From c96e8ed5c248f3ff2edbee5f4a7d332b0e153a1e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 05 十二月 2018 14:31:31 +0800
Subject: [PATCH] 5183 仙盟BOSS开启输出
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 33 +++++++++++++++++++++++++++------
1 files changed, 27 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 8cd64f1..32cc61d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -72,7 +72,7 @@
import PlayerFreeGoods
import ShopItemManage
import PlayerRecover
-import Operate_EquipSuitCompose
+import GameLogic_IceLode
import PlayerEquipDecompose
import PlayerCoat
import PlayerGreatMaster
@@ -110,6 +110,7 @@
import PlayerFairyCeremony
import ChNetSendPack
import FamilyRobBoss
+import FBHelpBattle
import PyGameData
import PlayerCoin
import PlayerGeTui
@@ -524,7 +525,6 @@
#仙魔之争
GameLogic_XMZZ.OnXMZZLogin(curPlayer)
PlayerOnlinePrize.OnPlayerLogin(curPlayer)
- GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
#装备分解
PlayerEquipDecompose.PlayerLogin(curPlayer)
#防沉迷
@@ -557,6 +557,8 @@
SyncLittleHelper(curPlayer)
# 聊天气泡框
SyncChatBubbleBoxState(curPlayer)
+ # 副本助战
+ FBHelpBattle.DoPlayerLogin(curPlayer)
curPlayer.SetState(0) # 脱机挂恢复为正常上线
curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
@@ -687,8 +689,21 @@
itemManager = curPlayer.GetItemManager()
for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList:
- itemManager.GetPack(packIndex).Sync_Refresh()
-
+ rolePack = itemManager.GetPack(packIndex)
+ rolePack.Sync_Refresh()
+
+ # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
+ for i in xrange(rolePack.GetCount()):
+ curItem = rolePack.GetAt(i)
+ if curItem.IsEmpty():
+ continue
+ newScore = ItemCommon.CalcEquipGS(curItem)
+ hisScore = ItemCommon.GetEquipGearScore(curItem)
+ if hisScore != newScore:
+ ItemCommon.SetEquipGearScore(curItem, newScore)
+ GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s"
+ % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
+
for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
@@ -3916,7 +3931,9 @@
#设置血量
curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
- curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+ #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+ #护盾
+ PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
#玩家复活后副本处理
FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
@@ -5114,6 +5131,10 @@
# 功能开启奖励
elif rewardType == ChConfig.Def_RewardType_OpenFunc:
GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
+ # 冰晶矿脉星级奖励
+ elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
+ GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
+
#
# # 充值豪礼奖励
# elif rewardType == ShareDefine.Def_RewardType_GoldGift:
@@ -5631,7 +5652,7 @@
sendPack.Speed = curPlayer.GetSpeed()
sendPack.MoveType = moveType
# NotifyAll 做过滤或者数量处理
- PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
+ PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
return
def GetDownloadAward(curPlayer, dataEx):
--
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