From c9d85bde9ec46becb60b4434ec74fd7e527b885e Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 15 十一月 2024 17:17:01 +0800 Subject: [PATCH] 10302 【越南】【英语】【砍树】【tqxbqy】【btgotq】仙缘-服务端 --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py | 298 ++++++++++++++++++++++++++++++++++++++++++++++++++-------- 1 files changed, 254 insertions(+), 44 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py index 25705b1..f20f2c6 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py @@ -28,6 +28,8 @@ import PlayerFamily import PyDataManager import PlayerViewCache +import IpyGameDataPY +import PyGameData import time import random @@ -35,20 +37,93 @@ Def_Key_BillboardSortTick = "BillboardSortTick_%s" # 排行榜是否排序tick,参数(排行榜类型) Def_Key_BillboardNeedSort = "BillboardNeedSort_%s" # 排行榜是否需要排序,参数(排行榜类型) -#需要每天记录到oss的排行榜类型 -Def_NoteOssBillboardTypeList = [ - ShareDefine.Def_BT_LV , #个人等级日榜 - ShareDefine.Def_BT_FightPower, #个人战斗力 - ] #需要每天拷贝昨日榜单的排行榜类型字典 Def_NeedCopyYesterday_Dict = { #昨日榜(拷贝) #今日榜(源数据) } +class BillboardObj(object): + ''' 榜单额外数据管理 + ''' + + def __init__(self, billboardType): + self.__billboardType = billboardType + self.__idOrderDict = {} # {id:名次, ...} + self.__orderRuleList = None + return + + def OnBillboardChange(self): + ## 榜单数据变更 + self.__idOrderDict = {} + return + + def GetIDOrderDict(self): + ## 获取ID对应名次字典,本服榜仅处理有特殊排名规则的 + # @return: {ID:名次, ...} 名次从1开始,如果返回空字典,则使用默认名次逻辑,即 index + 1 + if not self.__orderRuleList: + return {} + + if not self.__idOrderDict: + billBoard = GameWorld.GetBillboard().FindBillboard(self.__billboardType) + if not billBoard: + return {} + billboardDataCount = billBoard.GetCount() + rankPre = 0 + billboardIndex = 0 + for rank, needCmpValue in self.__orderRuleList: + orderCountTotal = rank - rankPre # 奖励名次数量 + rankPre = rank + for index in xrange(billboardIndex, billboardDataCount): + if orderCountTotal <= 0: + break + billboardData = billBoard.At(index) + if billboardData.GetCmpValue() < needCmpValue: + break + orderReal = rank - orderCountTotal + 1 + self.__idOrderDict[billboardData.GetID()] = orderReal + orderCountTotal -= 1 + billboardIndex += 1 + return self.__idOrderDict + + def SetOrderRuleList(self, orderRuleList): + ## 排名所需值规则列表 + # @param orderRuleList: 排名所需值规则列表 [[order, needCmpValue], ...] + self.__orderRuleList = orderRuleList + self.__idOrderDict = {} # 设置后需重置,可能配置规则变化了导致实际排名可能变化 + GameWorld.Log("设置排名所需值规则列表: billboardType=%s, %s" % (self.__billboardType, orderRuleList)) + return + +class BillboardMgr(object): + ''' 榜单额外管理 + ''' + + def __init__(self): + self.__billboardDict = {} # {榜单类型:Billboard, ...} + return + + def GetBillboardObj(self, billboardType): + if billboardType in self.__billboardDict: + billboard = self.__billboardDict[billboardType] + else: + billboard = BillboardObj(billboardType) + self.__billboardDict[billboardType] = billboard + return billboard + +def GetBillboardMgr(): + if PyGameData.g_billboardMgrMgr: + billMgr = PyGameData.g_billboardMgrMgr + else: + billMgr = BillboardMgr() + PyGameData.g_billboardMgrMgr = billMgr + return billMgr + def NoteOssBillboardInfoByDay(): ## 每天记录排行榜信息到oss中 + if GameWorld.IsCrossServer(): + return + Def_NoteOssBillboardTypeList = IpyGameDataPY.GetFuncEvalCfg("BillboardSet", 1) for billboardType in Def_NoteOssBillboardTypeList: - DataRecordPack.DR_BillboardDataByDay(billboardType) + DataRecordPack.DR_BillboardData(billboardType, "OnDay") return def CopyBillboardOnDay(): @@ -141,9 +216,16 @@ type2 = oldBillBoardData.GetType2() value1 = oldBillBoardData.GetValue1() value2 = oldBillBoardData.GetValue2() + value3 = oldBillBoardData.GetValue3() + value4 = oldBillBoardData.GetValue4() + value5 = oldBillBoardData.GetValue5() + value6 = oldBillBoardData.GetValue6() + value7 = oldBillBoardData.GetValue7() + value8 = oldBillBoardData.GetValue8() cmpValue = oldBillBoardData.GetCmpValue() cmpValue2 = oldBillBoardData.GetCmpValue2() cmpValue3 = oldBillBoardData.GetCmpValue3() + userData = oldBillBoardData.GetUserData() #---获取排行榜信息--- billBoard, billBoardData = GetBillBoardData(newBillboardIndex, id, cmpValue) @@ -160,9 +242,17 @@ billBoardData.SetType2(type2) billBoardData.SetValue1(value1) billBoardData.SetValue2(value2) + billBoardData.SetValue3(value3) + billBoardData.SetValue4(value4) + billBoardData.SetValue5(value5) + billBoardData.SetValue6(value6) + billBoardData.SetValue7(value7) + billBoardData.SetValue8(value8) billBoardData.SetCmpValue(cmpValue) billBoardData.SetCmpValue2(cmpValue2) billBoardData.SetCmpValue3(cmpValue3) + billBoardData.SetUserData(userData) + billBoardData.SetDataLen(len(userData)) GameWorld.Log(" CopyBillboard newBillboardIndex=%s, oldBillboardIndex=%s" % (newBillboardIndex, oldBillboardIndex)) @@ -363,7 +453,7 @@ # BYTE Type; //类型 TBillboardType # DWORD StartIndex; //查看的起始名次索引, 默认0 # BYTE WatchCnt; //查看条数,默认20,最大不超过100 -# BYTE IsWatchSelf; //是否查看自己名次前后,默认10条数据 +# DWORD WatchID; //查看指定ID名次前后,如玩家ID、家族ID等 #}; def Client_PYWatchBillboard(index, clientData, tick): @@ -374,14 +464,19 @@ packType = clientData.Type startIndex = clientData.StartIndex watchCnt = clientData.WatchCnt - isWatchSelf = clientData.IsWatchSelf - if not __CheckWatchCD(curPlayer, packType, tick): - return + watchID = clientData.WatchID + #if not __CheckWatchCD(curPlayer, packType, tick): + # return - Sync_BillboardEx(curPlayer, packType, isWatchSelf, startIndex, watchCnt) + if GameWorld.GetGameWorld().GetDictByKey(Def_Key_BillboardNeedSort % packType): + GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % packType, 0) + #GameWorld.DebugLog("玩家查看排行榜,强制排序!packType=%s" % (packType)) + SortBillboardByIndex(packType) + + Sync_BillboardEx(curPlayer, packType, watchID, startIndex, watchCnt) return -def Sync_BillboardEx(curPlayer, bbType, isWatchSelf=False, startIndex=0, watchCnt=20): +def Sync_BillboardEx(curPlayer, bbType, watchID=0, startIndex=0, watchCnt=20): if bbType < 0 or bbType >= ShareDefine.Def_BT_Max: return @@ -390,12 +485,12 @@ GameWorld.ErrLog("找不到排行榜数据!bbType=%s" % (bbType)) return - playerID = curPlayer.GetPlayerID() + #playerID = curPlayer.GetPlayerID() count = billBoard.GetCount() endIndex = 0 # 查看自己前后名次 - if isWatchSelf: - playerIndex = billBoard.IndexOfByID(playerID) + if watchID: + playerIndex = billBoard.IndexOfByID(watchID) if playerIndex != -1: # 前5后4,首尾补足10条记录 endIndex = min(playerIndex + 5, count) @@ -411,9 +506,13 @@ watchCnt = 20 if not watchCnt else min(watchCnt, 100) # 默认20,最多100 endIndex = min(startIndex + watchCnt, count) + billboardMgr = GetBillboardMgr() + billboardObj = billboardMgr.GetBillboardObj(bbType) + idOrderDict = billboardObj.GetIDOrderDict() + billBoardData = ChPyNetSendPack.tagPYBillboardData() billBoardData.Clear() - billBoardData.IsWatchSelf = isWatchSelf + billBoardData.WatchID = watchID billBoardData.Type = bbType billBoardData.Billboard = [] for index in xrange(startIndex, endIndex): @@ -425,7 +524,7 @@ bbInfo = ChPyNetSendPack.tagPYBillboardInfo() bbInfo.Clear() - bbInfo.OrderIndex = index + bbInfo.OrderIndex = idOrderDict.get(bbData.GetID(), index + 1) - 1 bbInfo.ID = bbData.GetID() bbInfo.ID2 = bbData.GetID2() bbInfo.Name1 = bbData.GetName1() @@ -433,9 +532,17 @@ bbInfo.Type2 = bbData.GetType2() bbInfo.Value1 = bbData.GetValue1() bbInfo.Value2 = bbData.GetValue2() + bbInfo.Value3 = bbData.GetValue3() + bbInfo.Value4 = bbData.GetValue4() + bbInfo.Value5 = bbData.GetValue5() + bbInfo.Value6 = bbData.GetValue6() + bbInfo.Value7 = bbData.GetValue7() + bbInfo.Value8 = bbData.GetValue8() bbInfo.CmpValue = bbData.GetCmpValue() bbInfo.CmpValue2 = bbData.GetCmpValue2() bbInfo.CmpValue3 = bbData.GetCmpValue3() + bbInfo.UserData = bbData.GetUserData() + bbInfo.DataLen = len(bbInfo.UserData) billBoardData.Billboard.append(bbInfo) @@ -458,13 +565,21 @@ bName2 = billInfoDict["Name2"] value1 = billInfoDict["Value1"] value2 = billInfoDict["Value2"] + value3 = billInfoDict.get("Value3", 0) + value4 = billInfoDict.get("Value4", 0) + value5 = billInfoDict.get("Value5", 0) + value6 = billInfoDict.get("Value6", 0) + value7 = billInfoDict.get("Value7", 0) + value8 = billInfoDict.get("Value8", 0) cmpValue = billInfoDict["CmpValue"] cmpValue2 = billInfoDict["CmpValue2"] cmpValue3 = billInfoDict["CmpValue3"] + userData = billInfoDict.get("UserData", "") if bType not in ShareDefine.BillboardTypeList: return #if not cmpValue and not cmpValue2 and not cmpValue3: # return + kwargs = {"value3":value3, "value4":value4, "value5":value5, "value6":value6, "value7":value7, "value8":value8, "userData":userData} #删除该数据 if cmpValue == -1: @@ -485,7 +600,7 @@ gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick) #GameWorld.DebugLog("更新排行榜:bType=%s,autoSort=%s,tick=%s,lastSortTick=%s,d=%s" % (bType, autoSort, tick, lastSortTick, tick - lastSortTick)) - UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3) + UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3, **kwargs) exInfo = billInfoDict["ExInfo"] # 以下为榜单附加特殊处理 @@ -506,8 +621,23 @@ job = playerJob % 10 if job in ShareDefine.JobFightPowerBillboardDict: jobBType = ShareDefine.JobFightPowerBillboardDict[job] - UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2) + UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, **kwargs) + return + +def DelJobFightPowerBillboard(curPlayer, delJob): + ## 删除玩家对应职业战力榜 - 一般是玩家职业改变了,需要删除旧职业的职业战力榜单 + if delJob not in ShareDefine.JobFightPowerBillboardDict: + return + jobBType = ShareDefine.JobFightPowerBillboardDict[delJob] + playerID = curPlayer.GetPlayerID() + billboardMgr = GameWorld.GetBillboard() + playerBillBoard = billboardMgr.FindBillboard(jobBType) + if not playerBillBoard: + return + if playerBillBoard.FindByID(playerID): + playerBillBoard.DeleteByID(playerID) + GameWorld.DebugLog("删除玩家职业战力榜单: delJob=%s,jobBType=%s" % (delJob, jobBType), playerID) return def GetBillboardOperateInfo(curPlayer): @@ -517,6 +647,25 @@ return curPlayer.GetOperateInfo() return platform +def UpdateFamilyBillboard(bType, familyBillInfo, cmpValue, cmpValue2=0): + ## 更新仙盟排行榜 + if "id" not in familyBillInfo: + return + familyID = familyBillInfo["id"] + familyName = familyBillInfo["name"] + id2 = familyBillInfo["id2"] + name2 = familyBillInfo["name2"] + value1 = familyBillInfo["value1"] + value2 = familyBillInfo["value2"] + value3 = familyBillInfo["value3"] + value4 = familyBillInfo["value4"] + value5 = familyBillInfo["value5"] + type2 = 0 + autoSort = True + UpdatePlayerBillboard(familyID, familyName, name2, bType, type2, value1, value2, cmpValue, autoSort, cmpValue2, + id2=id2, value3=value3, value4=value4, value5=value5) + return + def UpdatePlayerBillboardEx(curPlayer, playerID, bType, cmpValue, cmpValue2=0, cmpValue3=0, value1=0, value2=0, autoSort=False): ## 更新玩家排行榜 # @param curPlayer: 可能为None @@ -525,6 +674,8 @@ playerJob = 0 playerName = "" playerRealmLV = 0 + face = 0 + facePic = 0 if curPlayer: playerID = curPlayer.GetID() @@ -532,12 +683,16 @@ playerName = curPlayer.GetName() playerRealmLV = curPlayer.GetOfficialRank() playerOpInfo = GetBillboardOperateInfo(curPlayer) + face = curPlayer.GetFace() + facePic = curPlayer.GetFacePic() else: socialPlayer = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(playerID) if socialPlayer: playerJob = socialPlayer.playerInfo.Job playerName = socialPlayer.playerInfo.PlayerName playerRealmLV = socialPlayer.playerInfo.RealmLV + face = socialPlayer.playerInfo.Face + facePic = socialPlayer.playerInfo.FacePic else: curCache = PlayerViewCache.FindViewCache(playerID) if curCache: @@ -545,6 +700,8 @@ playerJob = cacheDict["Job"] playerName = cacheDict["Name"] playerRealmLV = cacheDict["RealmLV"] + face = cacheDict.get("Face", 0) + facePic = cacheDict.get("FacePic", 0) if not playerName and playerID < 10000: playerJob = random.choice([1, 2]) @@ -561,7 +718,7 @@ if autoSort: gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick) - UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3) + UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3, value3=face, value4=facePic) return #--------------------------------------------------------------------- @@ -596,8 +753,8 @@ # @param autoSort 是否自动排序 # @return 返回值无意义 # @remarks 更新角色排行榜. -def UpdatePlayerBillboard(curPlayerID, curPlayerName, curPlayerOpInfo, billboardIndex, billboardType, - value1, value2, cmpValue, autoSort = True, cmpValue2 = 0, cmpValue3 = 0): +def UpdatePlayerBillboard(curPlayerID, name1, name2, billboardIndex, type2, value1, value2, cmpValue, + autoSort = True, cmpValue2 = 0, cmpValue3 = 0, **kwargs): playerBillBoard, playerBillBoardData = GetBillBoardData(billboardIndex, curPlayerID, cmpValue, cmpValue2, cmpValue3) @@ -606,44 +763,50 @@ return False isNewData = playerBillBoardData.GetID2() == 0 # 是否是新增的数据 - - # 值相同不更新 - if not isNewData and playerBillBoardData.GetValue1() == value1 and playerBillBoardData.GetValue2() == value2 \ - and playerBillBoardData.GetCmpValue() == cmpValue and playerBillBoardData.GetCmpValue2() == cmpValue2: - GameWorld.DebugLog("更新排行榜值相同不更新! index=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2==%s,cmpValue3==%s" - % (billboardIndex, billboardType, value1, value2, cmpValue, cmpValue2, cmpValue3), curPlayerID) - opInfo = playerBillBoardData.GetName2() - if opInfo != str(curPlayerOpInfo): - playerBillBoardData.SetName2(str(curPlayerOpInfo)) - GameWorld.DebugLog(" 更新operatInfo=%s" % curPlayerOpInfo, curPlayerID) - return False - - # 没设置值默认为时间time,先上榜的排前面 + cmpValueChange = isNewData or playerBillBoardData.GetCmpValue() != cmpValue or playerBillBoardData.GetCmpValue2() != cmpValue2 \ + or (cmpValue3 and playerBillBoardData.GetCmpValue3() != cmpValue3) if cmpValue3 == 0: - # 时间权值仅在比较值变更的情况下才更新, 防止其他附属值更新时导致比较值相同的玩家名次间会变动的问题 - if isNewData or playerBillBoardData.GetCmpValue() != cmpValue or playerBillBoardData.GetCmpValue2() != cmpValue2: + if cmpValueChange: + # 时间权值仅在比较值变更的情况下才更新, 防止其他附属值更新时导致比较值相同的玩家名次间会变动的问题 calcTime = GameWorld.ChangeTimeStrToNum("2080-01-01 00:00:00") cmpValue3 = max(0, calcTime - int(time.time())) # 比较值3如果没指定值则默认存当前更新的time - + else: + cmpValue3 = playerBillBoardData.GetCmpValue3() + #设置排行榜数据 playerBillBoardData.SetType(billboardIndex) #附属类型 - playerBillBoardData.SetType2(billboardType) + playerBillBoardData.SetType2(type2) playerBillBoardData.SetID(curPlayerID) - playerBillBoardData.SetID2(curPlayerID) - playerBillBoardData.SetName1(curPlayerName) - playerBillBoardData.SetName2(str(curPlayerOpInfo)) + playerBillBoardData.SetID2(kwargs.get("id2", curPlayerID)) + playerBillBoardData.SetName1(name1) + playerBillBoardData.SetName2(str(name2)) #SetValue1存储空间为Word playerBillBoardData.SetValue1(value1) #SetValue2存储空间为DWord playerBillBoardData.SetValue2(value2) + playerBillBoardData.SetValue3(kwargs.get("value3", 0)) + playerBillBoardData.SetValue4(kwargs.get("value4", 0)) + playerBillBoardData.SetValue5(kwargs.get("value5", 0)) + playerBillBoardData.SetValue6(kwargs.get("value6", 0)) + playerBillBoardData.SetValue7(kwargs.get("value7", 0)) + playerBillBoardData.SetValue8(kwargs.get("value8", 0)) + playerBillBoardData.SetUserData(kwargs.get("userData", "")) + playerBillBoardData.SetDataLen(len(playerBillBoardData.GetUserData())) playerBillBoardData.SetCmpValue(cmpValue) playerBillBoardData.SetCmpValue2(cmpValue2) if cmpValue3 > 0: playerBillBoardData.SetCmpValue3(cmpValue3) + + GameWorld.DebugLog("更新排行榜值 index=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2==%s,cmpValue3==%s,isNewData=%s,cmpValueChange=%s,%s" + % (billboardIndex, type2, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData, cmpValueChange, kwargs), curPlayerID) + if not cmpValueChange: + return True - GameWorld.DebugLog("更新排行榜值 index=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2==%s,cmpValue3==%s,isNewData=%s" - % (billboardIndex, billboardType, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData), curPlayerID) + billboardMgr = GetBillboardMgr() + billboardObj = billboardMgr.GetBillboardObj(billboardIndex) + billboardObj.OnBillboardChange() + if not autoSort: #不自动排序 GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % billboardIndex, 1) # 设置需要下次查看需要先排序 @@ -811,3 +974,50 @@ return +def UpdateBillboardFace(curPlayer): + ## 更新排行榜中的玩家头像 + + curPlayerID = curPlayer.GetID() + curFace = curPlayer.GetFace() + + billboardMgr = GameWorld.GetBillboard() + for billboardIndex in ShareDefine.BillboardTypeList: + if billboardIndex in ShareDefine.FamilyBillboardList: + continue + billBoard = billboardMgr.FindBillboard(billboardIndex) + if not billBoard: + #找不到这类型排行榜 + continue + + playerBillBoardData = billBoard.FindByID(curPlayerID) + if not playerBillBoardData: + #该玩家没有在排行榜上 + continue + + playerBillBoardData.SetValue3(curFace) + + return + +def UpdateBillboardFacePic(curPlayer): + ## 更新排行榜中的玩家头像 + + curPlayerID = curPlayer.GetID() + curFacePic = curPlayer.GetFacePic() + + billboardMgr = GameWorld.GetBillboard() + for billboardIndex in ShareDefine.BillboardTypeList: + if billboardIndex in ShareDefine.FamilyBillboardList: + continue + billBoard = billboardMgr.FindBillboard(billboardIndex) + if not billBoard: + #找不到这类型排行榜 + continue + + playerBillBoardData = billBoard.FindByID(curPlayerID) + if not playerBillBoardData: + #该玩家没有在排行榜上 + continue + + playerBillBoardData.SetValue4(curFacePic) + + return -- Gitblit v1.8.0