From c6d9ab20eef7bdef1be9bf67ed7a4862439071de Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 18 一月 2019 21:20:09 +0800
Subject: [PATCH] 5722 【后端】【1.5.100】【1.5】跨服BOSS开发- 同步玩家装备物品(神兽,宠物,身上装备),技能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py | 93 ++++++++++++++++++++++++++++++++++------------
1 files changed, 69 insertions(+), 24 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
index 2a65f95..4e6acb2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -71,6 +71,7 @@
GameWorld.ErrLog("找不到该合成表数据配置! ID=%s" % compoundID)
return
+ composeGroup = ipyData.GetComposeGroup()
makeIDList = ipyData.GetMakeID()
unfixedItemIDList = ipyData.GetUnfixedItemID()
fixedItemIDList = ipyData.GetFixedItemID()
@@ -123,6 +124,7 @@
decompoundItemInfo = [] # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+ itemExpireTime = 0
wingItemExpInfo = None #材料翅膀精炼信息
dogzEquipPlusExp = 0 #神兽装备强化熟练度
# 检查不固定消耗道具
@@ -138,22 +140,28 @@
unfixedItemIDList, needUnfixedItemCount)
if not unfixedItemCostInfo:
return
- unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp = unfixedItemCostInfo
-
+ unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime = unfixedItemCostInfo
+ if expireTime:
+ itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
+
# 检查固定消耗道具
if fixedItemIDList:
fixedItemInfo = __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt)
if not fixedItemInfo:
return
- fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt = fixedItemInfo
-
+ fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime = fixedItemInfo
+ if expireTime:
+ itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
+
# 检查附加道具增加成功率消耗
addSuccRate, addSuccRateItemInfo = 0, []
if addonsCountMax > 0:
addSuccRateInfo = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)
if addSuccRateInfo == None:
return
- addSuccRate, addSuccRateItemInfo = addSuccRateInfo
+ addSuccRate, addSuccRateItemInfo, expireTime = addSuccRateInfo
+ if expireTime:
+ itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
# 检查提升概率道具
incRateItemCostList, needIncRateItemCount, incRate = [], 0, 0
@@ -162,13 +170,15 @@
incRateItemInfo = __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount)
if not incRateItemInfo:
return
- incRateItemCostList = incRateItemInfo
+ incRateItemCostList, expireTime = incRateItemInfo
+ if expireTime:
+ itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
# 扣铜钱
PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce,
{ChConfig.Def_Cost_Reason_SonKey:makeItemID, "CompoundCount":compoundCnt})
- drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt}
+ drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime}
makeItemBind = False
# 扣不固定消耗物品
@@ -223,12 +233,16 @@
totalSuccRate = min(successRateMax, totalSuccRate)
GameWorld.DebugLog("合成成功率: successRate=%s,addSuccRate=%s,incRate=%s,successRateMax=%s,totalSuccRate=%s"
% (successRate, addSuccRate, incRate, successRateMax, totalSuccRate), playerID)
- # 首次合成一代翅膀成功率百分百
- if makeItemData.GetType() == ChConfig.Def_ItemType_retWing and ItemCommon.GetWingLV(makeItemData) == 1:
- if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HadCompoundWing):
+ # 前X次合成成功率百分百
+ composeMustSuccessDict = IpyGameDataPY.GetFuncEvalCfg("ComposeMustSuccess", 1, {})
+ if composeGroup in composeMustSuccessDict:
+ mustSuccessCountTotal = composeMustSuccessDict[composeGroup]
+ hisComposeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ComposeMustSuccess % composeGroup)
+ if hisComposeCount < mustSuccessCountTotal:
totalSuccRate = ShareDefine.Def_MaxRateValue
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HadCompoundWing, 1)
- GameWorld.DebugLog("首次合成一代翅膀,必定成功!totalSuccRate=%s" % totalSuccRate, playerID)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ComposeMustSuccess % composeGroup, hisComposeCount + 1)
+ GameWorld.DebugLog("前X次合成必定成功!composeGroup=%s,hisComposeCount=%s,mustSuccessCountTotal=%s,totalSuccRate=%s"
+ % (composeGroup, hisComposeCount, mustSuccessCountTotal, totalSuccRate), playerID)
# 合成成功
maxRateValue = ShareDefine.Def_MaxRateValue
@@ -245,8 +259,8 @@
DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer)
if canHappen:
- GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID)
- userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
+ GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s,itemExpireTime=%s" % (makeItemID, compoundCnt, compoundBindCnt, itemExpireTime), playerID)
+ userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
msgMark = ipyData.GetSysMark()
paramType = ipyData.GetSysMarkParamType()
@@ -285,6 +299,7 @@
def __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount):
## 检查不固定消耗道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
+ expireTime = 0
wingItemExpInfo = None
dogzEquipPlusExp = 0
unfixedItemTotalCount = 0
@@ -304,6 +319,13 @@
% (compoundID, index, itemID, unfixedItemIDList), playerID)
return
+ isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
+ if isExpireItem:
+ if not remainingTime:
+ GameWorld.Log("不固定消耗道具时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
+ return
+ expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
+
isBind = curItem.GetIsBind()
itemCount = curItem.GetCount()
unfixedItemTotalCount += itemCount
@@ -324,7 +346,7 @@
% (compoundID, unfixedItemIDList, needUnfixedItemCount, unfixedItemTotalCount), playerID)
return
- return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp
+ return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime
def __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt):
@@ -338,6 +360,7 @@
% (fixedItemIDList, fixedItemCountList), playerID)
return
+ expireTime = 0
for index in fixedItemIndexList:
if index >= maxPackCount:
GameWorld.Log("该物品格子索引不存在!无法合成!index=%s,maxPackCount=%s" % (index, maxPackCount), playerID)
@@ -352,6 +375,13 @@
% (compoundID, index, fixedItemID, fixedItemIDList), playerID)
return
+ isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
+ if isExpireItem:
+ if not remainingTime:
+ GameWorld.Log("固定消耗道具时效物品已失效,无法合成! index=%s,fixedItemID=%s" % (index, fixedItemID), playerID)
+ return
+ expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
+
isBind = curItem.GetIsBind()
itemCount = curItem.GetCount()
bindIndex = 0 if isBind else 1
@@ -435,7 +465,7 @@
return
GameWorld.DebugLog("最终消耗材料个数: %s" % (fixedItemNeedCntDict))
- return fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt
+ return fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime
def __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax):
@@ -456,6 +486,7 @@
% (addonsItemIndexList, addonsItemCountList), playerID)
return
+ expireTime = 0
useCount = 0
addTotalSuccRate = 0
for i, index in enumerate(addonsItemIndexList):
@@ -495,14 +526,22 @@
GameWorld.Log("附加物品总个数超出限制,无法合成! useCount=%s > addonsCountMax=%s" % (useCount, addonsCountMax), playerID)
return
+ isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
+ if isExpireItem:
+ if not remainingTime:
+ GameWorld.Log("附加材料时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
+ return
+ expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
+
addSuccRate = eval(FormulaControl.GetCompileFormula("ComposeAddonsFormula", ComposeAddonsFormula))
addTotalSuccRate += (addSuccRate*costCount)
addSuccRateItemInfo.append({"ItemID":itemID, "ItemColor":itemColor, "ItemClassLV":itemClassLV, "addSuccRate":addSuccRate, "costCount":costCount})
- return int(addTotalSuccRate), addSuccRateItemInfo
+ return int(addTotalSuccRate), addSuccRateItemInfo, expireTime
def __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount):
## 检查提升概率道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
+ expireTime = 0
incRateItemTotalCount = 0
incRateItemCostList = [[], []] # [[绑定索引], [非绑定索引]]
maxPackCount = itemPack.GetCount()
@@ -519,7 +558,13 @@
GameWorld.Log("该物品不可用于提升合成目标物品概率!ID=%s,index=%s,itemID=%s != incRateItemID=%s"
% (compoundID, index, itemID, incRateItemID), playerID)
return
-
+ isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
+ if isExpireItem:
+ if not remainingTime:
+ GameWorld.Log("提升概率时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
+ return
+ expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
+
isBind = curItem.GetIsBind()
itemCount = curItem.GetCount()
incRateItemTotalCount += itemCount
@@ -530,7 +575,7 @@
% (compoundID, incRateItemID, needIncRateItemCount, incRateItemTotalCount), playerID)
return
- return incRateItemCostList
+ return incRateItemCostList, expireTime
def __CheckItemCanUseCompound(playerID, index, curItem):
if not ItemCommon.CheckItemCanUse(curItem):
@@ -556,21 +601,21 @@
# @param newItem: 新物品
# @param itemCount: 合成数量
# @return None
-def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
+def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime):
compoundUnBindCnt = itemCount - compoundBindCnt
if compoundBindCnt > 0:
- userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
+ userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
if compoundUnBindCnt > 0:
- userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
+ userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
if not userData:
return ""
return userData
-def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
+def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime):
playerID = curPlayer.GetPlayerID()
- curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind)
+ curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind, expireTime)
if not curSingleItem:
GameWorld.ErrLog("创造物品失败, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)
return
--
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