From ca4de46e0beb47d7ec1dfa3817f59e2ba885bf76 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 16 十一月 2020 19:52:47 +0800
Subject: [PATCH] 4862 【主干】【长尾】【BT】宝箱支持部分拍品、非拍品配置
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 16 +++++++++++++---
1 files changed, 13 insertions(+), 3 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 9a67be1..410b063 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -159,6 +159,7 @@
needStartList = [] # [startDateTime, ...]
needEndList = [] # [endDateTime, ...]
needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
+ isCustomDay = False
activityIpyData = None # 活动中的的配置,取需要处理的配置中开始时间最晚的,反之开关时间头尾相连的时候无法开启后面的活动
# 注意:每个活动配置会有多个活动时间点,但是有且只能生效一条活动配置,换句话说就是每个活动配置时间不允许交叉
for ipyData in curServerActIpyDataList:
@@ -185,6 +186,8 @@
# 按开服天开的
if startDateStr.isdigit() and endDateStr.isdigit():
startServerDay, endServerDay = int(startDateStr), int(endDateStr)
+ if not isCustomDay:
+ isCustomDay = startServerDay == openServerDay
#结束日可能还需要处理广播之类,所以这里需要+1
if openServerDay > endServerDay + 1:
GameWorld.Log(" 当前开服天超过活动结束开服天,不处理! cfgID=%s,%s ~ %s < openServerDay(%s)" % (cfgID, startDateStr, endDateStr, openServerDay))
@@ -199,6 +202,8 @@
GameWorld.Log(" 非合服服务器,不处理! cfgID=%s,%s ~ %s" % (cfgID, startDateStr, endDateStr))
continue
startMixServerDay, endMixServerDay = int(startDateStr[3:]), int(endDateStr[3:])
+ if not isCustomDay:
+ isCustomDay = startMixServerDay == mixServerDay
#结束日可能还需要处理广播之类,所以这里需要+1
if mixServerDay > endMixServerDay + 1:
GameWorld.Log(" 当前合服天超过活动结束合服天,不处理! cfgID=%s,%s ~ %s < mixServerDay(%s)" % (cfgID, startDateStr, endDateStr, mixServerDay))
@@ -209,6 +214,9 @@
endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
GameWorld.Log(" 合服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
elif startDateStr.startswith("W") and endDateStr.startswith("W"):
+ if isCustomDay:
+ GameWorld.Log(" 当前开服合服天存在的定制天,周循环开启的不处理! cfgID=%s,%s ~ %s" % (cfgID, startDateStr, endDateStr))
+ continue
startWeekday = int(startDateStr[1:])
endWeekday = int(endDateStr[1:])
startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
@@ -856,7 +864,8 @@
PlayerControl.WorldNotify(0, notifyKey, paramList)
dictName = ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyActionID
- if gameWorld.GetDictByKey(dictName) == state:
+ beforeState = gameWorld.GetDictByKey(dictName)
+ if beforeState == state:
#已经是这个状态了
continue
@@ -864,13 +873,14 @@
# 骑宠争夺活动开始前同步有效人数到地图
if dailyActionID == ShareDefine.DailyActionID_FamilyRobBoss:
GameWorldBoss.SyncMapServer_HorsePetRobBossPlayerCount()
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time()))
#通知Mapserver,设置字典
GameWorld.SendMapServerMsgEx(dictName, state)
#更新字典值
gameWorld.SetDict(dictName, state)
GameWorld.Log("日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
- __DoLogic_GameServer_ActionState(dictName, state)
+ __DoLogic_GameServer_ActionState(dictName, state, beforeState)
return
@@ -1311,7 +1321,7 @@
# @remarks
def __DoLogic_GameServer_ActionState(dictName, isOpen, beforeState=0):
#仙盟宴会
- if dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
+ if dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty:
PlayerFamilyParty.FamilyPartyStateChange(isOpen, beforeState)
#仙盟联赛
elif dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyWar:
--
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