From c6f8af298a5ad72345b31c6fab754d62dabc3030 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 26 一月 2021 16:07:35 +0800 Subject: [PATCH] 8710 【开发】【主干】【BT2】根据世界等级配置奖励(成长必买世界等级不同奖励配置改为放在充值表;补同步主干冲突); --- ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py | 56 ++++++++++++++++++++++++++++++++++++++++---------------- 1 files changed, 40 insertions(+), 16 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py index 15f575f..a4df3e7 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py @@ -14,7 +14,9 @@ import GameWorld import PlayerSocial +import CrossBillboard import PlayerFamilyStore +import PlayerCompensation import PlayerBourse import GameWorldBoss import PlayerSealDemon @@ -25,12 +27,14 @@ import AuctionHouse import PlayerAssist import PyGameDataStruct +import IpyGameDataPY import CommFunc +import time def GetSavePyData(): pyGameDataMgr = GetPyGameDataManager() result = pyGameDataMgr.GetSaveData() - GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result))) + GameWorld.Log("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result))) result = binascii.b2a_hex(result) #GameWorld.DebugLog("GetSavePyData!! result = %s-%s"%(result, len(result))) # 字节码在C++转化会发生错误must be string without null bytes, not str,但是可以正常保存,错误会在下次调用便宜接口才会触发 @@ -47,8 +51,9 @@ class PlayerAssistThanksPyManager(object): def __init__(self): - self.assistThanksDict = {} # 所有感谢 {GUID:tagDBAssistThanks, ...} + self.allAssistThanksList = [] # 所有感谢 [tagDBAssistThanks, ...] self.playerThanksDict = {} # 玩家未感谢的 {playerID:[tagDBAssistThanks, ...], ...} + self.assistPlayerThanksDict = {} # 协助玩家未接受感谢的协助 {assistPlayerID:[tagDBAssistThanks, ...], ...} return # 保存数据 存数据库和realtimebackup @@ -57,11 +62,12 @@ cntData = "" cnt = 0 - for dbData in self.assistThanksDict.values(): + for dbData in self.allAssistThanksList: cnt += 1 + PlayerAssist.OnSaveAssistThanksData(dbData) savaData += dbData.getBuffer() - GameWorld.Log("Save DBAssistThanks count :%s" % cnt) + GameWorld.Log("Save DBAssistThanks count :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -73,13 +79,7 @@ dbData = PyGameDataStruct.tagDBAssistThanks() dbData.clear() pos += dbData.readData(datas, pos, dataslen) - - self.assistThanksDict[dbData.GUID] = dbData - playerID = dbData.PlayerID - if playerID not in self.playerThanksDict: - self.playerThanksDict[playerID] = [] - playerThanksList = self.playerThanksDict[playerID] - playerThanksList.append(dbData) + PlayerAssist.OnInitAssistThanksData(self, dbData) return pos @@ -106,7 +106,7 @@ cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save DBAssist count :%s" % cnt) + GameWorld.Log("Save DBAssist count :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -147,7 +147,7 @@ cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt) + GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -179,13 +179,21 @@ cntData = "" cnt = 0 + unSaveCnt = 0 + curTime = int(time.time()) + vaildSeconds = IpyGameDataPY.GetFuncCfg("AuctionHouse", 1) * 3600 * 24 for recordDict in [self.myAuctionItemRecordDict, self.myBidItemRecordDict, self.familyAuctionItemRecordDict]: for recordList in recordDict.values(): for dbData in recordList: + if vaildSeconds: + recordTime = GameWorld.ChangeTimeStrToNum(dbData.RecordTime) + if curTime - recordTime > vaildSeconds: + unSaveCnt += 1 + continue cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save AuctionRecord count :%s" % cnt) + GameWorld.Log("Save AuctionRecord count :%s len=%s unSaveCnt=%s" % (cnt, len(savaData), unSaveCnt)) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -219,7 +227,7 @@ cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save AuctionAttention count :%s" % cnt) + GameWorld.Log("Save AuctionAttention count :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -275,7 +283,7 @@ cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save AuctionItem count :%s" % cnt) + GameWorld.Log("Save AuctionItem count :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -299,6 +307,8 @@ class PyGameDataManager(object): def __init__(self): + self.CrossPersonalCompensationManager = PlayerCompensation.CrossPersonalCompensationManager() + self.CrossBillboardManager = CrossBillboard.CrossBillboardManager() self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager() self.PlayerAssistPyManager = PlayerAssistPyManager() self.PlayerViewCachePyManager = PlayerViewCachePyManager() @@ -322,6 +332,8 @@ def GetSaveData(self): buff = "" + buff += self.CrossPersonalCompensationManager.GetSaveData() + buff += self.CrossBillboardManager.GetSaveData() buff += self.PlayerAssistThanksPyManager.GetSaveData() buff += self.PlayerAssistPyManager.GetSaveData() buff += self.PlayerViewCachePyManager.GetSaveData() @@ -344,6 +356,8 @@ return buff def LoadGameData(self, gameBuffer, pos): + pos = self.CrossPersonalCompensationManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.CrossBillboardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) @@ -373,6 +387,16 @@ PyGameData.g_pyGameDataManager = pyGameDataMgr return pyGameDataMgr +def GetCrossPersonalCompensationManager(): + # 跨服个人补偿邮件管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.CrossPersonalCompensationManager + +def GetCrossBillboardManager(): + # 跨服排行榜管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.CrossBillboardManager + def GetPlayerAssistThanksPyManager(): # 协助感谢表 pyGameDataMgr = GetPyGameDataManager() -- Gitblit v1.8.0