From c9c2da4ffb90fbe66d885125fdf948f064ffe0ab Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 21 八月 2018 15:36:27 +0800
Subject: [PATCH] fix:离线挂时间没有正常运作或者维护期间程序未运行,则在上线时不是在离线死亡的情况下,弥补以当前经验倍率错过的离线收益,扣除对应离线时间,不扣除经验BUFF时间
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py | 9 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 29 +++++++
ServerPython/CoreServerGroup/GameServer/Script/GM/GMShell.py | 28 +++---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 137 ++++++++++++++++++++++++++++++++++
4 files changed, 185 insertions(+), 18 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/GMShell.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/GMShell.py
index 8378604..c734e31 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/GMShell.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/GMShell.py
@@ -69,13 +69,13 @@
try:
gmCmd = IPY_GameServer.IPY_GGMCmd()
inputStr = gmCmd.GetMsg()
- list = inputStr.split()
- if len(list) == 0:
+ alist = inputStr.split()
+ if len(alist) == 0:
return
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- callFunName = list[0]
+ callFunName = alist[0]
# 特殊的命令不验证GM等级,在MapServer已验证账号
if callFunName.startswith("@"):
callFunName = "GMS_%s" % (callFunName[1:].capitalize())
@@ -90,8 +90,8 @@
callFunc = GameWorld.GetExecFunc(Commands, "%s.%s"%(callFunName, "OnGetMergeParam"))
if callFunc != None:
extendParamList = callFunc(curPlayer)
- list.extend(extendParamList)
- MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_SendGMCMD, list)
+ alist.extend(extendParamList)
+ MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_SendGMCMD, alist)
return
callFunc = GameWorld.GetExecFunc(Commands, "%s.%s"%(callFunName, "OnExec"))
@@ -102,25 +102,27 @@
return
#删除命令,只将参数传入
- del list[0]
+ del alist[0]
#把剩余参数转换为整型
- for i in range(0, len(list)):
- if i == 0 and callFunName in ["testMail", "SetPlayerDBGSEvent"]:
+ for i in range(0, len(alist)):
+ if not alist[i].isdigit():
continue
- value = GameWorld.ToIntDef(list[i], None)
+ value = GameWorld.ToIntDef(alist[i], None)
if value == None:
GameWorld.DebugAnswer(curPlayer, "参数错误, 参数%s必须为纯数字!" % (i + 1))
return
- list[i] = value
+ alist[i] = value
- callFunc(curPlayer,list)
+ callFunc(curPlayer,alist)
except BaseException:
GameWorld.DebugAnswer(curPlayer, "执行GM命令错误, 请查看GameServer日志!")
errorMsg = str(traceback.format_exc())
GameWorld.ErrLog('GM命令错误 - > %s'%(errorMsg) , curPlayer.GetPlayerID())
- if GameWorld.GetGameWorld().GetDebugLevel():
- raise BaseException(errorMsg)
+ #=======================================================================
+ # if GameWorld.GetGameWorld().GetDebugLevel():
+ # raise BaseException(errorMsg)
+ #=======================================================================
return
#---------------------------------------------------------------------
#===============================================================================
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py
index 571488b..feafac2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py
@@ -103,10 +103,9 @@
del inputList[0]
#把剩余参数转换为整型
for i in range(0, len(inputList)):
- if i == 0 and callFunName in ["GetPlayerDict", "SetPlayerDict", "CTG"]:
+ if not inputList[i].isdigit():
continue
- if i == 1 and callFunName in ["SetMissionDict"]:
- continue
+
value = GameWorld.ToIntDef(inputList[i], None)
if value == None:
GameWorld.DebugAnswer(curPlayer, "参数错误, 必须为纯数字!")
@@ -173,8 +172,8 @@
GameWorld.DebugAnswer(curPlayer, "执行GM命令错误, 请查看所在地图日志!")
errorMsg = str(traceback.format_exc())
GameWorld.ErrLog('GM命令错误 - > %s' % errorMsg, curPlayer.GetPlayerID())
- if GameWorld.GetGameWorld().GetDebugLevel():
- raise Exception(errorMsg)
+ #if GameWorld.GetGameWorld().GetDebugLevel():
+ # raise Exception(errorMsg)
return
## 使用GM命令流向
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 9d231c9..4d37b82 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -950,6 +950,14 @@
("DWORD", "NeedPoint", 0),
("dict", "Award", 0),
),
+
+ "MapEventPoint":(
+ ("DWORD", "MapID", 1),
+ ("DWORD", "NPCID", 1),
+ ("WORD", "LowLV", 0),
+ ("WORD", "HighestLV", 0),
+ ("DWORD", "Defense", 0),
+ ),
}
@@ -2878,6 +2886,23 @@
def GetIndex(self): return self.Index # 索引
def GetNeedPoint(self): return self.NeedPoint # 需要点数
def GetAward(self): return self.Award # 奖励 {"职业":[[物品ID,个数,是否绑定],...], ...}
+
+# 地图NPC配置表-挂机点
+class IPY_MapEventPoint():
+
+ def __init__(self):
+ self.MapID = 0
+ self.NPCID = 0
+ self.LowLV = 0
+ self.HighestLV = 0
+ self.Defense = 0
+ return
+
+ def GetMapID(self): return self.MapID
+ def GetNPCID(self): return self.NPCID
+ def GetLowLV(self): return self.LowLV # 推荐最低等级
+ def GetHighestLV(self): return self.HighestLV # 推荐最高等级
+ def GetDefense(self): return self.Defense # 推荐防御
def Log(msg, playerID=0, par=0):
@@ -3079,6 +3104,8 @@
self.ipyAllPeoplePartyLen = len(self.ipyAllPeoplePartyCache)
self.ipyAllPeoplePartyAwardCache = self.__LoadFileData("AllPeoplePartyAward", IPY_AllPeoplePartyAward)
self.ipyAllPeoplePartyAwardLen = len(self.ipyAllPeoplePartyAwardCache)
+ self.ipyMapEventPointCache = self.__LoadFileData("MapEventPoint", IPY_MapEventPoint)
+ self.ipyMapEventPointLen = len(self.ipyMapEventPointCache)
Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
Log("IPY_DataMgr InitOK!")
return
@@ -3417,6 +3444,8 @@
def GetAllPeoplePartyByIndex(self, index): return self.ipyAllPeoplePartyCache[index]
def GetAllPeoplePartyAwardCount(self): return self.ipyAllPeoplePartyAwardLen
def GetAllPeoplePartyAwardByIndex(self, index): return self.ipyAllPeoplePartyAwardCache[index]
+ def GetMapEventPointCount(self): return self.ipyMapEventPointLen
+ def GetMapEventPointByIndex(self, index): return self.ipyMapEventPointCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index c37ca8b..613f803 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -50,6 +50,7 @@
import PlayerPet
import PlayerGeTui
import ChEquip
+import QuestCommon
# 可吞噬的装备位
@@ -629,6 +630,9 @@
if curPlayer.GetIP() == "127.0.0.1":
return
+ # 脱机挂没有运作情况下 弥补收益
+ LoginFixTJG(curPlayer)
+
times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Time, 0, ChConfig.Def_PDictType_TJGNotify)
if times == 0:
return
@@ -795,3 +799,136 @@
ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick)
curPlayer.Kick(IPY_GameWorld.disMapCopyFull) # 随便记录一个死亡
return
+
+
+# 上线检查脱机时间是否正常运行, 弥补对应缺失时间,如维护2小时缺失的脱机挂收益
+# 1. 非脱机死亡,2.存在脱机时间,3.离线时间超过5分钟;则一次补齐 离线时间-5分钟的收益并减少脱机时间
+# 按当前经验倍率计算,且不会减buff时间
+# 找到对应的NPC,需读取对应挂机表
+def LoginFixTJG(curPlayer):
+ # 外层需判断是真实玩家登录
+ tjgTime = GetTJGTime(curPlayer) # 秒
+ if not tjgTime:
+ return
+
+ if curPlayer.GetState() == 2:
+ # 玩家脱机死亡不处理
+ GameWorld.DebugLog("脱机死亡玩家不做时差补偿。")
+ return
+
+
+ # 超过5分钟部分补偿
+ seconds = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) - 300
+ if seconds <= 0:
+ return
+ times = min(seconds, tjgTime)
+
+ npcID = FindTJGNPC(curPlayer)
+ if not npcID:
+ return
+
+ GameWorld.DebugLog("弥补脱机----npcid %s-%s"%(npcID, times))
+
+ # 此时由服务端重新找一次挂机NPC
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
+
+ # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级
+ notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
+ if not notifyLV:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify)
+
+
+ # 记录秒单位
+ NoteTJGTime(curPlayer, times)
+ SetTJGTime(curPlayer, max(tjgTime - times, 0))
+
+ OnTJGKillNPCByTimes(curPlayer, times)
+
+ return
+
+
+def FindTJGNPC(curPlayer):
+ # 1.找到对应等级点,判断任务是否完成,与策划约定挂机地图ID10000开头
+ # 3.找到可以进入的野外地图后,根据等级防御在此地图挂机
+
+ missionMapStep = GetMissionMapStep(curPlayer)
+
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+
+ maxMapID = 0
+ # ---找到可以挂机的最高级地图---
+ for i in xrange(ipyDataMgr.GetMapEventPointCount()):
+ mapInfo = ipyDataMgr.GetMapEventPointByIndex(i)
+ mapID = mapInfo.GetMapID()
+ if mapID/10000 != 1:
+ # 非野外地图
+ continue
+
+ # ---判断地图表的任务和等级限制---
+ mapData = GameWorld.GetGameData().GetChinMap().GetMapByID(mapID)
+ if not mapData:
+ continue
+ enterLV = mapData.GetLV()
+
+ if curPlayer.GetLV() < enterLV:
+ continue
+ openMapStep = mapData.GetTreasureID() #需要完成的主线任务ID
+ if missionMapStep < openMapStep:
+ continue
+
+ if mapID < maxMapID:
+ continue
+ maxMapID = mapID
+
+ if not maxMapID:
+ return 0
+
+ # ---找到挂机等级点---
+ lv = curPlayer.GetLV()
+ myPoint = None
+ mapList = IpyGameDataPY.GetIpyGameDataByCondition("MapEventPoint", {"MapID":maxMapID}, True)
+
+ mapEffList = [] # 有效挂机点,同地图中存在不需要挂机的NPC点
+ for mapInfo in mapList:
+ if mapInfo.GetLowLV() == 0:
+ continue
+
+ mapEffList.append(mapInfo)
+
+ if lv >= mapInfo.GetLowLV():
+ if myPoint and myPoint.GetLowLV() >= mapInfo.GetLowLV():
+ continue
+ myPoint = mapInfo
+
+ if not mapEffList:
+ return 0
+
+ # ---根据防御上下调整
+ if not myPoint:
+ # 寻找异常取最低点
+ return mapEffList[0].GetNPCID()
+
+ pointLen = len(mapEffList)
+ defense = curPlayer.GetDef()
+ pIndex = mapEffList.index(myPoint)
+ if defense >= mapEffList[min(pointLen-1, pIndex+1)].GetDefense():
+ # 高一级
+ return mapEffList[min(pointLen-1, pIndex+1)].GetNPCID()
+
+ if defense < myPoint.GetDefense():
+ # 低一级
+ return mapEffList[max(0, pIndex-1)].GetNPCID()
+
+ return myPoint.GetNPCID()
+
+
+
+
+def GetMissionMapStep(curPlayer):
+ # 主线任务完成时会设置标志可进地图标志
+ mission_1 = QuestCommon.GetCommonMission(curPlayer)
+ if not mission_1:
+ return 0
+ return mission_1.GetProperty("OpenMap")
+
+
--
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