From ca4de46e0beb47d7ec1dfa3817f59e2ba885bf76 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 16 十一月 2020 19:52:47 +0800
Subject: [PATCH] 4862 【主干】【长尾】【BT】宝箱支持部分拍品、非拍品配置
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py | 8 +++++---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 7 +++++--
PySysDB/PySysDBPY.h | 1 +
3 files changed, 11 insertions(+), 5 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index d088b4f..16f8175 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -1132,6 +1132,7 @@
BYTE ShowType; //前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义
BYTE IsBind; //开出物品是否绑定
BYTE AucionItemCanSell; //开出拍品可否上架集市
+ list AucionItemDiffSellIDList; //可否上架差异拍品ID列表,即可上架代表不可上架的拍品ID列表,不可上架代表可上架的拍品ID列表
};
//宝箱表产出表
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 4be0d75..960ee3b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -917,6 +917,7 @@
("BYTE", "ShowType", 0),
("BYTE", "IsBind", 0),
("BYTE", "AucionItemCanSell", 0),
+ ("list", "AucionItemDiffSellIDList", 0),
),
"ChestsAward":(
@@ -3461,7 +3462,8 @@
self.CostGold = 0
self.ShowType = 0
self.IsBind = 0
- self.AucionItemCanSell = 0
+ self.AucionItemCanSell = 0
+ self.AucionItemDiffSellIDList = []
return
def GetChestsItemID(self): return self.ChestsItemID # 宝箱物品ID
@@ -3470,7 +3472,8 @@
def GetCostGold(self): return self.CostGold # 消耗仙玉
def GetShowType(self): return self.ShowType # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义
def GetIsBind(self): return self.IsBind # 开出物品是否绑定
- def GetAucionItemCanSell(self): return self.AucionItemCanSell # 开出拍品可否上架集市
+ def GetAucionItemCanSell(self): return self.AucionItemCanSell # 开出拍品可否上架集市
+ def GetAucionItemDiffSellIDList(self): return self.AucionItemDiffSellIDList # 可否上架差异拍品ID列表,即可上架代表不可上架的拍品ID列表,不可上架代表可上架的拍品ID列表
# 宝箱表产出表
class IPY_ChestsAward():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
index 27a7a75..878c36c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
@@ -49,6 +49,7 @@
costItemCountTotal = chestsIpyData.GetCostItemCount() * useCnt
costGoldTotal = chestsIpyData.GetCostGold() * useCnt
auctionItemCanSell = chestsIpyData.GetAucionItemCanSell()
+ aucionItemDiffSellIDList = chestsIpyData.GetAucionItemDiffSellIDList()
if costGoldTotal and not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costGoldTotal):
return
@@ -67,8 +68,8 @@
if not awardInfo:
return
needSpaceDict, jobAwardItemList, moneyType, moneyCount, notifyItemList, updOpenCount = awardInfo
- GameWorld.DebugLog(" needSpaceDict=%s,jobAwardItemList=%s,moneyType=%s,moneyCount=%s,notifyItemList=%s,updOpenCount=%s,auctionItemCanSell=%s"
- % (needSpaceDict, jobAwardItemList, moneyType, moneyCount, notifyItemList, updOpenCount, auctionItemCanSell))
+ GameWorld.DebugLog(" needSpaceDict=%s,jobAwardItemList=%s,moneyType=%s,moneyCount=%s,notifyItemList=%s,updOpenCount=%s,auctionItemCanSell=%s,aucionItemDiffSellIDList=%s"
+ % (needSpaceDict, jobAwardItemList, moneyType, moneyCount, notifyItemList, updOpenCount, auctionItemCanSell, aucionItemDiffSellIDList))
for packType, needSpace in needSpaceDict.items():
packSpace = ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace)
@@ -95,7 +96,8 @@
# 给奖励
syncItemList = []
for itemID, itemCount in jobAwardItemList:
- isAuctionItem = 1 if auctionItemCanSell and IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID) else 0
+ canSell = (not auctionItemCanSell) if itemID in aucionItemDiffSellIDList else auctionItemCanSell
+ isAuctionItem = 1 if canSell and IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID) else 0
curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
if not curItem:
GameWorld.ErrLog("宝箱创建奖励物品异常!chestsItemID=%s,useCnt=%s,itemID=%s,itemCount=%s,isBind=%s"
--
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