From c9c2da4ffb90fbe66d885125fdf948f064ffe0ab Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 21 八月 2018 15:36:27 +0800
Subject: [PATCH] fix:离线挂时间没有正常运作或者维护期间程序未运行,则在上线时不是在离线死亡的情况下,弥补以当前经验倍率错过的离线收益,扣除对应离线时间,不扣除经验BUFF时间

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py       |    9 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py    |   29 +++++++
 ServerPython/CoreServerGroup/GameServer/Script/GM/GMShell.py                            |   28 +++---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py |  137 ++++++++++++++++++++++++++++++++++
 4 files changed, 185 insertions(+), 18 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/GMShell.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/GMShell.py
index 8378604..c734e31 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/GMShell.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/GMShell.py
@@ -69,13 +69,13 @@
     try:
         gmCmd = IPY_GameServer.IPY_GGMCmd()
         inputStr = gmCmd.GetMsg()
-        list = inputStr.split()
-        if len(list) == 0:
+        alist = inputStr.split()
+        if len(alist) == 0:
             return 
         
         curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
         
-        callFunName = list[0]
+        callFunName = alist[0]
         # 特殊的命令不验证GM等级,在MapServer已验证账号
         if callFunName.startswith("@"):
             callFunName = "GMS_%s" % (callFunName[1:].capitalize())
@@ -90,8 +90,8 @@
             callFunc = GameWorld.GetExecFunc(Commands, "%s.%s"%(callFunName, "OnGetMergeParam"))
             if callFunc != None:
                 extendParamList = callFunc(curPlayer)
-                list.extend(extendParamList)
-                MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_SendGMCMD, list)
+                alist.extend(extendParamList)
+                MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_SendGMCMD, alist)
                 return
             
         callFunc = GameWorld.GetExecFunc(Commands, "%s.%s"%(callFunName, "OnExec"))
@@ -102,25 +102,27 @@
             return
         
         #删除命令,只将参数传入
-        del list[0]
+        del alist[0]
         #把剩余参数转换为整型
-        for i in range(0, len(list)):
-            if i == 0 and callFunName in ["testMail", "SetPlayerDBGSEvent"]:
+        for i in range(0, len(alist)):
+            if not alist[i].isdigit():
                 continue
-            value = GameWorld.ToIntDef(list[i], None)
+            value = GameWorld.ToIntDef(alist[i], None)
             if value == None:
                 GameWorld.DebugAnswer(curPlayer, "参数错误, 参数%s必须为纯数字!" % (i + 1))
                 return
-            list[i] = value
+            alist[i] = value
             
-        callFunc(curPlayer,list)
+        callFunc(curPlayer,alist)
         
     except BaseException:
         GameWorld.DebugAnswer(curPlayer, "执行GM命令错误, 请查看GameServer日志!")
         errorMsg = str(traceback.format_exc())
         GameWorld.ErrLog('GM命令错误 - > %s'%(errorMsg) , curPlayer.GetPlayerID())
-        if GameWorld.GetGameWorld().GetDebugLevel():
-            raise BaseException(errorMsg)
+        #=======================================================================
+        # if GameWorld.GetGameWorld().GetDebugLevel():
+        #    raise BaseException(errorMsg)
+        #=======================================================================
         return
 #---------------------------------------------------------------------
 #===============================================================================
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py
index 571488b..feafac2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py
@@ -103,10 +103,9 @@
             del inputList[0]
             #把剩余参数转换为整型
             for i in range(0, len(inputList)):
-                if i == 0 and callFunName in ["GetPlayerDict", "SetPlayerDict", "CTG"]:
+                if not inputList[i].isdigit():
                     continue
-                if i == 1 and callFunName in ["SetMissionDict"]:
-                    continue
+                
                 value = GameWorld.ToIntDef(inputList[i], None)
                 if value == None:
                     GameWorld.DebugAnswer(curPlayer, "参数错误, 必须为纯数字!")
@@ -173,8 +172,8 @@
         GameWorld.DebugAnswer(curPlayer, "执行GM命令错误, 请查看所在地图日志!")
         errorMsg = str(traceback.format_exc())
         GameWorld.ErrLog('GM命令错误 - > %s' % errorMsg, curPlayer.GetPlayerID())
-        if GameWorld.GetGameWorld().GetDebugLevel():
-            raise Exception(errorMsg)
+        #if GameWorld.GetGameWorld().GetDebugLevel():
+        #    raise Exception(errorMsg)
     return
 
 ## 使用GM命令流向
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 9d231c9..4d37b82 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -950,6 +950,14 @@
                         ("DWORD", "NeedPoint", 0),
                         ("dict", "Award", 0),
                         ),
+
+                "MapEventPoint":(
+                        ("DWORD", "MapID", 1),
+                        ("DWORD", "NPCID", 1),
+                        ("WORD", "LowLV", 0),
+                        ("WORD", "HighestLV", 0),
+                        ("DWORD", "Defense", 0),
+                        ),
                 }
 
 
@@ -2878,6 +2886,23 @@
     def GetIndex(self): return self.Index # 索引
     def GetNeedPoint(self): return self.NeedPoint # 需要点数
     def GetAward(self): return self.Award # 奖励 {"职业":[[物品ID,个数,是否绑定],...], ...}
+
+# 地图NPC配置表-挂机点
+class IPY_MapEventPoint():
+    
+    def __init__(self):
+        self.MapID = 0
+        self.NPCID = 0
+        self.LowLV = 0
+        self.HighestLV = 0
+        self.Defense = 0
+        return
+        
+    def GetMapID(self): return self.MapID
+    def GetNPCID(self): return self.NPCID
+    def GetLowLV(self): return self.LowLV #  推荐最低等级
+    def GetHighestLV(self): return self.HighestLV #  推荐最高等级
+    def GetDefense(self): return self.Defense #  推荐防御
 
 
 def Log(msg, playerID=0, par=0):
@@ -3079,6 +3104,8 @@
         self.ipyAllPeoplePartyLen = len(self.ipyAllPeoplePartyCache)
         self.ipyAllPeoplePartyAwardCache = self.__LoadFileData("AllPeoplePartyAward", IPY_AllPeoplePartyAward)
         self.ipyAllPeoplePartyAwardLen = len(self.ipyAllPeoplePartyAwardCache)
+        self.ipyMapEventPointCache = self.__LoadFileData("MapEventPoint", IPY_MapEventPoint)
+        self.ipyMapEventPointLen = len(self.ipyMapEventPointCache)
         Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
         Log("IPY_DataMgr InitOK!")
         return
@@ -3417,6 +3444,8 @@
     def GetAllPeoplePartyByIndex(self, index): return self.ipyAllPeoplePartyCache[index]
     def GetAllPeoplePartyAwardCount(self): return self.ipyAllPeoplePartyAwardLen
     def GetAllPeoplePartyAwardByIndex(self, index): return self.ipyAllPeoplePartyAwardCache[index]
+    def GetMapEventPointCount(self): return self.ipyMapEventPointLen
+    def GetMapEventPointByIndex(self, index): return self.ipyMapEventPointCache[index]
 
 IPYData = IPY_DataMgr()
 def IPY_Data(): return IPYData
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index c37ca8b..613f803 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -50,6 +50,7 @@
 import PlayerPet
 import PlayerGeTui
 import ChEquip
+import QuestCommon
 
 
 # 可吞噬的装备位
@@ -629,6 +630,9 @@
     if curPlayer.GetIP() == "127.0.0.1":
         return
     
+    # 脱机挂没有运作情况下 弥补收益
+    LoginFixTJG(curPlayer)
+    
     times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Time, 0, ChConfig.Def_PDictType_TJGNotify)
     if times == 0:
         return
@@ -795,3 +799,136 @@
         ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick)
         curPlayer.Kick(IPY_GameWorld.disMapCopyFull)  # 随便记录一个死亡
     return
+
+
+# 上线检查脱机时间是否正常运行, 弥补对应缺失时间,如维护2小时缺失的脱机挂收益
+# 1. 非脱机死亡,2.存在脱机时间,3.离线时间超过5分钟;则一次补齐 离线时间-5分钟的收益并减少脱机时间
+# 按当前经验倍率计算,且不会减buff时间
+# 找到对应的NPC,需读取对应挂机表
+def LoginFixTJG(curPlayer):
+    # 外层需判断是真实玩家登录
+    tjgTime = GetTJGTime(curPlayer)     # 秒
+    if not tjgTime:
+        return
+    
+    if curPlayer.GetState() == 2:
+        # 玩家脱机死亡不处理
+        GameWorld.DebugLog("脱机死亡玩家不做时差补偿。")
+        return
+
+    
+    # 超过5分钟部分补偿
+    seconds = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) - 300
+    if seconds <= 0:
+        return
+    times = min(seconds, tjgTime)
+
+    npcID = FindTJGNPC(curPlayer)
+    if not npcID:
+        return
+    
+    GameWorld.DebugLog("弥补脱机----npcid  %s-%s"%(npcID, times))
+    
+    # 此时由服务端重新找一次挂机NPC
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
+    
+    # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级
+    notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
+    if not notifyLV:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify)
+    
+    
+    # 记录秒单位
+    NoteTJGTime(curPlayer, times)
+    SetTJGTime(curPlayer, max(tjgTime - times, 0))
+    
+    OnTJGKillNPCByTimes(curPlayer, times)
+    
+    return
+
+
+def FindTJGNPC(curPlayer):
+    # 1.找到对应等级点,判断任务是否完成,与策划约定挂机地图ID10000开头
+    # 3.找到可以进入的野外地图后,根据等级防御在此地图挂机
+    
+    missionMapStep = GetMissionMapStep(curPlayer)
+    
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+
+    maxMapID = 0
+    # ---找到可以挂机的最高级地图---
+    for i in xrange(ipyDataMgr.GetMapEventPointCount()):
+        mapInfo = ipyDataMgr.GetMapEventPointByIndex(i)
+        mapID = mapInfo.GetMapID()
+        if mapID/10000 != 1:
+            # 非野外地图
+            continue
+        
+        # ---判断地图表的任务和等级限制---
+        mapData = GameWorld.GetGameData().GetChinMap().GetMapByID(mapID)
+        if not mapData:
+            continue 
+        enterLV = mapData.GetLV()
+    
+        if curPlayer.GetLV() < enterLV:
+            continue
+        openMapStep = mapData.GetTreasureID() #需要完成的主线任务ID
+        if missionMapStep < openMapStep:
+            continue
+
+        if mapID < maxMapID:
+            continue
+        maxMapID = mapID
+        
+    if not maxMapID:
+        return 0
+    
+    # ---找到挂机等级点---
+    lv = curPlayer.GetLV()
+    myPoint = None
+    mapList = IpyGameDataPY.GetIpyGameDataByCondition("MapEventPoint", {"MapID":maxMapID}, True)
+
+    mapEffList = []  # 有效挂机点,同地图中存在不需要挂机的NPC点
+    for mapInfo in mapList:
+        if mapInfo.GetLowLV() == 0:
+            continue
+        
+        mapEffList.append(mapInfo)
+        
+        if lv >= mapInfo.GetLowLV():
+            if myPoint and myPoint.GetLowLV() >= mapInfo.GetLowLV():
+                continue
+            myPoint = mapInfo
+
+    if not mapEffList:
+        return 0
+        
+    # ---根据防御上下调整
+    if not myPoint:
+        # 寻找异常取最低点
+        return mapEffList[0].GetNPCID()
+        
+    pointLen = len(mapEffList)
+    defense = curPlayer.GetDef()
+    pIndex = mapEffList.index(myPoint)
+    if defense >= mapEffList[min(pointLen-1, pIndex+1)].GetDefense():
+        # 高一级
+        return mapEffList[min(pointLen-1, pIndex+1)].GetNPCID()
+
+    if defense < myPoint.GetDefense():
+        # 低一级
+        return mapEffList[max(0, pIndex-1)].GetNPCID()
+    
+    return myPoint.GetNPCID()
+
+
+            
+            
+def GetMissionMapStep(curPlayer):
+    # 主线任务完成时会设置标志可进地图标志
+    mission_1 = QuestCommon.GetCommonMission(curPlayer)
+    if not mission_1:
+        return 0
+    return mission_1.GetProperty("OpenMap")
+
+

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