From c9c2da4ffb90fbe66d885125fdf948f064ffe0ab Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 21 八月 2018 15:36:27 +0800
Subject: [PATCH] fix:离线挂时间没有正常运作或者维护期间程序未运行,则在上线时不是在离线死亡的情况下,弥补以当前经验倍率错过的离线收益,扣除对应离线时间,不扣除经验BUFF时间

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py |  137 +++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 137 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index c37ca8b..613f803 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -50,6 +50,7 @@
 import PlayerPet
 import PlayerGeTui
 import ChEquip
+import QuestCommon
 
 
 # 可吞噬的装备位
@@ -629,6 +630,9 @@
     if curPlayer.GetIP() == "127.0.0.1":
         return
     
+    # 脱机挂没有运作情况下 弥补收益
+    LoginFixTJG(curPlayer)
+    
     times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Time, 0, ChConfig.Def_PDictType_TJGNotify)
     if times == 0:
         return
@@ -795,3 +799,136 @@
         ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick)
         curPlayer.Kick(IPY_GameWorld.disMapCopyFull)  # 随便记录一个死亡
     return
+
+
+# 上线检查脱机时间是否正常运行, 弥补对应缺失时间,如维护2小时缺失的脱机挂收益
+# 1. 非脱机死亡,2.存在脱机时间,3.离线时间超过5分钟;则一次补齐 离线时间-5分钟的收益并减少脱机时间
+# 按当前经验倍率计算,且不会减buff时间
+# 找到对应的NPC,需读取对应挂机表
+def LoginFixTJG(curPlayer):
+    # 外层需判断是真实玩家登录
+    tjgTime = GetTJGTime(curPlayer)     # 秒
+    if not tjgTime:
+        return
+    
+    if curPlayer.GetState() == 2:
+        # 玩家脱机死亡不处理
+        GameWorld.DebugLog("脱机死亡玩家不做时差补偿。")
+        return
+
+    
+    # 超过5分钟部分补偿
+    seconds = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) - 300
+    if seconds <= 0:
+        return
+    times = min(seconds, tjgTime)
+
+    npcID = FindTJGNPC(curPlayer)
+    if not npcID:
+        return
+    
+    GameWorld.DebugLog("弥补脱机----npcid  %s-%s"%(npcID, times))
+    
+    # 此时由服务端重新找一次挂机NPC
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
+    
+    # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级
+    notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
+    if not notifyLV:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify)
+    
+    
+    # 记录秒单位
+    NoteTJGTime(curPlayer, times)
+    SetTJGTime(curPlayer, max(tjgTime - times, 0))
+    
+    OnTJGKillNPCByTimes(curPlayer, times)
+    
+    return
+
+
+def FindTJGNPC(curPlayer):
+    # 1.找到对应等级点,判断任务是否完成,与策划约定挂机地图ID10000开头
+    # 3.找到可以进入的野外地图后,根据等级防御在此地图挂机
+    
+    missionMapStep = GetMissionMapStep(curPlayer)
+    
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+
+    maxMapID = 0
+    # ---找到可以挂机的最高级地图---
+    for i in xrange(ipyDataMgr.GetMapEventPointCount()):
+        mapInfo = ipyDataMgr.GetMapEventPointByIndex(i)
+        mapID = mapInfo.GetMapID()
+        if mapID/10000 != 1:
+            # 非野外地图
+            continue
+        
+        # ---判断地图表的任务和等级限制---
+        mapData = GameWorld.GetGameData().GetChinMap().GetMapByID(mapID)
+        if not mapData:
+            continue 
+        enterLV = mapData.GetLV()
+    
+        if curPlayer.GetLV() < enterLV:
+            continue
+        openMapStep = mapData.GetTreasureID() #需要完成的主线任务ID
+        if missionMapStep < openMapStep:
+            continue
+
+        if mapID < maxMapID:
+            continue
+        maxMapID = mapID
+        
+    if not maxMapID:
+        return 0
+    
+    # ---找到挂机等级点---
+    lv = curPlayer.GetLV()
+    myPoint = None
+    mapList = IpyGameDataPY.GetIpyGameDataByCondition("MapEventPoint", {"MapID":maxMapID}, True)
+
+    mapEffList = []  # 有效挂机点,同地图中存在不需要挂机的NPC点
+    for mapInfo in mapList:
+        if mapInfo.GetLowLV() == 0:
+            continue
+        
+        mapEffList.append(mapInfo)
+        
+        if lv >= mapInfo.GetLowLV():
+            if myPoint and myPoint.GetLowLV() >= mapInfo.GetLowLV():
+                continue
+            myPoint = mapInfo
+
+    if not mapEffList:
+        return 0
+        
+    # ---根据防御上下调整
+    if not myPoint:
+        # 寻找异常取最低点
+        return mapEffList[0].GetNPCID()
+        
+    pointLen = len(mapEffList)
+    defense = curPlayer.GetDef()
+    pIndex = mapEffList.index(myPoint)
+    if defense >= mapEffList[min(pointLen-1, pIndex+1)].GetDefense():
+        # 高一级
+        return mapEffList[min(pointLen-1, pIndex+1)].GetNPCID()
+
+    if defense < myPoint.GetDefense():
+        # 低一级
+        return mapEffList[max(0, pIndex-1)].GetNPCID()
+    
+    return myPoint.GetNPCID()
+
+
+            
+            
+def GetMissionMapStep(curPlayer):
+    # 主线任务完成时会设置标志可进地图标志
+    mission_1 = QuestCommon.GetCommonMission(curPlayer)
+    if not mission_1:
+        return 0
+    return mission_1.GetProperty("OpenMap")
+
+

--
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