From ca26f61b7f300022a8520e15e08c7d828324bfc6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 18 三月 2025 15:12:11 +0800
Subject: [PATCH] 10263 【英文】【BT】【GM】后端支持NPC仿真实玩家战斗和快速战斗(镜像AI单次攻击触发被动死循环防范,暂时限制单次攻击累计触发50次不再触发并发送后台邮件警告;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py | 2 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 16 +++++++++++++++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py | 2 ++
3 files changed, 19 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index 9469cd5..8a4e701 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -42,6 +42,7 @@
import PassiveBuffEffMng
import PlayerGeTui
import IpyGameDataPY
+import PyGameData
#---------------------------------------------------------------------
g_skillHurtList = IPY_GameWorld.IPY_HurtList()
@@ -1973,7 +1974,20 @@
#PlayerControl.DoPlayerStand(curPlayer)
#激活玩家
PlayerControl.SetIsNeedProcess(curPlayer, True)
-
+
+ #镜像单次攻击统计,查单次攻击无限触发被动死循环临时代码
+ if PyGameData.g_singleAtkRecordList != None and (attacker and attacker.GetDictByKey(ChConfig.Def_PlayerKey_MirrorBattleID)) \
+ and (curPlayer and curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MirrorBattleID)):
+ atkID = attacker.GetID()
+ defID = curPlayer.GetID()
+ skillID = curSkill.GetSkillID() if curSkill else 0
+ PyGameData.g_singleAtkRecordList.append([atkID, defID, skillID])
+ #GameWorld.DebugLog("PyGameData.g_singleAtkRecordList: %s, %s" % (len(PyGameData.g_singleAtkRecordList), PyGameData.g_singleAtkRecordList))
+ if len(PyGameData.g_singleAtkRecordList) >= 50:
+ GameWorld.SendGameError("MirrorAIAtkDepthError", str(PyGameData.g_singleAtkRecordList))
+ PyGameData.g_singleAtkRecordList = None
+ return
+
# 暂且只有玩家被攻击触发
if not curSkill or curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List:
# 优先触发,如无敌可以抵挡后续的被动伤害技能
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py
index 8788783..956cc81 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py
@@ -721,6 +721,7 @@
#GameWorld.DebugLog("攻击间隔: %s < %s" % (tick - curPlayer.GetPlayerAttackTick(), curPlayer.GetAtkInterval()), playerID)
return
+ PyGameData.g_singleAtkRecordList = []
autoUseSkillList = battle.GetPlayerAutoUseSkillList(curPlayer)
#GameWorld.DebugLog("镜像AI攻击: autoUseSkillList=%s" % (autoUseSkillList), playerID)
@@ -745,6 +746,7 @@
if isOK:
break
+ PyGameData.g_singleAtkRecordList = None
if isOK:
# 每次处理仅执行一次成功行为
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index 7d2a050..395f224 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -132,3 +132,5 @@
g_familyZhenfaInfo = {} # 仙盟阵法信息{familyID:{zhenfaType:{k:v, }, ...}, ...}
+g_singleAtkRecordList = None # 单次攻击记录
+
--
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