From c82ca7ce4eaa66b71a9df0e7f54434530ac59c9d Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 02 十一月 2020 16:28:03 +0800 Subject: [PATCH] 8469 【BT】【后端】个人BOSS,获得S评级的BOSS可进行扫荡 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 92 +++++++++++++++++++++++++++++++++++++++++----- 1 files changed, 82 insertions(+), 10 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py index 1dfac90..410b063 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py @@ -143,9 +143,11 @@ mapServerOperationActionDict = {} serverGroupID = GameWorld.GetServerGroupID() ipyDataMgr = IpyGameDataPY.IPY_Data() + curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1 GameWorld.Log("===== 加载本日运营活动信息: %s, serverGroupID=%s,openServerDay=%s,customMaxServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,reloadSign=%s =====" % (curDateTime, serverGroupID, openServerDay, customMaxServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, reloadSign)) + GameWorld.Log(" 今日周%s" % (curWeekday)) for actName in ShareDefine.OperationActionNameList: @@ -153,9 +155,11 @@ GameWorld.Log("加载运营活动: actName=%s" % (actName)) curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName) GameWorld.Log(" 可处理条数=%s" % (len(curServerActIpyDataList))) + disableWeekIpyDataInfo = __GetOperationActionDisableWeekIpyDataInfo(curDateTime, curServerActIpyDataList) needStartList = [] # [startDateTime, ...] needEndList = [] # [endDateTime, ...] needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...} + isCustomDay = False activityIpyData = None # 活动中的的配置,取需要处理的配置中开始时间最晚的,反之开关时间头尾相连的时候无法开启后面的活动 # 注意:每个活动配置会有多个活动时间点,但是有且只能生效一条活动配置,换句话说就是每个活动配置时间不允许交叉 for ipyData in curServerActIpyDataList: @@ -167,9 +171,23 @@ endDateStr = ipyData.GetEndDate() GameWorld.Log(" cfgID=%s,serverGroupIDList=%s,Except=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,curDateTime=%s" % (cfgID, serverGroupIDList, serverGroupIDListExcept, startDateStr, endDateStr, openServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, curDateTime)) + if cfgID in disableWeekIpyDataInfo: + startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate = disableWeekIpyDataInfo[cfgID] + GameWorld.Log(" 按星期开启的在按日期开启的时间内,不处理! cfgID=%s,%s(%s) ~ %s(%s) in ymdCfgID=%s,%s ~ %s" + % (cfgID, startWeekDate, startDateStr, endWeekDate, endDateStr, ymdCfgID, ymdStartDate, ymdEndDate)) + continue + if not startDateStr: + startDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day) + GameWorld.Log(" 开始日期为空,默认每天,今日为: startDateStr=%s" % startDateStr) + if not endDateStr: + endDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day) + GameWorld.Log(" 结束日期为空,默认每天,今日为: endDateStr=%s" % endDateStr) + # 活动优先级为 开服天=合服天>运营日期>运营周天 # 按开服天开的 if startDateStr.isdigit() and endDateStr.isdigit(): startServerDay, endServerDay = int(startDateStr), int(endDateStr) + if not isCustomDay: + isCustomDay = startServerDay == openServerDay #结束日可能还需要处理广播之类,所以这里需要+1 if openServerDay > endServerDay + 1: GameWorld.Log(" 当前开服天超过活动结束开服天,不处理! cfgID=%s,%s ~ %s < openServerDay(%s)" % (cfgID, startDateStr, endDateStr, openServerDay)) @@ -184,6 +202,8 @@ GameWorld.Log(" 非合服服务器,不处理! cfgID=%s,%s ~ %s" % (cfgID, startDateStr, endDateStr)) continue startMixServerDay, endMixServerDay = int(startDateStr[3:]), int(endDateStr[3:]) + if not isCustomDay: + isCustomDay = startMixServerDay == mixServerDay #结束日可能还需要处理广播之类,所以这里需要+1 if mixServerDay > endMixServerDay + 1: GameWorld.Log(" 当前合服天超过活动结束合服天,不处理! cfgID=%s,%s ~ %s < mixServerDay(%s)" % (cfgID, startDateStr, endDateStr, mixServerDay)) @@ -193,15 +213,27 @@ startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day) endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day) GameWorld.Log(" 合服天转化为日期: %s ~ %s" % (startDateStr, endDateStr)) + elif startDateStr.startswith("W") and endDateStr.startswith("W"): + if isCustomDay: + GameWorld.Log(" 当前开服合服天存在的定制天,周循环开启的不处理! cfgID=%s,%s ~ %s" % (cfgID, startDateStr, endDateStr)) + continue + startWeekday = int(startDateStr[1:]) + endWeekday = int(endDateStr[1:]) + startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday)) + endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday-curWeekday)) + startDateStr = "%d-%d-%d" % (startWeekDate.year, startWeekDate.month, startWeekDate.day) + endDateStr = "%d-%d-%d" % (endWeekDate.year, endWeekDate.month, endWeekDate.day) + GameWorld.Log(" 星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr)) elif actName not in ShareDefine.FeastOperationActionNameList: if openServerDay <= customMaxServerDay: GameWorld.Log(" 按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay)) continue + curServerOpenDateTime = curDateTime + datetime.timedelta(days=(1-openServerDay)) # 开服第一天的日期 customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay)) curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, customMaxServerDateTime.second), ChConfig.TYPE_Time_Format) - if curStartDateTime <= customMaxServerDateTime: - GameWorld.Log(" 按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, curStartDateTime, customMaxServerDateTime)) + if curServerOpenDateTime <= curStartDateTime <= customMaxServerDateTime: + GameWorld.Log(" 按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curServerOpenDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, curServerOpenDateTime, curStartDateTime, customMaxServerDateTime)) continue if isMixServer: @@ -213,7 +245,7 @@ curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, customMaxServerDateTime.second), ChConfig.TYPE_Time_Format) if mixStartServerDateTime <= curStartDateTime <= customMaxServerDateTime: - GameWorld.Log(" 按日期开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime)) + GameWorld.Log(" 按日期开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime)) continue if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"): @@ -422,6 +454,42 @@ break return curServerActIpyDataList + +def __GetOperationActionDisableWeekIpyDataInfo(curDateTime, curServerActIpyDataList): + ## 获取不可用的按星期X开启的配置数据信息,按星期X开启的 活动优先级小于按日期的,当有重叠时以日期的为准 + disableWeekIpyDataInfo = {} + curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1 + + weekIpyDataList, ymdIpyDatList = [], [] + for ipyData in curServerActIpyDataList: + startDateStr = ipyData.GetStartDate() + endDateStr = ipyData.GetEndDate() + if startDateStr.isdigit() or startDateStr.startswith("Mix"): + # 开服天、合服天的不处理 + continue + + # 按星期X的 + if startDateStr.startswith("W"): + startWeekday = int(startDateStr[1:]) + endWeekday = int(endDateStr[1:]) + startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday)) + endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday-curWeekday)) + weekIpyDataList.append([ipyData, startWeekDate, endWeekDate]) + # 按日期的 + else: + ymdIpyData = ipyData + ymdStartDate = datetime.datetime.strptime("%s %02d:%02d:00" % (startDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format) + ymdEndDate = datetime.datetime.strptime("%s %02d:%02d:00" % (endDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format) + ymdIpyDatList.append([ymdIpyData, ymdStartDate, ymdEndDate]) + + for ipyData, startWeekDate, endWeekDate in weekIpyDataList: + cfgID = ipyData.GetCfgID() + for ymdIpyData, ymdStartDate, ymdEndDate in ymdIpyDatList: + if ymdStartDate <= startWeekDate <= ymdEndDate or ymdStartDate <= endWeekDate <= ymdEndDate: + ymdCfgID = ymdIpyData.GetCfgID() + disableWeekIpyDataInfo[cfgID] = [startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate] + + return disableWeekIpyDataInfo def Dispose_OperationActionState(reloadRefresh=False): # 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器 @@ -796,7 +864,8 @@ PlayerControl.WorldNotify(0, notifyKey, paramList) dictName = ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyActionID - if gameWorld.GetDictByKey(dictName) == state: + beforeState = gameWorld.GetDictByKey(dictName) + if beforeState == state: #已经是这个状态了 continue @@ -804,13 +873,14 @@ # 骑宠争夺活动开始前同步有效人数到地图 if dailyActionID == ShareDefine.DailyActionID_FamilyRobBoss: GameWorldBoss.SyncMapServer_HorsePetRobBossPlayerCount() + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time())) #通知Mapserver,设置字典 GameWorld.SendMapServerMsgEx(dictName, state) #更新字典值 gameWorld.SetDict(dictName, state) GameWorld.Log("日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName)) - __DoLogic_GameServer_ActionState(dictName, state) + __DoLogic_GameServer_ActionState(dictName, state, beforeState) return @@ -1095,11 +1165,12 @@ # GameWorld.DebugLog(" 副本可否进入已经是该值: dataMapID=%s,updCanEnter=%s,canEnterKey=%s" % (dataMapID, updCanEnter, canEnterKey)) fbFuncStateKey = ShareDefine.Def_Notify_WorldKey_FBFuncState % dataMapID - if gameWorld.GetDictByKey(fbFuncStateKey) != updStateValue: + beforeState = gameWorld.GetDictByKey(fbFuncStateKey) + if beforeState != updStateValue: GameWorld.SendMapServerMsgEx(fbFuncStateKey, updStateValue) #通知Mapserver,设置字典 gameWorld.SetDict(fbFuncStateKey, updStateValue) #更新字典值 GameWorld.Log("副本状态变更: dataMapID=%s,updStateValue=%s,fbFuncStateKey=%s" % (dataMapID, updStateValue, fbFuncStateKey)) - __DoLogic_GameServer_ActionState(fbFuncStateKey, updStateValue) + __DoLogic_GameServer_ActionState(fbFuncStateKey, updStateValue, beforeState) #else: # GameWorld.DebugLog(" 副本状态已经是该值: dataMapID=%s,updStateValue=%s,fbFuncStateKey=%s" % (dataMapID, updStateValue, fbFuncStateKey)) @@ -1245,12 +1316,13 @@ ##处理GameServer活动状态 # @param dictName 字典名 # @param isOpen 是否开启 +# @param beforeState 状态变更前的值,部分判断处理 # @return 返回值无意义 # @remarks -def __DoLogic_GameServer_ActionState(dictName, isOpen): +def __DoLogic_GameServer_ActionState(dictName, isOpen, beforeState=0): #仙盟宴会 - if dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty: - PlayerFamilyParty.FamilyPartyStateChange(isOpen) + if dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty: + PlayerFamilyParty.FamilyPartyStateChange(isOpen, beforeState) #仙盟联赛 elif dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyWar: GameWorldFamilyWar.OnFamilyWarStateChange(isOpen) -- Gitblit v1.8.0