From c9cfdf6387d727672825e36a8d2d55554f13693e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 28 六月 2019 19:38:20 +0800
Subject: [PATCH] 7661 【后端】【2.0.200】屏蔽多余日志输出 7632 【后端】【2.0.200】缥缈仙域的boss和宝藏产出的妖丹开出等级配置

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py |   69 ++--------------------------------
 1 files changed, 5 insertions(+), 64 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
index 98d6bdc..a03c9d4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
@@ -36,7 +36,7 @@
         return curPlayer.GetOperateInfo()
     return platform
 
-def GetBillboardJob(curPlayer): return curPlayer.GetJob() + PlayerControl.GetJobRank(curPlayer) * 10   #个位是job 十位百位是jobrank
+def GetBillboardJob(curPlayer): return curPlayer.GetJob()
 
 def UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=False):
     ##下线更新玩家排行榜
@@ -50,6 +50,7 @@
     
     if isAll:
         UpdateRuneTowerBillboard(curPlayer)
+        
         #UpdateTJGBillboard(curPlayer, minuteExp) 脱机效率可不更新
         
     return
@@ -174,8 +175,11 @@
 def UpdateRuneTowerBillboard(curPlayer):
     ##更新玩家符印塔排行榜
     passLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
+    if not passLV:
+        return
     UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_TrialTower, passLV) 
     return
+
 
 def UpdateTJGBillboard(curPlayer, minuteExp):
     ##脱机效率榜
@@ -204,25 +208,6 @@
     UpdatePlayerBillboardOnLeaveServer(curPlayer) #排行榜已实时更新,故上线不再同步
     return
 
-##合服首次上线强制更新一次排行榜
-# @param curPlayer 玩家实例
-# @param lastMixServerDay 合服时的开服天
-# @return
-def UpdBillboardOnMixServerFirstLogin(curPlayer, lastMixServerDay):
-    
-    updBillboardDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MSFirstLogin_UpdBillboard)
-    
-    if lastMixServerDay == updBillboardDay:
-        GameWorld.DebugLog("合服首登同步排行榜已处理过!lastMixServerDay=%s,updBillboardDay=%s" 
-                           % (lastMixServerDay, updBillboardDay))
-        return
-    
-    GameWorld.DebugLog("合服首登同步排行榜...")
-    UpdatePlayerBillboardOnLeaveServer(curPlayer)
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MSFirstLogin_UpdBillboard, lastMixServerDay)
-    GameWorld.DebugLog("    合服首登同步排行榜OK!!!")
-    return
-
 ## 更新当前镖车信息
 #  @param playerID: 玩家ID
 #  @param playerName: 玩家名字
@@ -239,50 +224,6 @@
     cmdList = [playerID, playerName, playerOpInfo, playerLV, truckLV, truckMapID]
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "UpdateBillboardPlayerTruck",
                                                               '%s' % (cmdList), len(str(cmdList)))
-    return
-
-## 更新充值排行特惠排行榜
-#  @param playerID: 玩家ID
-#  @return: 
-def UpdateRechargeRankBillboard(curPlayer, actionID, actionNum, updateGold):
-#    if GameWorld.IsGM(curPlayer):
-#        #GM不上榜
-#        return
-     
-    #排行榜需要数据[玩家ID, 玩家名字, 玩家职业, 击杀数]
-    playerID = curPlayer.GetID()
-    playerName = curPlayer.GetName()
-    playerOpInfo = curPlayer.GetOperateInfo()
-    playerJob = curPlayer.GetJob()
-    playerLV = curPlayer.GetLV()
-    familyName = curPlayer.GetFamilyName()
-    GameWorld.DebugLog("更新特惠充值排行榜: actionID=%s,actionNum=%s,updateGold=%s" 
-                       % (actionID, actionNum, updateGold), curPlayer.GetPlayerID())
-    sendMsg = '%s' % ([playerID, playerName, playerOpInfo, playerJob, playerLV, familyName, actionID, actionNum, updateGold]) 
-    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'UpdRechargeRankBillboard', \
-            sendMsg, len(sendMsg))
-    return
-
-## 更新消费排行特惠排行榜
-#  @param playerID: 玩家ID
-#  @return: 
-def UpdateCostRankBillboard(curPlayer, actionID, actionNum, updateGold):
-#    if GameWorld.IsGM(curPlayer):
-#        #GM不上榜
-#        return
-     
-    #排行榜需要数据[玩家ID, 玩家名字, 玩家职业, 击杀数]
-    playerID = curPlayer.GetID()
-    playerName = curPlayer.GetName()
-    playerOpInfo = curPlayer.GetOperateInfo()
-    playerJob = curPlayer.GetJob()
-    playerLV = curPlayer.GetLV()
-    familyName = curPlayer.GetFamilyName()
-    GameWorld.DebugLog("更新特惠消费排行榜: actionID=%s,actionNum=%s,updateGold=%s" 
-                       % (actionID, actionNum, updateGold), curPlayer.GetPlayerID())
-    sendMsg = '%s' % ([playerID, playerName, playerOpInfo, playerJob, playerLV, familyName, actionID, actionNum, updateGold]) 
-    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'UpdCostRankBillboard', \
-            sendMsg, len(sendMsg))
     return
     
 ##更新玩家充值排行榜

--
Gitblit v1.8.0