From c7a87f71a9041bea98c636422eb893f13f0a9843 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 07 五月 2024 16:27:24 +0800
Subject: [PATCH] 1111 修复物品类型65给自动给货币取物品数量bug;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index b44fcc0..c4220d1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1025,7 +1025,7 @@
         moneyEventName = ChConfig.Def_GiveMoney_TransformItem # 货币的事件类型,因为传进来的事件类型是物品的
         if tagItem.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
             curEff = tagItem.GetEffectByIndex(0)
-            moneyCount = curEff.GetEffectValue(0) * tagItem.GetCount()
+            moneyCount = curEff.GetEffectValue(0) * itemCount
             moneyType = curEff.GetEffectValue(1)
             PlayerControl.GiveMoney(curPlayer, moneyType, moneyCount, moneyEventName, addDict)
             return True

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