From c96e8ed5c248f3ff2edbee5f4a7d332b0e153a1e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 05 十二月 2018 14:31:31 +0800
Subject: [PATCH] 5183 仙盟BOSS开启输出
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 96 ++++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 89 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 69dbdd4..32cc61d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -72,7 +72,7 @@
import PlayerFreeGoods
import ShopItemManage
import PlayerRecover
-import Operate_EquipSuitCompose
+import GameLogic_IceLode
import PlayerEquipDecompose
import PlayerCoat
import PlayerGreatMaster
@@ -105,10 +105,12 @@
import PlayerFlashSale
import PlayerFlashGiftbag
import PlayerCostRebate
+import PlayerActTotalRecharge
import PlayerSpringSale
import PlayerFairyCeremony
import ChNetSendPack
import FamilyRobBoss
+import FBHelpBattle
import PyGameData
import PlayerCoin
import PlayerGeTui
@@ -487,6 +489,8 @@
#消费返利
PlayerCostRebate.OnPlayerLogin(curPlayer)
+ #累计充值
+ PlayerActTotalRecharge.OnPlayerLogin(curPlayer)
#限时特惠
PlayerSpringSale.OnPlayerLogin(curPlayer)
#限时礼包
@@ -521,7 +525,6 @@
#仙魔之争
GameLogic_XMZZ.OnXMZZLogin(curPlayer)
PlayerOnlinePrize.OnPlayerLogin(curPlayer)
- GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
#装备分解
PlayerEquipDecompose.PlayerLogin(curPlayer)
#防沉迷
@@ -552,6 +555,10 @@
curPlayer.SendDBQueryRecharge()
# 小助手
SyncLittleHelper(curPlayer)
+ # 聊天气泡框
+ SyncChatBubbleBoxState(curPlayer)
+ # 副本助战
+ FBHelpBattle.DoPlayerLogin(curPlayer)
curPlayer.SetState(0) # 脱机挂恢复为正常上线
curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
@@ -682,8 +689,21 @@
itemManager = curPlayer.GetItemManager()
for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList:
- itemManager.GetPack(packIndex).Sync_Refresh()
-
+ rolePack = itemManager.GetPack(packIndex)
+ rolePack.Sync_Refresh()
+
+ # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
+ for i in xrange(rolePack.GetCount()):
+ curItem = rolePack.GetAt(i)
+ if curItem.IsEmpty():
+ continue
+ newScore = ItemCommon.CalcEquipGS(curItem)
+ hisScore = ItemCommon.GetEquipGearScore(curItem)
+ if hisScore != newScore:
+ ItemCommon.SetEquipGearScore(curItem, newScore)
+ GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s"
+ % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
+
for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
@@ -2529,6 +2549,59 @@
curPlayer.SetSetting(setting)
return
+#// A2 30 设置聊天气泡框 #tagCMSetChatBubbleBox
+#
+#struct tagCMSetChatBubbleBox
+#{
+# tagHead Head;
+# BYTE BubbleBoxType; //气泡框类型
+#};
+def OnSetChatBubbleBox(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ useBoxID = clientData.BubbleBoxType
+ GameWorld.DebugLog("设置使用的聊天气泡框ID: useBoxID=%s" % useBoxID, curPlayer.GetPlayerID())
+
+ ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", useBoxID)
+ if not ipyData:
+ return
+
+ curBoxState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, useBoxID)
+ if not curBoxState:
+ needLV = ipyData.GetNeedLV()
+ if needLV and curPlayer.GetLV() < needLV:
+ GameWorld.DebugLog(" 等级不足,无法使用该气泡框!needLV=%s" % needLV, curPlayer.GetPlayerID())
+ return
+
+ needVIPLVGift = ipyData.GetNeedVIPLVGift() # 兼容已购买VIP礼包的老号用
+ if needVIPLVGift:
+ record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord)
+ hasBuy = record & pow(2, needVIPLVGift)
+ if not hasBuy:
+ GameWorld.DebugLog(" 未购买VIP礼包,无法使用该气泡框!needVIPLVGift=%s" % needVIPLVGift, curPlayer.GetPlayerID())
+ return
+
+ PlayerControl.SetChatBubbleBox(curPlayer, useBoxID)
+ return
+
+def DoActivateChatBubbleBox(curPlayer, boxID):
+ ## 激活聊天气泡框
+ ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", boxID)
+ if not ipyData:
+ return
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, boxID, 1)
+ SyncChatBubbleBoxState(curPlayer)
+ return True
+
+def SyncChatBubbleBoxState(curPlayer):
+ ## 同步聊天气泡框状态
+ boxState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChatBubbleBoxState % 0)
+ if not boxState:
+ return
+ boxStatePack = ChPyNetSendPack.tagMCChatBubbleBoxState()
+ boxStatePack.BoxState = boxState
+ NetPackCommon.SendFakePack(curPlayer, boxStatePack)
+ return
+
#// A2 29 设置小助手 #tagCMSetLittleHelper
#
#struct tagCMSetLittleHelper
@@ -3511,7 +3584,7 @@
#@return 返回值无意义
#@remarks 客户端封包响应 //03 10 退出副本#tagCExitFB
def __Func_ExitFB(curPlayer, tick):
- if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
+ if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
return
GameWorld.Log('玩家 = %s , 主动离开副本' % (curPlayer.GetName()) , curPlayer.GetID())
@@ -3858,7 +3931,9 @@
#设置血量
curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
- curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+ #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+ #护盾
+ PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
#玩家复活后副本处理
FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
@@ -5035,6 +5110,9 @@
# 领取消费返利奖励
elif rewardType == ChConfig.Def_RewardType_CostRebate:
PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx)
+ # 领取累计充值奖励
+ elif rewardType == ChConfig.Def_RewardType_TotalRecharge:
+ PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx)
# 领取boss复活活动奖励
elif rewardType == ChConfig.Def_RewardType_BossReborn:
PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
@@ -5053,6 +5131,10 @@
# 功能开启奖励
elif rewardType == ChConfig.Def_RewardType_OpenFunc:
GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
+ # 冰晶矿脉星级奖励
+ elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
+ GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
+
#
# # 充值豪礼奖励
# elif rewardType == ShareDefine.Def_RewardType_GoldGift:
@@ -5570,7 +5652,7 @@
sendPack.Speed = curPlayer.GetSpeed()
sendPack.MoveType = moveType
# NotifyAll 做过滤或者数量处理
- PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
+ PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
return
def GetDownloadAward(curPlayer, dataEx):
--
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