From c96e8ed5c248f3ff2edbee5f4a7d332b0e153a1e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 05 十二月 2018 14:31:31 +0800
Subject: [PATCH] 5183 仙盟BOSS开启输出

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |   96 ++++++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 89 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 69dbdd4..32cc61d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -72,7 +72,7 @@
 import PlayerFreeGoods
 import ShopItemManage
 import PlayerRecover
-import Operate_EquipSuitCompose
+import GameLogic_IceLode
 import PlayerEquipDecompose
 import PlayerCoat
 import PlayerGreatMaster
@@ -105,10 +105,12 @@
 import PlayerFlashSale
 import PlayerFlashGiftbag
 import PlayerCostRebate
+import PlayerActTotalRecharge
 import PlayerSpringSale
 import PlayerFairyCeremony
 import ChNetSendPack
 import FamilyRobBoss
+import FBHelpBattle
 import PyGameData
 import PlayerCoin
 import PlayerGeTui
@@ -487,6 +489,8 @@
     
     #消费返利
     PlayerCostRebate.OnPlayerLogin(curPlayer)
+    #累计充值
+    PlayerActTotalRecharge.OnPlayerLogin(curPlayer)
     #限时特惠
     PlayerSpringSale.OnPlayerLogin(curPlayer)
     #限时礼包
@@ -521,7 +525,6 @@
     #仙魔之争
     GameLogic_XMZZ.OnXMZZLogin(curPlayer)
     PlayerOnlinePrize.OnPlayerLogin(curPlayer)
-    GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
     #装备分解
     PlayerEquipDecompose.PlayerLogin(curPlayer)
     #防沉迷
@@ -552,6 +555,10 @@
     curPlayer.SendDBQueryRecharge()
     # 小助手
     SyncLittleHelper(curPlayer)
+    # 聊天气泡框
+    SyncChatBubbleBoxState(curPlayer)
+    # 副本助战
+    FBHelpBattle.DoPlayerLogin(curPlayer)
     
     curPlayer.SetState(0)   # 脱机挂恢复为正常上线
     curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
@@ -682,8 +689,21 @@
     itemManager = curPlayer.GetItemManager()
     
     for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList:
-        itemManager.GetPack(packIndex).Sync_Refresh()
-
+        rolePack = itemManager.GetPack(packIndex)
+        rolePack.Sync_Refresh()
+        
+        # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
+        for i in xrange(rolePack.GetCount()):
+            curItem = rolePack.GetAt(i)
+            if curItem.IsEmpty():
+                continue
+            newScore = ItemCommon.CalcEquipGS(curItem)
+            hisScore = ItemCommon.GetEquipGearScore(curItem)
+            if hisScore != newScore:
+                ItemCommon.SetEquipGearScore(curItem, newScore)
+                GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s" 
+                              % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
+                
     for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
         ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
         
@@ -2529,6 +2549,59 @@
     curPlayer.SetSetting(setting)
     return
 
+#// A2 30 设置聊天气泡框 #tagCMSetChatBubbleBox
+#
+#struct    tagCMSetChatBubbleBox
+#{
+#    tagHead         Head;
+#    BYTE        BubbleBoxType;    //气泡框类型
+#};
+def OnSetChatBubbleBox(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    useBoxID = clientData.BubbleBoxType
+    GameWorld.DebugLog("设置使用的聊天气泡框ID: useBoxID=%s" % useBoxID, curPlayer.GetPlayerID())
+    
+    ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", useBoxID)
+    if not ipyData:
+        return
+    
+    curBoxState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, useBoxID)
+    if not curBoxState:
+        needLV = ipyData.GetNeedLV()
+        if needLV and curPlayer.GetLV() < needLV:
+            GameWorld.DebugLog("    等级不足,无法使用该气泡框!needLV=%s" % needLV, curPlayer.GetPlayerID())
+            return
+        
+        needVIPLVGift = ipyData.GetNeedVIPLVGift() # 兼容已购买VIP礼包的老号用
+        if needVIPLVGift:
+            record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord)
+            hasBuy = record & pow(2, needVIPLVGift)
+            if not hasBuy:
+                GameWorld.DebugLog("    未购买VIP礼包,无法使用该气泡框!needVIPLVGift=%s" % needVIPLVGift, curPlayer.GetPlayerID())
+                return
+            
+    PlayerControl.SetChatBubbleBox(curPlayer, useBoxID)
+    return
+
+def DoActivateChatBubbleBox(curPlayer, boxID):
+    ## 激活聊天气泡框
+    ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", boxID)
+    if not ipyData:
+        return
+    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, boxID, 1)
+    SyncChatBubbleBoxState(curPlayer)
+    return True
+
+def SyncChatBubbleBoxState(curPlayer):
+    ## 同步聊天气泡框状态
+    boxState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChatBubbleBoxState % 0)
+    if not boxState:
+        return
+    boxStatePack = ChPyNetSendPack.tagMCChatBubbleBoxState()
+    boxStatePack.BoxState = boxState
+    NetPackCommon.SendFakePack(curPlayer, boxStatePack)
+    return
+
 #// A2 29 设置小助手 #tagCMSetLittleHelper
 #
 #struct    tagCMSetLittleHelper
@@ -3511,7 +3584,7 @@
 #@return 返回值无意义
 #@remarks 客户端封包响应 //03 10 退出副本#tagCExitFB
 def __Func_ExitFB(curPlayer, tick):
-    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
+    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
         return
     
     GameWorld.Log('玩家 = %s , 主动离开副本' % (curPlayer.GetName()) , curPlayer.GetID())
@@ -3858,7 +3931,9 @@
     
     #设置血量
     curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
-    curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+    #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+    #护盾
+    PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
     
     #玩家复活后副本处理
     FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
@@ -5035,6 +5110,9 @@
     # 领取消费返利奖励
     elif rewardType == ChConfig.Def_RewardType_CostRebate:
         PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx)
+    # 领取累计充值奖励
+    elif rewardType == ChConfig.Def_RewardType_TotalRecharge:
+        PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx)
     # 领取boss复活活动奖励
     elif rewardType == ChConfig.Def_RewardType_BossReborn:
         PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
@@ -5053,6 +5131,10 @@
     # 功能开启奖励
     elif rewardType == ChConfig.Def_RewardType_OpenFunc:
         GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
+    # 冰晶矿脉星级奖励
+    elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
+        GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
+    
 #
 #    # 充值豪礼奖励
 #    elif rewardType == ShareDefine.Def_RewardType_GoldGift:
@@ -5570,7 +5652,7 @@
     sendPack.Speed = curPlayer.GetSpeed()
     sendPack.MoveType = moveType
     # NotifyAll 做过滤或者数量处理
-    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
+    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
     return
 
 def GetDownloadAward(curPlayer, dataEx):

--
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