From ca0a29f3d95ca5534aec9287ed263c7d529f6bfa Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期六, 06 七月 2019 00:16:11 +0800 Subject: [PATCH] 7788 投资广播修改 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py | 92 ++++++++++++++++++++++++++++++++++++--------- 1 files changed, 73 insertions(+), 19 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py index 7680c92..ade467b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py @@ -45,16 +45,15 @@ import datetime import ChConfig import os -import MapConfig import CommFunc import ShareDefine -import PyMapTable #import psyco from decimal import Decimal import time import copy import ConfigParser - +import PyGameData +import urllib import md5 #--------------------------------------------------------------------- #设置允许的最大迭代数目, 默认1000 @@ -596,11 +595,16 @@ @param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天 @param openServerDay: 当前开服天 ''' - if not dateInfo.isdigit(): + if dateInfo.startswith("Mix"): + diffDay = GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay) + 1 + actionServerDay = int(dateInfo[3:]) + elif not dateInfo.isdigit(): return dateInfo - actionServerDay = int(dateInfo) + else: + diffDay = openServerDay + actionServerDay = int(dateInfo) curDateTime = datetime.datetime.today() - actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-openServerDay)) + actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-diffDay)) return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day) ##获得服务器系统时间 @@ -746,6 +750,17 @@ return curNPC return +def FindNPCByNPCIDEx(copyMapID, npcID): + #查询某条分线的npc + gameNPCManager = GetNPCManager() + for index in xrange(gameNPCManager.GetNPCCountByGWIndex(copyMapID)): + curNPC = gameNPCManager.GetNPCByIndexByGWIndex(copyMapID, index) + curID = curNPC.GetID() + if curID == 0: + continue + if npcID == curNPC.GetNPCID(): + return curNPC + return #--------------------------------------------------------------------- ##根据NPC的类型选择返回对象 # @param npcIndex NPC索引 @@ -1035,15 +1050,19 @@ def GetPlatform(): return ReadChConfig.GetPyMongoConfig("platform", "PlatformName") -##获得当前服务器ID -# @param 无 -# @return -def GetServerID(): - return ToIntDef(GetServerSID()[1:], 0) +#=============================================================================== +# ##获得当前服务器ID +# # @param 无 +# # @return +# def GetServerID(): +# return ToIntDef(GetServerSID()[1:], 0) +#=============================================================================== -def GetServerSID(): - ##获得当前服务器ID, 带s的 - return ReadChConfig.GetPyMongoConfig("platform", "ServerID") +#=============================================================================== +# def GetServerSID(): +# ##获得当前服务器ID, 带s的 +# return ReadChConfig.GetPyMongoConfig("platform", "ServerID") +#=============================================================================== def GetCreateRoleDays(curPlayer): # 获取创角第几天 @@ -1074,7 +1093,7 @@ mainServerID = ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "%sMainServerID" % accIDPlatform), None) if mainServerID != None: return mainServerID - return GetServerID() + return 0 #=============================================================================== @@ -1576,6 +1595,12 @@ ## 是否跨服服务器 return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0) +def GetCrossZoneName(): + ## 跨服服务器分区名,标记一起跨服分区的名字,配置在跨服服务器,子服不用配置,由跨服服务器同步 + if IsCrossServer(): + return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName") + return PyGameData.g_crossZoneName + ## 时间格式转换成数值时间,可参考datetime.datetime.fromtimestamp(102645645) # @param timeNum # @return 时间数值 1970年起 @@ -1603,9 +1628,9 @@ ''' checkDate = ChangeTimeNumToDatetime(checkTime) curDate = GetCurrentTime() - if checkDate > curDate: - #DebugLog("检查时间比当前时间大") - return False + #if checkDate > curDate: + # #DebugLog("检查时间比当前时间大") + # return False Def_OnEventHour = ShareDefine.Def_OnEventHour chkYear, chkMonth, chkDay, chkHour = checkDate.year, checkDate.month, checkDate.day, checkDate.hour @@ -1622,6 +1647,7 @@ checkDateEx = datetime.datetime(chkYear, chkMonth, chkDay, 0, 0, 0) curDateEx = datetime.datetime(curYear, curMonth, curDay, 0, 0, 0) diffDays = (curDateEx - checkDateEx).days + ## 当前时间比检查的时间大1天 if diffDays == 1: if chkHour < Def_OnEventHour: #DebugLog("日期相差天数1, 不同天! chkHour(%s) < %s" % (chkHour, Def_OnEventHour)) @@ -1632,6 +1658,19 @@ return False #DebugLog("日期相差天数1, 同天! curHour(%s) < %s <= chkHour(%s)" % (curHour, Def_OnEventHour, chkHour)) + return True + + ## 当前时间比检查的时间小1天 + elif diffDays == -1: + if curHour < Def_OnEventHour: + #DebugLog("日期相差天数-1, 不同天! curHour(%s) < %s" % (curHour, Def_OnEventHour)) + return False + + if chkHour >= Def_OnEventHour: + #DebugLog("日期相差天数-1, 不同天! chkHour(%s) >= %s" % (chkHour, Def_OnEventHour)) + return False + + #DebugLog("日期相差天数-1, 同天! chkHour(%s) < %s <= curHour(%s)" % (chkHour, Def_OnEventHour, curHour)) return True #DebugLog("日期相差天数大于1,不同一天!") @@ -1791,7 +1830,8 @@ if updDictValue == 0: curPlayer.NomalDictDelProperty(keyName, 0) else: - curPlayer.NomalDictAddProperty(keyName, updDictValue) + import PlayerControl + PlayerControl.NomalDictSetProperty(curPlayer, keyName, updDictValue) #DebugLog("SetDictValueByBit keyFormat=%s,isBin=%s,bit=%s,keyNum=%s,keyName=%s,dictValue=%s,bitIndex=%s,updDictValue=%s" # % (keyFormat, isBin, bit, keyNum, keyName, dictValue, bitIndex, updDictValue)) return dictValue, updDictValue @@ -1832,12 +1872,14 @@ ## 发送信息到跨服服务器 msgList = str([msgType, dataMsg]) GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToCrossServer", msgList, len(msgList)) + DebugLog("发送跨服信息: %s, %s" % (msgType, dataMsg)) return def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList, srcPlayerID=0, queryType=0, queryID=0): ## 发送信息到子服 msgList = str([msgType, dataMsg, serverGroupIDList]) GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToClientServer", msgList, len(msgList)) + DebugLog("发送子服信息: %s, %s, serverGroupIDList=%s" % (msgType, dataMsg, serverGroupIDList)) return ## 根据排行获取名次对应值 @@ -1943,3 +1985,15 @@ return +# 向运维发送邮件,用于需要紧急处理的信息 +# 此处不包含服务器报错的汇报 +def SendGameStateMail(msgInfo): + # 使用方式 向OpenStateUrl 发送Type为GameWarning,那么就会收到一封游戏内容警告邮件,信息为MsgInfo + getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID") + userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME") + getUrl = getUrl + "?Type=GameWarning&groupID=%s&userDBName=%s&MsgInfo=%s"%(groupID, userDBName, urllib.quote_plus(msgInfo)) + + GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl) + + -- Gitblit v1.8.0