From c6d9ab20eef7bdef1be9bf67ed7a4862439071de Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 18 一月 2019 21:20:09 +0800
Subject: [PATCH] 5722 【后端】【1.5.100】【1.5】跨服BOSS开发- 同步玩家装备物品(神兽,宠物,身上装备),技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py |   93 ++++++++++++++++++++++++++++++++++------------
 1 files changed, 69 insertions(+), 24 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
index 2a65f95..4e6acb2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -71,6 +71,7 @@
         GameWorld.ErrLog("找不到该合成表数据配置! ID=%s" % compoundID)
         return
     
+    composeGroup = ipyData.GetComposeGroup()
     makeIDList = ipyData.GetMakeID()
     unfixedItemIDList = ipyData.GetUnfixedItemID()
     fixedItemIDList = ipyData.GetFixedItemID()
@@ -123,6 +124,7 @@
     decompoundItemInfo = [] # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
     
     itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+    itemExpireTime = 0
     wingItemExpInfo = None #材料翅膀精炼信息
     dogzEquipPlusExp = 0 #神兽装备强化熟练度
     # 检查不固定消耗道具
@@ -138,22 +140,28 @@
                                                  unfixedItemIDList, needUnfixedItemCount)
         if not unfixedItemCostInfo:
             return
-        unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp = unfixedItemCostInfo
-    
+        unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime = unfixedItemCostInfo
+        if expireTime:
+            itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
+        
     # 检查固定消耗道具
     if fixedItemIDList:
         fixedItemInfo = __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt)
         if not fixedItemInfo:
             return
-        fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt = fixedItemInfo
-    
+        fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime = fixedItemInfo
+        if expireTime:
+            itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
+        
     # 检查附加道具增加成功率消耗
     addSuccRate, addSuccRateItemInfo = 0, []
     if addonsCountMax > 0:
         addSuccRateInfo = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)
         if addSuccRateInfo == None:
             return
-        addSuccRate, addSuccRateItemInfo = addSuccRateInfo
+        addSuccRate, addSuccRateItemInfo, expireTime = addSuccRateInfo
+        if expireTime:
+            itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
     
     # 检查提升概率道具
     incRateItemCostList, needIncRateItemCount, incRate = [], 0, 0
@@ -162,13 +170,15 @@
         incRateItemInfo = __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount)
         if not incRateItemInfo:
             return
-        incRateItemCostList = incRateItemInfo
+        incRateItemCostList, expireTime = incRateItemInfo
+        if expireTime:
+            itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
         
     # 扣铜钱
     PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce, 
                            {ChConfig.Def_Cost_Reason_SonKey:makeItemID, "CompoundCount":compoundCnt})
     
-    drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt}
+    drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime}
     makeItemBind = False
     
     # 扣不固定消耗物品
@@ -223,12 +233,16 @@
         totalSuccRate = min(successRateMax, totalSuccRate)
     GameWorld.DebugLog("合成成功率: successRate=%s,addSuccRate=%s,incRate=%s,successRateMax=%s,totalSuccRate=%s" 
                        % (successRate, addSuccRate, incRate, successRateMax, totalSuccRate), playerID)
-    # 首次合成一代翅膀成功率百分百
-    if makeItemData.GetType() == ChConfig.Def_ItemType_retWing and ItemCommon.GetWingLV(makeItemData) == 1:
-        if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HadCompoundWing):
+    # 前X次合成成功率百分百
+    composeMustSuccessDict = IpyGameDataPY.GetFuncEvalCfg("ComposeMustSuccess", 1, {})
+    if composeGroup in composeMustSuccessDict:
+        mustSuccessCountTotal = composeMustSuccessDict[composeGroup]
+        hisComposeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ComposeMustSuccess % composeGroup)
+        if hisComposeCount < mustSuccessCountTotal:
             totalSuccRate = ShareDefine.Def_MaxRateValue
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HadCompoundWing, 1)
-            GameWorld.DebugLog("首次合成一代翅膀,必定成功!totalSuccRate=%s" % totalSuccRate, playerID)
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ComposeMustSuccess % composeGroup, hisComposeCount + 1)
+            GameWorld.DebugLog("前X次合成必定成功!composeGroup=%s,hisComposeCount=%s,mustSuccessCountTotal=%s,totalSuccRate=%s" 
+                               % (composeGroup, hisComposeCount, mustSuccessCountTotal, totalSuccRate), playerID)
             
     # 合成成功
     maxRateValue = ShareDefine.Def_MaxRateValue
@@ -245,8 +259,8 @@
         DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer)
         
     if canHappen:
-        GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID)
-        userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
+        GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s,itemExpireTime=%s" % (makeItemID, compoundCnt, compoundBindCnt, itemExpireTime), playerID)
+        userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
         
         msgMark = ipyData.GetSysMark()
         paramType = ipyData.GetSysMarkParamType()
@@ -285,6 +299,7 @@
 
 def __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount):
     ## 检查不固定消耗道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
+    expireTime = 0
     wingItemExpInfo = None
     dogzEquipPlusExp = 0
     unfixedItemTotalCount = 0
@@ -304,6 +319,13 @@
                           % (compoundID, index, itemID, unfixedItemIDList), playerID)
             return
         
+        isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
+        if isExpireItem:
+            if not remainingTime:
+                GameWorld.Log("不固定消耗道具时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
+                return
+            expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
+            
         isBind = curItem.GetIsBind()
         itemCount = curItem.GetCount()
         unfixedItemTotalCount += itemCount
@@ -324,7 +346,7 @@
                       % (compoundID, unfixedItemIDList, needUnfixedItemCount, unfixedItemTotalCount), playerID)
         return
     
-    return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp
+    return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime
 
 
 def __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt):
@@ -338,6 +360,7 @@
                       % (fixedItemIDList, fixedItemCountList), playerID)
         return
     
+    expireTime = 0
     for index in fixedItemIndexList:
         if index >= maxPackCount:
             GameWorld.Log("该物品格子索引不存在!无法合成!index=%s,maxPackCount=%s" % (index, maxPackCount), playerID)
@@ -352,6 +375,13 @@
                           % (compoundID, index, fixedItemID, fixedItemIDList), playerID)
             return
         
+        isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
+        if isExpireItem:
+            if not remainingTime:
+                GameWorld.Log("固定消耗道具时效物品已失效,无法合成! index=%s,fixedItemID=%s" % (index, fixedItemID), playerID)
+                return
+            expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
+            
         isBind = curItem.GetIsBind()
         itemCount = curItem.GetCount()
         bindIndex = 0 if isBind else 1
@@ -435,7 +465,7 @@
             return
         
     GameWorld.DebugLog("最终消耗材料个数: %s" % (fixedItemNeedCntDict))
-    return fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt
+    return fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime
 
 
 def __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax):
@@ -456,6 +486,7 @@
                       % (addonsItemIndexList, addonsItemCountList), playerID)
         return
     
+    expireTime = 0
     useCount = 0
     addTotalSuccRate = 0
     for i, index in enumerate(addonsItemIndexList):
@@ -495,14 +526,22 @@
             GameWorld.Log("附加物品总个数超出限制,无法合成! useCount=%s > addonsCountMax=%s" % (useCount, addonsCountMax), playerID)
             return
         
+        isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
+        if isExpireItem:
+            if not remainingTime:
+                GameWorld.Log("附加材料时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
+                return
+            expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
+            
         addSuccRate = eval(FormulaControl.GetCompileFormula("ComposeAddonsFormula", ComposeAddonsFormula))
         addTotalSuccRate += (addSuccRate*costCount)
         addSuccRateItemInfo.append({"ItemID":itemID, "ItemColor":itemColor, "ItemClassLV":itemClassLV, "addSuccRate":addSuccRate, "costCount":costCount})
         
-    return int(addTotalSuccRate), addSuccRateItemInfo
+    return int(addTotalSuccRate), addSuccRateItemInfo, expireTime
 
 def __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount):
     ## 检查提升概率道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
+    expireTime = 0
     incRateItemTotalCount = 0
     incRateItemCostList = [[], []] # [[绑定索引], [非绑定索引]]
     maxPackCount = itemPack.GetCount()
@@ -519,7 +558,13 @@
             GameWorld.Log("该物品不可用于提升合成目标物品概率!ID=%s,index=%s,itemID=%s != incRateItemID=%s" 
                           % (compoundID, index, itemID, incRateItemID), playerID)
             return
-        
+        isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
+        if isExpireItem:
+            if not remainingTime:
+                GameWorld.Log("提升概率时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
+                return
+            expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
+            
         isBind = curItem.GetIsBind()
         itemCount = curItem.GetCount()
         incRateItemTotalCount += itemCount
@@ -530,7 +575,7 @@
                       % (compoundID, incRateItemID, needIncRateItemCount, incRateItemTotalCount), playerID)
         return
     
-    return incRateItemCostList
+    return incRateItemCostList, expireTime
 
 def __CheckItemCanUseCompound(playerID, index, curItem):
     if not ItemCommon.CheckItemCanUse(curItem):
@@ -556,21 +601,21 @@
 #  @param newItem: 新物品
 #  @param itemCount: 合成数量
 #  @return None
-def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
+def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime):
     compoundUnBindCnt = itemCount - compoundBindCnt
     
     if compoundBindCnt > 0:
-        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
+        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
     if compoundUnBindCnt > 0:
-        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
+        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
         
     if not userData:
         return ""
     return userData
 
-def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
+def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime):
     playerID = curPlayer.GetPlayerID()
-    curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind)
+    curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind, expireTime)
     if not curSingleItem:
         GameWorld.ErrLog("创造物品失败, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)
         return

--
Gitblit v1.8.0