From c9cfdf6387d727672825e36a8d2d55554f13693e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 28 六月 2019 19:38:20 +0800
Subject: [PATCH] 7661 【后端】【2.0.200】屏蔽多余日志输出 7632 【后端】【2.0.200】缥缈仙域的boss和宝藏产出的妖丹开出等级配置
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 201 +++++++++++++++++++++++++++++++++++++++++++++++--
1 files changed, 191 insertions(+), 10 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index effb205..db95c3c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -32,13 +32,23 @@
import FBLogic
import ChPyNetSendPack
import NetPackCommon
+import PlayerSuccess
import ItemCommon
import IpyGameDataPY
import ShareDefine
+import GameFuncComm
+import FBHelpBattle
+import SkillShell
+import PyGameData
+import PetControl
+import NPCCommon
import time
import math
#---------------------------------------------------------------------
+def OnLogin(curPlayer):
+ NotifyBuyFBBuffInfo(curPlayer)
+ return
## 玩家副本行为封包 A5 08
# @param playerIndex 玩家索引
@@ -236,12 +246,8 @@
# BYTE Cnt; // 扫荡次数
# BYTE IsFinish; // 是否立即完成; 0-否;1-花钱立即完成;2-客户端自行倒计时间到后发送2代表领取扫荡完成奖励
# DWORD DataEx; //附带信息
+# BYTE IsLittleHelper; // 是否小助手扫荡
#};
-## 玩家副本扫荡
-# @param playerIndex 玩家索引
-# @param clientData 客户端封包
-# @param tick 时间
-# @return None
def OnPlayerFBWipeOut(playerIndex, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
@@ -255,13 +261,27 @@
#isFinish = clientData.IsFinish
isFinish = 1 # 暂时默认1,之后有需要扫荡等待的再说
dataEx = clientData.DataEx
+ isLittleHelper = clientData.IsLittleHelper
+ if isLittleHelper:
+ if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_LittleHelper):
+ GameWorld.DebugLog("玩家没有小助手功能权限!", curPlayer.GetPlayerID())
+ return
- if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
- GameWorld.DebugLog("玩家在扫荡目标地图中,无法扫荡!mapID=%s" % mapID)
+ if cnt <= 0:
return
fbIpyData = FBCommon.GetFBIpyData(mapID)
+ if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
+ if fbIpyData and fbIpyData.GetDayTimes():#没有限制进入次数的不限制在目标地图扫荡
+ GameWorld.DebugLog("玩家在扫荡目标地图中,无法扫荡!mapID=%s" % mapID)
+ return
+
+
fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
+ if not fbLineIpyData:
+ GameWorld.DebugLog("找不到该副本线路,无法扫荡!mapID=%s, lineID=%s" % (mapID, lineID))
+ return
+
if FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, cnt) != ShareDefine.EntFBAskRet_OK:
return
costMoneyList = []
@@ -277,9 +297,9 @@
% (mapID, lineID, curPlayer.GetLV(), sweepLVLimit), curPlayer.GetPlayerID())
return
- #扫荡道具判断
+ #扫荡道具判断,小助手不消耗扫荡道具
sweepItemID = fbLineIpyData.GetSweepItemID()
- if sweepItemID:
+ if sweepItemID and not isLittleHelper:
sweepItemCnt = fbLineIpyData.GetSweepCostCnt()
sweepCostCnt = sweepItemCnt * cnt
#isEnough, sweepCostindexList = ItemCommon.GetItem_FromPack_ByID(sweepItemID, itemPack, sweepCostCnt)
@@ -320,6 +340,8 @@
if not FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx):
return
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_FBSweep, 1, [mapID])
+
#扣除扫荡道具
if sweepCostindexList and sweepCostCnt:
ItemCommon.ReduceItem(curPlayer, itemPack, sweepCostindexList, sweepCostCnt, False, 'FBSweepCostItem')
@@ -335,7 +357,12 @@
#增加副本进入次数
if fbIpyData and fbIpyData.GetDayTimes():
FBCommon.AddEnterFBCount(curPlayer, mapID, cnt)
-
+
+ helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID)
+ if helpIpyData:
+ FBHelpBattle.SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, lineID)
+ return
+
#扫荡结果给奖励等
FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
return
@@ -427,5 +454,159 @@
FBLogic.OnClientStartFB(curPlayer, tick)
return
+#// A2 31 前端开始自定义场景 #tagCMClientStartCustomScene
+#
+#struct tagCMClientStartCustomScene
+#{
+# tagHead Head;
+# DWORD MapID;
+# WORD FuncLineID;
+#};
+def OnClientStartCustomScene(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ mapID = clientData.MapID
+ funcLineID = clientData.FuncLineID
+ DoEnterCustomScene(curPlayer, mapID, funcLineID, tick)
+ return
+#// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene
+#
+#struct tagCMClientExitCustomScene
+#{
+# tagHead Head;
+#};
+def OnClientExitCustomScene(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ DoExitCustomScene(curPlayer)
+ return
+def DoEnterCustomScene(curPlayer, mapID, lineID, tick):
+ ## 进入自定义场景状态
+ playerID = curPlayer.GetPlayerID()
+ GameWorld.Log("玩家请求进入自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
+ if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+ curMapID = PlayerControl.GetCustomMapID(curPlayer)
+ curLineID = PlayerControl.GetCustomLineID(curPlayer)
+ if mapID == curMapID and lineID == curLineID:
+ GameWorld.Log(" 玩家当前已经在自定义场景中!无需重新请求!", playerID)
+ result = 1
+ else:
+ GameWorld.Log(" 玩家当前在不同的自定义场景中!不允许进入!curMapID=%s,curLineID=%s"
+ % (curMapID, curLineID), playerID)
+ result = 0
+ StartCustomSceneResult(curPlayer, mapID, lineID, result)
+ return
+
+ #进入副本通用检查
+ if mapID:
+ fbIpyData = FBCommon.GetFBIpyData(mapID)
+ fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
+ if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
+ StartCustomSceneResult(curPlayer, mapID, lineID, 0)
+ return
+
+ PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
+
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
+ PlayerControl.SetCustomMap(curPlayer, mapID, lineID)
+ NPCCommon.ClearPriWoodPile(curPlayer)
+ GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
+ if mapID:
+ PetControl.DoLogic_PetLoadMapOK(curPlayer)
+ FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
+
+ #通知进入状态
+ StartCustomSceneResult(curPlayer, mapID, lineID, 1)
+ return
+
+def StartCustomSceneResult(curPlayer, mapID, lineID, result):
+ if result != 1:
+ DoExitCustomScene(curPlayer)
+ resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
+ resultPack.MapID = mapID
+ resultPack.FuncLineID = lineID
+ resultPack.Result = result
+ NetPackCommon.SendFakePack(curPlayer, resultPack)
+ return
+
+def DoExitCustomScene(curPlayer):
+ ## 退出自定义场景状态
+ PlayerControl.SetPlayerSightLevel(curPlayer, 0)
+ mapID = PlayerControl.GetCustomMapID(curPlayer)
+ lineID = PlayerControl.GetCustomLineID(curPlayer)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
+ PlayerControl.SetCustomMap(curPlayer, 0, 0)
+ if mapID and FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Over:
+ FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over)
+ NPCCommon.ClearPriWoodPile(curPlayer)
+ GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
+ return
+
+#// B1 0A 副本购买buff #tagCMFBBuyBuff
+#struct tagCMFBBuyBuff
+#{
+# tagHead Head;
+# DWORD MapID;
+# WORD MoneyCnt;
+#};
+def OnFBBuyBuff(playerIndex, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+ playerID = curPlayer.GetPlayerID()
+ mapID = clientData.MapID
+ moneyCnt = clientData.MoneyCnt
+ ipyData = IpyGameDataPY.GetIpyGameData('FBBuyBuff', mapID, moneyCnt)
+ if not ipyData:
+ return
+ addBuffID = ipyData.GetBuffID()
+ curSkill = GameWorld.GetGameData().GetSkillBySkillID(addBuffID)
+ if not curSkill:
+ return
+ crossMapID = PlayerControl.GetCrossMapID(curPlayer)
+ if crossMapID and mapID !=crossMapID:
+ return
+ if not crossMapID and mapID != GameWorld.GetMap().GetMapID():
+ return
+
+ curTime = int(time.time())
+ #判断CD
+ timeKey = (mapID, moneyCnt)
+ lastTime = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {}).get(timeKey, 0)
+ if lastTime and curTime - lastTime < ipyData.GetBuffCD():
+ GameWorld.DebugLog('副本购买buff CD未到 ')
+ return
+
+ #扣钱
+ infoDict = {"MapID":mapID, "addBuffID":addBuffID}
+ if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, moneyCnt, ChConfig.Def_Cost_FBBuyBuff, infoDict):
+ return
+ if playerID not in PyGameData.g_fbBuyBuffTimeDict:
+ PyGameData.g_fbBuyBuffTimeDict[playerID] = {}
+ PyGameData.g_fbBuyBuffTimeDict[playerID][timeKey] = curTime
+ NotifyBuyFBBuffInfo(curPlayer)
+ if crossMapID:
+ msgDict = {"PlayerID":curPlayer.GetPlayerID(), "buffID":addBuffID}
+ GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_AddBuff, msgDict)
+ GameWorld.DebugLog("跨服中请求复活, crossMapID=%s,msgDict=%s" % (crossMapID, msgDict), playerID)
+ return
+
+ SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
+ #SkillCommon.AddBuffBySkillType(curPlayer, addBuffID, tick)
+ return
+
+def NotifyBuyFBBuffInfo(curPlayer):
+ playerID = curPlayer.GetPlayerID()
+ buffTimeDict = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {})
+ if not buffTimeDict:
+ return
+ packData = ChPyNetSendPack.tagMCFBBuyBuffInfo()
+ packData.InfoList = []
+ for timeKey, buyTime in buffTimeDict.items():
+ mapID, moneyCnt = timeKey
+ timeInfo = ChPyNetSendPack.tagMCFBBuyBuffTime()
+ timeInfo.MapID = mapID
+ timeInfo.MoneyCnt = moneyCnt
+ timeInfo.BuyTime = buyTime
+ packData.InfoList.append(timeInfo)
+ packData.Cnt = len(packData.InfoList)
+ NetPackCommon.SendFakePack(curPlayer, packData)
+ return
--
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