From c69a7bc72805a3234da12ff30ff92ca68fe11282 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 30 八月 2018 11:31:24 +0800
Subject: [PATCH] Add: 增加活动线隐藏NPC逻辑支持; 骑宠争夺伤害前x名广播提示修改;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py | 20 +++++++++++++++++---
1 files changed, 17 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index d922bbe..1eb275b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -466,7 +466,11 @@
OnlyFinalHurt = attrDict.get(ShareDefine.Def_Effect_OnlyFinalHurt, 0)
PVPAtkBackHP = attrDict.get(ShareDefine.Def_Effect_PVPAtkBackHP, 0)
- value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
+ if GetIsDogzEquip(curItem):
+ # 神兽装备用不同公式
+ value = eval(FormulaControl.GetCompileFormula("EquipGSFormula3", IpyGameDataPY.GetFuncCfg("EquipGSFormula", 3)))
+ else:
+ value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
return value
#---------------------------------------------------------------------
@@ -1592,11 +1596,17 @@
def DoLogicSwitchItemEx(curPlayer, srcBackpack, desBackPack, srcIndex, destIndex):
#---物品检查---
- srcItem = curPlayer.GetItemManager().GetPack(srcBackpack).GetAt(srcIndex)
+ srcPack = curPlayer.GetItemManager().GetPack(srcBackpack)
+ if srcIndex < 0 or srcIndex >= srcPack.GetCount():
+ return
+ srcItem = srcPack.GetAt(srcIndex)
if not CheckItemCanUse(srcItem):
return
- destItem = curPlayer.GetItemManager().GetPack(desBackPack).GetAt(destIndex)
+ destPack = curPlayer.GetItemManager().GetPack(desBackPack)
+ if destIndex < 0 or destIndex >= destPack.GetCount():
+ return
+ destItem = destPack.GetAt(destIndex)
#目标格子只验证锁定, 可以允许空位
if destItem == None or destItem.GetIsLocked():
return
@@ -1675,6 +1685,10 @@
def GetIsEquip(curItem):
return curItem.GetType() in ChConfig.Def_EquipItemType
+def GetIsDogzEquip(curItem):
+ ## 返回是否神兽装备
+ return curItem.GetType() in ChConfig.Def_DogzEquiipType
+
## 返回是否武器
# @param curItem 当前物品
# @return None
--
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