From ca4de46e0beb47d7ec1dfa3817f59e2ba885bf76 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 16 十一月 2020 19:52:47 +0800
Subject: [PATCH] 4862 【主干】【长尾】【BT】宝箱支持部分拍品、非拍品配置

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py |   16 +++++++++++++---
 1 files changed, 13 insertions(+), 3 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 9a67be1..410b063 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -159,6 +159,7 @@
         needStartList = [] # [startDateTime, ...]
         needEndList = [] # [endDateTime, ...]
         needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
+        isCustomDay = False
         activityIpyData = None # 活动中的的配置,取需要处理的配置中开始时间最晚的,反之开关时间头尾相连的时候无法开启后面的活动
         # 注意:每个活动配置会有多个活动时间点,但是有且只能生效一条活动配置,换句话说就是每个活动配置时间不允许交叉
         for ipyData in curServerActIpyDataList:
@@ -185,6 +186,8 @@
             # 按开服天开的
             if startDateStr.isdigit() and endDateStr.isdigit():
                 startServerDay, endServerDay = int(startDateStr), int(endDateStr)
+                if not isCustomDay:
+                    isCustomDay = startServerDay == openServerDay
                 #结束日可能还需要处理广播之类,所以这里需要+1
                 if openServerDay > endServerDay + 1:
                     GameWorld.Log("        当前开服天超过活动结束开服天,不处理! cfgID=%s,%s ~ %s < openServerDay(%s)" % (cfgID, startDateStr, endDateStr, openServerDay))
@@ -199,6 +202,8 @@
                     GameWorld.Log("        非合服服务器,不处理! cfgID=%s,%s ~ %s" % (cfgID, startDateStr, endDateStr))
                     continue
                 startMixServerDay, endMixServerDay = int(startDateStr[3:]), int(endDateStr[3:])
+                if not isCustomDay:
+                    isCustomDay = startMixServerDay == mixServerDay
                 #结束日可能还需要处理广播之类,所以这里需要+1
                 if mixServerDay > endMixServerDay + 1:
                     GameWorld.Log("        当前合服天超过活动结束合服天,不处理! cfgID=%s,%s ~ %s < mixServerDay(%s)" % (cfgID, startDateStr, endDateStr, mixServerDay))
@@ -209,6 +214,9 @@
                 endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
                 GameWorld.Log("        合服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
             elif startDateStr.startswith("W") and endDateStr.startswith("W"):
+                if isCustomDay:
+                    GameWorld.Log("        当前开服合服天存在的定制天,周循环开启的不处理! cfgID=%s,%s ~ %s" % (cfgID, startDateStr, endDateStr))
+                    continue
                 startWeekday = int(startDateStr[1:])
                 endWeekday = int(endDateStr[1:])
                 startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
@@ -856,7 +864,8 @@
                 PlayerControl.WorldNotify(0, notifyKey, paramList)
                 
         dictName = ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyActionID
-        if gameWorld.GetDictByKey(dictName) == state:
+        beforeState = gameWorld.GetDictByKey(dictName)
+        if beforeState == state:
             #已经是这个状态了
             continue
         
@@ -864,13 +873,14 @@
             # 骑宠争夺活动开始前同步有效人数到地图
             if dailyActionID == ShareDefine.DailyActionID_FamilyRobBoss:
                 GameWorldBoss.SyncMapServer_HorsePetRobBossPlayerCount()
+                GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time()))
                 
         #通知Mapserver,设置字典
         GameWorld.SendMapServerMsgEx(dictName, state)
         #更新字典值
         gameWorld.SetDict(dictName, state)
         GameWorld.Log("日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
-        __DoLogic_GameServer_ActionState(dictName, state)
+        __DoLogic_GameServer_ActionState(dictName, state, beforeState)
         
     return
 
@@ -1311,7 +1321,7 @@
 # @remarks 
 def __DoLogic_GameServer_ActionState(dictName, isOpen, beforeState=0):
     #仙盟宴会 
-    if dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
+    if dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty:
         PlayerFamilyParty.FamilyPartyStateChange(isOpen, beforeState)
     #仙盟联赛
     elif dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyWar:

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