From c6eda45ce726796d523c6a6f624fc60c30b4b40b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十二月 2018 22:07:36 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(匹配成功增加对手最大护盾值通知;增加天梯每日修行点支持)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 284 +++++++++++++++++++++++++++++++++++---------------------
1 files changed, 175 insertions(+), 109 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index f4d4676..64402e4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,7 +68,7 @@
Def_BuffValue_Count = 3 # buff记录的value个数
#游戏对象属性--------------------------------------------
-Def_Calc_AllAttrType_MAX = 130
+Def_Calc_AllAttrType_MAX = 131
#基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
TYPE_Calc_AttrList = (
#基础属性
@@ -214,6 +214,7 @@
TYPE_Calc_WingHPPer, # 翅膀生命百分比
TYPE_Calc_SuiteBasePer, # 套装基础属性百分比
TYPE_Calc_PlusBaseAtkPer, # 强化基础攻击百分比
+TYPE_Calc_ProDef, # 当前防护值
) = range(1, Def_Calc_AllAttrType_MAX)
@@ -261,8 +262,13 @@
Def_ItemID_RealmPoint = 24 # 直接给修行点
Def_ItemID_BossReborn = 21 # 直接给boss复活点
Def_ItemID_Ysog = 4306 # 直接给符印融合石
+Def_ItemID_SoulDust = 700 # 直接给魂尘
+Def_ItemID_SoulSplinters = 701 # 直接给聚魂碎片
+Def_ItemID_SoulCore = 702 # 直接给核心环
+Def_ItemID_Honor = 2141 # 直接给荣誉
Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper,
- Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog]
+ Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
+ Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor]
#---------------------------------------------------------------------
#写死的物品类型都放这边
Def_ItemType_All = -1 #所有类型
@@ -312,6 +318,9 @@
Def_ItemType_FamilyBossFood = 50 #仙盟兽粮
Def_ItemType_SuccessItem = 53 # 用于完成成就的物品,不存在背包
Def_ItemType_ResetAttrPoint = 59 #洗点卷轴 使用后将某个属性一定值变为未分配属性
+Def_ItemType_GatherSoulExp = 61 #聚魂精华材料
+Def_ItemType_GatherSoul = 62 #普通聚魂
+Def_ItemType_GatherSoulCore = 63 #聚魂核心
Def_ItemType_DogzEquipExp = 70 # 神兽装备经验
@@ -353,6 +362,7 @@
#虚拟背包最大格子数 功能配置表对应的key
Def_VPackCnt_Dict = {
ShareDefine.rptRune:'RunePackageNum',
+ ShareDefine.rptGatherSoul:'GatherSoulPackCount',
}
#虚拟背包可以放入的物品字典
@@ -360,6 +370,7 @@
ShareDefine.rptRune:[Def_ItemType_Rune, Def_ItemType_RuneExp],
ShareDefine.rptDogzItem:[Def_ItemType_DogzEquipExp, Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipEye,
Def_ItemType_DogzEquipTooth, Def_ItemType_DogzEquipClaw, Def_ItemType_DogzEquipScute],
+ShareDefine.rptGatherSoul:[Def_ItemType_GatherSoulExp, Def_ItemType_GatherSoul, Def_ItemType_GatherSoulCore],
}
def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem):
@@ -422,9 +433,12 @@
Def_Effect_AddMagicWeaponUpExp = 236 # 增加法宝升星经验 A值法宝ID B值X经验
Def_Effect_ChatBubbleBox = 237 # 激活聊天气泡框,A值气泡框ID
Def_Effect_ItemGiveRealmPoint = 238 #使用道具给予修行点
+Def_Effect_ItemGiveSoulDust = 239 # 使用道具给予魂尘
+Def_Effect_ItemGiveSoulSplinters = 240 # 使用道具给予聚魂碎片
+Def_Effect_ItemGiveSoulCore = 241 #使用道具给予核心环
+Def_Effect_ItemGiveHonor = 242 #使用道具给予荣誉
#----以下未使用或代码依然存在的---
Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
-Def_Effect_ItemGiveHonorPoint = 1922 #使用道具给予荣誉积分
Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华
Def_Effect_ItemGiveRuneSplinters = 1926 #使用道具给予符印碎片
Def_Effect_SuiteMark = 2838 #用于标示套装装备,过滤等使用
@@ -553,6 +567,7 @@
#写死的技能效果ID---------------------------------------------------------------------
Def_Skill_Effect_AddAtkByHP = 503 # 每损失XX血量增加攻击XX,最高攻击加成XX
Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾
+Def_Skill_Effect_AbsorbShieldXMZJ = 802 # 须弥真界 神兵技能吸收伤害 百分比
Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
Def_Skill_Effect_AttackReplace = 1009 #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪)
Def_Skill_Effect_Attack = 1010 #攻击计算
@@ -573,7 +588,7 @@
Def_Skill_Effect_AttackMove = 2100 # NPC位移战斗
Def_Skill_Effect_RandSkill = 2101 # 从效果值获取随机技能
Def_Skill_Effect_HPPerLimit = 2102 # 血量限制
-
+Def_Skill_Effect_AppointNPC = 2103 # 指定释放的NPCID 和 Def_UseSkillTag_AppointNPC 搭配使用
#-----------
#变身技能(召唤)效果ID
Def_Skill_Effect_SummonMapNPC = 1162
@@ -613,7 +628,7 @@
#---------需要记录在buff管理器中的效果ID,主要用于查找用---------------------------
-Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer]
+Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ]
#-------------------------------------------------------------------------
#基础属性效果ID
@@ -1164,7 +1179,7 @@
) = range(Def_UseSkillAim_Type)
#技能施法目标类型, 修改此处应在Def_Dict_UseSkillTag_ObjType 相应更改
-Def_UseSkillTag_Type = 15
+Def_UseSkillTag_Type = 16
(
Def_UseSkillTag_None , #无需选择对象 0
Def_UseSkillTag_Self , #自己 1
@@ -1181,6 +1196,7 @@
Def_UseSkillTag_SummonMaster, #召唤兽主人 12
Def_UseSkillTag_CanAttackBaseNPC, #可攻击的野外小怪(含精英)怪物 13
Def_UseSkillTag_FriendNPC, #友好NPC 14
+ Def_UseSkillTag_AppointNPC, #指定NPC 15 必须和效果值配合 Def_Skill_Effect_AppointNPC
) = range( 0, Def_UseSkillTag_Type )
@@ -1202,6 +1218,7 @@
Def_UseSkillTag_SummonMaster : [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC],
Def_UseSkillTag_CanAttackBaseNPC : [IPY_GameWorld.gotNPC],
Def_UseSkillTag_FriendNPC : [IPY_GameWorld.gotNPC],
+ Def_UseSkillTag_AppointNPC : [IPY_GameWorld.gotNPC],
}
@@ -1357,11 +1374,11 @@
#被动技能 Buf最大数目
Def_Max_PassiveBuff_Count = 30
#行为技能 buf最大数目
-Def_Max_ActionBuff_Count = 10
+Def_Max_ActionBuff_Count = 20
#持续增益BUFF最大数目
-Def_Max_ProcessBuff_Count = 10
+Def_Max_ProcessBuff_Count = 20
#持续减益BUFF最大数目
-Def_Max_ProcessDeBuff_Count = 10
+Def_Max_ProcessDeBuff_Count = 20
#马匹速度技能ID[马匹普通速度, 马匹加速]
Def_Skill_TypeID_Speed = [60001, 60101]
@@ -1698,8 +1715,6 @@
Def_Player_RequestAddFamilyMaxCnt = 200 #玩家申请加入家族的最大数量 (目前无限制 配个大的数值)
#-------------------------------#副本相关#------------------------
-# 跨服中转地图ID
-Def_MergeTransMapID = 12075
#创角新手村地图ID列表
Def_CreatRoleMapIDList = [10000]
#PK周赛
@@ -1770,6 +1785,10 @@
Def_FBMapID_XMZZ = 31010
#神兽副本
Def_FBMapID_Dogz = 21110
+#聚魂副本
+Def_FBMapID_GatherSoul = 31340
+#跨服竞技场
+Def_FBMapID_CrossRealmPK = 32010
#副本关闭时未拾取的物品邮件发放给玩家
#这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial,
@@ -1781,7 +1800,7 @@
# 副本中玩家下线就被踢出
Def_DisconnectExit_FBID = []
#会有阵营的地图
-Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar]
+Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul, Def_FBMapID_CrossRealmPK]
# 进入副本需要根据请求lineID动态分配虚拟分线属性的地图
Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
@@ -1795,13 +1814,13 @@
# + Def_FBMapID_ClearDevil
# 刷新标识点在无玩家的情况下也需要刷新的地图
-Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome]
+Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul]
# 可重复进的副本
Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield]
# 无玩家时不自动关闭的自伸缩副本
-Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap]
+Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
# 不可切换PK模式的地图
Def_CanNotChangeAtkModelMap = []
@@ -1857,6 +1876,8 @@
'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
'Dogz':[Def_FBMapID_Dogz], #神兽副本
+ 'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
+ 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
}
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -1870,15 +1891,22 @@
Def_FB_NotifyFBHelpTick = 'NotifyFBHelpTick' # 广播副本帮助信息tick
Def_FB_NPCStrengthenAverageLV = 'NPCStrengthenAverageLV' # 当前线路成长NPC平均等级
Def_FB_NPCStrengthenMaxLV = 'NPCStrengthenMaxLV' # 当前线路成长NPC最大等级
+Def_FB_NPCStrengthenMinLV = 'NPCStrengthenMinLV' # 当前线路成长NPC最小等级
Def_FB_NPCStrengthenPlayerCnt = 'NPCStrengthenPlayerCnt' # 当前线路成长NPC对应玩家数
Def_FB_TeamPlayerCount = 'TeamPlayerCount' # 组队副本参与玩家数 - 非实时人数,只是进入时的那个人数
Def_FB_DropDoCountRate = 'DropDoCountRate' # 怪物掉落执行次数万分率
Def_FB_DropDoCountAdd = 'DropDoCountAdd' # 怪物掉落执行次数加成固定值
Def_FB_SingleFBPlayerID = 'SingleFBPlayerID' # 个人副本玩家ID
+Def_FB_HelpBattleFBObjID = 'HelpBattleFBObjID_%s' # 助战副本助战NPC机器人/玩家ID对应实例ID, 参数为玩家ID
+Def_FB_HelpBattleGoldCall = 'HelpBattleGoldCall_%s' # 助战机器人是否花费召唤, 参数为玩家ID
FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
FBPlayerDict_IsDelTicket = 'FBPlayerDict_IsDelTicket' # 是否已扣除入场券/进入次数
FBPlayerDict_IsHelpFight = 'FBPlayerDict_IsHelpFight' # 是否助战
+
+FBPD_HelpBattleRefreshCount = 'FBPD_HelpBattleRefreshCount' # 助战已刷新次数
+FBPD_HelpBattleFBFightPower = 'FBPD_HelpBattleFBFightPower' # 副本战力
+FBPD_HelpBattleFBBaseHurt = 'FBPD_HelpBattleFBBaseHurt' # 副本伤害
#领取奖励标识
(
@@ -2142,9 +2170,6 @@
1000 * 60 * 10, #玩家称号时效
400, #吸血
400, #吸蓝
- 1000 * 5, # 恢复跨服PK连胜次数请求间隔
- 1000 * 5, # 跨服PK领奖间隔
- 1000 * 5, # 跨服王者争霸竞猜积分领奖间隔
1000 * 3, # 仓库整理间隔
1000 * 15, # 渡劫鼓舞间隔
1000 * 1, # vip体验时效
@@ -2218,9 +2243,6 @@
TYPE_Player_Tick_Dienstgrad, #玩家称号时效
TYPE_Player_Tick_SuckBlood, #吸血
TYPE_Player_Tick_SuckMagic, #吸蓝
-TYPE_Player_Tick_RecoverMergePKWin, #恢复跨服PK连胜次数请求间隔
-TYPE_Player_Tick_MergePKAward, #跨服PK领奖间隔
-TYPE_Player_Tick_MergeKingSupport, #跨服王者争霸竞猜积分奖励间隔
TYPE_Player_Tick_WareHouseSort, # 仓库整理间隔
TYPE_Player_Tick_DuJieInspire, # 渡劫鼓舞间隔
TYPE_Player_Tick_VIPExperience, #vip体验时效
@@ -2243,6 +2265,7 @@
TYPE_Map_Tick_ProcessMinute = 10 #每分钟触发事件
TYPE_Map_Tick_ProcessFiveMinute = 11 #五分钟触发事件
TYPE_Map_Tick_BossAITick = 12 #BOSSAI间隔,此处不包含召唤兽,外层控制
+TYPE_Map_Tick_PetAITick = 13 #宠物AI间隔特殊处理
TYPE_Map_Tick_Time = [
1000 * 60 * 3 , #0 回报当前地图活跃人数(3分钟一次)
@@ -2257,7 +2280,8 @@
1000 * 10 , #9 战盟战10秒刷新排行榜
1000 * 60 , #10 每分钟触发事件
1000 * 60 * 5 , #11 五分钟触发事件
- 800, #12 BOSS 宠物 镖车的AI间隔
+ 800, #12 BOSS 镖车的AI间隔
+ 3000, #13 宠物AI特殊处理间隔
]
TYPE_Map_Tick_Count = len( TYPE_Map_Tick_Time )
@@ -2953,6 +2977,10 @@
Def_NPC_Dict_SpeedPer = "SpeedPer" # 移动速度变更百分比
+# 延迟攻击时长, 毫秒
+Def_NPC_Dict_AtkDelayTick = "AtkDelayTick" # 延迟攻击时长
+Def_NPC_Dict_AtkStartTick = "AtkStartTick" # 开始攻击tick
+
#玩家状态定义,不能超过31个,如超过,需扩展多个key支持
Def_PlayerStateList = (
Def_PlayerState_Normal, # 无 0
@@ -2979,6 +3007,8 @@
#---SetDict 玩家字典KEY,不存于数据库---
# key的长度不能超过29个字节
+Def_PlayerKey_LockHPSkillID = "LockHPSkillID" # 锁血功能的技能
+Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值
Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用
Def_PlayerKey_DefenderObjID = "DefenderObjID" # 后续触发技能需要用到的对象ID,暂用于玩家
Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
@@ -3056,6 +3086,7 @@
Def_PlayerKey_TotalExpRate = "TotalExpRate" #总经验加成
Def_PlayerKey_TeamExpRate = "TeamExpRate" #组队经验加成
+Def_PlayerKey_TeamMemCount = "TeamMemCount" #队伍在线玩家数
Def_PlayerKey_CurState = "PlayerCurState" # 当前状态信息, 标记详见 Def_PlayerStateList
Def_PlayerKey_AttrFaintRate = "FaintRate" #触发击晕
Def_PlayerKey_AttrFaintDefRate = "FaintDefRate" #击晕抵抗
@@ -3122,6 +3153,7 @@
Def_PlayerKey_SuperHitRateReduce = "SuperHitRateReduce" # 抗致命一击概率
Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
+Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
@@ -3171,10 +3203,13 @@
#功能索引ShareDefine.Def_AttrFruitFuncList
Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
+Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引)
Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级
Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s" # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s" # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号]
+
+Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中
Def_PDict_QueryTechLVUPState = "QueryTechLVUPState" # 查询科技等级提升状态
@@ -3186,6 +3221,9 @@
Def_PDict_EquipTotalBaseMaxAtk = "EquipTotalBaseMaxAtk" # 装备累计基础最大攻击
Def_PDict_EquipTotalBaseDef = "EquipTotalBaseDef" # 装备累计基础防御
Def_PDict_EquipTotalBaseHP = "EquipTotalBaseHP" # 装备累计基础生命
+
+Def_PDict_TodayXianyuanCoinOnLogin = "TodayXianyuanCoinOnLogin" # 登录时触发过天后今日还需要增加的仙缘币
+Def_PDict_LoginAddTodayXianyuanCoinTime = "LoginAddTodayXianyuanCoinTime" # 登录时记录当天增加仙缘币的time值
#---玩家字典KEY,存于数据库---
#===========================================================================
@@ -3227,8 +3265,8 @@
Def_PDictType_Reincarnation, # 转生
Def_PDictType_GreatMaster, # 大师
Def_PDictType_BloodElf, # 血魔
-Def_PDictType_MergePK, # 跨服匹配PK
-Def_PDictType_MergeKing, # 跨服王者争霸
+Def_PDictType_28,
+Def_PDictType_29,
Def_PDictType_QQ, # QQ相关
) = range(31)
@@ -3245,7 +3283,6 @@
Def_PDict_OnDayEx = "OnDayEx" # 特殊时间点凌晨X点过天
Def_PDict_OnWeekEx = "OnWeekEx" # 特殊时间点凌晨X点过周
Def_PDict_OnMonthEx = "OnMonthEx" # 特殊时间点凌晨X点过月
-Def_Player_Dict_ServerGroupID = "ServerGroupID" # 合服/混服时所属游戏服务器组ID
Def_Player_Dict_PlayerFromPID = "PlayerFromPID" # pid
Def_Player_Dict_Account_Type = "account_type" # account_type
Def_Player_Dict_TencentPF = "tencentPF" # 腾讯平台来源pf
@@ -3302,16 +3339,17 @@
Def_Player_Dict_TeamFBMaxLV = "TeamFBMaxLV" # 请求进入的组队副本最大等级, 临时用,进入副本设置完后删除
Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
+Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID
Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID
Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s" # 使用物品增加的副本次数, 参数为副本ID
Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s" # 本周进入副本次数, 参数为副本ID
-Def_Player_Dict_FBHelpPointCntDay = "FBHelpPointCntDay" # 今日已增加副本助战积分
Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID
+Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s" # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中
Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97" # 刷新天书任务时的玩家等级
Def_Player_Dict_GameFuncFirstTouch = "GameFuncFirstTouch_%s" # 服务端功能首次触发开启状态; 参数, key编号
Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s" # 服务端功能开启领奖状态; 参数, key编号
@@ -3398,6 +3436,7 @@
Def_PDict_OnlineStartTick = "OnlineStartTime" # 在线计算时间
Def_PDict_LVAwardGetRecord = "LVAwardGetRecord" # 等级奖励领取信息记录,按二进制位标示
Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord" # 等级奖励vip领取信息记录,按二进制位标示
+Def_PDict_CTGCountResetTime = "CTGCountResetTime" # CTG次数重置时间time值
Def_PDict_TodayCTGCount = "TodayCTGCount_%s" # 当日充值次数,参数(CTG对应的商品记录ID)
Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s" # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
Def_PDict_GoldGiftGetRecord = "GoldGiftGetRecord" # 充值豪礼领取信息记录,按二进制位标示
@@ -3409,6 +3448,7 @@
Def_PDict_DailyGoldChargeState = "DailyGoldChargeState" # 天天首充活动状态,0-未开启;1-已开启
Def_PDict_DailyChargeState = "DailyChargeState" # 当日是否已充值
Def_PDict_SuperGiftStartTime = "SuperGiftStartTime" # 超值礼包开始时间
+Def_PDict_SuperGiftHasOpen = "SuperGiftHasOpen" # 超值礼包是否开过
Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord" # 天天首充领奖记录,0-不可领;1-可领;2-已领
Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt" # 当日已充值数
Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex" # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引
@@ -3430,6 +3470,7 @@
Def_PDict_CollNpcBuyTime = "CollNpcBuyTime_%s" # 采集NPC功能号对应每日购买采集次数,%sNPC功能号
Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex
+Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex
Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s" # 自定义商品已购买次数,(shopID, itemIndex)
Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s" # 自定义神秘商店物品开启状态,(shopID, keyNum)
Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s" # 自定义神秘商店已手动刷新次数,(shopID)
@@ -3583,11 +3624,9 @@
Def_Player_Dict_ArrestTaskAwardRecord = "ArrestTaskAwardRecord" # 悬赏任务积分奖励领取记录
Def_Player_Dict_ArrestTaskFinishCnt = "ArrestTaskFinishCnt" # 悬赏任务今日完成个数
-#跨服boss
-Def_PDict_MergeBoss_FirstJoinAwardRecord = "MergeBossFstAward" # 首次参与跨服boss奖励状态 0-不可领;1-可领;2-已领
-
#封魔坛
Def_Player_Dict_FMTDouble = "FMTDouble" # 封魔坛是否双倍
+Def_Player_Dict_FMTOldDouble = "FMTOldDouble" # 封魔坛是否曾经可以双倍
#极品白拿
Def_PDict_FreeGoodsOpenTime = "FreeGoodsOpenTime" #极品白拿开启时间
@@ -3602,7 +3641,7 @@
#累计充值活动
Def_PDict_TotalRechargeID = "TotalRechargeID" # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值
Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID" # 玩家身上的累计充值模板ID
-Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值仙玉
+Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值X元
Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord" # 累计充值领奖记录
#限时特惠活动
@@ -3650,6 +3689,17 @@
#聊天气泡
Def_PDict_ChatBubbleBoxState = "ChatBubbleBoxState_%s" # 聊天气泡状态, 参数(key编号)
+#冰晶矿脉
+Def_PDict_IceLodeStarAwardRecord = "IceLodeStarAwardRecord" #星级奖励领奖记录
+Def_PDict_IceLodeHasSweep = "IceLodeHasSweep" #今日是否已扫荡过
+Def_PDict_IceLodeLastCheckTime = "IceLodeLastCheckTime" #上次补发星级奖励时间
+Def_PDict_IceLodeDayLV = "IceLodeDayLV" #今日等级
+Def_PDict_IceLodeIsInFBOnDay = "IceLodeIsInFBOnDay" #在副本里过天
+
+#助战
+Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
+Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数
+Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID
#-------------------------------------------------------------------------------
#类型 Def_PDictType_OnlinePrize
Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数
@@ -3676,6 +3726,9 @@
# 符印
Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState" # 符印解锁状态
Def_PDict_Rune_Data = "Rune_Data_%s" # 符印镶嵌数据, 参数(第几孔)
+
+# 聚魂
+Def_PDict_GatherSoulHoleData = "GatherSoulHoleData_%s" # 聚魂镶嵌数据, 参数(第几孔)
# 副本 Def_PDictType_FB
Def_PDict_FamilyBossFBAwardState = "FamilyBossFBAwardState_%s" # 家族boss副本领奖状态%s副本id
@@ -3718,6 +3771,7 @@
Def_PDict_ActivityAwardRecord = "ActivityAwardRecord" # 活跃度奖励领取记录,按二进制位标识
Def_PDict_Activity_AwardStage = "Activity_AwardStage" # 当前活跃奖励阶段
Def_PDict_Activity_RealmPoint = "Activity_RealmPoint" # 当前可领修行点
+Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint" # 多倍活动额外获得的修行点
# 每日活动
Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s" # 每日活动今日完成次数 参数每日活动ID
Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s" # 每日活动本周完成次数 参数每日活动ID
@@ -3763,21 +3817,26 @@
Def_PDict_Master_ExpPoint = "Master_ExpPoint" # 当前大师经验点
Def_PDict_Master_FreeSkillPoint = "Master_FreeSkillPoint" # 当前剩余大师技能点
-# 跨服匹配PK Def_PDictType_MergePK
-Def_PDict_MergePK_ID = "PD_%s" # 跨服PK玩家ID值, 参数(世界key)
-Def_PDict_MergePK_Cnt = "PD_MergePK_Cnt" # 跨服PK, 今日已PK次数
-Def_PDict_MergePK_BuyCnt = "PD_MergePK_BuyCnt" # 跨服PK, 今日已购买PK次数
-Def_PDict_MergePK_UnUsedBuyCnt = "PD_MergePK_UnUsedBuyCnt" # 跨服PK, 未使用的购买PK次数,永久保存
-Def_PDict_MergePK_WinsReward = "PD_MergePK_WinsReward" # 连胜奖励领取状态
-Def_PDict_MergePK_ScoreReward = "PD_MergePK_ScoreReward" # 积分奖励领取状态
-Def_PDict_MergePK_FirstWinCntReward = "PD_MergePK_FWinCntReward" # 首次胜利奖励领取状态, 领奖状态不重置, 赛季次数重新计算
-
-# 跨服王者争霸 Def_PDictType_MergeKing
-Def_PDict_MergeKing_ID = "PD_%s" # 跨服王者争霸玩家ID值, 参数(世界key)
-Def_PDict_MergeKing_ServerHonourAward = "PD_MergePK_ServerHonourAward" # 跨服王者争霸玩家全服荣耀奖励领取记录
-Def_PDict_MergeKing_RankAward = "PD_MergePK_RankAward" # 跨服王者争霸玩家晋级排名奖励领取记录
-Def_PDict_MergeKing_SupportAward = "PD_MergePK_SupportAward" # 跨服王者争霸玩家竞猜积分奖励领取记录
-Def_PDict_MergeKing_Worship = "PD_MergePK_Worship" # 跨服王者争霸玩家每日膜拜记录
+# 跨服竞技场
+Def_PDict_CrossPK_TotalScore = "CrossPK_TotalScore" # 当前总积分
+Def_PDict_CrossPK_OnDayScore = "CrossPK_OnDayScore" # 今天过天时的积分
+Def_PDict_CrossPK_DanLV = "CrossPK_DanLV" # 当前段位
+Def_PDict_CrossPK_PKCount = "CrossPK_PKCount" # 当前总PK次数
+Def_PDict_CrossPK_WinCount = "CrossPK_WinCount" # 当前胜利次数
+Def_PDict_CrossPK_CWinCount = "CrossPK_CWinCount" # 跨当前连胜次数
+Def_PDict_CrossPK_TodayPKCount = "CrossPK_TodayPKCount" # 今日已PK次数
+Def_PDict_CrossPK_TodayWinCount = "CrossPK_TodayWinCount" # 今日已胜利次数
+Def_PDict_CrossPK_TodayBuyCount = "CrossPK_TodayBuyCount" # 今日已购买PK次数
+Def_PDict_CrossPK_DayPKCountAwardState = "CrossPK_DayPKCountAwardState" # 每日匹配次数奖励记录,二进制位存储是否已领取,按匹配次数升序排序索引代表奖励位
+Def_PDict_CrossPK_DayWinCountAwardState = "CrossPK_DayWinCountAwardState" # 每日胜利次数奖励记录,二进制位存储是否已领取,按胜利次数升序排序索引代表奖励位
+Def_PDict_CrossPK_DanLVAwardState = "CrossPK_DanLVAwardState" # 段位达标奖励记录,二进制位存储是否已领取,按段位代表奖励位
+Def_PDict_CrossPK_SeasonAwardState = "CrossPK_SeasonAwardState" # 赛季结算奖励是否已领取,优先排名奖励,未上榜可领段位奖励
+Def_PDict_CrossPK_ZoneID = "CrossPK_ZoneID" # 玩家上次参与的赛区ID
+Def_PDict_CrossPK_SeasonID = "CrossPK_SeasonID" # 玩家上次参与的赛季ID
+Def_PDict_CrossPK_SeasonDanLV = "CrossPK_SeasonDanLV_%s" # 历史赛季段位,参数,赛季ID
+Def_PDict_CrossPK_SeasonScore = "CrossPK_SeasonScore_%s" # 历史赛季积分,参数,赛季ID
+Def_PDict_CrossPK_SeasonOrder = "CrossPK_SeasonOrder_%s" # 历史赛季名次,参数,赛季ID
+Def_PDict_CrossPK_SeasonAwardLV = "CrossPK_SeasonAwardLV_%s" # 历史赛季奖励等级(一般是段位等级,排行奖励的在最高段位等级基础上增加),参数,赛季ID
#自动战斗设置记录
Def_PDict_AutoFightSetting = "AFSetting_%s_%s"
@@ -3808,6 +3867,7 @@
Def_PDict_MagicWeaponExp = "MagicWeaponExp_%s" #法宝经验 参数法宝ID
Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s_%s" #法宝激活状态 参数(法宝类型, key编号)
Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s_%s" #法宝点击状态 参数(法宝类型, key编号)
+Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s_%s" #法宝佩戴状态 参数(法宝类型, key编号)
Def_PDict_MagicWeaponRefineLV = "MagicWeaponRefineLV_%s" #法宝精炼等级 参数法宝ID
Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID
Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID
@@ -4259,11 +4319,13 @@
Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
Def_CalcAttrFunc_DogzEquip, # 神兽装备37
Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38
-) = range(39)
+Def_CalcAttrFunc_GatherSoul, # 聚魂39
+Def_CalcAttrFunc_MagicWeapon4 # 王者法宝40
+) = range(41)
# 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
-CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3,
+CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul
]
@@ -4296,8 +4358,10 @@
ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1],
ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
+ ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4],
ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
+ ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
# 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
@@ -4367,7 +4431,11 @@
TriggerType_AttackAddFinalPer, #增加最终伤害百分比 59
TriggerType_SummonDie, #自身召唤兽死亡触发技能 60
TriggerType_GiftReduceCD, # 天赋用的减CD 61
-) = range(1, 62)
+TriggerType_ProDefValue, # 神兵护盾值下降时 62
+TriggerType_LockHP, # 锁血触发技能 63
+TriggerType_BeLuckyHit, # 被会心一击触发技能 64
+TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
+) = range(1, 66)
# NPC功能类型定义
@@ -4422,56 +4490,16 @@
ShareDefine.PlayerJob_Max : TYPE_CHAPLAIN, #魔剑对应魔剑系
}
-#跨服服务器广播类型, 与GameServer一致
-(
-Def_PreeSetPlayer, #添加跨服预选赛参赛人员 0
-Def_PreeSetBattleInfo, #添加跨服预选赛对战表1
-Def_PreeBattleIDOver, #每场跨服预选赛的结果2
-Def_SetPlayer, #添加参赛人员3
-Def_SetBattleInfo, #添加跨服预选赛对战表4
-Def_BattleIDOver, #每场跨服预选赛的结果5
-Def_PlayerChange, #人员表信息变更6
-Def_EliminationReword, #万国淘汰赛参数奖励7
-Def_MergeServerOpenActionDay, #万国开启的活动到现在的天数8
-Def_MergeServerOpenActionState, #万国开启的活动状态9
-Def_MergeWarStartTime, #万国活动激活时间10
-Def_MergeDictKeyValue, #跨服GameWorld字典key值11
-Def_MergeBossKilled, #跨服boss单boss击杀结果12
-Def_MergeBossResult, #跨服boss结果13
-Def_MergePKMatchResult, #跨服PK匹配信息14
-Def_MergePKReadyOKRoomList, #跨服PK已准备好的房间列表15
-Def_MergePKSyncBillboard, #跨服PK同步排行榜16
-Def_MergePKLuckyItem, #跨服PK同步排行榜17
-Def_MergePKActionState, #跨服PK活动状态变更18
-Def_MergePKTopPlayerView, #跨服PK活动高手榜玩家展示信息19
-Def_RecoverMergePKWinCost, #跨服PK恢复连胜扣费信息20
-Def_MergeWorldNotify, #跨服全服广播21
-Def_MergeLoudspeaker, #跨服全服喇叭22
-Def_MergePKKing, #跨服王者争霸23
-Def_MergePKUnNotifyOverInfo, #跨服PK未同步的PK结果24
-Def_MergeOnLinePlayer, #跨服在线玩家25
-Def_Merge26, #26
-Def_MergePlayerEvent, #跨服玩家事件27
-Def_MaxType,
-) = range(29)
-
-#子服务器发送信息到跨服服务器, 与GameServer一致
-(
-Def_RequestMergePKMatch, #跨服PK匹配请求0
-Def_CancelMergePKMatch, #跨服PK取消匹配1
-Def_MergePKPrepareOK, #跨服PK准备完毕2
-Def_SendGMCMD, #发送GM命令3
-Def_RecoverMergePKWin, #跨服PK恢复连胜4
-Def_SendMergeLoudspeaker, #发送跨服喇叭5
-Def_ClientServerInitOK, #跨服子服启动成功6
-) = range(7)
-
#版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
(
Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理;
Def_VerFix_CTGDoublePrize, # 1.2版本开放首充双倍,重置老号充值ID对应累计充值次数;
Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径;
-) = range(3)
+Def_VerFix_FMTDouble, # 1.3版本VIP特权变更,记录切换版本前的VIP特权(封魔坛双倍挑战);
+Def_VerFix_SuperGift, # 超值礼包开启变更,原领取首充开启,改成等级到开启;
+Def_VerFix_Horse, # 坐骑等级上限修改,对应技能触发修改;
+Def_VerFix_Pet, # 灵宠等级上限修改,对应技能触发修改;
+) = range(7)
##==================================================================================================
#游戏消费点类型定义
@@ -4511,9 +4539,13 @@
Def_Cost_DogzEquipPlus, # 神兽装备强化
Def_Cost_RuneHole, # 符印孔解锁
Def_Cost_AlchemyPray, # 丹药祈福
-Def_Cost_ResetGreatMasterSkill, # 重置天赋技能
+Def_Cost_ResetGreatMasterSkill, # 重置天赋技能 35
Def_Cost_BindJadeWheel, # 绑玉转盘
Def_Cost_WishingWell, # 许愿池刷新
+Def_Cost_GodWeapon, # 神兵
+Def_Cost_FBHelpBattle, # 副本助战
+Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
+Def_Cost_CrossRealmPK, # 跨服PK
#-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
Def_Cost_RefreshArrestTask, # 刷新悬赏任务
Def_Cost_OffLineExp, # 兑换离线经验
@@ -4521,10 +4553,6 @@
Def_Cost_FinishTruck, # 完成镖车
Def_Cost_RefreshTimeShop, # 刷新神秘商店
Def_Cost_OpenNoble, # 开通贵族
-Def_Cost_BuyMergePKCnt, # 购买跨服PK次数
-Def_Cost_RecoverMergePKWin, # 恢复跨服PK连胜
-Def_Cost_MergeKingSupport, # 押注
-Def_Cost_MergeKingBribe, # 贿赂
Def_Cost_HighLadder, # 天梯竞技场
Def_Cost_Reincarnation, # 转生
Def_Cost_BuyStallItem, # 购买摆摊物品
@@ -4580,10 +4608,6 @@
Def_Cost_RefreshArrestTask:"RefreshArrestTask",
Def_Cost_RefreshTimeShop:"RefreshTimeShop",
Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill",
-Def_Cost_BuyMergePKCnt:"BuyMergePKCnt",
-Def_Cost_RecoverMergePKWin:"RecoverMergePKWin",
-Def_Cost_MergeKingSupport:"MergeKingSupport",
-Def_Cost_MergeKingBribe:"MergeKingBribe",
Def_Cost_GM:"GM",
Def_Cost_BourseBuy:"BourseBuy",
Def_Cost_BourseCharge:"BourseCharge",
@@ -4619,6 +4643,10 @@
Def_Cost_AlchemyPray:"AlchemyPray",
Def_Cost_BindJadeWheel:"BindJadeWheel",
Def_Cost_WishingWell:"WishingWell",
+Def_Cost_GodWeapon:"GodWeapon",
+Def_Cost_FBHelpBattle:"FBHelpBattle",
+Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
+Def_Cost_CrossRealmPK:"CrossRealmPK",
}
## -----------------------------------------------------
@@ -4650,7 +4678,8 @@
Def_GiveMoney_Truck, # 运镖
Def_GiveMoney_FreeGoods, # 极品白拿 25
Def_GiveMoney_BindJadeWheel, # 绑玉转盘
-) = range(1000, 1000 + 26)
+Def_GiveMoney_GatherSoulDecompose, #聚魂分解
+) = range(1000, 1000 + 27)
Def_Give_Reason_SonKey = "reason_name_son" # 原因子类说明key
@@ -4682,6 +4711,7 @@
Def_GiveMoney_Truck:"Truck",
Def_GiveMoney_FreeGoods:"FreeGoods",
Def_GiveMoney_BindJadeWheel:"BindJadeWheel",
+Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose",
}
##==================================================================================================
@@ -4771,7 +4801,8 @@
ItemDel_AddKillBossCnt, # 增加BOSS可击杀次数 32
ItemDel_DogzEquipPlus, # 神兽装备强化
ItemDel_ChatBubbleBox, # 激活聊天气泡框
-) = range(2000, 2000 + 35)
+ItemDel_GatherSoul, # 聚魂分解
+) = range(2000, 2000 + 36)
# 物品扣除类型对应信息 {类型:eventName, ...}
ItemDelTypeDict = {
@@ -4917,7 +4948,10 @@
VIPPrivilege_29, #29 娲皇遗迹购买次数 - 副本总表统一处理
VIPPrivilege_BindJadeWheel, #30 绑玉转盘次数
VIPPrivilege_PrayElixir, #31 丹药祈福次数
-) = range(1, 32)
+VIPPrivilege_32, #32 封魔坛自动挑战
+VIPPrivilege_XianyuanCoinUpperAdd, #33 仙缘币上限加成
+VIPPrivilege_XianyuanCoinAddPer, #34 仙缘币获得倍率加成(万分比)
+) = range(1, 35)
(
@@ -4940,9 +4974,11 @@
ntPet,
ntTouchKill, #触碰后自杀类 17
ntUndeath, #不死类型 18
-ntRobot, #上古战场机器人类型 19
+ntDestructible, #场景内可破坏的 19
+ntHelpBattleRobot, #助战机器人 20
+ntRobot, #机器人21
ntMax
-) = range(21)
+) = range(23)
(Def_SkillFuncType_Common, #0为通用技能
@@ -5033,8 +5069,10 @@
tttFBAddTime, # 可挑战下一关倒计时 6
tttDeadTime, # 死亡倒计时(古神禁地) 7
tttPickupItem, # 拾取物品倒计时 8
+tttWaitPlayer, # 等待对手倒计时 9
+tttPlayerLeave, # 对手掉线倒计时 10
tttMax,
-) = range(10)
+) = range(12)
Def_FBPickupItemTime = 30000
@@ -5066,7 +5104,8 @@
Def_RewardType_WishingWell, # 许愿池奖励16
Def_RewardType_OpenFunc, # 功能开启奖励17
Def_RewardType_TotalRecharge, # 累计充值奖励18
-)= range(19)
+Def_RewardType_IceLodeStar, # 冰晶矿脉星级奖励19
+)= range(20)
#boss复活相关活动定义
@@ -5116,4 +5155,31 @@
Rune_Source_Unkown, # 老号未知 0
Rune_Source_Default, # 默认 1
Item_Source_Compound, # 符印合成 2
-) = range(3)
\ No newline at end of file
+) = range(3)
+
+(
+PowerDownType_Rune, #符印替换
+PowerDownType_LVUP, #人物升级
+PowerDownType_EquipChange, #装备替换
+PowerDownType_StoneChange, #宝石替换
+PowerDownType_Suit, #套装合成
+PowerDownType_EquipWash, #洗练
+PowerDownType_Title, #称号过期
+PowerDownType_Dogz, #神兽召回
+PowerDownType_ResetPoint, #洗点
+PowerDownType_ResetTalent, #大师天赋重置
+PowerDownType_GatherSoul, #聚魂替换
+) = range(11)
+FightPowerDownRecordDict = {
+ PowerDownType_Rune:'Rune',
+ PowerDownType_LVUP:'LVUP',
+ PowerDownType_EquipChange:'EquipChange',
+ PowerDownType_StoneChange:'StoneChange',
+ PowerDownType_Suit:'Suit',
+ PowerDownType_EquipWash:'EquipWash',
+ PowerDownType_Title:'DelTitle',
+ PowerDownType_Dogz:'DogzState',
+ PowerDownType_ResetPoint:'ResetPoint',
+ PowerDownType_ResetTalent:'ResetTalent',
+ PowerDownType_GatherSoul:'GatherSoul',
+ }
\ No newline at end of file
--
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