From c85a609a308ef971bc4774a5d4c9d7e3203f5708 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 04 六月 2021 19:02:40 +0800
Subject: [PATCH] 8971 【主干】【BT2】仙玉和灵石增加支持负数
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 10 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py | 4
ServerPython/db/PyMongoDataServer/GMToolLogicProcess/Commands/GMT_GetPlayerInfo.py | 19 +++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py | 8 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_GMTDelPlayerMoney.py | 7 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_GetPlayerInfo.py | 6 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintMoney.py | 4
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 10 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 89 ++++++++++++++++++++++++-----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 1
11 files changed, 125 insertions(+), 35 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index edf8b61..87bd2d3 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -959,7 +959,9 @@
CDBPlayerRefresh_BossActScore, # boss 活动积分 230
CDBPlayerRefresh_FuncSysPrivilege, # 功能特权令 231
CDBPlayerRefresh_Environment, # 环保值 232
-) = range(146, 233)
+CDBPlayerRefresh_MoneyMinusGold, # 仙玉 - 负值 233
+CDBPlayerRefresh_MoneyMinusGoldPaper, # 绑玉 - 负值 234
+) = range(146, 235)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1007,6 +1009,12 @@
TYPE_Price_Environment:CDBPlayerRefresh_Environment,
}
+# 支持负值的货币及对应0418刷新类型
+MoneyMinusRefreshDict = {
+ 1:CDBPlayerRefresh_MoneyMinusGold,
+ 2:CDBPlayerRefresh_MoneyMinusGoldPaper,
+ }
+
# 高效战斗状态
Def_Battle_Status = (
Def_Battle_Start, # 激活
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 7de0565..663335c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3549,6 +3549,7 @@
Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s" # 神秘商店商品ID,索引
Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt" # 神秘商店已手动刷新次数
Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt" # 神秘商店等级段刷新次数
+Def_PDict_MoneyMinus = "MoneyMinus_%s" # 货币对应负值, 参数[货币类型]
Def_PDict_Currency = "PlayerCurrency_%s" # 自定义货币类型, 参数[自定义货币类型]
Def_PDict_TJGSet = "TJGSet" # 脱机挂系统设定
Def_PDict_TJGDeadTime = "TJGDeadTime" # 脱机被杀时间
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
index 2013809..4815d2b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -773,7 +773,7 @@
dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
'AccID':curPlayer.GetAccID(), "eventName":eventName,
'MoneyType':moneyType, 'MoneyCount':moneyCount,
- 'PlayerMoneyCount':PlayerControl.GetMoney(curPlayer, moneyType),
+ 'PlayerMoneyCount':PlayerControl.GetMoneyReal(curPlayer, moneyType),
'VIPLV':curPlayer.GetVIPLv(), 'PlayerLV':curPlayer.GetLV()}
dataDict.update(addDataDict)
@@ -823,7 +823,7 @@
dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
'AccID':curPlayer.GetAccID(), "eventName":eventName,
'MoneyType':moneyType, 'MoneyCount':moneyCount,
- 'PlayerMoneyCount':PlayerControl.GetMoney(curPlayer, moneyType),
+ 'PlayerMoneyCount':PlayerControl.GetMoneyReal(curPlayer, moneyType),
'VIPLV':curPlayer.GetVIPLv(), 'PlayerLV':curPlayer.GetLV()}
dataDict.update(addDataDict)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
index 44567ba..3c8eaf7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
@@ -697,7 +697,7 @@
EventReport(ShareDefine.Def_UserAction_VirtualResource,
"Price=%s&Quantity=%s&OperateType=%s&CurrencyType=%s&Recharged=%s&Flow=%s&Balance=%s&OperatorExtra=%s"%(
price, quantity, reason_name, type_name, Recharged, flow,
- PlayerControl.GetMoney(curPlayer, type_name), json.dumps(extraDict, ensure_ascii=False)), curPlayer)
+ PlayerControl.GetMoneyReal(curPlayer, type_name), json.dumps(extraDict, ensure_ascii=False)), curPlayer)
return
## 写任务事件记录
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintMoney.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintMoney.py
index 4b9b3e5..7ff97fc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintMoney.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintMoney.py
@@ -27,7 +27,7 @@
if msgList:
moneyType = msgList[0]
name = SetMoney.moneyNameDict.get(moneyType, str(moneyType))
- GameWorld.DebugAnswer(curPlayer, "%s%s=%s" % (moneyType, name, PlayerControl.GetMoney(curPlayer, moneyType)))
+ GameWorld.DebugAnswer(curPlayer, "%s%s=%s" % (moneyType, name, PlayerControl.GetMoneyReal(curPlayer, moneyType)))
return
GameWorld.DebugAnswer(curPlayer, "--------------------")
@@ -35,7 +35,7 @@
moneyTypeList.sort()
for moneyType in moneyTypeList:
name = SetMoney.moneyNameDict[moneyType]
- GameWorld.DebugAnswer(curPlayer, "%s%s=%s" % (moneyType, name, PlayerControl.GetMoney(curPlayer, moneyType)))
+ GameWorld.DebugAnswer(curPlayer, "%s%s=%s" % (moneyType, name, PlayerControl.GetMoneyReal(curPlayer, moneyType)))
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py
index 0eca5f9..23e21ed 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py
@@ -46,7 +46,7 @@
else:
moneyList = [moneyType]
for moneyType in moneyList:
- GameWorld.DebugAnswer(curPlayer, "(%s) %s: %s" % (moneyType, moneyNameDict.get(moneyType, moneyType), PlayerControl.GetMoney(curPlayer, moneyType)))
+ GameWorld.DebugAnswer(curPlayer, "(%s) %s: %s" % (moneyType, moneyNameDict.get(moneyType, moneyType), PlayerControl.GetMoneyReal(curPlayer, moneyType)))
return
if len(List) != 2:
@@ -73,12 +73,12 @@
GameWorld.DebugAnswer(curPlayer, Lang.GBText("钱币类型不正确"))
return
#0文不处理
- if moneyCount < 0:
+ if moneyType not in ShareDefine.MoneyMinusRefreshDict and moneyCount < 0:
return
isOK = False
- playerMoney = PlayerControl.GetMoney(curPlayer, moneyType)
+ playerMoney = PlayerControl.GetMoneyReal(curPlayer, moneyType)
if playerMoney > moneyCount:
- isOK = PlayerControl.PayMoney(curPlayer, moneyType, playerMoney - moneyCount, ChConfig.Def_Cost_GM, {ChConfig.Def_Cost_Reason_SonKey:"SetMoney"})
+ isOK = PlayerControl.PayMoney(curPlayer, moneyType, playerMoney - moneyCount, ChConfig.Def_Cost_GM, {ChConfig.Def_Cost_Reason_SonKey:"SetMoney"}, isMinus=True)
elif playerMoney < moneyCount:
isOK = PlayerControl.GiveMoney(curPlayer, moneyType, moneyCount - playerMoney, ChConfig.Def_GiveMoney_GM, {ChConfig.Def_Give_Reason_SonKey:"SetMoney"})
else:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index f683c33..a8fe4ce 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -2824,6 +2824,58 @@
return 0
+def GetMoneyReal(curPlayer, moneyType):
+ ## 获取货币实际值,支持负值
+ moneyMinus = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MoneyMinus % moneyType)
+ if moneyMinus != 0:
+ return -moneyMinus
+ return GetMoney(curPlayer, moneyType)
+
+def SetMoney(curPlayer, moneyType, value):
+ ## 设置货币值,支持负值
+ if moneyType in ShareDefine.MoneyMinusRefreshDict:
+ moneyMinus = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MoneyMinus % moneyType)
+ if value < 0:
+ if moneyMinus != value:
+ SetMoneyMinus(curPlayer, moneyType, value)
+ value = 0
+ else:
+ if moneyMinus != 0:
+ SetMoneyMinus(curPlayer, moneyType, 0)
+
+ #金子
+ if moneyType == IPY_GameWorld.TYPE_Price_Gold_Money:
+ curPlayer.SetGold(value)
+
+ #金票
+ elif moneyType == IPY_GameWorld.TYPE_Price_Gold_Paper:
+ curPlayer.SetGoldPaper(value)
+
+ #银子
+ elif moneyType == IPY_GameWorld.TYPE_Price_Silver_Money:
+ SetSilver(curPlayer, value)
+
+ #银票
+ elif moneyType == IPY_GameWorld.TYPE_Price_Silver_Paper:
+ curPlayer.SetSilverPaper(value)
+
+ #自定义货币
+ elif moneyType in ShareDefine.TYPE_Price_CurrencyDict:
+ SetPlayerCurrency(curPlayer, moneyType, value)
+
+ return
+
+def SetMoneyMinus(curPlayer, moneyType, value):
+ value = abs(value) # 存值及通知使用正数
+ NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MoneyMinus % moneyType, value)
+ #通知客户端
+ if moneyType not in ShareDefine.MoneyMinusRefreshDict:
+ return
+ refreshType = ShareDefine.MoneyMinusRefreshDict[moneyType]
+ if refreshType != None:
+ SendPropertyRefresh(curPlayer, refreshType, value)
+ return
+
## 获取玩家仓库金钱数
# @param curPlayer: 玩家实例
# @param moneyType: 金钱类型
@@ -2997,9 +3049,10 @@
# @param costType ,消费点类型
# @param infoDict ,扩展信息, 子消费对象可以通过设置ChConfig.Def_Cost_Reason_SonKey key值
# @param quantity ,数量
+# @param isMinus ,是否允许扣成负值
# @return 返回值真, 付款成功
# @remarks 玩家付款
-def PayMoney(curPlayer, type_Price, price, costType=ChConfig.Def_Cost_Unknown, infoDict={}, quantity=1, costVIPGold= -1, isNotify=True):
+def PayMoney(curPlayer, type_Price, price, costType=ChConfig.Def_Cost_Unknown, infoDict={}, quantity=1, costVIPGold= -1, isNotify=True, isMinus=False):
if price == 0:
return True
if price < 0:
@@ -3012,12 +3065,12 @@
#金子支付
if type_Price == IPY_GameWorld.TYPE_Price_Gold_Money:
- curPlayerGold = curPlayer.GetGold()
- if curPlayerGold < price:
+ curPlayerGold = GetMoneyReal(curPlayer, type_Price)
+ if curPlayerGold < price and not isMinus:
NotifyCode(curPlayer, "GoldErr")
return False
updPlayerGold = curPlayerGold - price
- curPlayer.SetGold(updPlayerGold)
+ SetMoney(curPlayer, type_Price, updPlayerGold)
curBourseMoney = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
updBourseMoney = curBourseMoney
@@ -3027,18 +3080,20 @@
#其他如果当前金子比交易额度还少,则强制调整交易额度为当前金子数(这种情况一般是非交易所消费的,需要同步扣除交易所可购买额度)
elif updPlayerGold < updBourseMoney:
updBourseMoney = updPlayerGold
+ updBourseMoney = max(0, updBourseMoney)
if updBourseMoney != curBourseMoney:
SetPlayerCurrency(curPlayer, ShareDefine.TYPE_Price_BourseMoney, updBourseMoney)
infoDict["BourseMoney"] = updBourseMoney
#金票支付
elif type_Price == IPY_GameWorld.TYPE_Price_Gold_Paper:
- curPlayerGoldPaper = curPlayer.GetGoldPaper()
- if curPlayerGoldPaper < price:
+ curPlayerGoldPaper = GetMoneyReal(curPlayer, type_Price)
+ if curPlayerGoldPaper < price and not isMinus:
NotifyCode(curPlayer, "GoldPaperErr")
return False
- curPlayer.SetGoldPaper(curPlayerGoldPaper - price)
-
+ updGoldPaper = curPlayerGoldPaper - price
+ SetMoney(curPlayer, type_Price, updGoldPaper)
+
#银子支付
elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Money:
curPlayerSilver = GetSilver(curPlayer)
@@ -3272,24 +3327,24 @@
return True
if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
- if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
+ updPlayerGold = GetMoneyReal(curPlayer, priceType) + value
+ if updPlayerGold > ChConfig.Def_PlayerTotalMoney_Gold:
#超过金钱上限
NotifyCode(curPlayer, "MoneyIsFull", [priceType])
return
+ SetMoney(curPlayer, priceType, updPlayerGold)
- curPlayer.SetGold(curPlayer.GetGold() + value)
+ if isGiveBourseMoney and updPlayerGold > 0:
+ GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
+ addDataDict["BourseMoney"] = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
- if isGiveBourseMoney:
- GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, value)
- addDataDict["BourseMoney"] = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
-
elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
- if curPlayer.GetGoldPaper() + value > ChConfig.Def_PlayerTotalMoney_Gold:
+ updPlayerGoldPaper = GetMoneyReal(curPlayer, priceType) + value
+ if updPlayerGoldPaper > ChConfig.Def_PlayerTotalMoney_Gold:
#超过金钱上限
NotifyCode(curPlayer, "MoneyIsFull", [priceType])
return
-
- curPlayer.SetGoldPaper(curPlayer.GetGoldPaper() + value)
+ SetMoney(curPlayer, priceType, updPlayerGoldPaper)
elif priceType == IPY_GameWorld.TYPE_Price_Silver_Money:
# 金钱支持超过20亿, 暂不做上限控制
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_GMTDelPlayerMoney.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_GMTDelPlayerMoney.py
index 6ba2146..b28e886 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_GMTDelPlayerMoney.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_GMTDelPlayerMoney.py
@@ -46,17 +46,18 @@
elif not moneyValue:
Result = GMCommon.Def_ParamErr
retMsg = "money value error."
- elif not PlayerControl.HaveMoney(curPlayer, moneyType, moneyValue, False):
+ #仙玉、绑玉后台直接扣除的不检查货币是否足够,支持直接扣成负值
+ elif moneyType not in ShareDefine.MoneyMinusRefreshDict and not PlayerControl.HaveMoney(curPlayer, moneyType, moneyValue, False):
Result = GMCommon.Def_ParamErr
retMsg = "money is not enough. only %s" % PlayerControl.GetMoney(curPlayer, moneyType)
if Result == GMCommon.Def_Success:
infoDict = {ChConfig.Def_Cost_Reason_SonKey:delRemark}
- if not PlayerControl.PayMoney(curPlayer, moneyType, moneyValue, ChConfig.Def_Cost_GM, infoDict, isNotify=False):
+ if not PlayerControl.PayMoney(curPlayer, moneyType, moneyValue, ChConfig.Def_Cost_GM, infoDict, isNotify=False, isMinus=True):
Result = GMCommon.Def_Unknow
retMsg = "pay money error."
else:
- retMsg = "remaining money %s" % PlayerControl.GetMoney(curPlayer, moneyType)
+ retMsg = "remaining money %s" % PlayerControl.GetMoneyReal(curPlayer, moneyType)
resultMsg = str([orderId, retMsg, 'GMT_DelPlayerMoney', Result])
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GMToolResult', resultMsg, len(resultMsg))
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_GetPlayerInfo.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_GetPlayerInfo.py
index e83c24f..84effa1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_GetPlayerInfo.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_GetPlayerInfo.py
@@ -17,7 +17,9 @@
"""Version = 2015-05-22 14:30"""
#---------------------------------------------------------------------
import GameWorld
+import IPY_GameWorld
import PlayerControl
+import ShareDefine
#---------------------------------------------------------------------
## 请求逻辑
@@ -47,8 +49,8 @@
'VIPLV':curPlayer.GetVIPLv(), # vip等级
'MapID':curPlayer.GetMapID(), #当前地图id
- 'Gold':curPlayer.GetGold(), # 元宝
- 'GoldPaper':curPlayer.GetGoldPaper(), # 绑钻
+ 'Gold':PlayerControl.GetMoneyReal(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money), # 元宝
+ 'GoldPaper':PlayerControl.GetMoneyReal(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper), # 绑钻
'Silver':PlayerControl.GetSilver(curPlayer), # 银两
'FamilyName':curPlayer.GetFamilyName(), # 家族名称
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index edf8b61..016cccc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -959,7 +959,9 @@
CDBPlayerRefresh_BossActScore, # boss 活动积分 230
CDBPlayerRefresh_FuncSysPrivilege, # 功能特权令 231
CDBPlayerRefresh_Environment, # 环保值 232
-) = range(146, 233)
+CDBPlayerRefresh_MoneyMinusGold, # 仙玉 - 负值 233
+CDBPlayerRefresh_MoneyMinusGoldPaper, # 绑玉 - 负值 234
+) = range(146, 235)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1007,6 +1009,12 @@
TYPE_Price_Environment:CDBPlayerRefresh_Environment,
}
+# 支持负值的货币及对应0418刷新类型,不需要通知的话配置None
+MoneyMinusRefreshDict = {
+ 1:CDBPlayerRefresh_MoneyMinusGold,
+ 2:CDBPlayerRefresh_MoneyMinusGoldPaper,
+ }
+
# 高效战斗状态
Def_Battle_Status = (
Def_Battle_Start, # 激活
diff --git a/ServerPython/db/PyMongoDataServer/GMToolLogicProcess/Commands/GMT_GetPlayerInfo.py b/ServerPython/db/PyMongoDataServer/GMToolLogicProcess/Commands/GMT_GetPlayerInfo.py
index 4c7628f..0454831 100644
--- a/ServerPython/db/PyMongoDataServer/GMToolLogicProcess/Commands/GMT_GetPlayerInfo.py
+++ b/ServerPython/db/PyMongoDataServer/GMToolLogicProcess/Commands/GMT_GetPlayerInfo.py
@@ -101,6 +101,21 @@
# 回复gm
return GMCommon.Def_NoTag, ''
+ moneyMinusDict = {}
+ collection = userdb[UCN_RoleNomalDict]
+ docs = collection.find({'PlayerID':dbPlayer.PlayerID})
+ if docs.count():
+ obj = DataServerPlayerData.tagRoleNomalDict()
+ doc = list(docs)[0]
+ #有数据
+ if doc.has_key('__PackSave'):
+ for i in xrange(doc['Count']):
+ obj.readRecord(doc['%s'%(i+1)])
+ if obj.DictName.startswith("MoneyMinus_") and obj.DictValue > 0:
+ moneyMinusDict[int(obj.DictName[len("MoneyMinus_"):])] = -obj.DictValue # 货币负值
+ if 1 in moneyMinusDict and 2 in moneyMinusDict:
+ break
+
playerInfo = {
'AccID':dbPlayer.AccID, # 账号
'AccState':dbPlayer.AccState, # 账号状态
@@ -115,8 +130,8 @@
'VIPLV':dbPlayer.VIPLv, # vip等级
'MapID':dbPlayer.MapID, #当前地图id
- 'Gold':dbPlayer.Gold, # 元宝
- 'GoldPaper':dbPlayer.GoldPaper, # 绑钻
+ 'Gold':moneyMinusDict[1] if 1 in moneyMinusDict else dbPlayer.Gold, # 元宝
+ 'GoldPaper':moneyMinusDict[2] if 2 in moneyMinusDict else dbPlayer.GoldPaper, # 绑钻
'Silver':dbPlayer.Silver, # 银两
'FamilyName':dbPlayer.FamilyName, # 家族名称
--
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