDataPY
#---------------------------------------------------------------------
#导入所有的NPCAI
GameWorld.ImportAll("Script\\NPC\\" , "NPCAI")
@@ -136,11 +137,25 @@
def __Func_InitNPC(tick):
#调用NPC AI击杀触发
NPCCommon.OnNPCDie = OnNPCDie
- GameWorld.Log("NPC Initing...FB %d"%GameWorld.GetGameWorld().GetCurGameWorldIndex())
+ gameWorldIndex = GameWorld.GetGameWorld().GetCurGameWorldIndex()
+ GameWorld.Log("NPC Initing...FB %d" % gameWorldIndex)
+ mapID = GameWorld.GetMap().GetMapID()
+ # 由于某些常规线boss区域要重复利用,所以活动线独立,不开放给玩家,仅特定活动时系统传入
+ activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
+ if mapID in activityMapLineDict:
+ activityLineID = max(0, activityMapLineDict[mapID] - 1)
+ hideNPCIDList = [] # 需要隐藏的NPCID列表
+ if gameWorldIndex == activityLineID:
+ hideNPCIDList = IpyGameDataPY.GetFuncEvalCfg("MapLine", 3)
+ GameWorld.Log(" hideNPCIDList=%s" % hideNPCIDList)
+
gameNPC = GameWorld.GetNPCManager()
npcCount = gameNPC.GetNPCCount()
for i in xrange(npcCount):
curNPC = gameNPC.GetNPCByIndex(i)
+ if curNPC.GetNPCID() in hideNPCIDList:
+ curNPC.SetVisible(False)
+ continue
#初始化
NPCCommon.InitNPC(curNPC)
--
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