From c9cfdf6387d727672825e36a8d2d55554f13693e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 28 六月 2019 19:38:20 +0800
Subject: [PATCH] 7661 【后端】【2.0.200】屏蔽多余日志输出 7632 【后端】【2.0.200】缥缈仙域的boss和宝藏产出的妖丹开出等级配置
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 38 +++++++++++++++++++++++++++++---------
1 files changed, 29 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index 751177c..db95c3c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -40,6 +40,7 @@
import FBHelpBattle
import SkillShell
import PyGameData
+import PetControl
import NPCCommon
import time
@@ -481,31 +482,50 @@
def DoEnterCustomScene(curPlayer, mapID, lineID, tick):
## 进入自定义场景状态
-
- resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
- resultPack.MapID = mapID
- resultPack.FuncLineID = lineID
+ playerID = curPlayer.GetPlayerID()
+ GameWorld.Log("玩家请求进入自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
+ if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+ curMapID = PlayerControl.GetCustomMapID(curPlayer)
+ curLineID = PlayerControl.GetCustomLineID(curPlayer)
+ if mapID == curMapID and lineID == curLineID:
+ GameWorld.Log(" 玩家当前已经在自定义场景中!无需重新请求!", playerID)
+ result = 1
+ else:
+ GameWorld.Log(" 玩家当前在不同的自定义场景中!不允许进入!curMapID=%s,curLineID=%s"
+ % (curMapID, curLineID), playerID)
+ result = 0
+ StartCustomSceneResult(curPlayer, mapID, lineID, result)
+ return
#进入副本通用检查
if mapID:
fbIpyData = FBCommon.GetFBIpyData(mapID)
fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
- resultPack.Result = 0
- NetPackCommon.SendFakePack(curPlayer, resultPack)
- PlayerControl.SetCustomMap(curPlayer, 0, 0)
+ StartCustomSceneResult(curPlayer, mapID, lineID, 0)
return
PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
PlayerControl.SetCustomMap(curPlayer, mapID, lineID)
- GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
+ NPCCommon.ClearPriWoodPile(curPlayer)
+ GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
if mapID:
+ PetControl.DoLogic_PetLoadMapOK(curPlayer)
FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
#通知进入状态
- resultPack.Result = 1
+ StartCustomSceneResult(curPlayer, mapID, lineID, 1)
+ return
+
+def StartCustomSceneResult(curPlayer, mapID, lineID, result):
+ if result != 1:
+ DoExitCustomScene(curPlayer)
+ resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
+ resultPack.MapID = mapID
+ resultPack.FuncLineID = lineID
+ resultPack.Result = result
NetPackCommon.SendFakePack(curPlayer, resultPack)
return
--
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