From c9e30763880e91d81c96e93f075b7b9d5f5a08a4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 24 十一月 2021 18:28:17 +0800
Subject: [PATCH] 9341 【BT5】【主干】【后端】情缘系统(情缘副本同步怪物总波数)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 91 ++++++++++++++++++++++++++++++++++++++++-----
1 files changed, 80 insertions(+), 11 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 47cad59..4352872 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -20,12 +20,16 @@
import PlayerControl
import IPY_GameServer
import CrossRealmPlayer
+import PlayerCompensation
+import CrossActionControl
+import CrossBillboard
import GameWorldBoss
import CrossRealmPK
import PlayerQuery
import PlayerTalk
import CrossBoss
import ChConfig
+import PlayerFB
import GMShell
import traceback
@@ -51,7 +55,6 @@
def OnCrossServerReceiveMsg(recvMsg, tick):
## 跨服服务器收到信息处理
try:
- GameWorld.Log("收到OnCrossServerReceiveMsg" )
if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
GameWorld.Log("服务器未启动好,不处理子服信息!")
return
@@ -66,6 +69,9 @@
if msgType == ShareDefine.ClientServerMsg_PKMatch:
CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
+ elif msgType == ShareDefine.ClientServerMsg_PKRobotOver:
+ CrossRealmPK.ClientServerMsg_PKRobotOver(serverGroupID, msgData, tick)
+
elif msgType == ShareDefine.ClientServerMsg_PKCancel:
CrossRealmPK.ClientServerMsg_PKCancel(msgData, tick)
@@ -74,7 +80,16 @@
elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
-
+
+ elif msgType == ShareDefine.ClientServerMsg_QueryBillboard:
+ CrossBillboard.ClientServerMsg_QueryBillboard(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_UpdateBillboard:
+ CrossBillboard.ClientServerMsg_UpdateBillboard(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_MailContent:
+ PlayerCompensation.ClientServerMsg_MailContent(serverGroupID, msgData, tick)
+
elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
@@ -90,8 +105,14 @@
elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
+ elif msgType == ShareDefine.ClientServerMsg_EnterFB:
+ PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData, tick)
+
elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
MapServer_CrossSetPlayerAttrValue(msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_AddBuff:
+ MapServer_CrossAddBuff(msgData)
# 需要发送到地图服务器处理的
elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
@@ -101,9 +122,7 @@
GameWorld.ErrLog("没有该信息类型逻辑处理!")
except:
- GameWorld.ErrLog("OnCrossServerReceiveMsg:%s; except:%s" % (cPickle.loads(recvMsg), traceback.format_exc()))
- if GameWorld.GetGameWorld().GetDebugLevel():
- raise BaseException(str(traceback.format_exc()))
+ GameWorld.RaiseException("跨服服务器接收信息处理报错 \r\n%s" % str(traceback.format_exc()))
return
def ClientServerMsg_ServerInitOK(serverGroupID, tick):
@@ -125,6 +144,8 @@
CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID)
CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID)
CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
+ CrossActionControl.Sync_CrossActInfoToClientServer(serverGroupID)
+ PlayerCompensation.Sync_CrossMailPlayerIDToClientServer(serverGroupID)
return
def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
@@ -151,6 +172,20 @@
player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
return
+def MapServer_CrossAddBuff(msgData):
+ ## 收到子服信息,添加buff
+ tagPlayerID = msgData.get("PlayerID")
+ if not tagPlayerID:
+ return
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if not tagPlayer:
+ return
+ buffID = msgData.get("buffID")
+ if not buffID:
+ return
+ sendMsg = str(buffID)
+ tagPlayer.MapServer_QueryPlayerResult(0, 0, 'AddBuff', sendMsg, len(sendMsg))
+ return
## ================================================================================================
def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
@@ -185,7 +220,6 @@
dataMsg = dataPack.GetData()
try:
- GameWorld.Log("收到OnClientServerReceiveMsg" )
if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
GameWorld.Log("服务器未启动好,不处理跨服信息!")
return
@@ -228,11 +262,17 @@
elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
+ elif msgType == ShareDefine.CrossServerMsg_SyncBillboard:
+ CrossBillboard.CrossServerMsg_SyncBillboard(msgData, tick)
+
elif msgType == ShareDefine.CrossServerMsg_CrossBossInfo:
CrossBoss.CrossServerMsg_CrossBossInfo(msgData)
elif msgType == ShareDefine.CrossServerMsg_CrossBossState:
CrossBoss.CrossServerMsg_CrossBossState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossActInfo:
+ CrossActionControl.CrossServerMsg_CrossActInfo(msgData)
elif msgType == ShareDefine.CrossServerMsg_PutInItem:
CrossRealmPlayer.CrossServerMsg_PutInItem(msgData)
@@ -246,8 +286,24 @@
elif msgType == ShareDefine.CrossServerMsg_NPCInfoRet:
PlayerQuery.CrossServerMsg_NPCInfoRet(msgData, tick)
+ elif msgType == ShareDefine.CrossServerMsg_EnterFBRet:
+ PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
+
+ elif msgType == ShareDefine.CrossServerMsg_SendMail:
+ PlayerCompensation.CrossServerMsg_SendMail(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_MailPlayerIDList:
+ PlayerCompensation.CrossServerMsg_MailPlayerIDList(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_MailContent:
+ PlayerCompensation.CrossServerMsg_MailContent(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_FBPlayerCount:
+ PlayerFB.CrossServerMsg_FBPlayerCount(msgData)
+
# 需要发送到地图服务器处理的
- elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK]:
+ elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd,
+ ShareDefine.CrossServerMsg_NPCAttackCount]:
MapServer_ClientServerReceiveMsg(msgType, msgData)
elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
@@ -257,15 +313,28 @@
GameWorld.ErrLog("没有该信息类型逻辑处理!")
except:
- GameWorld.ErrLog("OnClientServerReceiveMsg:%s; except:%s" % (cPickle.loads(dataMsg), traceback.format_exc()))
- if GameWorld.GetGameWorld().GetDebugLevel():
- raise BaseException(str(traceback.format_exc()))
-
+ GameWorld.RaiseException("子服服务器接收信息处理报错\r\n%s" % str(traceback.format_exc()))
return
def MapServer_ClientServerReceiveMsg(msgType, msgData):
## 收到跨服服务器信息,需要发送到地图服务器处理
+ if msgType in [ShareDefine.CrossServerMsg_FBEnd]:
+ curServerGroupID = GameWorld.GetServerGroupID()
+ for tagPlayerID, msgInfo in msgData.items():
+ if not msgInfo:
+ continue
+ serverGroupID = msgInfo[0]
+ if curServerGroupID != serverGroupID:
+ continue
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if not tagPlayer:
+ continue
+ msgInfo = str([msgType, msgInfo[1:]])
+ tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
+
+ return
+
if not isinstance(msgData, dict):
return
tagPlayerID = msgData.get("PlayerID")
--
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