From c9cfdf6387d727672825e36a8d2d55554f13693e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 28 六月 2019 19:38:20 +0800
Subject: [PATCH] 7661 【后端】【2.0.200】屏蔽多余日志输出 7632 【后端】【2.0.200】缥缈仙域的boss和宝藏产出的妖丹开出等级配置
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 129 +++++++++++++------------------------------
1 files changed, 39 insertions(+), 90 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index 4f74374..db95c3c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -38,9 +38,10 @@
import ShareDefine
import GameFuncComm
import FBHelpBattle
-import ItemControler
import SkillShell
import PyGameData
+import PetControl
+import NPCCommon
import time
import math
@@ -481,117 +482,65 @@
def DoEnterCustomScene(curPlayer, mapID, lineID, tick):
## 进入自定义场景状态
-
- resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
- resultPack.MapID = mapID
- resultPack.FuncLineID = lineID
+ playerID = curPlayer.GetPlayerID()
+ GameWorld.Log("玩家请求进入自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
+ if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+ curMapID = PlayerControl.GetCustomMapID(curPlayer)
+ curLineID = PlayerControl.GetCustomLineID(curPlayer)
+ if mapID == curMapID and lineID == curLineID:
+ GameWorld.Log(" 玩家当前已经在自定义场景中!无需重新请求!", playerID)
+ result = 1
+ else:
+ GameWorld.Log(" 玩家当前在不同的自定义场景中!不允许进入!curMapID=%s,curLineID=%s"
+ % (curMapID, curLineID), playerID)
+ result = 0
+ StartCustomSceneResult(curPlayer, mapID, lineID, result)
+ return
#进入副本通用检查
if mapID:
fbIpyData = FBCommon.GetFBIpyData(mapID)
fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
- resultPack.Result = 0
- NetPackCommon.SendFakePack(curPlayer, resultPack)
+ StartCustomSceneResult(curPlayer, mapID, lineID, 0)
return
- curPlayer.SetCanAttack(False)
- curPlayer.SetVisible(False)
- curPlayer.SetSight(0)
- curPet = curPlayer.GetPetMgr().GetFightPet()
- if curPet:
- curPet.SetVisible(False)
+ PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
- curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID)
- curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID)
- GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
+ PlayerControl.SetCustomMap(curPlayer, mapID, lineID)
+ NPCCommon.ClearPriWoodPile(curPlayer)
+ GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
if mapID:
+ PetControl.DoLogic_PetLoadMapOK(curPlayer)
FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
#通知进入状态
- resultPack.Result = 1
+ StartCustomSceneResult(curPlayer, mapID, lineID, 1)
+ return
+
+def StartCustomSceneResult(curPlayer, mapID, lineID, result):
+ if result != 1:
+ DoExitCustomScene(curPlayer)
+ resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
+ resultPack.MapID = mapID
+ resultPack.FuncLineID = lineID
+ resultPack.Result = result
NetPackCommon.SendFakePack(curPlayer, resultPack)
return
def DoExitCustomScene(curPlayer):
## 退出自定义场景状态
- curPlayer.SetCanAttack(True)
- curPlayer.SetVisible(True)
- curPlayer.SetSight(0)
- curPlayer.RefreshView()
- curPlayer.SetSight(ChConfig.Def_PlayerSight_Default)
- curPlayer.RefreshView()
- curPet = curPlayer.GetPetMgr().GetFightPet()
- if curPet:
- curPet.SetVisible(True)
+ PlayerControl.SetPlayerSightLevel(curPlayer, 0)
+ mapID = PlayerControl.GetCustomMapID(curPlayer)
+ lineID = PlayerControl.GetCustomLineID(curPlayer)
curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
- curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0)
- curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0)
+ PlayerControl.SetCustomMap(curPlayer, 0, 0)
+ if mapID and FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Over:
+ FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over)
+ NPCCommon.ClearPriWoodPile(curPlayer)
GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
return
-
-#// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize
-#
-#struct tagCMRefreshCustomFBPrize
-#{
-# tagHead Head;
-# DWORD MapID;
-# WORD FuncLineID;
-#};
-def OnRefreshCustomFBPrize(playerIndex, clientData, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
- playerID = curPlayer.GetPlayerID()
- mapID = clientData.MapID
- funcLineID = clientData.FuncLineID
- prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
- PyGameData.g_customFBPrizeInfo[playerID] = prizeItemList
- prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
- prizePack.MapID = mapID
- prizePack.FuncLineID = funcLineID
- prizePack.PrizeItemIDList = [prizeItemInfo[0] for prizeItemInfo in prizeItemList]
- prizePack.PrizeItemCount = len(prizePack.PrizeItemIDList)
- NetPackCommon.SendFakePack(curPlayer, prizePack)
- return
-
-
-#// B1 09 结算自定义副本奖励 #tagCMGiveCustomFBPrize
-#
-#struct tagCMGiveCustomFBPrize
-#{
-# tagHead Head;
-# DWORD MapID;
-# WORD FuncLineID;
-#};
-def OnGiveCustomFBPrize(playerIndex, clientData, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
- playerID = curPlayer.GetPlayerID()
- mapID = clientData.MapID
- lineID = clientData.FuncLineID
- prizeItemList = PyGameData.g_customFBPrizeInfo.pop(playerID, [])
-
- mailItemList = []
- jsonItemList = []
- playerItemControl = ItemControler.PlayerItemControler(curPlayer)
- for itemID, itemCount, isAuctionItem in prizeItemList:
- curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
- if not curItem:
- continue
- jsonItem = ItemCommon.GetJsonItem(curItem)
- jsonItemList.append(jsonItem)
- #放入玩家背包
- if not playerItemControl.PutInItem(IPY_GameWorld.rptItem, curItem):
- mailItemList.append(jsonItem)
-
- if mailItemList:
- PlayerControl.SendMailByKey("ItemNoPickUp", [playerID], mailItemList, [mapID])
-
- overDict = FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID)
- isPass = 1
- overDict.update({FBCommon.Over_itemInfo:jsonItemList})
- FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
- return
-
#// B1 0A 副本购买buff #tagCMFBBuyBuff
#struct tagCMFBBuyBuff
--
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