From c6f8af298a5ad72345b31c6fab754d62dabc3030 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 26 一月 2021 16:07:35 +0800
Subject: [PATCH] 8710 【开发】【主干】【BT2】根据世界等级配置奖励(成长必买世界等级不同奖励配置改为放在充值表;补同步主干冲突);
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py | 37 ++++++++++++++++++++++++++++++++++---
1 files changed, 34 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
index 2004165..1104ce6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
@@ -55,6 +55,7 @@
import PlayerWeekParty
import PlayerGoldInvest
import ItemCommon
+import PyGameData
import CommFunc
import time
@@ -66,6 +67,11 @@
CoinType_Buy, # 直购,非直接充仙玉的,如RMB直接购买某个物品或激活某个功能
CoinType_Item, # 使用物品,类充值仙玉效果,但是有某些功能上的限制,一般是bt版本赠送
) = range(3)
+
+# 充值类型定义
+PayType_Gold = 2 # 常规仙玉充值
+PayType_GoldPlus = 3 # 至尊仙玉充值
+PayType_GrowupBuy = 16 # 成长必买
#---------------------------------------------------------------------
#注意: GetChangeCoinPointTotal 充值点和赠送点总和
@@ -277,7 +283,7 @@
return
coinExp = ipyData.GetCoinExp()
- coinType = CoinType_Gold if (ctgIpyData and ctgIpyData.GetPayType() in [2, 3]) else CoinType_Buy # 规定2为直充,其他为直购
+ coinType = CoinType_Gold if (ctgIpyData and ctgIpyData.GetPayType() in [PayType_Gold, PayType_GoldPlus]) else CoinType_Buy # 规定2为直充,其他为直购
DoCTGLogic(curPlayer, coinType, orderCoin, addGold, prizeGold, giveItemList, isAddBourseMoney, eventName, addDRDict, ctgIpyData, coinExp)
#充值成功主动查询一次,无充值数量就不会继续查询
@@ -300,7 +306,7 @@
addDRDict.update({"recordID":recordID})
# 成长必买类型
- if ipyData.GetPayType() == 16:
+ if ipyData.GetPayType() == PayType_GrowupBuy:
canBuy, errInfo = PlayerActGrowupBuy.CheckGrowupBuyState(curPlayer, recordID)
if not canBuy:
DataRecordPack.DR_CTGError(curPlayer, errInfo, addDRDict)
@@ -327,7 +333,32 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayCTGCount % recordID, todayBuyCount + 1)
addDRDict.update({"todayBuyCountUpd":(todayBuyCount + 1)})
- giveItemList = ipyData.GetGainItemList()
+ gainItemList = ipyData.GetGainItemList()
+ actWorldLVGainItemInfo = ipyData.GetActWorldLVGainItemInfo()
+ giveItemList = []
+ # 活动世界等级对应物品信息,如果有对应活动支持 且 该配置有配,则默认走该配置,否则使用常规的默认物品配置
+ payTypeActNameDict = {PayType_GrowupBuy:ShareDefine.OperationActionName_GrowupBuy,
+
+ # ... 有新增的活动需要支持,则在此新增配置上即可,后面取物品的逻辑都是一样的
+ }
+ if actWorldLVGainItemInfo and ipyData.GetPayType() in payTypeActNameDict:
+ actName = payTypeActNameDict[ipyData.GetPayType()]
+ actInfo = PyGameData.g_operationActionDict.get(actName, {})
+ if not actInfo or not actInfo.get(ShareDefine.ActKey_State):
+ DataRecordPack.DR_CTGError(curPlayer, "Can not find act info actName=%s" % actName, addDRDict)
+ return
+ actWorldLV = actInfo.get(ShareDefine.ActKey_WorldLV, 0)
+ actWorldLVList = [int(strWorldLV) for strWorldLV in actWorldLVGainItemInfo.keys()]
+ actWorldLVList.sort() # 使用 int 的值排,否则可能引起排序错误
+ for worldLV in actWorldLVList:
+ if actWorldLV <= worldLV:
+ giveItemList = actWorldLVGainItemInfo[str(worldLV)]
+ break
+ if not giveItemList:
+ giveItemList = actWorldLVGainItemInfo[str(actWorldLVList[-1])] # 没有匹配到的话默认取最后一个等级配置
+ else:
+ giveItemList = gainItemList
+
addGold = ipyData.GetGainGold() # 获得仙玉数
gainGoldPrize = ipyData.GetGainGoldPrize() # 赠送仙玉数,首次充值赠送仙玉时,此仙玉不给
firstGoldPrize = ipyData.GetFirstGoldPrize() # 首次充值赠送的仙玉
--
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