From c6f8af298a5ad72345b31c6fab754d62dabc3030 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 26 一月 2021 16:07:35 +0800
Subject: [PATCH] 8710 【开发】【主干】【BT2】根据世界等级配置奖励(成长必买世界等级不同奖励配置改为放在充值表;补同步主干冲突);

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py |   37 ++++++++++++++++++++++++++++++++++---
 1 files changed, 34 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
index 2004165..1104ce6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
@@ -55,6 +55,7 @@
 import PlayerWeekParty
 import PlayerGoldInvest
 import ItemCommon
+import PyGameData
 import CommFunc
 
 import time
@@ -66,6 +67,11 @@
 CoinType_Buy, # 直购,非直接充仙玉的,如RMB直接购买某个物品或激活某个功能
 CoinType_Item, # 使用物品,类充值仙玉效果,但是有某些功能上的限制,一般是bt版本赠送
 ) = range(3)
+
+# 充值类型定义
+PayType_Gold = 2  # 常规仙玉充值
+PayType_GoldPlus = 3  # 至尊仙玉充值
+PayType_GrowupBuy = 16  # 成长必买
 
 #---------------------------------------------------------------------
 #注意: GetChangeCoinPointTotal 充值点和赠送点总和
@@ -277,7 +283,7 @@
         return
     
     coinExp = ipyData.GetCoinExp()
-    coinType = CoinType_Gold if (ctgIpyData and ctgIpyData.GetPayType() in [2, 3]) else CoinType_Buy # 规定2为直充,其他为直购
+    coinType = CoinType_Gold if (ctgIpyData and ctgIpyData.GetPayType() in [PayType_Gold, PayType_GoldPlus]) else CoinType_Buy # 规定2为直充,其他为直购
     DoCTGLogic(curPlayer, coinType, orderCoin, addGold, prizeGold, giveItemList, isAddBourseMoney, eventName, addDRDict, ctgIpyData, coinExp)
     
     #充值成功主动查询一次,无充值数量就不会继续查询
@@ -300,7 +306,7 @@
     addDRDict.update({"recordID":recordID})
     
     # 成长必买类型
-    if ipyData.GetPayType() == 16:
+    if ipyData.GetPayType() == PayType_GrowupBuy:
         canBuy, errInfo = PlayerActGrowupBuy.CheckGrowupBuyState(curPlayer, recordID)
         if not canBuy:
             DataRecordPack.DR_CTGError(curPlayer, errInfo, addDRDict)
@@ -327,7 +333,32 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayCTGCount % recordID, todayBuyCount + 1)
     addDRDict.update({"todayBuyCountUpd":(todayBuyCount + 1)})
     
-    giveItemList = ipyData.GetGainItemList()
+    gainItemList = ipyData.GetGainItemList()
+    actWorldLVGainItemInfo = ipyData.GetActWorldLVGainItemInfo()
+    giveItemList = []
+    # 活动世界等级对应物品信息,如果有对应活动支持 且 该配置有配,则默认走该配置,否则使用常规的默认物品配置
+    payTypeActNameDict = {PayType_GrowupBuy:ShareDefine.OperationActionName_GrowupBuy,
+                          
+                          # ... 有新增的活动需要支持,则在此新增配置上即可,后面取物品的逻辑都是一样的
+                          }
+    if actWorldLVGainItemInfo and ipyData.GetPayType() in payTypeActNameDict:
+        actName = payTypeActNameDict[ipyData.GetPayType()]
+        actInfo = PyGameData.g_operationActionDict.get(actName, {})
+        if not actInfo or not actInfo.get(ShareDefine.ActKey_State):
+            DataRecordPack.DR_CTGError(curPlayer, "Can not find act info actName=%s" % actName, addDRDict)
+            return
+        actWorldLV = actInfo.get(ShareDefine.ActKey_WorldLV, 0)
+        actWorldLVList = [int(strWorldLV) for strWorldLV in actWorldLVGainItemInfo.keys()]
+        actWorldLVList.sort() # 使用 int 的值排,否则可能引起排序错误
+        for worldLV in actWorldLVList:
+            if actWorldLV <= worldLV:
+                giveItemList = actWorldLVGainItemInfo[str(worldLV)]
+                break
+        if not giveItemList:
+            giveItemList = actWorldLVGainItemInfo[str(actWorldLVList[-1])] # 没有匹配到的话默认取最后一个等级配置
+    else:
+        giveItemList = gainItemList
+        
     addGold = ipyData.GetGainGold() # 获得仙玉数
     gainGoldPrize = ipyData.GetGainGoldPrize() # 赠送仙玉数,首次充值赠送仙玉时,此仙玉不给
     firstGoldPrize = ipyData.GetFirstGoldPrize() # 首次充值赠送的仙玉

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